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 1 
 on: Yesterday at 09:44 
Started by tehtmi - Last post by Tormuse
So I played Inferno mod again, trying to win UV with a non-melee build, which is feeling more and more overly ambitious.  Nevertheless, I got even further than my previous game.  :)

In Singularity, I used the invisibility effect granted by the Shadow Aegis to sneak past enemies and shut down two of the portals, but I was overwhelmed before I could get to the other two and had to leave early.  Up 'til that point, I had 100% kills.

In Acheron, I was doing okay for a while, but couldn't get to the last few(?) Arch-Viles and I realized that the bodies being raised from the river, in addition to not giving you experience, don't even drop any ammo!  So I was depleting my resources without any gain.  Once I ran out of med packs, I decided it was time to homing phase out.  The fact that ammo is limited neatly highlights the fact that melee builds have a *huge* advantage in this mod.  As much as I'd like to prove that it's doable without melee, I might just try a melee build next.

In the end, the opposition in Ptolomea was just too much for me.  I tried to homing phase out, but for some reason, it didn't teleport me to the exit.  I was surrounded with no cover and died very quickly.

Spoiler: Mortem (click to show/hide)

 2 
 on: May 14, 2019, 21:53 
Started by Tormuse - Last post by Tormuse
Someone asked which Angelic badges I have and this seems like as good a place as any to make a list of the threads for them.  In chronological order...

Shottyman Angelic

Quartermaster Angelic

Centurial Angelic

Veteran/Elite Angelic

Berserker Angelic

Strongman Angelic

Lightfoot Angelic

Everyman Angelic

 3 
 on: May 14, 2019, 21:34 
Started by Sylph - Last post by Tormuse
The first two thirds were pretty intense too.  :D

(I don't recommend you try that challenge first, Sylph)  :P

 4 
 on: May 14, 2019, 02:15 
Started by Sylph - Last post by Kornel Kisielewicz
I missed that post, and it's first time I see it. I watched the last third of the video - it was intense D:

 5 
 on: May 14, 2019, 01:57 
Started by Sylph - Last post by Dervis
Wow, that Everyman badge is really impressive. I thought it was one of the impossible ones.

I got a Marksman Angelic so you can add that to the doable ones too. If you can make it to Armory, SoG5 should carry you the rest of the game.

 6 
 on: May 13, 2019, 16:14 
Started by Sylph - Last post by Tormuse
Let's see...  I've got Veteran, Strongman, Elite, Berserker, Shottyman, Lightfoot, Quartermaster, Centurial, and Everyman...  and I should have posts for each of them around here somewhere.

I'm particularly pleased with the Everyman Angelic badge game.  (Complete with video!)  :D  That one took a ridiculous number of tries to get.  :)

(EDIT: Fixed link)

 7 
 on: May 12, 2019, 15:30 
Started by Sylph - Last post by Sylph
I think I picked the third level of EE without any thought. By that time I was powerful enough, and waasn't really paying any attention to the level up screen - I just wanted to get through the last few levels. To be honest the second level of EE was probably not needed, and cateye would have bee far more useful if I needed a more powerful marine, which might have been key had I rolled the mortuary!
The lack of a firestorm hyperblaster was a big shame yeah! I think I might have added the tech mod before killing the shamblers. I really wanted every advantage I couuld manage for those 2 guys!

Juggler was incredibly strong early game. I don't think I would have managed the arena without that pile of 6 shotguns in my inventory for juggling, but I don't know, when I don't get juggler first the damage of the chaingun is very noticeably higher.

Which angelic badges do you have? I kinda know which ones are 'in reach' right now, and I'm betting it's a lot like the ones you have.

 8 
 on: May 11, 2019, 10:04 
Started by Sylph - Last post by Tormuse
(Whoops!  I've neglected replying to this!)  :o

Awesome run!  :D  It sounds like a lot of things went wrong along the way, but I'm glad to see you pulled it off in the end!  :)  As Sereg said, I'm sure  you're capable of surpassing me if you put your mind to it.  I'd be particularly interested if you get any of the badges I didn't get.  :)  Also, I gotta say, you found two Firestorm mods together and didn't make a Biggest FG?  :P  Well, I guess the Demolition Pistol was a lot more practical, but I confess that I'm disappointed you didn't at least put the other Firestorm on the Hyperblaster.  F-modded Hyperblasters kick ass!  :D

I'm also curious about your choice of build.  Getting Juggler right at the beginning is an interesting choice; did you find that helpful in Hell's Arena?  And what's with the third level of Eagle Eye?  EE2 is already plenty, and you had Hyperblaster, Combat Pistol, and Missle Launcher, which are all high accuracy weapons.  The only instance I would get EE3 is if I was either going for Sharpshooter (which isn't an option here) or if I had a Burst assembly which reduces accuracy.  In your case, it doesn't look like you would have gotten any benefit from it.

As for your questions about respawning, the only monsters that leave a corpse, but don't respawn are Arch-Viles and Nightmare Arch-Viles.  (Which leave a "bloody corpse;" this corpse is also ungibbable, except with Skulls...  or a nuke, I guess)  :P  Shamblers and Bruiser Brothers are the only "boss" monsters that can respawn.  (The Arena Master, Cyberdemon, Angel of Death, Lava Elemental, and presumably Mastermind and JC don't respawn)

 9 
 on: May 10, 2019, 05:33 
Started by Hamurlik - Last post by Kornel Kisielewicz
Pretty buggy though, particularly its interaction with menu subsystems.  Also, ...
I know, but that's beside the point for this question. ASCII will work on Early Access release - won't be pretty but will be correct.

Also ASCII mode has no sound.  =(
This one is a bigger issue and might not be fixed before early access.

 10 
 on: May 08, 2019, 17:02 
Started by Hamurlik - Last post by thelaptop
ASCII mode is actually already supported.
Pretty buggy though, particularly its interaction with menu subsystems.  Also, the order in which things are drawn in ASCII mode are a bit out of whack -- corpses lie on top of items, which lie on top of the player character.  But I figured that fixing that isn't a high priority right now, so I didn't bring it up.

Also ASCII mode has no sound.  =(

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