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  • September 27, 2021, 10:02
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Messages - thelaptop

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1
Good to hear, and thanks for the update!  I think a lot of times we forget to post an update reply to our bug reports when it is fixed, which may cause some confusion.

(I am guilty of that too, I think.)

2
Announcements / Re: Jupiter Hell 1.0.0 - Full Release!
« on: August 10, 2021, 23:45 »
Congrats on the release man. Now I just need to wait until I get a better pc to enjoy it...

Might be faster to wait for ASCII mode to come online, given the Great Silicon Shortage.  🤣

3
General Discussion / Re: Default player name setting?
« on: August 05, 2021, 18:33 »
Eh, patience.  In my last [recent] conversation with Kornel, they were apparently fighting fires like crazy just to even get out of Early Access.  All the stuff that we were told in the Kickstarter and expect from the DRL will eventually make its way into the game.

He'd rather do it right than to do it half-assedly, and I respect him for that.

It's also likely that the option to set the "permanent" name will be done in-game via a UI element.

4
Bug Reports / [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 16, 2021, 23:11 »
That closing parenthesis overflowed into the next line when the ammo hits 4 digits.  I'm proposing that any ammo count that exceeds 3 digits should have their significant figures reduced, so something like using "(1k+)" or something until the number of digits drop to less than 3 again.


5
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 11:40 »
And you passed up Chained Court in a melee game?  :o  I try not to judge or anything, but that feels like it should be a crime.  :P

Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?

Man... you know that you've not played DRL for a long time when "Chained Court" turns up a blank in the map layout in the head.  T_T

I miss ASCII-mode...

6
Bug Reports / Unintuitive Reordering Guns With Controller
« on: June 11, 2021, 20:58 »
In the equipment screen, when using RT to select weapons to reorder, the pop-up showing the assignment of the weapons to the current buttons appears behind the equipment screen, making it impossible to see and thus re-assign.

Suggested solution: make the pop-up from RT be modal and have priority over all other screens.

7
Woah... I've never tried a sniper build in JH -- I've always felt that long distance-shooting isn't a favoured tactic in the mechanics of the game.  But your mortem has made me reconsider my opinions.

Nice damageless Summoner kill!

8
Damn that's a scary adventure!  Funny to note how the synergies worked against each other instead -- not sure if this was indeed intended.

As always, your scary wins are always awesome.

* thelaptop shudders

9
thelaptop, join us on Discord, that's where the Beta releases are tested :P

Oh Discord huh...

It's alright.  I'll stay here and deal with the weeds that spring up every now and then and play the versions that are released on Steam.  Getting a bit too old to be "always on" anyway.  Something about life getting in the way.

10
Huh, .44 use?  7.62mm pistols?

Why don't I see things like that?  I seem to end up with 9mm pistols most of the time...

Interesting trait flow for masterless AoMr; I might want to try it out, but probably not at Nightmare! since I don't have the mechanics intuited yet.   I'm just barely internalising the mechanics of Hard right now.

Edit: Waitaminute... 0.9.9 RC1?  That's not on Steam!

11
Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 21:20 »
Do yourself a favour and try a technician run where you max out Whizkid.  There are tons of new weapon and armour upgrades available.  :)  (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)

Sounds like the next type of run I should go for!  Thanks for the heads up! 

12
Heheh.  :)  Not sure if you know this, but (as far as I can tell) the rewards in Calsec Central and Valhalla Command include an AV3 variant of whatever weapon you've been using the most up 'til that point. ... Basically, it rewards you for specializing.

I... did not know that.  Maybe if I play a few more challenge modes with a more aggressive explorer slant I would have seen it myself too.  Thanks for yet another tip!

Side note: I realise that JH's appeal over the different phases of development roughly follow that of DRL's appeal over the different phases.  Like in the early days with limited Masters and other embellishments, legendary players like Dervis come out of the woodwork while people like me sort of stay away.  But as the development of JH evolves to being closer to the late form of DRL, me and in some ways you start showing up with more interest.  😅

13
Seems like we all love the AV3 rocket launcher from Calsec Central.

Plasma launchers exist?!  Woah... I didn't know that -- I think I should look out for it the next time.

I'm not sure if I'd be ballsy enough to play on Nightmare! any time soon.  My usual go-to for Nightmare! is AoPc... but I don't think we have that in JH just yet.  Heheheheh...

14
The last time I played AoC was a long time ago, and I was looking at the list of Gold Badges that I could get with the few challenges that I was sort of comfortable with (AoSh, AoC, AoMr).  Considering that I just completed an AoSh run, the play style of AoC seemed to match up the best.

Spoiler (click to show/hide)

I just wanted to try MAD with rocket launchers.  It was supposed to be "easy", but man, it did take me quite a few tries, mostly because of carelessness.

Unlike shotguns, ye olde rocket launchers have a minimum range in which they do garbage damage to enemies (but can still wipe oneself out), and many times I died because I was surprised by an enemy that came in too close to me, which I then proceeded to suicide by carelessly firing my rockets at it, thus eating the splash damage.

I think at this point my favourite starting progression is simply Rel->Rel->Rel->Iro->Iro->Hr->MAD, using Hellrunner as a way of providing myself with enough speed to increase the distance so that I don't accidentally hit myself with the rockets.  I have also learnt to target at an offset to the mobs, especially when I was in Beyond, such that the splash would narrowly miss me.  That AV3 rocket launcher PA was my main weapon the moment I got it from the end of CalSec Central, and it was just amazing.

In one of my previous [failed] runs, I had an AV3 rocket launcher with the Toxic modifier, and managing that post fire area of denial effect was tricky.  It was a run that I was sure would be successful, but thanks to carelessness, I blew myself out of the water accidentally.

And with that, I'm now at 2nd Lieutenant with one more Gold badge needed to rank up.

Anyway, this was a fun run, and I think I have started to develop a better feel for how Hard enemies work out, albeit with the rocket launcher.  Maybe I'll try another challenge mode (at Hard) later on.

Edit 1: While trying to look up my current rank, another thought came to mind -- perhaps it will be good to have a similar player.txt that replicates the Player data screen for such look up outside of having to load the game.

Edit 2: Another stupid idea came to mind, partly due to my laptop having Nvidia RTX 2070 Super -- RTX when?

15
Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 04:53 »
Hey, congrats on the win!  :D

Thanks!  Not gonna lie, it feels great to have a win.  =)

You were lucky to find the amp that provides that benefit.  You can also get it from a bulk mod, if you have Whizkid trait.
Ooo... thanks for the tip!  Just realised that Whizkid has a different trait path to it as well.  I am totally not going to knock that luck played a big part of the sucess at AoSh.

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