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Messages - Bloax

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16
I started playing back in like 0.9.9.1 where there was only console, and DoomRL is probably one of the lightest ASCII game experiences you'll have - since all the glyphs are sensible, appropriately colored and there are almost no duplicates.

Now go compare this to something like DCSS and you'll see what I mean.

17
DCSS has expiration (soon to expire) messages for most positive status effects, and I can't imagine it being a bad inspiration to take from.
Because in the worst of situations where you'll likely be very focused on tracking what's going on it is much harder to spot small color differences across a single action - whether you're great at such things or not.

18
Bug Reports / Re: Tac Shotty can't be assembled!
« on: January 21, 2014, 04:07 »
No worries, if you find another P mod you can make an elephant gun out of that P-modded Shotgun! (Just make sure that you get shottyman, otherwise it's trash.)

19
Discussion / Re: Quick questions thread!
« on: December 12, 2013, 12:33 »
Maybe it's not the best of ideas to use up 1/5 of your inventory slots carrying a borderline useless item across two episodes for a bunch of loot, yeah.
As for the doubleshotty, it was there until I got myself a shiny pink shotgun of asskicking with an N mod slapped onto it.
except then i never dropped the doubleshotty which was the stupid part

20
Discussion / Re: Quick questions thread!
« on: December 12, 2013, 01:50 »
You're forgetting that I'm dragging around the arena master's staff, along with two stacks of shells, a large medkit and my trusty doubleshotty that I should've dropped long ago, and that I'm playing Angel of Light Travel along with Angel of Shotgunnery - which means shotguns and only shotguns combined with no space for fun.

Otherwise I would've definitely saved it for a powered red armor, that shit is crazy good. (And I wouldn't have the ammo problems AoLt can stumble into.)

21
Post Mortem / Re: [U|AoSh+Lt|99%|15|YASD] (Double) Viles suck!
« on: December 12, 2013, 00:06 »
Nano-modded plasma shotguns are apparently extremely good off-hand/exploration weapons.

just for the future

22
Requests For Features / Re: What's with Frag Shotgun?
« on: December 11, 2013, 01:50 »
This thread is weird, but there is indeed something with the Frag Shotgun.

For one that it's half as ammo efficient as a normal shotgun that uses shells, another that it's an assault shotgun with a slightly smaller magazine.
Then there's that thing about it shooting 1.5x as slowly and takes quite a while to reload unless you have shottyman.

Which makes it pretty much only useful for shottyhead builds that are running out of shells and are facing truckloads of former captains.
oh and it's a shotgun unique that's less useful than all the shotgun exotics and much, much worse than the other shotgun unique

23
Post Mortem / Re: [U|AoSh+Lt|99%|15|YASD] Double viles suck!
« on: December 11, 2013, 01:19 »
And this is where you clearly feel that you haven't played this game enough - I could've saved myself by using the staff.
Don't forget to bring your stick to the fight, kids.

24
Post Mortem / [U|AoSh+Lt|99%|15|YASD] (Double) Viles suck!
« on: December 11, 2013, 01:18 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Zedd Bloaxigan,
 level 11 Mancubus 2nd Lieutenant Marine,
 killed by a former human on level 7 of the Deimos base.
 He survived 105395 turns and scored 152129 points.
 He played for 5 hours, 39 minutes and 39 seconds.
 He was a man of Ultra-Violence!

 He killed 852 out of 860 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Shotgunnery!
 He was also an Angel of Light Travel!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Brick Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..............==.....................=====.................
  ..............==..........h..........===.=.................
  .............===.....................=====..........0......
  .............M=..}|.......^...........===..................
  ..............=..}...}.}|}}.................|........=.....
  ...............==|..|..##}|}..X.....=................==....
  ....!............=.....#h|||.......=====.....O.......=.....
  .................=||.%}.}}..........===.............==.....
  .....h.0........}}}}.|.|..|..........=...............=.....
  ...............|.|.........h.............|.....0....=......
  .......................#.....#.....................==......
  .......................##...##.............=........=......
  ..............................0............==.......=......
  .0...............................=........==.......=.=.....
  ....................0............==.......=.=.......=......
  ................................==.=.....^...=......0......
  ................................==.=......=..=.............
  ....................................=....====..............
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/90   Experience 59002/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 1)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  TaN->Rel->Bad->Rel->SM->MAD->TaN->Iro->Iro->Iro->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   tactical shotgun (8d3) [1/5]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma shotgun (7d3) [10/30] (N1)

-- Inventory -------------------------------------------------

    [a] double shotgun (9d3)x2 [2/2] (T1)
    [b] shotgun shell (x64)
    [c] shotgun shell (x70)
    [d] Arena Master's Staff

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    124 former humans
    58 former sergeants
    44 former captains
    124 imps
    65 demons
    259 lost souls
    33 cacodemons
    27 hell knights
    34 barons of hell
    7 arachnotrons
    15 former commandos
    24 pain elementals
    5 revenants
    8 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 15 he finally killed by a former human.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : an arch-vile (wounded) | a chaingun (1d6)x4 [40/40] | pool of blood
 You see : an arch-vile (wounded) | a chaingun (1d6)x4 [40/40] | pool of blood
 You are engulfed in flames!
 Fire -- Choose target...
 You see : an arch-vile (heavily wounded) | 10mm ammo (x24) | blood | [ m ]ore
 The arch-vile raises his arms!
 You reload the tactical shotgun.
 Fire -- Choose target...
 You see : an arch-vile (severely wounded) | 10mm ammo (x24) | blood | [ m ]ore
 You are hit! Boom!
 You dodge! The former human reloads his pistol.
 Fire -- Choose target...
 You see : an arch-vile (almost dead) | 10mm ammo (x24) | blood | [ m ]ore
 The arch-vile dies. You are hit!
 You dodge! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 182 brave souls have ventured into Phobos:
 162 of those were killed.
 1 of those was killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------
This guy was quite the unstoppable killing machine..
Until it just happened to be that E2M7 spawned me in an arena layout with 'only' 100 health (that's 200% for you non Iro:3 marines) and a 13% green armor.
And this arena layout just so happened to have two archviles that came for me almost simultaneously from both the middle and the top left.
at least i got them both

rip in peace my dead nanoplasmashotty friend

25
Discussion / Re: Quick questions thread!
« on: December 11, 2013, 00:17 »
Yeah okay, this thing is pretty awesome - it's like my tactical shotgun, except a bit weaker but with twice the ammo capacity.
oh and it doesn't eat my ammo supply and has the same damage falloff - while having the spread of a normal shotgun. Wunderbar.

God damn! This thing absolutely DESTROYED The Containment Area! "Oh no, archviles! Oh no, corpse destruction! Oh no, they're all dead!"

26
Discussion / Re: Quick questions thread!
« on: December 10, 2013, 18:32 »
Well I don't have the space to carry it around, and I'm doing an Army of the Dead shottytrain, so no fancy assemblies for me.

Guess it's the plasma shotgun for me then.

27
Discussion / Re: Quick questions thread!
« on: December 10, 2013, 15:41 »
Should I nano-mod my doubleshotty for infinite shells - or a plasma shotgun so that I can attempt The Wall/Containment Area?
The former would be great because I'm playing AoSh+Lt, so shells are gonna get really scarce soon.

28
Discussion / Re: Screenshots: ASCII and Graphics
« on: November 19, 2013, 15:21 »
Spoiler (click to show/hide)

29
I don't really agree on the scarcity of 10mm ammo
Well okay then what have we got here
All you need is one former captain and an arch-vile to ressurect him few times :)
well then

This is not how 'scarcity' works. I could say health wasn't a problem either - if I could just duplicate large medpacks.
But that wouldn't be relevant for whether or not large medpacks are scarce or not - because I got them through exploits, which should have no reflection on the actual game.

30
You should try doing a dual angel of 100 and pacifism, it's pretty fun.

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