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1
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 20, 2018, 08:12 »
I usually can clear chained court with archvile, but it often costs me a medpack, and even with it I am low on ammo and do not have full health on exit. Overall I feel it is much harder than Military base, and also appears 2 levels earlier. And with barons locked and no V it is order of magnitude easier. And as ArchAoLT you do not have room for arena staff anyway.
There is always a risk of barons or archvile destroying the berserk packs, or even destroying the chainsaw if you did not pick it first, or items that you dropped for some reason, like making room to pick up chainsaw. Is there a way to pick up chainsaw without having free slot in inventory?
After you killed barons (hopefully to the right of the structure) you go kill former captains. And you do so without berserk as it was used to kill all the barons and you have only one left. Then you find the archvile, but can not fight him, so you run back to pick the last berserker pack. by the time you arrive there are lots of formers nearby and by the time you kill him you take a lot of damage, even with berserk. You finish the remaining formers, mostly with shotguns.
There is always a risk of barons or archvile destroying the berserk packs, or even destroying the chainsaw if you did not pick it first, or items that you dropped for some reason, like making room to pick up chainsaw. Is there a way to pick up chainsaw without having free slot in inventory?
After you killed barons (hopefully to the right of the structure) you go kill former captains. And you do so without berserk as it was used to kill all the barons and you have only one left. Then you find the archvile, but can not fight him, so you run back to pick the last berserker pack. by the time you arrive there are lots of formers nearby and by the time you kill him you take a lot of damage, even with berserk. You finish the remaining formers, mostly with shotguns.
2
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 20, 2018, 05:40 »
The problem is not just RNG. The problem is that drops gradually persistently improve in quality with the number of games you play. Transferring stuff between different games is not very roguelike.
3
Discussion / Re: Progressing on UV Arch Ao Lt. How do I improve?
« on: January 20, 2018, 03:57 »
I switched my build a bit, now I take ToN first, than Bad.
I do not like IM, ToN is much better, the point of Vampyre is to have more mitigation and maintain your health through lifesteal, not to have more total health that you can not reliably regenerate.
I tried playing with not clearing the last wave in arena. I can clear it easily, but it makes chained court much harder. I wish there was an option to clear it fully for XP and than choose to decline the title of arena champion and rewards just to avoid tripled difficulty of Chained Court.
I'm a bit disappointed in nano weapons, now I want WZ mainly because I want to assemble red armor with PAO or PAN but..
[rage]
Fuck those schematic drops! I can hardly believe the brilliant developer who made this great game could even think of idea as idiotic as schematic drops. Every time I get to clear hell's armory on UV I get a useless schematic drop. Not Nano or Onyx for my armor. Not sniper's for plasma shotgun. Not even firestorm for missile launcher. Stupid useless schematic. And with disgustingly large number of assemblies in the game I know it will ruin a dozen more runs for me.
Adding insult to injury if you ragequit with "Q" the discovered schematic is not added to profile. Why would anyone think that not counting schematics from games you quit is a good idea? You better take a lava bath for your stupid schematic drops ragequits.
I tried tried discover some schematics, but it way too slow. I tried AoHu tech to start with more mods and I tried easiest difficulty, but discovering schematics either way is slow.
Seriously almost any way to introduce assemblies to players would be better. Why not add schematics as a reward for completing the game? Or as a reward in addition of normal drop, not as a replacement? Or as a common random drop on simple layers. Or WHY THE FUCK not make the list of all schematics known in game to begin with we are in 21st century everyone will look up stuff on wiki anyways.
It is so infuriating that it even affected my decision to not pre-order Jupiter's Hell yet.
Is there a hack to disable those schematic drops?
[/rage]
I do not like IM, ToN is much better, the point of Vampyre is to have more mitigation and maintain your health through lifesteal, not to have more total health that you can not reliably regenerate.
I tried playing with not clearing the last wave in arena. I can clear it easily, but it makes chained court much harder. I wish there was an option to clear it fully for XP and than choose to decline the title of arena champion and rewards just to avoid tripled difficulty of Chained Court.
I'm a bit disappointed in nano weapons, now I want WZ mainly because I want to assemble red armor with PAO or PAN but..
[rage]
Fuck those schematic drops! I can hardly believe the brilliant developer who made this great game could even think of idea as idiotic as schematic drops. Every time I get to clear hell's armory on UV I get a useless schematic drop. Not Nano or Onyx for my armor. Not sniper's for plasma shotgun. Not even firestorm for missile launcher. Stupid useless schematic. And with disgustingly large number of assemblies in the game I know it will ruin a dozen more runs for me.
Adding insult to injury if you ragequit with "Q" the discovered schematic is not added to profile. Why would anyone think that not counting schematics from games you quit is a good idea? You better take a lava bath for your stupid schematic drops ragequits.
I tried tried discover some schematics, but it way too slow. I tried AoHu tech to start with more mods and I tried easiest difficulty, but discovering schematics either way is slow.
Seriously almost any way to introduce assemblies to players would be better. Why not add schematics as a reward for completing the game? Or as a reward in addition of normal drop, not as a replacement? Or as a common random drop on simple layers. Or WHY THE FUCK not make the list of all schematics known in game to begin with we are in 21st century everyone will look up stuff on wiki anyways.
It is so infuriating that it even affected my decision to not pre-order Jupiter's Hell yet.
Is there a hack to disable those schematic drops?
[/rage]
4
Discussion / Progressing on UV Arch Ao Lt. How do I improve?
« on: January 13, 2018, 17:03 »
After getting HMP ArchAoLT with relative ease I am trying to do the same on UV.
For sacrificed 20 slots you gain a whopping 30% speed which makes very early game even easier, than standard game.
I have 2 ideas to try.
One is melee build with vampire. Use shotgun in early game while leveling. In lategame your vampiricism will sustain you.
Another idea is to get to Armoury somehow, find nano mod and eventually build a nanomanufacture/nanoshrapnel weapon.
In both cases I want WizKid on non technician.
I can clear up to chained court fairly well with my build. It is levels 6-7 that I struggle with. The number of sergeants drops limiting your ammo supply, the number of armoured enemies requiring multiple shots to kill even at point blank raises. And at that point I am still not strong to rely on melee, especially if level is full of open spaces.
My build so far is Fin->Bad->Bru->Bru->Ber->MVamp in preparation for melee lategame and Wz
What should I do to improve? Is WizKid a good skill to pursue?
For sacrificed 20 slots you gain a whopping 30% speed which makes very early game even easier, than standard game.
I have 2 ideas to try.
One is melee build with vampire. Use shotgun in early game while leveling. In lategame your vampiricism will sustain you.
Another idea is to get to Armoury somehow, find nano mod and eventually build a nanomanufacture/nanoshrapnel weapon.
In both cases I want WizKid on non technician.
I can clear up to chained court fairly well with my build. It is levels 6-7 that I struggle with. The number of sergeants drops limiting your ammo supply, the number of armoured enemies requiring multiple shots to kill even at point blank raises. And at that point I am still not strong to rely on melee, especially if level is full of open spaces.
My build so far is Fin->Bad->Bru->Bru->Ber->MVamp in preparation for melee lategame and Wz
What should I do to improve? Is WizKid a good skill to pursue?
5
Post Mortem / [H|AoMr+Ao100|93%|YAVP] Sharpshooter grind
« on: January 11, 2018, 15:47 »
My first HMP win. Ao100 feels somewhat easier, than standard game. Getting an early blaster and combat was very nice, but game was not too hard even with simple pistols modded. Being umodable Grammaton is not as strong, as I hoped. The very end was a boring grind, I started skipping levels and did not reach lvl 25. Inquisitor set is totally overpowered in lategame with so many fire based enemies and lava all over the place. Had onyx and nano pack unused...
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Jghtrej, level 22 Cacodemon Sergeant Major Technician,
completed 100 levels of torture on level 100 of Hell.
He survived 195496 turns and scored 1158736 points.
He played for 6 hours, 15 minutes and 30 seconds.
He wasn't afraid to be hurt plenty.
He killed 2498 out of 2667 hellspawn. (93%)
He held his right to remain violent.
He was an Angel of Marksmanship!
He was also an Angel of 100!
He saved himself 8 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Experience Medal
Centurial Silver Badge
Centurial Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
###.......#.#..%..../.......#.#.......+.......#.#...|}../..
###......X#^#.......#.......#.#.......#.......#.#..[|..|#..
######/####%/.......#.......#.#.......#......0#.#.......#..
###.......#/#########/#######/#######/#/#######+####.../..}
#.%..===../.........+.....%........}../.+........%"...../..
#####====##/####/#######/####/####/#######/####+####/..#..#
###.=====.........../.....0.#.0%....../.......+.........+..
###|===#=.#/#######/#......./..^..^...#/#######.".......#.#
###..==...#.#.......#########.........#.......#.........#.#
###.......#.#.0.....#.......+.........#.......#......0..#.#
###..%....#.#......./.......#.....}.../.......#.|..%..0.+.#
######/####/####/#######/##====###+#######/####/####+######
###.......#.=......./.%.%..=====....../....#.......#....+..
###.......#=#.......#...^..=====......#....#.......#....#..
######/####=/.......#.......===.......#..../......./.0..#..
###.....^.#/=########.......|.#.......#....#.......#....#/#
###......./.......[..|%.......#.......+....#.......#..../..
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 108/100 Experience 505542/22
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 5)
Finesse (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 3)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->Iro->Iro->WK->SoG->Int->Int->Iro->HR->HR->Iro->Iro->Fin->Jug->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] combat pistol (3d6) [5/20] (B1P3S1)
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] Grammaton Cleric Beretta (1d7)x6 [18/18]
-- Inventory -------------------------------------------------
[a] demolition pistol (4d2) [1/6]
[b] blaster (2d7) [14/17] (B2P3)
[c] cerberus ballistic vest [0/0] (100%)
[d] 10mm ammo (x20)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] homing phase device
[m] homing phase device
[n] power mod pack
[o] power mod pack
[p] technical mod pack
[q] bulk mod pack
[r] sniper weapon pack
[s] nano pack
[t] onyx armor pack
[u] Hell Staff
[v] phaseshift boots [4/4] (176%) (ABT)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 30%
Fire - internal 0% torso 100% feet 100%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
163 former humans
205 former sergeants
227 former captains
69 imps
59 demons
371 lost souls
47 cacodemons
106 hell knights
352 barons of hell
87 arachnotrons
8 former commandos
55 pain elementals
177 revenants
189 mancubi
217 arch-viles
19 nightmare imps
54 nightmare cacodemons
32 nightmare demons
11 nightmare arachnotrons
8 nightmare arch-viles
6 elite former humans
3 elite former sergeants
1 elite former commando
16 bruiser brothers
6 shamblers
3 lava elemental
6 agony elementals
1 Cyberdemon
-- History ---------------------------------------------------
Level 10 was a hard nut to crack!
On level 18 he found the Necroarmor!
Level 21 was a hard nut to crack!
On level 23 he was targeted for extermination!
On level 24 he found the Shielded Armor!
He left level 31 as soon as possible.
Level 34 blasted him with an unholy atmosphere!
On level 38 he found the Hellwave Pack!
On level 45 he stumbled into a complex full of revenants!
On level 46 he found the Malek's Armor!
Level 48 was a hard nut to crack!
Level 49 blasted him with an unholy atmosphere!
On level 50 he found the Grammaton Cleric Beretta!
On level 54 he found the Hell Staff!
He left level 57 as soon as possible.
On level 58 he found the Mjollnir!
On level 64 he found the Nyarlaptotep's Boots!
On level 69 he stumbled into a nightmare cacodemon cave!
On level 71 he was bombarded!
He sounded the alarm on level 79!
On level 80 he assembled a cerberus armor!
On level 81 he stumbled into a complex full of revenants!
On level 81 he was targeted for extermination!
On level 87 he was bombarded!
On level 87 he found the Frag Shotgun!
On level 87 he assembled a demolition ammo!
He sounded the alarm on level 88!
He sounded the alarm on level 89!
On level 93 he was bombarded!
Level 94 was a hard nut to crack!
On level 97 he was targeted for extermination!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
The missile hits the baron of hell. You hear the scream of a freed soul!
The missile hits the revenant.
The missile hits the revenant.
The missile hits the revenant. You hear the scream of a freed soul!
There is a Small Health Globe lying here.
You feel better.
You open the door.
The barrel explodes! Boom!
The missile hits the mancubus.
The missile hits the mancubus. The mancubus dies. You feel relatively safe
now.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
86 brave souls have ventured into Phobos:
80 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
5 souls destroyed the Mastermind...
4 killed the bitch and survived.
1 showed that it can outsmart Hell itself.
--------------------------------------------------------------
6
Discussion / Skulls
« on: January 04, 2013, 11:56 »
Are skulls considered good? Good enough to risk going to city of skulls. Can I use these in Berserk, Shotgunnery or Marksman challenges?
7
0.9.9.6 / [M|AoMr|76%|YAVP] First win and impressions. Sharpshooter.
« on: January 01, 2013, 15:01 »
Hello. Just won my first game on "not-hard" difficulty. I took technician marksman. Instead of taking dualgunner I went for sharpshooter. The idea was to get double benefit from power mods that I have plenty as WK. With only one gun I can use ammo chains for fast reload, Even with reloader trait you won't double reload as fast. Having high rate of fire and decent damage even when I need to fire much more than 6 shots. With 17 damage per hit enemy armor is not an issue. (Inability to one-shot lost souls is somewhat annoying, wish I could get 20 damage).
While the game is much shorter than Dungeon Crawl SS (which I won a couple of times and enjoyed a lot) it feels very fun and well balanced. Ability to pick difficulty is what many roguelikes miss. "Medium" difficulty is not very hard, just takes a few YASDs to learn it. I tried some games on H and on UV and the things do become scary rather fast. In the future I\d rather play DoomRL than commit to a ful game of Dungeon Crawl or (god save) Angband.
Hoping to get my hands on version 1.0.0 soon.
While the game is much shorter than Dungeon Crawl SS (which I won a couple of times and enjoyed a lot) it feels very fun and well balanced. Ability to pick difficulty is what many roguelikes miss. "Medium" difficulty is not very hard, just takes a few YASDs to learn it. I tried some games on H and on UV and the things do become scary rather fast. In the future I\d rather play DoomRL than commit to a ful game of Dungeon Crawl or (god save) Angband.
Hoping to get my hands on version 1.0.0 soon.
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
Muxx, level 11 Imp Lance Corporal Technician,
defeated the Mastermind on level 8 of Hell.
He survived 101409 turns and scored 107559 points.
He played for 3 hours, 31 minutes and 15 seconds.
He didn't like it too rough.
He killed 542 out of 706 hellspawn. (76%)
He was an Angel of Marksmanship!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 7
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
Hell Armorer Badge
Marksman Bronze Badge
Marksman Silver Badge
Reaper Bronze Badge
Reaper Silver Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
####################................................#######
###################...............####...............######
##################.......####.....####.....####.......#####
#################........####.....####.....####........####
################.........####.....####.....####.........###
###############..........####..............####..........##
##############............................................#
##############....####............................####....#
##############...&####............................####....#
##############....####............................####&...#
##############....####........X...................####....#
##############............................................#
###############..........####..............####..........##
################.........####.....####.....####.........###
#################........####.....####.....####........####
##################.......####....%####.....####.......#####
###################...............####...............######
####################................................#######
###########################################################
-- Statistics ------------------------------------------------
Health 63/70 Experience 57260/11
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/4] (47%) (AP)
[b] [ Weapon ] pistol (2d7) [3/6] (P3T1)
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] 10mm ammo chain (x153)
-- Inventory -------------------------------------------------
[a] nuclear plasma rifle (1d7)x6 [24/24]
[b] 10mm ammo (x100)
[c] 10mm ammo (x80)
[d] small med-pack
[e] small med-pack
[f] small med-pack
[g] large med-pack
[h] phase device
[i] homing phase device
[j] homing phase device
[k] homing phase device
[l] envirosuit pack
[m] power mod pack
[n] technical mod pack
[o] bulk mod pack
[p] bulk mod pack
[q] bulk mod pack
[r] tactical boots [0/0] (100%)
[s] plasteel boots [2/2] (99%)
[t] 10mm ammo chain (x250)
[u] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 70% feet 60%
-- Kills -----------------------------------------------------
73 former humans
58 former sergeants
17 former captains
60 imps
93 demons
108 lost souls
28 cacodemons
8 hell knights
23 barons of hell
43 arachnotrons
4 former commandos
5 pain elementals
5 revenants
1 mancubus
9 arch-viles
2 bruiser brothers
1 shambler
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 4 he found the Arena Master's Staff!
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He fled the City in terror!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
He nuked level 17!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he entered the Vaults.
On level 18 he found the Acid Spitter!
He cracked the Vaults and cleared them out!
On level 19 he ran for his life from acid!
On level 20 he assembled a tactical boots!
On level 20 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You quickly reload the pistol. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. Boom! Boom! You are hit! You are hit!
You need to taste blood!
You quickly reload the pistol. You need to taste blood!
The missile hits the Spider Mastermind. You need to taste blood!
The missile hits the Spider Mastermind. You are hit! You are hit! Your blue
armor is damaged! You are hit! You are hit! You need to taste blood!
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
The missile hits the arch-vile.
-- General ---------------------------------------------------
23 brave souls have ventured into Phobos:
22 of those were killed.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
--------------------------------------------------------------
Pages: [1]