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Messages - Blade

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46
Nooo, people weren't possesed when they came to Mars. They became possesed after the gates to/of Hell had opened.
But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...

Mars is a lifeless wasteland, i can tell you.

47
Jesus Christ, possesed Bee-keeper, possesed Milkman, possesed Mailman, that always knocks twice...

Edit: Possessed Jesus Christ, possessed Bee-keeper, possessed Milkman, possessed Mailman...


Okay, well. It surely makes sense to bring some possessed bees to Mars, where they can have a good time pollinating those beautiful flowers (probably possessed too) that grow all over the Mars. In case that someone of possessed personnel would want honey stat.

48
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P

They're from the portal from Hell! It sounds ok for me that thru the portal from Hell comes demons and evil flying things. But beehive from Hell? I don't think so...

49
To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.

Bee hive... On Mars... Yeah, sure, why not.

50
Discussion / Re: ChaosForge logos
« on: May 15, 2009, 06:52 »
Also, on first glance I thought that the archvile was holding the pinkie under his shoulder like a rugby ball :P.

Ehmm... I was thinking so until you said that he wasn't. oO

51
Discussion / ChaosForge logos
« on: May 15, 2009, 06:28 »
Maybe this would be better (in terms of "RL" letters)? I don't like L very much, but i have no idea how to make it better.

52
Discussion / Re: Help Wanted!
« on: May 03, 2009, 07:03 »
I recommend "The C++ Programming Language" by Bjarne Stroustrup.

It is a "must-read" book, imho. But only after you get used to the language a little.

53
Requests For Features / Re: New unique items
« on: April 30, 2009, 07:42 »
Quote
Not really, shotguns STILL lose damage with range. 5-6 squares out and often monsters take no damage at all.

I have thought of that.

Quote
First and foremost, it is situational. One can't always rely on having walls and doors to shield him or her from harm; on open ground, Phase Shotgun would be vastly inferior even to a mundane double shottie, let alone other uniques.

Furthermore, as Visalos has pointed out, range will still be a factor. While this weapon may kill the foos who have lined up against the wall, it's useless against those who stand in the middle of the room.

Finally, there's the omnipresent chance of having a barrel (or five) on the other side of the wall. Those who fire Phase Shotguns through the walls blindly are playing Martian Roulettte with live ammunition.

I have thought of that too. Of course it should be a lousy weapon in open spaces, in any case. But there are pretty much places in the game that has a wall nearby. And clearing all of such places will be a simple task with that shotgun even without Intuition (listen to the sounds, fire behind the wall, and everyone, who will be hit by your shot - will approach the wall from their side, so they will be an easy targets). Monsters now have a tendency to try to reach the center of the map, so it's easily predictible, are they behind the wall, or not. Also killing Cyberdemon from behind the pillars will be easy. Such weapon will be possible only if AI would be reworked, but that won't happen anytime soon.

54
Requests For Features / Re: [Addition] Artful Dodger Trait
« on: April 29, 2009, 13:13 »
Imho it will work if it will give a 100% chance of dodge against first missile fired at you in one turn (only when moving), OR if it will give a 100% dodge chance against all missiles in one turn, but only if you were strafing against them, OR if it will give a 30% dodge chance + chance of Hellrunner (50% summary) on any command. First two options both will make player to avoid big groups of monsters, so he will try to fight one at a time. But against groups of monsters it will be not so useful. Third option will just give dodge boost, which, i think, is good (especially with prerequisite of Hellrunner*2).

Autododge on every command - is nono definitely. Imagine situation when you are facing Cybie, you have pistol, and you kill him without problems because he is firing one missile per turn, he will never hit you, and you can fire and dance and do anything around him as long as you want.

It is a really worthy trait even in the way that i suggested, and it worth picking even for non-shotgun players (chaingun players maybe won't pick it because of prerequisite, but for melee it can change all the way they are allocating traits).

55
Requests For Features / Re: [Addition] Artful Dodger Trait
« on: April 29, 2009, 10:47 »
For me this trait looks too overpowered. It would make completion of the game on Nightmare difficulty an easy task because you would be able to just run and run and never stop. Not to mention AoPc. Not to mention melee. Shotguns and melee should be upped, but not with the help of a "must-have" trait.

56
Requests For Features / Re: New unique items
« on: April 29, 2009, 10:19 »
EDIT: Post ninja'd by:
Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.
Hm? I must've missed this. Where is it?

I don't remember exact location, but i remember that there were several suggestions of triple-barreled shotgun.

Quote
Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

Sounds a bit overpowered, but it may work. Idea interesting indeed.

57
Requests For Features / Re: New unique items
« on: April 29, 2009, 02:24 »
Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive

Sorry, but already was suggested something like that. But still we need some unique shotguns, so all suggestions on this topic are welcomed.

58
Discussion / Re: Help Wanted!
« on: April 28, 2009, 10:47 »
I want to say that i'm still alive and checking CF forums quite often. I admit - i was a bit busy and lazy to answer trivial questions and to response to some suggestions. Shame on me. Will try to do that more often. Also Wiki and bugtracker management are still on me and i'm checking them sometimes. As soon as there will be more new good suggestions here - i will add them to the bugtracker.

With C++ i can't help right now. I have a quite good coding skill, but i'm already writing one project and i want to finish it first and to fix/add everything that will be suggested after release.

59
Discussion / Re: Next development target
« on: April 14, 2009, 07:04 »
Unsrprisingly DoomRL got the most, and Berserk! got the least... what is a surprise to me however is the fact that DiabloRL got more votes than AliensRL! Why is that? O.o

It was hard to me to decide: to pick DiabloRL, or AliensRL. They both are great. But then i thought that AliensRL is quite playable and replayable as it is now, while DiabloRL you can play only once, maybe twice, and that's all - it's a tech-demo, not a game, which it could be.

60
There is no Blade suitable for this challenge. -____-

Can we have a challenge where you need to watch some films and drink a cider with a Blade difficulty rank?

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