Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Radagast on April 01, 2013, 02:02

Title: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Radagast on April 01, 2013, 02:02
I'm not sure if it's a bug or not. You tell me if it is.

In one of my games in Deimos Lab, in the weapon rewards room, I found two laser rifles. (exotic)

Is that natural , both of them to spawn in same room same place ? I suppose one exotic/special is guaranteed in there,but 2 of the same? I don't know. It felt weird that's all.

I can also provide a screenshot if needed.
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: thelaptop on April 01, 2013, 06:54
Screenshot would be good, but exotics are not limited in the number of times they can spawn in a particular game, so I wouldn't think of it as a bug, though it is a little disconcerting to find them appearing like that.
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Radagast on April 01, 2013, 09:45
Screenshot is attached with the 2 laser rifles together. Unfortunately I don't have any more screenshots from afterwards.

I know that exotics are not limited, but finding 2 in the exact same place where you are supposed to get special level awards, doesn't it feel weird and kinda sloppy ?
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Rajhin on April 01, 2013, 10:08
That gives me an idea. How about replacing quite useless marine's MSv  with "gunzerk" trait (yep, borderlands 2) that allows shooting from both hands while running? With restriction to BFG, great penalty to accuracy, but maybe some less ammo consumption (a la ammochain) and/or berserk/regeneration effect. Prerequisites - badass 2 and TH or Iro or TaN.
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Thexare on April 01, 2013, 16:03
Quote
quite useless marine's MSv

The ability to negate half or more of the damage of rapid-fire enemies is useless now? Unless the trait changed since I ran the numbers back in the 995 (I think) beta, anyway...

Edit: Ah, I see the damage-to-zero thing is only 50% currently. Unfortunate.
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Radagast on April 02, 2013, 02:15
Don't change the subject please. :P

@Laptop,  from the above answer you gave I assume this is not exactly a bug but more of a feature request for improving the game after all. I didn't know it at the time I made the thread.

I mean wouldn't it be anyway to the gameplay's advantage to prevent duplicate exotic drops at least from appearing in the exact same level?

PS : If it is indeed a feature and not a bug, then can it be moved please to appropriate section?
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: thelaptop on April 02, 2013, 07:37
Yes, I'm inclined to believe that it is more of a "feature" than a bug.  But let's wait for Kornel to confirm it officially first before moving this thread about.  =)
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Evilpotatoe on April 02, 2013, 08:03
Definitly a feature, and for me, rare enough to keep it this way. It's a roguelike after all, and it can sometimes be useful to have 2 identical items (nuclear weapons, BFG, pistols...)

"Duplicate" computer and tracking maps in levels, THAT, I really hate ! Well, they are cool bonuses, but 3 tracking and 2 computer maps in the same level often feel like an overkill.
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: Equality on April 02, 2013, 22:38
Quote
but 3 tracking and 2 computer maps in the same level often feel like an overkill
why not? They are still usable and helpful if one or two of them blown up in explosion
Title: Re: [0.9.9.7G] Deimos Lab - Duplicate Exotic drop
Post by: tehtmi on April 03, 2013, 05:25
The four items are rolled separately, it is just by chance that two of them are the same exotic.