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Messages - Melon

Pages: [1] 2 3 ... 31
1
Off Topic / Re: The NEW Horrible Ideas Thread
« on: May 23, 2013, 02:50 »
Rather hard to fail when you're the one who coded how to succeed =P

Then again, you could easily do so intentionally - you know what works, so just do anything at all else. It's really easy, I've managed it lots of times.

Stop trolling, everybody knows you cannot pick-up the Dragonslayer.

2
Off Topic / Re: The NEW Horrible Ideas Thread
« on: May 21, 2013, 06:22 »
Trying to pick-up the Dragonslayer.

3
Discussion / Re: Oh dragonslayer why do you taunt me
« on: May 18, 2013, 23:08 »
Hope this helps!

4
Discussion / Re: Oh dragonslayer why do you taunt me
« on: May 18, 2013, 03:44 »
I've cleared Mortuary without taking damage before and didn't get a Megasphere.  I have to admit I've never done it with my fists, though.  :)

That doesn't gurantee you will get a megasphere. It only increases you chance to get one.

Also there is a rumor that if you defeat the Hell Gate without any damage on UV at least, a partial-invisibility power up might appear on next level (I think it's a temporary powerup)

5
Discussion / Re: Oh dragonslayer why do you taunt me
« on: May 16, 2013, 07:13 »
i heard if you defeat mortuary without damage you'll see a megasphere spawn

I also heard this, but you have to do this on UV at least, with knife or bar knuckles

6
Discussion / Re: Oh dragonslayer why do you taunt me
« on: May 12, 2013, 12:24 »
This really has gotten out of control. Ah, I still remember the days when we were trolling everyone that Megaspheres exist...

8
Requests For Features / Re: New unique items
« on: April 05, 2013, 05:36 »
Plague bearer

Upon hit enemy takes damage every move he/she makes. Lesser enemies will run themselves to death. More intelligent won't do that. Also they would use a health pack to cancel the effect. Plague bearer is active at the start of the level. Once used, you have to enter another level for it to recharge.

9
No!

It would impact the speed of the game. DooMRL to me is a roguelike, but let's with a shooter twist (but still it's strategy mainly). I don't want to hit enter every time I finish the level to see the whole map and enter once again to get into new level. A message that you left something valuable is OK, but let's not just get into details.


In short: This will slow the game.

10
Off Topic / Re: Heavy Thoughts
« on: August 09, 2012, 10:12 »
1) You can weigh human life, but that weighing will be totally biased. If heard of a story of a mother who had some children. One of them was a daughter that was raped. She demanded that rapist should be put to death.

Some time later, her son, raped a girl. You would suspect that she demanded the same? No!  It was her lovable son, he was provoked by that sl*t and he is innocent.

So you see, the weighing is biased, like I said before. Because of this weighing we had fascist and communist regimes. But the problem also dwells between normal people, who put etiquettes to others. This is also weighing. We weigh based on university a person has graduated from, we weigh a person by his education/parents/town/language/carnation. You name it. You have it.

Weighing is bad. But we cannot escape it, everybody weighs other people, sometime completely unconsciously.

2) I was once for death penalty. But over time it came to me, that this is the easiest solution but not the best one. It's really easy to kill an individual instead of trying to "fix" him/her. You can easily punish someone else, because you have morality. But where did morality came from? From you? No, morality came from your parents, brothers and sisters, friends, society, people you meet on the bus. If you are lucky, you will have some morality (although still you can have some mental disease, but that's the other case). But if you are born into bad neighborhood, with prostitutes, drunken, addicts, people killing each other, what will be your morality? I think, that since you were "better" born, you are responsible, for at least trying to help such people.

But on the other hand, if I will be attacked by such person, I will retaliate. Life is brutal, life is unjust.

11
Requests For Features / Re: Sokoban level - tribute to Nethack
« on: August 08, 2012, 05:11 »
And there are ZERO true levels for non-berserkers. I WANT AoMr level only, with pistols as ONLY working weapons. Oh my, why aren't such levels there?

As for diagonal movement, make the boulders/stones (NOT barrels) movable only horizontally / vertically. Solved.

But this level is EASIER for BERSERKERS and not IMPOSSIBLE for AoMr.

12
Requests For Features / Re: Sokoban level - tribute to Nethack
« on: August 07, 2012, 02:59 »
Nethack had something of a time limit in the form of the nutrition system, as well as a few monsters to occasionally spice things up and ruin the level on rare occasions. There were only a few layouts, so once you figured them out (or spoiled them) then you just had to remember and it was sort of easy, unless you got an inconvenient monster. (This is somewhat comparable to figuring out a 'trick' for DoomRL's existing special levels, I guess.)

Melon, your argument hasn't changed. Your reasoning - a berserker won't accidentally shoot a barrel - is still essentially giving a berserker an advantage 'just because', in addition to saying 'haha, screw you' if bad luck strikes a normal marine, and god forbid you use a shotgun. Either way, making the stones into lava barrels screws everyone equally when one explodes while you're pushing it.

It would be fine (in fact, probably pretty aggravating) if you just plain had hard-to-destroy blocks to move while the occasional enemy spawned in over time, ensuring you aren't skipping through without using resources.

Like I said, I want this level to be easier for berserker, as there is only ONE true level for berserkers. And still, you can complete the level if you're a ranged fighter, you just have to be more careful, that's all. Hell isn't encrusted with flowers and gummy bears. And you wouldn't explode the barrel while being a berserker (there are still some exceptions though).

As for time management, a simple thing: wear down the players health from time to time. This can be explained by the toxic fumes that fill the level (we have such feature, with a diffirent name).

13
Requests For Features / Re: Polished product
« on: August 06, 2012, 08:58 »
Original Doom music?

That's a rip of from Pantera, Metallica, Black Sabbath, AC/DC, Alice in Chains, Slayer and several other bands. Possible every single Doom "song" contains a riff stolen from other song. There are a lot of examples on youtube

14
Requests For Features / Re: Sokoban level - tribute to Nethack
« on: August 06, 2012, 08:56 »
1) What I meant for berserker is a level like Unholy Cathedral. This would be easier for berserker, since you won't damage the lava barrels by accident (if you use a pistol for example you might as well miss the target and shoot the barrel, sorry!).

2) As for no diagonal movement... Well, it's Sokoban, we don't have to copy everything from Nethack, right?

3) Yes, yes, yes. Lava barrels. If you start moving aimlessly, more monster will spawn tearing your health down. So it's a brain teaser, try to solve in as few moves as you can, not just by a random pushing of barrels around.

4) Hm. I have to agree, that the enemy would be a something more for brain teasing to make it unique

15
Requests For Features / Re: Sokoban level - tribute to Nethack
« on: August 06, 2012, 02:06 »
Or the Gauntlets of the Necromancer

Hm, we already have a chainsaw. Maybe it has the ability to heal the player? This however combined with Vampyrism might by "I win!" button. Still, I think a melee weapon from Hexen or Heretic would be sufficient. Perhaps a weapon from enemy: http://doom.wikia.com/wiki/Sabreclaw . This would grant you speed and greater damage but you would receive additional knockback

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