Chaosforge Forum

DoomRL => Mortem Archives => Post Mortem => 0.9.9.4 => Topic started by: GrimmC on September 13, 2011, 15:47

Title: [H|AoSh|94%|23|YASD] Wha....?
Post by: GrimmC on September 13, 2011, 15:47
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 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
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 DOA, level 11 Cacodemon 2nd Lieutenant Scout,
 incinerated by an arch-vile on level 23 of the Phobos base.
 He survived 78477 turns and scored 124354 points.
 He played for 2 hours, 6 minutes and 47 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 626 out of 659 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 5
  Levels completed : 4

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  #########################################======############
  ....0...#....................%%....R..#..======.....>......
  ........#.....................X..###;.#..======#.....###...
  ........#..###....M....###..............======##.....###...
  .###....#0.###.....###.###.}.##......./.=========....###...
  .###....#..###.M...###.###...##V........========..|.|......
  .###....#..........###...}....^R......#==========..........
  .....\..#...............h.h....|.....0#=========...........
  ........#....###........###...........#======##..###.......
  ........#....###........###.%..###....#======....###......#
  ........#....###..###...###....###....#======....###.###..#
  ##.###..#...V.....###hh.0......###....======.........###.0#
  ##.###..#..###....###hh###............#======.###....###...
  ##.###..+..###.....h...###.......###..#======.###..........
  ........#..###.....###.###.......###..#======.###.....###..
  ...###..#......###.###...0.###.0.###..======..........###..
  ...###..#......###.###.....###........======.0....}...###..
  ...###..#......###.."......###......M.======............0..
  ..|.....#.............................#======..............
  ########################################======#############

-- Statistics ------------------------------------------------

  Health 0/50   Experience 57020/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->HR->Fin->Jug->MSh->HR->DM->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   plasmatic double shotgun (9d3)x3 [0/2]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   focused double shotgun (8d4)x3 [2/2]

-- Inventory -------------------------------------------------

    [a]   tactical shotgun (8d3) [6/6]
    [b]   nuclear plasma rifle (1d6)x6 [24/24]
    [c]   blue armor [2/2] (80%)
    [d]   fireproof duelist armor [2/2] (85%)
    [e]   fireproof red armor [2/4] (47%)
    [f]   shotgun shell (x4)
    [g]   large med-pack
    [h]   large med-pack
    [i]   large med-pack
    [j]   phase device
    [k]   phase device
    [l]   homing phase device
    [m]   envirosuit pack
    [n]   envirosuit pack
    [o]   power mod pack
    [p]   power mod pack
    [q]   technical mod pack
    [r]   firestorm weapon pack
    [s]   plasteel boots [2/2] (100%)
    [t]   shell box (x50)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    125 former humans
    87 former sergeants
    41 former captains
    89 imps
    51 demons
    84 lost souls
    36 cacodemons
    14 barons of hell
    11 hell knights
    26 arachnotrons
    9 former commandos
    7 pain elementals
    17 arch-viles
    11 mancubi
    15 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 9 he assembled a tactical shotgun!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 15 he assembled a fireproof armor!
  On level 18 he found the Nano Pack!
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 22 he ran for his life from acid!
  On level 22 he assembled a focused double shotgun!
  On level 22 he assembled a fireproof armor!
  On level 22 he assembled a plasmatic shrapnel!
  On level 23 he finally incinerated by an arch-vile.

-- Messages --------------------------------------------------

 You see : an arch-vile (scratched) [m]ore | a thermonuclear bomb | floor
 You dodge!
 Fire -- Choose target...
 You see : an arch-vile (lightly wounded) [m]ore | floor
 You wear/wield : a plasmatic double shotgun (9d3)x3 [2/2]
 Fire -- Choose target...
 You see : an arch-vile (lightly wounded) [m]ore | floor
 You dodge! You are engulfed in flames! The arch-vile raises his arms! You
 are engulfed in flames! Your fireproof red armor is damaged!
 Fire -- Choose target...
 You see : an arch-vile (wounded) [m]ore | pool of blood
 The arch-vile dies.
 You wear/wield : an energy shield [0/0] (11%) The former captain fires! You
 are hit! You are hit! You are hit! Your energy shield is completely
 destroyed! Boom! You are engulfed in flames! The arch-vile dies.
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 233 brave souls have ventured into Phobos:
 190 of those were killed.
 4 of those were killed by something unknown.
 16 didn't read the thermonuclear bomb manual.
 And 12 couldn't handle the stress and committed a stupid suicide.

 11 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.
 10 killed the bastard and survived.

--------------------------------------------------------------

A strange one in that I seemingly had a lot of good loot, yet it never really went my way. Lots of fun on level 22 with two awesome double shotgun assemblies. And then immediate frag on the next level. Of course, because I used the packs in the wrong order, my Plasmatic DBShotgun wasn't recharging its ammo, thus totally screwing me anyway. That annoyed me so much I didn't even care about the death on the next level--woulda skipped it if my gun had worked out right.

Like I said, lots of good drops (I also had 4 shellboxes at one point), but it just didn't come together. Moral of the story--I'm still not used to enemy placement on HMP. Never woulda guessed that many Viles would be hanging out together. (You don't see the other two ones I already liquified.)

More Viles than Revs or Mancubi....on the whole, wha????

EDIT: Also, you don't see the Energy Shield that got destroyed the turn I died. Like I said, had I known the plasmatic shotgun was gonna get messed up, I would have preferred the nano on that...

EDIT2: The wiki seems to imply that there's no difference in range/reduction between a focused and a plasmatic double shotgun?
Title: Re: [H|AoSh|94%|23|YASD] Wha....?
Post by: Thexare on September 13, 2011, 23:02
EDIT2: The wiki seems to imply that there's no difference in range/reduction between a focused and a plasmatic double shotgun?
If I'm understanding it right, that's incorrect. It uses the "original" blast, meaning taht Plasmatic uses the Double Shotgun properties.

The Plasma one in the table refers to the Plasma Shotgun, an exotic.
Title: Re: [H|AoSh|94%|23|YASD] Wha....?
Post by: gunofdis on September 15, 2011, 02:43
Ammo regen probably doesn't mix well with MSh, anyway.  Everyone I've talked to seems to think that it only regenerates one round per second, so you'd need 2 full seconds to get your plasmatic double shotty ready to go again.
Title: Re: [H|AoSh|94%|23|YASD] Wha....?
Post by: action52 on September 15, 2011, 08:49
I think it works very well, especially in Angel of Shotgunnery. You just have to adjust your strategy. Use the wait key when you can afford to, and when you need quick reloads you can step and reload with shottyman. It should still reduce the number of shells you use by a big margin. Alternately, you could keep a second shotgun in your prepared slot and shuffle with the juggler trait--as you shoot and reload your ither shotgun, the regenerating one will refill itself.