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Messages - Kabrinski

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46
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 09, 2012, 12:56 »
I'd arm the shotgun, and hope I can blast the hell out of the Helltouched.

47
Off Topic / Bad day all around....
« on: April 09, 2012, 12:52 »
Let me ask you all something-you ever have one of those increadably good days, where every day goes right and you have almost nothing go wrong and your increadably relaxed?

This wasn't one of them.

I was turning over the dirt in a garden I had dug recently, and guess what? I broke both the hoe-it's head came off when I was breaking up the large peices of dirt I had dug-and the shovel, which I have no fucking clue how I managed it. Digging gardens sucks.

48
0.9.9.6 / [E|92%|14|YASD] Very first .6 mortem.
« on: March 28, 2012, 06:47 »
GH: Titled and mortem-tagged.
V. point whatever the hell six mortem

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Lucas, level 7 Human Private Marine,
 let an arachnotron get him on level 6 of the Deimos base.
 He survived 79796 turns and scored 17223 points.
 He played for 44 minutes and 34 seconds.
 He was too young to die!

 He killed 252 out of 273 hellspawn. (92%)
 He held his right to remain violent.

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 6
  Levels completed : 3

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  Arena Bronze Badge
  Skull Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  .............................>.............................
  ..................................A........................
  #........................................................#.
  #...........................A............................#|
  #........................................................#|
  #.......................A...*...*........................#.
  ...........................................................
  ..............................X.......A....................
  .....................................A.....................
  .......................A....*...*..........................
  #........................................................#.
  #........................................................#|
  #........................................................#|
  #........................................................#.
  .................................A.........................
  ............................A>.............................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 18088/7
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Tough as nails   (Level 1)
    Son of a bitch   (Level 1)
    Reloader         (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)

  Bad->SoB->TaN->Bad->Rel->Rel->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   BFG 9000 (10d8) [100/100]
    [c] [ Boots      ]   acid-proof boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x45)

-- Inventory -------------------------------------------------

    [a] shotgun (9d3) [1/1] (P1)
    [b] plasma rifle (1d7)x6 [40/40]
    [c] shotgun shell (x36)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] power cell (x50)
    [i] power cell (x10)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power mod pack
    [n] power mod pack
    [o] technical mod pack
    [p] agility mod pack
    [q] agility mod pack
    [r] Arena Master's Staff

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    48 former humans
    24 former sergeants
    13 former captains
    18 imps
    21 demons
    102 lost souls
    11 cacodemons
    8 hell knights
    1 arachnotron
    3 pain elementals
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  On level 14 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 are hit! You are hit! You are hit!
 You reload the BFG 9000. You are hit! You are hit! You are hit! You are hit!
 You are hit!
 You see : an arachnotron (wounded) | floor | [ m ]ore
 The missile hits the arachnotron. You are hit! You are hit! You are hit! You
 are hit! You are hit! You are hit! You are hit! You are hit! You are hit! You
 are hit! You are hit! You are hit! You are hit! You are hit! You are hit! You
 are hit! You are hit! You are hit! You are hit! You are hit! You are hit! You
 are hit! You are hit!
 You see : an arachnotron (unhurt) | blood | [ m ]ore
 The missile hits the arachnotron. You are hit! You are hit! You are hit! You
 are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 Unknown command. Press "?" for help.
 You don't have enough ammo to fire the BFG 9000!
 You reload the BFG 9000. You are hit! You die!... Press <Enter>...
 You see : a lost soul (almost dead) | floor | [ m ]ore

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

49
Play-By-Forum / Re: Doom: The Text Adventure
« on: March 28, 2012, 06:43 »
Okay...

I'd just ignore em. They ain't got no arms and there's no point in either wasting ammo or generating noise.

50
Play-By-Forum / Re: Doom: The Text Adventure
« on: March 22, 2012, 13:14 »
Move to the side of the door and listen. Ready shotgun and prepare to blow the head off of anything that comes out of it.

51
0.9.9.4 / Re: [E|96%|YAVP] Bookworm
« on: November 25, 2011, 07:05 »
I just got the new one...gonna have to try it!!!

52
0.9.9.4 / [E|96%|YAVP] Bookworm
« on: November 24, 2011, 06:12 »
Call me a wuss for playing on easy, but I finally beat the damn 93 version!!!

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Bookworm, level 10 Imp Private FC, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 178383 turns and scored 44362 points.
 He played for 1 hour, 23 minutes and 23 seconds.
 He was too young to die!

 He killed 423 out of 439 hellspawn. (96%)
 He held his right to remain violent.


 He saved himself once.

-- Awards ----------------------------------------------------

  Hell Champion Medal
  UAC Bronze Badge
  Scavenger Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #....###...................................................
  #....###...................................................
  #....###....................................###............
  #...........................................###............
  #...........................................###............
  #...................###.............###....................
  #...................###....###......###.................###
  #...................###....###......###.................###
  #........###...............###..........................###
  #........###...............................................
  #........###...............................###.............
  #.......................###................###.............
  #.........................#..........###...###.............
  #........................##..........###...................
  #...................|}...............###...................
  #.................X||......................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 41/50   Experience 42068/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)

  TaN->TaN->Bad->Fin->Fin->WK->WK->TaN->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified Cybernetic Armor [10] (BOP)
    [b] [ Weapon     ]   modified assault shotgun (7d3) [0/8] (A2B1T1)
    [c] [ Boots      ]   plasteel boots [4/4] (92%)
    [d] [ Prepared   ]   BFG 9000 (10d8) [0/100]

-- Inventory -------------------------------------------------

    [a] laser rifle (1d7)x5 [40/40]
    [b] shotgun shell (x35)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] large med-pack
    [j] envirosuit pack
    [k] envirosuit pack
    [l] envirosuit pack
    [m] thermonuclear bomb
    [n] agility mod pack

-- Kills -----------------------------------------------------

    101 former humans
    60 former sergeants
    12 former captains
    61 imps
    32 demons
    86 lost souls
    17 cacodemons
    5 barons of hell
    1 Cyberdemon
    9 hell knights
    11 arachnotrons
    4 former commandos
    5 pain elementals
    6 arch-viles
    9 mancubi
    2 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he found the Cybernetic Armor!
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the Onyx Armor Pack!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...   The missile hits the Cyberdemon.
 You use a small med-pack. You feel healed. The Cyberdemon fires! You are hit!
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 You have no more ammo for the BFG 9000!
 You use a large med-pack. You feel fully healed. The Cyberdemon fires! You
 are hit!
 You swap your weapon.
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 You reload the assault shotgun with shotgun shell.
 Fire -- Choose target...   The Cyberdemon fires! You are hit!
 You reload the assault shotgun with shotgun shell.
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 You reload the assault shotgun with shotgun shell.
 Fire -- Choose target...   The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 88 brave souls have ventured into Phobos:
 79 of those were killed.
 1 of those was killed by something unknown.
 And 8 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

[thelaptop: Mortem tags inclusion in the edit panel is currently missing, so here's an edit to show you how to do it in future.]

53
AliensRL / Re: Marks on the map
« on: May 26, 2011, 12:59 »
Yeah...that would actually be kind of useful instead of memorizing every single location.

54
Graveyard / Re: DnD 4e Campaign - Scales of War (OOC)
« on: May 23, 2011, 10:41 »
I'd like to create a Char for this, but I'm not sure how to go about it. I don't want to end up creating a modern/sci-fi character for a fantasy setting, and vice versa. I'd like some hint on how to go about this.

55
Discussion / RP Ideas
« on: May 23, 2011, 10:31 »
I'm right now working on a little RP Idead I had for an anime called Record of Lodoss War. But the problem is, I don't think the ideas I have will work. Here's a narritive I wrote:

The world is changing-Krynn is now on the brink. The once Accursed Continent of Lodoss is once again the source of the shadow. A savage plague is spreading...consuming all in its wake. Twisted mosntrosites roam the landscape, terrizing all. Gates to other worlds, other planes of exsistance are opening.

A new war is brewing, but this one is not for freedom, justice, or over religous purposes. No, this is a battle for survival...a war that will test even the most battle hardened warrior or the strongest of the Protectors of Lodoss. Warriors both old and new, wether a simple swordsman, to the travelers from the other realms, must unite or fall under this unrelenting shadow, for it seeks to consume both the most innocent of peoples, and the blackest of hearts. However, the aid I must send must come from the most unlikely of sources...a source that must not be trusted, but will show its true colors in the end.
----
The metal door slid open with a metallic hiss, and a man in iron chains stepped into a huge, circular camber that contained all manner of robotic arms. The room had little support beyond a raised dais and a large catwalk leading to it. A pair of foot shaped objects lie in the middle of the dais. As the man walked into the light, it was apparent that he was no ordinary person; his features were heavily muscled, scarred, and displayed an number of tattoos all across his body. Across his right bicep was the word, written in olde English script:Retribution. On his left hand across his hand was the word Pain, in black ink. His right hand was the word Rage. Along his back was Omega. His eyes were a hard, steely grey.

He was prisoner #233880, his name was Jake Kabrinski. Sole survivor of Marine Sqaudron Number 4358203, aka The Angels of Vengance. He had been charged with robbery, piracy, murder, and treason. He had rebelled against his commanders when they had sent him and his men in to do a dirty job. They had been ordered to murder innocent civillans, but Jake had refused, and had turned his weapon on his commander. After nearly 12 years on the run, the athorities had caught up with him finally during a vicious standoff. Jake had been sentanced to Cyrogensis for life, but for some reason or another, someone had elected to 'burn' him. They had bought his freedom, but it had come at a price.

"Step forward." Came a woman's cold voice. She was just lurking out of veiw, just in the shadows. Jake complied, unconcerned with the fact he couldn't see the speaker. He had dealt with types like that before: shadowy types who didn't like to be seen, but loved to hear themselves talk. "You are prisoner number 233880, also known as Jake Kabrinski. You were a part of a marine sqaudron called the Angels of Vengance. Correct?" Her voice had the tone of one who expected an answer right away. He paused a few moments before answering. "Yeah...I am," He sneered, an ugly scowl painting its way across his face, "Who wants to know?"

A cold, yet mocking laugh echoed through out the room. "I do not think I like your tone Jake...not in the least." A lithe, yet plain fugure in a black cloak, the cowl pulled low over her face to hide who she was, obviously someone didn't wanna be seen. 'Give me a break.' Jake though irritably as he idily flexed his fingers. "I wish for you to understand why I have brought you here. War is coming my friend," She guestured with one outstreatche, gloved hand towards the two foot pedals. The base for a battlearmor. Great. Still, she did free me so I guess I can do what she wants.

His walking efforts hobbled by the chains, he staggered forward. Finally coming over to the boot bases, he paused a moment as the woman with a guesture broke the irons that contained him. "Don these." She tossed him a pair of brown pants and a black tunic. Taking off the prison pants and dressing himself, he the stepped into the boots. "You see Mr. Kabrinski, I have bought your freedom, but even freedom has its price. You will have no cell...for you shall carry it wher eever you go; your armor shall be your prison." She watched as the mechanical arms worked over his body, placing the support frame and then the armor parts. The oversized shoulders of his suit were palced, as mechanical welders sealed the edges on his armor. As one of his golves was donned, he flexed his fingers and twisted his wrist.

As his helmet came down, its orange polyurathane visor shineing in the harsh light, a pair of arms slid the power cores of the suit, and activated it. "War is coming..." The woman said agian, walking around him, watching as one of the arms passed Jake his rife, a high-powerd auto-gauss. He brought it up in both hands, and his visor came up. "It is coming, Jake, with all of its glory." She said, rasing her arms towards the sky, as if gesturing to the heavens, "And all of its horrors." She looked at him, and finally pulled back her hood. Jake stared open-mouthed at her features: Sharp, angular, and her skin the color of polished obsidian. Her hair was bone-white, and her ears ended in delicate points. "I am Pirotess, and I have granted your freedom, which awaits you now. My husband did not approve of me using you, but when a priest came to me and informed me of your value to us, I decided that I was willing to take a risk on you."

The door opened, and instead of leading out into the main corridor, it lead into what looked like some sort of courtyard walled in stone. Deploying his bayonet with a loud click-hiss, he smlied.

"Hell...It's about damned time." The visor snapped shut as he marched out into the open sunshine for the first time in twelve years, the strange...creature following him. A group of men and women, some like his companion, while others were light-skinned. A man in black plate armor looked at him like he was the scum of the earth. "So...you're the criminal my wife has brought to us." He looked at the woman, a sad look playing along his face. "Do you still think he can pbey and fight for us?" When she nodded, he turned back to Jake.

"This is your first, last, and only chance Kabrinski. Should you fail, you will be executed." His tone was matter of fact, as if he were stating the most obivious truth. Jake let out a loud snort and rumbled in his rough, gravelly voice: "Whatever. Just point me in the direction of the fight and then stay the hell out of our way."
----
Kabrinski does not know what his true purpose is. When the Scourge attack for the first time, he will know true horror. Pirotess was a good choice for this-a dark elf, willing to do what ever is nessciary to make sure the task at hand. Her husband, Ashram, may be able to keep him under control.

"I just hope that I have not chosen wrongly." Marfa, the goddess of the earth, said sadly as she veiwed the situation at hand.

Has anyone else got any ideas? I'm not sure how well this will work.

56
Modding / Re: Marine Base
« on: April 20, 2011, 13:35 »
Oh that's real helpful...gotta link?

57
Modding / Re: Marine Base
« on: April 20, 2011, 10:46 »
So....how do I use this thing?

58
EIDOLONS

HOME: The Nether - a dark place that is neither good nor evil. It is inhabited solely and completely by Eidolons of all descriptions. The Nether is connected to all realms, yet is a part of none of them; there is a chamber located within its labyrinthine depths known as the Chamber to All Places, guarded by one of the fiercest Greater Eidolons, one of the few who has True Sight, to prevent those who are not escorted by another Greater Eidolon from entering the Nether. Eidolons within this realm benefit from a vastly increased power level, able to fashion their citadels from the vast, dungeon-like realm. The realm itself consists of a single, massive planet that appears to be simply a huge gothic dungeon, hanging in the twisting red, black and golden energies that make up the sky. Many citadels of varying size adorn the skies of the Nether.

APPEARANCE: Varies, but always has a demonic, skeletal theme

COMMON PROFESSION: Fiend, evil mastermind, villain... you get the idea.

PHYSICAL ABILITIES:
•Shapechange - can solidify into stone or dissolve into mist at will.

•Can take 4 of the following abilities:

?Flight

?Snapping Tongue - similar to the Xenomorphs from the Alien trilogy

?Concealed Claws - Wolverine style

?Speed

?Wound Regeneration - can pull itself together like Majin Buu

?Enhanced Senses

?Venom-Barbed Tail

?Shooting Quills

?Shadow Breath - breath weapon that chokes and obscures vision


MENTAL ABILITIES:
•Soulless - immune to soul-related abilities.

•Mindless Will - immune to fear, compulsions, charms and possession.

•Can take 3 of the following abilities:

?Awakened Power (allows the Eidolon to tap into their inner power to attack from a distance)

?Spell Shield (an actively used shield that reflects magic back at its caster)

?True Sight (can see something for what they are, whatever form they take)

?Possession (can possess any living being, Ing-style)

?Soul Drain (drains the life essence of a living being until interrupted or the target is dead)

?Gaze of Atrophy (causes anyone meeting the Eidolon's gaze to begin to decay)

?Cursed Wound (prevents wounds caused by the Eidolon from healing)

?Mental Exposure (allows the Eidolon to read surface thoughts)

?Fearshape (allows the Eidolon to take on the shape of its victim's worst fear)


OTHER NOTES:
- Lesser Eidolons may only take 1 physical ability from the list of 'takeable' abilities.
- Eidolons may take 2 physical abilities and 1 mental ability.
- Greater Eidolons may take 3 physical and 2 mental ability.
- Eidolon Lords may take the full complement of 4 physical and 3 mental abilities.
- All Eidolons are unalterably evil. However, they are capricious and highly cunning beings, and despite their evil nature may not act so. An Eidolon may have a self-serving end even in the most apparently benevolent act.
- Eidolon Lords usually have minions at their command, consisting of other Eidolons, including Lesser and Greater Eidolons. If the Eidolon Lord has Awakened Powers, these minions can be summoned at will over great distances and between realms.
- Eidolons favour crimson, black and gold in their clothing, and ordinarily have a gothic design. Eidolon Lords are usually dressed in grand halfways between robes and plate armour.
- Eidolons generally live in their own floating citadel, though have been known to break away and join society. Eidolon Lords usually have complete control over their citadel and its inhabitants, meaning that there is only one Eidolon Lord per citadel.
- An Eidolon's will, sense of self and intelligence do not depend on the presence of a mind or soul as most other races would understand it. Thus, even though they are mindless and soulless, they still have an infernal will and powerful force of personality.
- An Eidolon does not breathe, eat or sleep. Indeed, it has no flesh to invigorate with such means - an Eidolon consists of a skeleton animated with something dark and terrible in place of a soul.

LAZIKK

Racial Background : A wide spread race of lizard-men who originated from the Grim Wastes all though first eyewitness accounts place them in the Gerronin Sands, only the Lazikk themselves are aware of their ancestral home in the wastes. Having migrated into the world the Lazikk forged a name for themselves - Brutal, efficient, and greedy they are viewed by the common eye as undisciplined scum. Those who have worked more closely with the Lazikk race understand one very vital thing about them. They are fast learners, a survival tactic bread from centuries of fighting a hostile ever changing environment made these lizard men one of the deadliest mortal sentient species in the world. Due to such conditions their DNA has adapted, extremely, to survive nearly any disease but not to kill it, as such a Lazikk body could very well be a walking plague if they wished it so.

Appearance : Various Metallic and Mineral colored scales with gold, red, diamond or black eyes. A Lazikk stands between 6 and 10 feet tall however they stoop themselves to appear less dominating in the world of humans and other creatures, this tactic also gives them extreme balance. Generally in some form of cloth of chain mail armor to create a sense of decency for the other races a Lazikk is always, in some fashion, armed.

Common Professions : Cutthroat, merchant, gambling bookie, mercenary, axillary soldiers, explorer, personal security, assassin, scout, walking plague.


Physical Abilities :

Able to run with extreme speeds and to jump longer distances and higher then the average being (Inverse legs)

Able to keep extreme Balance (Tail)

Able to see in nearly all conditions (Lizard Eyes)

Able to weather almost any strike from a weapon (Armored Scales)

Able to deal devastating strikes (Muscle build)


Mental Abilities :

Impossibly cunning and quick witted (Difficult to out smart or trick)

Proficient with near any weapon within hours of practice (Flexible weapon selection in a tight situation)

Pain resistance (Torture and in-combat damage cause less pain, keeping the Lazikk focused)

Survival instinct (Can live in the harshest conditions)

Racial Instinct (Able to sense the location of a near-by Lazikk in a time of need. this ability increases in range the older they grow)

LEAF ANGEL

HOME: Any woodlands or grassy plains.

APPEARANCE: Adult leaf angels have a decidedly feline appearance, taking the basic shape of a humanoid cat with wings. They stand up to 4ft tall, with a wingspan of 20ft, and are always of a slender build, though males tend to be larger and fairly muscular. They have huge, midnight-blue, orblike eyes that lack any pupils or whites. Their hair is of an identical colour, and is usually kept long - males have a shaggy mane, while females have elegant, straight hair. They have short, pale green fur and long, leaflike ears. Males have a leonine facial structure, while females' faces more closely resemble a domestic cat's. They have a number of strange features that mark them as being extraordinary creatures of nature.

Instead of feathers, their wings are composed of leaves. Atop their heads grows a small stem, from which sprouts a single large, fanlike leaf that normally arcs backwards, but can be raised to stand upright or moved as far as to cover their face. They have two small antennae that hang down from their foreheads, and between their eyes sits a large, dark lilac gemlike stone. Their wrists and ankles are wreathed in small leaves that lie back against their forearms and lower legs, and there is a single large leaf on each forearm as well, normally lying back against the elbow but can be swivelled to extend past the hand. Two prehensile vines extend above the wing joints on the leaf angel's back, and can be extended to considerable lengths. Finally, the palms on the leaf angel's hands contain a small, muscular launcher, used to propel seeds grown within the leaf angel's body. These seeds can be used as an attack, to provide food for other species, or as the leaf angel's primary means of reproduction.

Leaf angels have four stages in their life cycle. Leaf angels begin the 'pod' stage of their life as a plant, on top of which grows the egg-like pod that eventually splits open to reveal the second 'child' stage, which retains all the abilities of the third 'adult' stage described above, but has a far more feline appearance, looking like a leafy cat with wings. A leaf angel child will enter a state of accelerated evolution and emerge three days later as an adult leaf angel. The last, 'wisp' stage of a leaf angel's life begins when the leaf angel's body finally dies, releasing the stone embedded in his or her head. This stone then shatters, releasing a tiny, incandescent, incorporeal, fairly-like wisp that from a distance simply looks like a point of lilac light, but when one looks closely enough one, they would see a miniaturised, ghostly version of the adult leaf angel.

COMMON PROFESSION: Guardian, ranger, healer

PHYSICAL ABILITIES:

•Various specific abilities and techniques (think Pokemon)

•Superior Sight and Smell - can see in total darkness and with a huge colour spectrum, can pick up faint scents and identify others by smell

•Flight

•Superior Agility and Reaction Time

•Soul Reaction - can bind with another species to form a powerful weapon

MENTAL ABILITIES:

•Various specific abilities and techniques (think Pokemon)

•Empathy - feels the emotions of those around them

•Preternatural Awareness - is aware of things they shouldn't be able to sense

•Premonitions - can see possible future events

•Magic (Light) - can use healing and light-based magic

OTHER NOTES:
- Leaf angels are wilderness wanderers, perfectly at home with nature. When living in this way, they act as guardians and rangers, keeping the balance of nature intact.
- Leaf angels mate just as most other humanoid species do, but do not give birth. Instead, the female will plant the fertilised seed into the ground, which will grow over the course of several weeks into a large leafy pod. Eventually, the pod will blossom like a flower, in the middle of which lies a sleeping baby leaf angel.
- Leaf angels are inherently good, but 'evil' leaf angels are not unheard of. Evil leaf angels, however, do not have access to the white magic available to good leaf angels, and usually look for dark artefacts to negate this disadvantage.
- A leaf angel's Reaction ability transforms them into a powerful weapon bound to the person Reacted with. This ability can be used unkeyed for decent results, or can be keyed to a particular person to push the results into the spectacular. A leaf angel can only be keyed with one person at a time.
- A leaf angel's Premonition ability can be triggered willingly by touching a pertinent object or person, or involuntarily when great danger lurks in the immediate future.
- The Preternatural Awareness ability allows the leaf angel unparalleled dodging ability, even against attacks they don't know about. It also allows them to avoid the effects of deadly traps if they can react quickly enough. Effectively, it is impossible to sneak up on, or past, a leaf angel.
- The gem in a leaf angel's forehead is extremely valuable, but to obtain one involves killing the leaf angel in question.
- Leaf angels sleep and drink, but do not eat - their leaves photosynthesise all the nutrients they need using minerals found in the water they drink. In a pinch, they are able to root down using their vines to draw sustenance from soil like a plant.
- There is a legend surrounding the 'Kyuukyoku Hayashi', a mythical forest of trees that grow a special flower. This flower does not actually have a soul, but can absorb the soul energy of a single leaf angel wisp. So it is that leaf angel wisps that tire of life can Soul React with these flowers, which then absorb the leaf angel's soul into the tree. The legend states that the flowers begin to glow a phosphorescent lilac when they have absorbed a leaf angel wisp, and that the tree itself stores the experiences of each leaf angel absorbed by its flowers, making the forest a sacred place for leaf angels.
- 'Various specific abilities' counts as both a physical and a mental trait due to the wide spectrum of abilities it encompasses. Each ability is similar to those displayed by various Pokemon of the Grass and Psychic types, and include the following:

•Bullet Seed

•Energy Ball

•Leaf Blade

•Razor Leaf

•Vine Whip

•Seed Bomb

•Solar Beam

•Leech Seed

•Sleep Powder

•Stun Spore

•Confuse Ray

•Psybeam

•Psychic

•Mirror Coat

•Dream Eater

•Barrier

•Heal Block

•Teleport

•Destiny Bond

•Will-O-Wisp


ROSE FAERIE

HOME: Anywhere that contains rare and exotic plants.

APPEARANCE: A rose faerie takes the appearance of a rosy-skinned, red-haired human - except that they have red leaf-like wings that look very similar to rose petals. They are two inches tall, with a slim build and slightly pointed ears. All rose faeries glow with a soft red light, and their wings constantly release a glittering red dust that can be used to produce a powerful regenerative potion.

COMMON PROFESSION: Nurturer, gardener, etc.

PHYSICAL ABILITIES:

•Fast healing

•Echolocation

•Flight

•Injury Resistance

•Sleepless

MENTAL ABILITIES:

•Overmind

•True Sight

•Psychic Regeneration

•Blink - short-distance teleport

•Diamond Soul

OTHER NOTES:
- Rose faeries like to tend rare and exotic plants of all descriptions - including leaf angel pods. Because of this, they are often seen around leaf angel pod patches or groves.
- When a group of rose faeries gather into a swarm, their subconscious psychic potential forms into a single overmind that can direct the group as a single entity. Each rose faerie retains its own individual personality while under the sway of an overmind, though the overmind holds sway over each rose faerie's actions until it chooses to disperse.
- The overmind of a rose faerie swarm can meld with the mind of another creature, which can then direct the rose faeries as though it were their overmind. This also gives a significant boost to the overmind's host's mental faculties.
- A single rose faerie can blink up to a distance of two hundred feet away from their starting position. A rose faerie swarm that has formed an overmind can blink the same distance simultaneously, and take a single willing creature with it.
- A rose faerie can regenerate either its own or another creature's missing body parts at will.
- A rose faerie's soul is almost impossible to alter or remove. Not only that, their soul is so strong that they are resistant to most forms of magic, the notable exception being healing magic.
- Rose faeries never sleep. To rest, a rose faerie need only 'trance' for a single hour each day.


59
Graveyard / Enlightenment
« on: March 12, 2011, 08:21 »
OVERVIEW:

Now this RP will be somewhat different then the others. I don't want it like total domination against each other, but more or less hero parties. Working together to accomplish something whether it be the classic evil villain scenario or bettering a planet's culture. If this takes off, we can decide on a story together (AKA all the participants).

Now there is no story until we all decide on one if this takes off, but the gist of it is. You create your character, its race, its talent. Anything you choose honestly. Your background story AKA Introduction whether it be you are from the world or from another on a mission Warhammer style. Now, the RP itself will take place on a world (we can decide the name) which has many origin races and outsiders. Not so much drawing of a map but using our many characters backgrounds to decide on areas, continents, terrains, etc.

The basic plot is united heroes/heroines of different races united to accomplish the task at hand. We can do it so in evolves around one specifics enemy or have it developed under numerous stories such as one week for example, a mission to destroy a tyrant, or another week to build more up on civilization. Natives to the home world more or less can range from Primitive races to animal like races. Primitive being humans for example and animal like dogs, cats etc. You choose what you are. For all I care you can be a Martian with unlimited profound knowledge.

RULES:

1: No god-mode RP.

2: 1 character per person

3: Each character can have 5 physical attributes (Anything involving the structure of their body)

4: Each character can have 5 Mental attributes (Anything involving will, such as magic)

5: Only 1 person can be the antagonist (If a story happens about some tyrant, one person can be voted on as the evil doer).

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RACE EXAMPLE:

These are examples of races I designed, just to show you the format of race creation. All the information I include here should be included in a character creation:

RACE: Dullwin

HOME: Lazelon Continent (A continent on this planet that offers all types of terrain)

APPEARANCE: Humanoid creatures much in the shape of man (Humans). But despite being human-like creatures, there are many differences. The few difference between Dullwin's and humans are: Bat-like OR Angelic-like wings adorning their hip areas; a dorsal fin custom to their upper back; Hooves-structures replacing their feet (goat); Two sets of eye-lids; and skin as tough as hide.

COMMON PROFESSION: Druids

PHYSICAL ABILITIES:

Ability to fly (Bat-like or Angel-like wings)

Ability to swim at remarkable speeds (Dorsal fin)

Ability to run fast (Goat-like hooves)

Ability to see remarkably well in all conditions (Two-sets of eye lids)

Ability to withstand a lot of physical damage (Hide-Like Skin)

MENTAL ABILITIES:

Shapeshift aerial (Become aerial creatures)

Shapeshift Aquatic (Become aquatic creatures)

Shapeshift land (Become land creatures)

Shapeshift immoble (Become immoble things such as rocks and trees)

Shapeshift Limbs (Can shift his limbs into anything he chooses. Creating such animals as phoenixs, griffons, etc)

OTHER NOTES:

Dullwin names are often related strongly to nature alone.

They often wear animal hides for clothing.

Despise the use of anything other than naturally occurring substances.

Many Dullwin choose to live on mountains or oceans.

---------------------------------------------------------------------------

That was an example of race you can create using your imagination. It wasn't god-like. Basically to sum that all up is Dullwin's bodies are designed in all forms of life and they can become any form life. They're not super strong, just can vary and adapt.

You can virtually design anything you choose. Another example would be a race depending on technology such as guns and stuff. Just be creative.

-------------------------------------------------------------------------

WORLD DEVELOPMENT:

LAZELON CONTINENT:

Grim Wastes - A baron-like desert home to numerous of the most vicious creatures of the planet. The desert is very hot and dry and is very scarce on water and plants. This desert stretches roughly 600 miles (1000 Kilometers) in length from east to west and 300 miles (500 Kilometers) North to south.

Forest of Haze - Home of the Dullwin tribe, Glidetomb. The forest of Haze was noted as a miracle since it's existence was highly improbable to the fact it lays in the dead center of the Grim Wastes. The Forest got its name from the well known fact that the cool air from the forest mixed with the heat of the desert to produce a permanent fog which imprisoned the forest making it nearly impossible to see with 20x20 vision (perfect human eyes).

Ruins of Mas-tet - Mas-tet was once a great city till the time of the Sin wars when it was wiped clear off the planet. Nothing lays in its place now but the rubble of collapsed buildings. This cemetery-like city is still a home to the few remaining Mas-Tetians. Mas-Tetians are a cute anthro-cat race. The Ruins of Mas-tet lay just north of the Grim Wastes in a place known as Morphiliac Chambres.

Morphiliac Chambres - Morphiliac Chambres is quiet literally the most wide open area in all of the planet. It is nothing but 3600 miles (6000 kilometers) of plains east to west. The plains are home to the more simple of creatures such as herds of cattle, sheep, deer, etc. The Morphiliac Chambres is home to many other races and cultures. It is mainly a farming area. It is quite well known for its housing of refugees during the Sin wars. Among this toll was the City of Mas-tet which now lays to ruins.

The Shokan Groves - This place was believed to be a forest that had a mind of its own, one moment you could be walking along the hard trodden paths of its depths the next you’re in an open plane, the forest some leagues away. No one knows why they vanish and appear as such, but when moving through them it is infinitely possible that you will get lost in the beautiful, alien, and magical place, one thing that has never changed about the groves is that if you stay on the path you will always find your way, though the occasional tree will force you to side step....

Zyrien Heights (Shokan Groves) - The grassy plain that the trees "travel" across is called the Zyrien heights after the once glorious race who rebelled against a cruel mercenary troop and won the turning battle on that plane, it is said that the groves were planted for the fallen Zyrien as a token, and as a remembrance. Some believe that the grove covers the entire field and only vanishes into the nether plane so the dead can admire it as well....Though that is a rare opinion due to the fact that the Zyrien had won the battle....why would there be so many dead? The field has been nick-named Shokan hunting grounds, as when someone is caught in the groves snare of beauty they find it hard to move on.

Avianos - A long time ago a group of powerful, yet evil sorcerers intended to lift a portion of Lazelon and drop it onto itself. However, they sorcerers were slain before they could complete this however, and the magic that was used to lift the portion out of Lazelon still holds, making it a floating land. The inhabitants have dubbed it Avianos. It is above the Morphiliac Chambres.

Mahnri Mountains - A range of mountains that are on Avianos, originally part of a much greater range of mountains, but were separated when the sorcerers lifted the chunk of land that help that portion of them out of the ground.

Gerronin Sands (Geruidon City) - The Geruidon city is in the center of the Gerronin sands Though the city is the busiest, and largest city since Mas'tet. The Gerronin sands...on the other hand, is not as frequented as the City that lies in its center......Monsters have been said to be migrating from the grim wastes and taking up residence in the abysmal sands. The Terrok tribes have started to be more aggressive and can even be seen wandering the roads. If some one is unlucky enough to be caught by an ambush of the Terrok you will most likely not make it out alive...and certainly not unscathed.

Hyreian Post - The capital city of Lazelon was home to more then One-million residents from more then twenty races. The city was large, adorned with stone towers that were said to scrape the sky. It was called an area itself in Lazelon due to its wide spread-out layout. The city had consisted with 3 factions; The market-area; The residential area; and the tourist area. The market-area was world renoun as it had sold anything from customized weapons, to rare fruits. The residential area was a site for many people as it had showed beautiful homes and happy children. The tourist area was the faction that had the INN's and Pubs. It was often decorated for the seasons.



YSELIK CONTINENT:

The Four Domains:

The Catayclysts: No information known

The Selestial: No information known

Qer'la: No information known

Maize'Tel: No information known
--------------------------------------------------------------------------

THE RELENT RACES:

C'lastiyl - A race of known cannibalistic creatures. They are strong in honour and family. Their beliefs are strong in that devouring another warrior is a way to gain their strengths. Known to inhabit the Catayclysts.

Jae'Norheal - Inhabitants of the Selestial. They appear as ghost but often take the form of fallen warriors.

Demilon - An extremely dangerous inhabitant of the Qer'la. The intelligent but primal offspring of an Eidolon and a Hellion. They retain the ability to change into stone or mist, and also retain the ability to conjure fire, but do not inherit any other traits. They are both soulless and fearless. They are wolflike in form, skeletal but with the Hellion signature flaming hair.

Pathenonii: Extremely dangerous sadistic beings coming from the Maize'Tel region that take pleasure in pain and dishing it out. They have a strange venom that actually keeps you alive no matter what they do to you, the pain, however, is amplified three times, and during that time, they usually will peel the skin off your leg very slowly, and just get giddy from the screams of the tortured. They are hyena-like in form, but are skinless and have no eyes, but have a heightened sense of smell, and hearing. While their venom is extremely dangerous, can be mixed in with formulas that can save ones' life.

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KNOWN HISTORY OF THE PLANET:

The Sin Wars - Nothing uncovered of this yet but the involvement of the city of Mas-Tet.

Zyrien Oppression - Refer to "Zyrien Heights"

--------------------------------------------------------------------------

PLAYER CREATED RACES SO FAR:

DULLWIN

SCIPII

LUCIRES

EIDOLON

MAS-TETIAN

ZYRIEN

DRACONAN

OBSCURII

HELLION

TERROK

DAETRALI

DEATH MAGI

LEAF ANGEL

---------------------------------

Notes: A group of off-world humans have recently landed on the planet. These people rely on technology. There current equipment is armored infantry, assault walkers, and V-TOL Units. Tech is similar to Starcraft/Mechwarror.

My Character:

Malcolm Voss:

Physical Attributes:

Unusually Strong (Genetic Enhancement)

Unusually Fast (Genetic enhancement)

Night Vision (Bionic Eye)

Fast Reflexes: (Genetic enhancement)

Excellent vision: (Genetic/ Bionic enhancement)
Mental Attributes

Disciplined (Years of Military Service)

Psionics: Hallucinations (Psi Powers, Self-Defined)

Psionics: Attacks (Psi Powers, Harms)

Psionics: Body (Psi Powers, Heals)

Psionics: Defensive (Psi powers, Defends)

BIO:
Malcolm is an assault commander and a psych. He’s been described as a little eccentric, and after military training since he was twelve, he is well disciplined, and possessed of a somewhat good nature. He has blue eye, brown hair, and is of possible Nordic descent. He has also during the military training was gentically enhanced and lost his eye in a recent engagement and it was replaced with a bionic eye.


60
AliensRL / New version
« on: March 05, 2011, 11:24 »
Are they ever gonna come out with a new version to test?

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