Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Turgor on January 03, 2006, 15:22

Title: Sokoban level
Post by: Turgor on January 03, 2006, 15:22
How's about a special sokoban type level? no enemies, just 1 big room with a few walls and lots of barrels to push out of the way to clear a path to the stairs (and maybe a few nice items).

the catch is offcourse that if you push the barrels the wrong way, you get stuck and will have to blow them up to get to the stairs.. probably killing yourself.
Title: Sokoban level
Post by: jake250 on January 03, 2006, 20:57
If its a basic level and not a special secret or bonus level, please NeVeR include this. I would hate the frustration it would give.

However special level could include some barrels maze, maybe with multiple kind of barrels (one that cannot be pushed but can be desroyed, one that desintegrate barrel it touches but these dont explode, one that can be pushed only once, normal barrel... eh im getting into big puzzle now :P)

But again if they are normal level you run in a normal adventure I would truly hate it.
Title: Sokoban level
Post by: Gutter on January 04, 2006, 00:08
I would slow down the pace of the game too much...
Title: Sokoban level
Post by: Turgor on January 04, 2006, 00:15
yeah i know, it would be undoomish too, slow down the game etc.. but those barrels are just perfect for it! and i'm talking special level here, not one you have to go through..

and furthermore, nethack has it! adom has it! (i think) There's probably more rogue like games that have it.. let's follow the trend! ;)
Title: Sokoban level
Post by: jake250 on January 04, 2006, 04:22
Quoting: Turgor
and furthermore, nethack has it! adom has it! (i think) There's probably more rogue like games that have it.. let's follow the trend! ;)

Thats exactly the reason I wouldn't do it ;) But sure its not up to me.
Title: Sokoban level
Post by: Anticheese on January 04, 2006, 05:32
Well, If you must PLEASE for the love of sanity add an exit immediate to your starting position so we do not have to go through the puzzles if we feel knacked. (Pron. nack-ed)
Title: Sokoban level
Post by: Turgor on January 04, 2006, 21:27
well, nobody must do anything.. this is just a request.. and i see nobody but me likes it so far so i guess it's not gonna make it :S
Title: Sokoban level
Post by: Almafeta on January 05, 2006, 04:21
Quoting: Anticheese
Well, If you must PLEASE for the love of sanity add an exit immediate to your starting position so we do not have to go through the puzzles if we feel knacked. (Pron. nack-ed)


You can already skip special levels and take a normal one instead.  I generally do this for The Wall and Chained Court.

I like this level.  If you make it though the Sokoban level, you get (prize X; supercharge, red armor, whatever); but if you mess up, well, you aim your pistol for the nearest barrel and hope for the best.  :D
Title: Sokoban level
Post by: Thomas on January 05, 2006, 08:30
You skip the CC? It's a easy way to get XP!
Title: Sokoban level
Post by: Anticheese on January 06, 2006, 00:36
Quoting: Almafeta
You can already skip special levels and take a normal one instead. I generally do this for The Wall and Chained Court.


Of course! Only most of us dont look, See a red staircase and go "Oh! Great, A special level!".

Convinience aside I think that having an exit right next to you when you begin the level would be a great help instead of going through the puzzles to get to an exit.
Title: Sokoban level
Post by: Turgor on January 06, 2006, 00:44
ah c'mon anticheese.. if you play like that, dying is 90% of the fun ;)
Title: Sokoban level
Post by: Thomas on January 06, 2006, 02:33
Quoting: Anticheese
Of course! Only most of us dont look, See a red staircase and go "Oh! Great, A special level!".


What's so bad about that? I only chicken out of 1 level, the wall. And that's ONLY if I don't have a rocket launcher and 15 rockets.

When it comes to special levels: reward > risk

Hell's arena: A push-over, and you get a CHAINGUN ON LEVEL 2.
Chained court: The difficulty's insultingly easy, but you still get a nice 400 XP.
The wall: Medium difficulty for a bucket-load of rockets and a once-in-a-game chance at a 4d5 RL? Sold.

Now I'll stop because it's getting mildly spoilerous, but you get the idea.
Title: Sokoban level
Post by: Almafeta on January 06, 2006, 22:56
Quoting: Thomas
You skip the CC? It's a easy way to get XP!


I generally only take it if I am dying...  beserk packs are a great way to heal.

Otherwise, I take a normal level, which usually has better weapon drops and better chance for armor.
Title: Sokoban level
Post by: Turgor on January 07, 2006, 02:25
but.. you will go to the 'normal' level after you've done chained court (or any other special level)!

if you discover the stairs to chained court at level x (let's say x=5), you can take these and after you finished it you can take either stairs there to go to level x+1 (in this example lvl 6).
Title: Sokoban level
Post by: Thomas on January 07, 2006, 02:39
Nicly explained turgor. If you skipped levels by taking the special one instead, then no-one will ever play level 3 ever again.

Also, in your mortem it says

On level 2 blah blah blah
Then blah blah hell's arena.
On level 3 blah blah blah
There he was killed because this is the end of the example.