Chaosforge Forum
Jupiter Hell => General Discussion => Topic started by: Kornel Kisielewicz on October 30, 2015, 11:42
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It has been brought to my attention that not everyone uses Facebook , so I'll repost the update (https://www.facebook.com/ChaosForge) here :).
Status Update October 2015: We planned on starting regular updates sooner, but the first months of stable development we decided to use the time to setup a sensible pipeline and cleanup the engine, so there was not much visual stuff to share.
Today we give you a sneak peek on the various stages of the pipeline in terms of character production, from early sketches to the result in the current alpha engine. Next month we'll hopefully share a gameplay screenshot - stay tuned!
Concept art on generic soldier look (including possessed variation).
(https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_concepts.png)
One of the variations of the finished model in the Marmoset Viewer.
(https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_enemy.png)
Variation testing of the finished model.
(https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_enemy_variations.png)
Our in-house model viewer/exporter/animation tool.
(https://dl.dropboxusercontent.com/u/4184221/cf/jh/jh_model_viewer_1.png)
View of the model (pure variant) in in-engine (Alpha WIP).
(https://dl.dropboxusercontent.com/u/4184221/cf/jh/in_engine_1.png)
Comments, questions, etc, welcome :)
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Hmm... Er... This may be a stupid question, but does this mean that Jupiter Hell isn't going to be a roguelike?
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Kornel is trying to get the Guiness World Record for the roguelike with the highest demands from a video card.
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Hmm... Er... This may be a stupid question, but does this mean that Jupiter Hell isn't going to be a roguelike?
This is not stupid question and don't worry, it is and will be The Roguelike in every posibble matter just in 3d and something more....
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Kornel is trying to get the Guiness World Record for the roguelike with the highest demands from a video card.
The sad thing is that I'm starting to feel that you're right... >.<
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Wow, your visuals are much more elaborate than I was expecting! Good to hear ya'll are still working on it. I was afraid the radio silence on the forums here meant that the project was dead.
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Wow, your visuals are much more elaborate than I was expecting! Good to hear ya'll are still working on it. I was afraid the radio silence on the forums here meant that the project was dead.
"No sound made" isn't necessarily equal to "Dead signal", but I can agree with you in that is certainly reassuring the fact that the project is still ongoing.