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DoomRL (v.0.9.9.4) roguelike post-mortem character dump
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Tormuse, level 17 Arch-Vile 1st Lieutenant Marine,
rode a mancubi rocket on level 39 of the Phobos base.
He survived 99275 turns and scored 773920 points.
He played for 4 hours, 45 minutes and 58 seconds.
He opposed the Nightmare!
He killed 2885 out of 3389 hellspawn. (85%)
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/100 Experience 150470/17
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 4)
Finesse (Level 2)
Tough as nails (Level 3)
Brute (Level 4)
Juggler (Level 1)
Berserker (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Ber->TaN->Bad->MVm->TaN->Bru->Iro->Fin->Iro->TaN->Iro->Bru->Jug->Fin->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsword (4d6)
[c] [ Boots ] modified plasteel boots [2/2] (85%) (A)
[d] [ Prepared ] modified plasma rifle (1d7)x8 [40/40] (F1)
-- Inventory -------------------------------------------------
[a] double shotgun (8d3)x3 [2/2]
[b] modified combat shotgun (7d3) [3/5] (T1)
[c] micro launcher (5d5) [1/1]
[d] chaingun (1d6)x4 [40/40]
[e] 10mm ammo (x100)
[f] shotgun shell (x42)
[g] rocket (x10)
[h] rocket (x10)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] large med-pack
[m] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
117 former humans
182 former sergeants
93 former captains
249 imps
77 demons
1741 lost souls
30 cacodemons
90 barons of hell
28 hell knights
94 arachnotrons
21 former commandos
37 pain elementals
41 arch-viles
26 mancubi
40 revenants
17 nightmare imps
2 nightmare demons
-- History ---------------------------------------------------
On level 13 he found the Hellwave Pack!
He left level 18 as soon as possible.
He nuked level 19!
On level 21 he assembled a micro launcher!
On level 29 he assembled a chainsword!
He left level 32 as soon as possible.
He left level 33 as soon as possible.
He left level 34 as soon as possible.
Level 38 was a hard nut to crack!
On level 39 he ran for his life from lava!
On level 39 he finally rode a mancubi rocket.
-- Messages --------------------------------------------------
You see : an arch-vile (unhurt) [m]ore | floor
You dodge! You dodge! Boom! You dodge! You dodge!
The former captain fires! You dodge! Boom! Boom! You dodge! Boom! You
dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! You
dodge! Boom! You dodge! Boom!
You dodge! The barrel explodes! Boom! You dodge! Boom! You dodge! Boom! You
dodge! Boom! Boom! You dodge! Boom!
You dodge! Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom!
The baron of hell fires! You dodge! Boom!
The baron of hell fires! You dodge! Boom! Your red armor is damaged!
You stop running.
The baron of hell fires! You dodge! Boom!
You open the door.
You close the door.
Boom! Boom! Your red armor is completely destroyed! You are hit! You
die!... Press <Enter>...
-- General ---------------------------------------------------
151 brave souls have ventured into Phobos:
130 of those were killed.
8 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
8 souls destroyed the Cyberdemon...
2 sacrificed itself for the good of mankind.
6 killed the bastard and survived.
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The double shotgun would have benefited a lot more (especially if you had gotten shottyman)No it wouldn't. The Double Shotgun is limited to x2 due to its clip size, despite the listed damage being x3. This is true of all Double Shotgun variants.
Looking at your mortem, I also have to say that slapping a firestorm mod on your plasma rifle was a waste. Without EE you can't hit shit with a plasma rifle, so you're just wasting more cells with each shot. The double shotgun would have benefited a lot more (especially if you had gotten shottyman). Alternatively you could have gotten whiz kid so you could combine the firestorm mod with agility mods, or better yet made a hyper blaster and then slapped on the firestorm pack.
It might have helped to specialize in a secondary ranged weapon. I've tried the melee build in Ao100 and I find that I have the most success by going for shottyman or dualgunner after getting Vampyre (or else whiz kid 2 if you're really lucky with mods). Use your ranged weapon on the difficult enemies, switching to melee to build health and conserve ammo. Like when you have easy kill opportunities or get a berserk/invincibility powerup. I think you need to work on having a strong ranged weapon option before adding on TaN and Ironman levels. I find that TaN especially tends to be less effective against late-game enemies and isn't worth more than one or two levels.
I'm pretty sure that I can't put additional mods on assembled weapons
You can, with any class and any assembly. Here's how:Spoiler (click to show/hide)
I wish you best of luck on the game recovery, but I don't think you can recover - only if DoomRL crashes will it try to save. Maybe an autosave should be a feature request - the save would be deleted when you die or quit of course.
I'm not so sure; I find I die more often if I don't put levels into TaN and Iro. That could just be a reflection of my playing style and it might mean that I'm not careful enough, but the way I see it, melee builds tend to take more damage and so I need as much protection as I can get.
Firestorm doesn't work on double shotguns?! Yikes! I'll have to keep note of that. Thank you for telling me; I could have REALLY wasted a firestorm mod.
I imagine N! might make things favor a strongly melee build a bit more. You can kill respawning enemies over and over for Vampyre health boosts, right?