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Messages - StarStorm

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16
Discussion / Re: Screenshots: ASCII and Graphics
« on: May 02, 2011, 09:42 »
Yeah, I figured it was the river running through two acid rooms. Rather pretty, all said.

17
Yeaaaah, the laser rifle already has crazy accuracy. Those agility packs were better stuck somewhere else. Maybe the Red armor.

18
Discussion / Re: Screenshots: ASCII and Graphics
« on: May 02, 2011, 06:48 »

The former captain dies.                                                       
 You reload the shotgun with shotgun shell.                                     
         #
###### ==##                                                           
         
======= ===#                                                           
       
#======= ===#                                                           
        #
=======#===#                                                           
        #
=======#===#                                                           
        #
=======/===#                                                           
        #
=======@===#                                                           
        #
===========#                                                           
        #
===========#                                                           
       
%|===========+                                                           
       
#===========#                                                           
       
#===========#                                                           
       
#######.===##############+#################                             
        #.....
..===................%..............#                             
        #.....
...===..............................#                             
        #......
0.===..............................#                             
        #########===###+###########################                             
              ...===...                                                         
              ...===.....                                                       
              ###===####                                                       
 
Atrele                     Armor : none                                       
 
Health: 74%  Exp:  1/71%   Weapon: shotgun (8d3) [1/1]                         
 cautious                                                   
Phobos Base  Lev2 


Oh wow, that was actually pretty damn cool. I don't know how it generated that, but water bridge over acid!

19
0.9.9.3 / [M|100%|YAAM] Why did I take Ammochain again?
« on: May 02, 2011, 05:30 »
Answer: Because I'm a plasma whore.

--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 StarStorm, level 12 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 115198 turns and scored 123352 points.
 He played for 2 hours, 19 minutes and 29 seconds.
 He didn't like it too rough.

 He killed 777 out of 777 hellspawn. (100%)
 This ass-kicking marine killed all of them!


 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Bronze Badge
  Heroic Bronze Badge
  Veteran Bronze Badge
  Skull Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........|...............................................
  #..........................................................
  #...............................................###........
  #...............................................###........
  #...............................................###........
  #...........###.......###..................................
  #.....................###..................................
  #.....................###..................................
  #..X.###...###.............................................
  #..........###.............................................
  #..........###.............................................
  #....###........###..................###...................
  #....###........###..................###..................#
  #....###........###..................###.........###......#
  #...........................###..................#>#......#
  #...........................###..................###.......
  #...........................###............................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 67998/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Rel->Rel->TH->TH->SM->Fin->Fin->WK->MAc->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (94%) (AP)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [180/220] (B3)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   hyperblaster (2d4)x3 [40/40]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [6/6]
    [b] modified BFG 9000 (10d8) [20/220] (B3)
    [c] Jackhammer (8d3)x3 [9/9]
    [d] modified blue armor [4/4] (100%) (P)
    [e] Medical Powerarmor [4/4] (100%)
    [f] Angelic Armor [7/7] (100%)
    [g] shotgun shell (x35)
    [h] power cell (x59)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] thermonuclear bomb
    [q] power mod pack
    [r] blood skull
    [s] fire skull
    [t] fire skull

-- Kills -----------------------------------------------------

    108 former humans
    63 former sergeants
    32 former captains
    78 imps
    60 demons
    257 lost souls
    39 cacodemons
    29 barons of hell
    1 Cyberdemon
    30 hell knights
    43 arachnotrons
    3 former commandos
    15 pain elementals
    7 arch-viles
    6 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 4 he assembled a tactical boots!
  On level 9 he entered Hell's Armory.
  On level 9 he found the Jackhammer!
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 10 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he ventured into the Halls of Carnage.
  Level 13 blasted him with unholy atmosphere!
  On level 14 he found the Acid Spitter!
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 18 he encountered an armed nuke!
  On level 18 he ventured into the Spider's Lair.
  On level 18 he assembled a focused double shotgun!
  He cleared the Lair, kickin' serious spider ass!
  On level 21 he entered the Vaults.
  On level 21 he found the Medical Powerarmor!
  He cracked the Vaults and cleared them out!
  On level 22 he assembled a hyperblaster!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (scratched) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : out of vision
 You wear/wield : a modified BFG 9000 (10d8) [220/220] (B3)
 Fire -- Choose target...
 You see : out of vision
 You hear the scream of a freed soul! You feel relatively safe now.
 Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 1 brave souls have ventured into Phobos:





 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

So, with 0.9.9.3 out, I decided to start fresh. First an ITYTD! win, then a HNTR win. I wanted to use the time to try out the new assemblies.

And, naturally, the game was all too happy to help me experiment. It was also quite happy to distract me from experimenting: I go into the Armory and find the Jackhammer.

The Jackhammer really is a such a charming piece of overkill.

So my two main weapons (until my shells ran low... I took Ammochain shortly after so that worked out) ended up the Jackhammer for tough enemies, and the tactical shotgun for most other situations. I won't rave about it like Thomas has, but it really is a good weapon: ideal for taking as a secondary with MAc (especially since Shottyman is only a trait away and the tactical shotty reloads in one move. Lovely!)

The hyperblaster is interesting, it's basically an assault rifle, but with plasma. The accuracy bonus is great without EE, but it seems better suited for games without MAc.

As noted, I also assembled the focused double shotgun, but because I had the Jackhammer and tactical shotty, I tossed it away once I built it. Maybe another game? It is as it is described: it seems to have a much more focused cone, and looks like a better longer range weapon. Maybe along the lines of double+combat shotgun? Not really worth it without Shottyman though.

Although, all the mods I carted around in hopes of making the schematics quickly proved to be extremely annoying. I hope not to do that again.

As a personal note, I'm starting to favor MAc/SM, which requires Reloader 2 but doesn't actually use it at all. Amusing. Still, it makes Shotties a very viable secondary weapon to someone taking MAc.

I could have nuked the Cyberdemon, but I decided I wanted his head more, and I'm fairly sure you can't get his head if you nuke it, so I just unloaded BFG into it until it went away and that worked.

Also, I can't believe I forgot the skulls! I'll have to get them another time.

===

Also, why does it list my first win as standard? The game recognizes it as full (which it was). Maybe because it was in IDWTD!?

20
Thank you, Kornel. I have more time to finish UV!

22
Following my AoMr and AoB wins, I decided to either try Ao100 or regular UV. After a few Ao100 attempts (none of which got very deep) I decided to try UV.

The shift upward to UV has been a difficult one, but I've slowly gotten the hang of it, with the skills I gained from my Ao successes.

However, I had not won yet. I managed to get ONE marine into hell, although not very far (an Arachnotron killed me as I had not properly estimated if I could last one more round or not. Sad.)

I did notice that if I was VERY thorough (and if you've not paid attention to my previous mortems, I am extremely thorough) about my demonic extermination, I would have quite a lot of experience by the time I reached the Gate. Possibly enough to have Ammochain AND Berserker.

This intrigued me since once I get Ammochain, I generally do not feel l utilize the second slot, and Juggler allows you to make melee attacks with a weapon equipped in your secondary slot. Now, while melee attacks seem to have little interest to someone who can fire a modded plasma rifle endlessly, I liked the option of Berserk on (almost) command, and I was intrigued with the possibility of gaining the Longinus Spear as well as the Angelic Armor.

So I began an experiment: would it be possible to use Ammochain and Longinus effectively without harming myself? Once you get Ammochain, there's really not much to go from there. Another level of Triggerhappy or Son of a Bitch, sure, but generally you want to move on to defensive traits like Ironman and Hellrunner.

(note to self: possible to get MAc and MBm in a UV game? Worthwhile? Must try this.)

The experiment was more or less a success, I managed to get both Ammochain and Berserker, and managed to finish the Cathedral to claim the Spear. Neat. I kept my double chainsaw as a memento, I certainly didn't need it anymore, but when it helps you get one of the best weapons in the game (and you stick three mods in it that should have probably been used in your armor) you get a little attached.

Neat little thing. Honestly, I can say I liked how it turned out, running around berserk is always fun, and I still have the plasma rifle if I need something killed from far away.

Afterward came the Spider's Lair. I very rarely get to see that locale, so I had to visit it, at least once. It posed a little trouble for me (as I was starting to really, really dislike Arachnotrons. I had not previously feared them, but in UV they were posing more trouble than I liked.), although teleporting to the side and waiting while arachnotrons teleported to me amused me a bit and saved some trouble.  Not to mention spear-whacking those unfortunate enough to enter CLOSE to me.

Unfortunately, after all this, I became rather reckless again. I entered the Vaults, discovered there was a unique there, and went about finding it. The Viles posed a lot of trouble, but I managed to whittle down the ones on the left, while approching the center vault from an odd angle.

Then I stepped out into what I thought was an okay space and got ANOTHER Revenant Out Of Nowhere (tm).

Seriously. Where the fuck do I find these things?

This one didn't blast me through two walls. It just gibbed me. Sad. I probably should have used one of the large medkits.

Oh well. The sad thing? Well, besides getting plastered by a RooN(tm)? I never found out what that Unique was. At least I got the Arachno Silver Badge.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Alura, level 13 Hell Baron 1st Lieutenant, couldn't evade a revenant's fireball
 on level 19 of the Phobos base.
 He survived 105242 turns and scored 191270 points.
 He played for 1 hour, 50 minutes and 15 seconds.
 He was a man of Ultra-Violence!

 He killed 783 out of 796 hellspawn. (98%)
 He held his right to remain violent.


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 8
  Levels completed : 7

-- Awards ----------------------------------------------------

  Hell Champion Medal
  Hell Armorer Badge
  Arachno Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########################################################
  ##########...........==========................==========..
  #########...##....##..========..####......####..========..#
  ########...####..####..##==##..######....######..##==##..##
  #######...###|....|###..####..###[|........|;###..####..###
  ######...###........###..##..###|............|###..##..###.
  #####...###|........|###....###....R.}VRR......###....###|.
  ####....##....}..}....##....##|....R.#==#.R....|##....##...
  ###.>....|.....##............%.....V######}................
  ###............#=.....|.X.....%....}##**##[............|...
  ####....##...%}..;....##....##|.R....#==#V....R|##....##...
  #####...###|........|###....###...R..[.V}......###....###|.
  ######...###........###..##..###|............|###..##..###.
  #######...###|....|###..####..###;|........|[###..####..###
  ########...####..####..######..######....######..##==##..##
  #########...##....##..========.V####......####..========..#
  ##########...........==========................==========..
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 73890/13
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +8

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->SoB->SoB->TH->Fin->WK->MAc->Bru->Bru->Ber->WK->Jug->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (57%)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x6 [52/52] (A2B1T2)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [4/4]
    [b] modified BFG 9000 (10d8) [220/220] (B3)
    [c] tactical armor [1/1] (100%)
    [d] modified red armor [6/6] (100%) (P)
    [e] modified red armor [6/6] (100%) (AP)
    [f] double chainsaw (8d6)
    [g] rocket (x14)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] envirosuit pack
    [r] envirosuit pack
    [s] thermonuclear bomb

-- Kills -----------------------------------------------------

    87 former humans
    51 former sergeants
    52 former captains
    200 imps
    81 demons
    92 lost souls
    56 cacodemons
    47 barons of hell
    18 hell knights
    48 arachnotrons
    13 former commandos
    1 Angel of Death
    9 pain elementals
    12 arch-viles
    9 mancubi
    3 revenants
    2 bruiser brothers
    1 shambler
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  On level 9 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a double chainsaw!
  He destroyed the evil withing and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a tactical armor!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 19 he entered the Vaults.
  On level 19 he finally was killed by a revenant.

-- Messages --------------------------------------------------

 You see : an arch-vile (lightly wounded) [m]ore | floor
 The missile hits the arch-vile. The missile hits the arch-vile.
 Chain fire (warming) -- Choose target or abort...
 You see : an arch-vile (wounded) [m]ore | floor
 The missile hits the arch-vile. The missile hits the arch-vile. The missile
 hits the arch-vile. The missile hits the arch-vile. The missile hits
 the arch-vile.
 Chain fire (full) -- Choose target or abort...
 You see : an arch-vile (mortally wounded) [m]ore | floor
 The missile hits the arch-vile. The missile hits the arch-vile. The missile
 hits the arch-vile. The arch-vile dies.
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 Before him 322 brave souls have ventured into Phobos:
 293 of those were killed.
 1 of those was killed by something unknown.
 And 16 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 12 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------

Notes:

1) The Bulk mod on the Plasma Rifle was a mistake, I meant to stick that on my 6-point red armor (the one with the agility mod) and hit the wrong key.

23
Discussion / Re: Why was exp for lever enemies removed?
« on: April 12, 2011, 03:03 »
Well, that is disappointing.

24
Discussion / Re: Ah, I remember why I don't like AoB...
« on: April 08, 2011, 03:47 »
Heh, at that point, I just give it up as a bad job. It's fairly easy to just start again.

25
Yeah, I've been considering an Ao100 run, but I think I will move on to standard UV for now.

I've heard about the special award, and I will be making a point to visit the UC for melee/berserk games. I'm not worried about being tempted by the Mortuary, as I do not particularly fear it. It's fairly easy when I'm proactive.

26
Things achieved:
Achieved 1st Lieutenant rank.
First AoB success.
First AoB JC kill. (Gotta start the game off right <3)
First AoB 100% game. (How I managed this, I do not know.)
Got the Longinus Spear for the first time.
Destroyed my first Tactical Boots. (Whoops.)

If it's not obvious by now, I don't do this shit half-assed.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 StarStorm, level 12 Hell Baron 2nd Lieutenant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 79048 turns and scored 134712 points.
 He played for 1 hour, 29 minutes and 42 seconds.
 He didn't like it too rough.

 He killed 695 out of 695 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Gargulec Medal
  Grim Reaper's Badge
  Hell Champion Medal
  Berserker Silver Badge
  Berserker Gold Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................}.........................#
  ...............................X||........................#
  ...............................|..........................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/70   Experience 67006/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Bru->Ber->HR->HR->MBm->Fin->Fin->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (82%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [4/4] (98%)
    [d] [ Prepared   ]   combat knife (2d5)

-- Inventory -------------------------------------------------

    [a] tactical armor [1/1] (32%)
    [b] modified blue armor [4/4] (200%) (BP)
    [c] modified red armor [6/6] (200%) (BP)
    [d] modified red armor [6/6] (200%) (BP)
    [e] modified red armor [6/6] (200%) (BP)
    [f] modified chainsaw (5d6) (B)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] homing phase device
    [m] envirosuit pack
    [n] shockwave pack

-- Kills -----------------------------------------------------

    86 former humans
    63 former sergeants
    12 former captains
    98 imps
    70 demons
    206 lost souls
    35 cacodemons
    21 barons of hell
    1 Cyberdemon
    22 hell knights
    20 arachnotrons
    1 John Carmack
    6 former commandos
    1 Angel of Death
    13 pain elementals
    16 arch-viles
    11 mancubi
    9 revenants
    2 bruiser brothers
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 17 he assembled a tactical armor!
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 19 he entered the Vaults.
  On level 19 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You defeated the Cyberdemon! Press <Enter>... You ingenious son of a gun!
 You're as smart as hell itself! Press <Enter>... But... something's
 wrong! You sense a menance, a threat so evil it kills your mind! Was not
 all evil destroyed???
 There are stairs leading downward here.
 
 This is it. This is the lair of all evil! What will you meet here?
 You start running! You feel vulnerable again.
 You stop running.
 John Carmack hits you.
 You hit John Carmack. You feel like a killing machine! You're going
 berserk! You need to taste blood!
 You hit John Carmack. John Carmack hits you. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. John Carmack dies. You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>... Next!

-- General ---------------------------------------------------

 Before him 300 brave souls have ventured into Phobos:
 273 of those were killed.
 1 of those was killed by something unknown.
 And 15 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Obviously, this run went *insanely well*.

So, thoughts on Angel of Berserk.

1) It is indeed as hard as advertised, I easily had... oh maybe close to 100 false starts and screwups. As mentioned, it's psychotically hard until you get the chainsaw, after which it becomes easier. I think I will do this again!

2) One of the BIG things that Angel of Berserk forced me to do is consider "gift giving". That is probably THE tactical concept that I had the most trouble with. I started trying to keep at least a small medkit with me so I could lure in troublesome sergeants. AoB forced me to understand it and use it, and this will make me a much better player.

Note to self: Ammo isn't worthless as bait, but armor and medkits are not.

3) There are a few things I really regret doing. The first was easily trying to run the Halls of Carnage. This is where my "gotta kill everything" bit me in the ass. I blew through a lot medkits trying to handle the first part. Once I got cleared out the sergeants, it was much easier. The next was trying to run the Lava Pits... although, that is something that got more tolerable as time past, until it was downright easy. See, I didn't have any envirosuits and wasn't berserked, so I blew a lot of medkits trying to stay alive until I got berserk. Then my boots melted. Still, once I reached that point, it was really really easy. Berserk until I got a suit, then it's just another pit run. Still, the resources required and stress means that I'll probably avoid them when I run AoB again.

4) I thought I would regret visiting the City of Skulls and Mortuary. I didn't. The City of Skulls essentially gave me a berserk that would last for the next 3-4 levels. The Mortuary was much the same, fairly easy once berserk kicked in, just chase down the viles and build more berserk off of their buddies.

That said, the run through hell itself was surprisingly easy, although tense at points. Between the spear (and later the armor) and the longest berserk I've ever had, it was considerably less painful than the beginning.

5) Again, I'm surprised JC didn't summon. I couldn't resist going after JC since I had the lava element. A berserk later meant that he went down easily, although it was good to remember the alt fire on the spear. Just in case.

All in all, after so many false starts and so much frustration, it is INCREDIBLY satisfying to have such an epic run. I want to imagine how lucky I have been, but right now I'd rather just exult in the success.

This run replaced my AoMr run as the fourth best (the top three being HMP runs and thus naturally scoring higher). It seems that between all the attempts I've manged to get the melee kill and general kill requirements for Arch-Vile rank. Now I just need to murder 358 more AVs. This should be fun!

27
0.9.9.2 / Re: [M|AoB|98%|YAVP] Mortuary madness!
« on: April 07, 2011, 00:53 »
Oh, thank you for the correction.

28
0.9.9.2 / Re: [M|AoB|98%|YAVP] Mortuary madness!
« on: April 06, 2011, 23:18 »
Damn, nice run. I've been doing AoB lately, myself, trying to get a handle on that, and I've been wanting to do a UC/Mort run. Not sure if MBm or MVa would be better for that, but I've been going for MBm.

As an aside, I note that you never went to the one level that would have started you onto the path to open the vaults. I imagine you'll figure out what it is from that sentence alone.

29
Ooo that is an idea. Thank you!

The one thing that I DO appreciate about the restriction was the fact that it forced me into a different mindset to succeed. Example: I have three shots, do I go for three on my main target then take cover and reload, or do I go for two on my main target then take a shot at another target in hopes of triggering MGK?

I have a hard time breaking my thought processes, and the pistols were a great help in forcing me to CONSIDER instead of just hammering the F key.

30
So, after my awesome little run in AoMC, I decided to do an AoMr run. Didn't send me into as much of an adrenaline high.

Things achieved:
First AoMr success.
First AoMr 100% game.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 StarStorm, level 10 Hell Knight 2nd Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 79397 turns and scored 95096 points.
 He played for 1 hour, 54 minutes and 6 seconds.
 He didn't like it too rough.

 He killed 528 out of 528 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!


-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...............................................###..###...
  #...............................................###..###...
  #...................###.........................###..###...
  #...................###....................................
  #...................###..###............###................
  #.......###..............###............###.......###......
  #.......###..............###..###.......###.......###......
  #.......###...................###.................###......
  #.......|X....................###..........................
  #.......}|.............................###.................
  #......................................###......###........
  #......................................###......#>#........
  #...............................................###........
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 51/50   Experience 47058/10
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->SoG->DG->HR->HR->DM->MGK->EE->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [1/1] (100%)
    [b] [ Weapon     ]   high power pistol (2d7) [3/3]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   high power pistol (2d7) [3/3]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] modified red armor [6/6] (83%) (P)
    [c] Cybernetic Armor [7/7] (100%)
    [d] Angelic Armor [7/7] (66%)
    [e] 10mm ammo (x92)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] large med-pack
    [k] large med-pack
    [l] homing phase device
    [m] homing phase device
    [n] envirosuit pack
    [o] thermonuclear bomb
    [p] Arena Master's Staff

-- Kills -----------------------------------------------------

    69 former humans
    60 former sergeants
    24 former captains
    76 imps
    66 demons
    106 lost souls
    39 cacodemons
    9 barons of hell
    1 Cyberdemon
    21 hell knights
    15 arachnotrons
    7 former commandos
    7 pain elementals
    12 arch-viles
    10 mancubi
    2 revenants
    2 bruiser brothers
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 6 he assembled a tactical boots!
  On level 10 he found the Cybernetic Armor!
  On level 14 he assembled a tactical armor!
  On level 15 he encountered the Phobos Hellgate.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  On level 22 he assembled a high power weapon!
  He managed to clear the Mortuary from evil!
  On level 23 he assembled a high power weapon!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. You need
 to taste blood!
 Your weapon is empty.
 You need to taste blood!
 You dualreload your guns! You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press
 <Enter>... Boom! You dualreload your guns!

-- General ---------------------------------------------------

 Before him 269 brave souls have ventured into Phobos:
 243 of those were killed.
 1 of those was killed by something unknown.
 And 15 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 10 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 4 killed the bastard and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

So, thoughts.

1) I never found any of the pistol Exotics or Uniques, but I had not expected to. Instead, I wanted to build a pair of high-powered pistols and run from there. Startscumming for a power mod didn't work, I finally gave up, took the tech mod, and worked with that until I found enough power and bulk mods to build the pistols. I found exactly TWO bulk mods. Irritating. I wish the Armory had shown up.

In retrospect, it was a really stupid idea. The knockback effect I experienced during my AoMC game was much better, as I did not expect to kill with the first shot but the occasional knockbacks were a great help, especially when facing archviles. However, having a pair of pistols I can only fire three times before reloading? That caused more problems than it solved.

Next time, I think I will run one high powered pistol (for knock back), and keep one with just a power mod. Reloading one gun after three shots then dualreloading after three more is better than dualreloading after every three shots. Gun Kata helped, to an extent, although it was hardly reliable considering I had such a harsh limit on my offence.

In any case, it forced me to think a bit more tactically. Particularly in the fight with the Cyberdemon. I went into the fight berserked and with the Lava Element, and naturally the Element's invulnerability wasn't long enough to pump Cybie full of lead. Fortunately, I managed to get to the pillar before he sent me a few rockets, and used that to reload.

TL;DR: dual high-powered pistols? REALLY bad idea.

2) I was going for Eagle Eye in the hopes of Intuition, but there really wasn't enough time to get it. I wish I had gone for Finesse instead, I was curious as to how fast I'd shoot with 3 SoaG and 2 Fin. Something to think about when I play another pistol game.

3) The Mortuary was more or less a lark, I figured I'd have enough ammo, armor, and first aid kits to take it on, and it all worked out. Unlike the last game, I decided to play a far more aggressive game. One AV spawned next to me and died pretty fast, finding the other three were a bit of a pain considering I only really had the center pillars for cover. That and having to shoot through a whole bunch of crap just to get to the bastards. In retrospect, it was not my brightest move, and it was a far tougher fight than my AoMC run. Still, I am exhilarated to have finished it, it impressed me.

Even then, I figured that taking JC on might not be the best of ideas, discretion being the better part of valor and all that. Maybe if I'm better equipped next time.

AoMr took me several attempts, but all in all, an interesting experience. I am starting to feel more confident, and I am debating on moving to UV or trying an AoSg run.

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