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Messages - Deathwind

Pages: 1 ... 3 4 [5] 6 7 ... 37
61
Requests For Features / Re: quad damage
« on: March 19, 2012, 23:40 »
just look at the other specials we already have, do you really think it matters that it's not from doom?

62
Requests For Features / Re: quad damage
« on: March 19, 2012, 21:12 »
hmm, maybe at mega-sphere rarity this could work

63
0.9.9.6 / Re: [U|AoHu|100%|YaFW] Top THIS.
« on: March 19, 2012, 17:34 »
quick, someone needs to mod up a 100 floor AoHu.

64
Requests For Features / Re: Lost Soul AI change
« on: March 19, 2012, 17:32 »
maybe all it needs is a shift in resistances?

65
0.9.9.6 / Re: [U|AoHu|100%|YaFW] Top THIS.
« on: March 19, 2012, 13:44 »
You used several exotic armors and mods

66
At least you got the badge, it's almost as hard as clearing the vaults by luck.  I still say that brick silver should be a metal not a badge.

67
Discussion / Re: Classes, builds & difficulty?
« on: March 18, 2012, 23:31 »
pistol builds can be some of the strongest but they can also be some of the hardest to get started because the pistol is so weak without the traits. Also the new lost soul bullet resistance REALLY hurts pistol builds.

68
Requests For Features / Re: Small change request for Juggler
« on: March 18, 2012, 23:23 »
it should give you the empty one, last I knew quickkeys always gave the one with the least ammo to prevent juggler abuse like this

69
0.9.9.6 / Re: [H|97%|YAFW] My first legit win!
« on: March 18, 2012, 18:19 »
Higher difficulty means a higher danger level earlier, as such better odds of finding higher level specials due to extra chances for them to spawn.

70
0.9.9.6 / Re: [H|97%|YAFW] My first legit win!
« on: March 18, 2012, 16:47 »
I don't know if the Dragonslayer found in the wild anymore, I thought they changed how it and it's related unique are spawned.

71
you would need an energy pistol or a blaster to clear the city in this version...

72
Modding / Re: The "Basic Doom" Module
« on: March 18, 2012, 11:26 »
Looks like we found a new challenge mode, Angel of Doom

73
Discussion / Re: In need of some advice!
« on: March 18, 2012, 11:22 »
Well, except on a pacifist run, unless you have a homing phase or boots that make you immune to lava.

I've done it without only ONCE and it was hell, you need to get the sargents to blast open the doors for you and then run through the narrow halls at the end hoping to get lucky. Do not try this.

74
Requests For Features / Re: Small change request for Juggler
« on: March 17, 2012, 21:53 »
assemblies use the quick key of the base item

75
Discussion / Re: scavenger nearly worthless?
« on: March 16, 2012, 14:48 »
Quote
Granted, removing traits/classes altogether from selection might be a little tricky, and I don't know how desirable it would be to hack something up.
For a quick test just set exp gain to 0 and bypass the 1st trait, leave the class thing alone as all you get is the inbuilt bonuses.

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