Chaosforge Forum

DoomRL => Discussion => Topic started by: RSO on February 29, 2012, 00:23

Title: Badass got Nerfed?
Post by: RSO on February 29, 2012, 00:23
Just curious. Badass got made into a 2-level trait in 9.9.6, taking two ranks to do what it previously did in one. I was under the impression that it was already underwhelming compared to Whizkid or Intuition. Was it secretly a much stronger trait than I gave it credit for?
Title: Re: Badass got Nerfed?
Post by: Pricklyman on February 29, 2012, 00:31
The fact that you can soak up supercharges and just flubber around without worrying about your health (above 100%) slowing ebbing away was great.

I haven't played 996 yet so I've no idea what the actual 2-step process does specifically.
Title: Re: Badass got Nerfed?
Post by: Zalminen on February 29, 2012, 00:58
First level of Badass stops health decrease at 150% and the second level at 200%.
Title: Re: Badass got Nerfed?
Post by: spacedust on February 29, 2012, 07:39
I like the new changes. It actually forces me to stop and think whether I want to go to 200%, or whether I prefer getting another trait. Very nice...
Title: Re: Badass got Nerfed?
Post by: Game Hunter on February 29, 2012, 07:59
I haven't played 996 yet so I've no idea what the actual 2-step process does specifically.
The first level of Badass cut the old one's benefits in half: 150% "decay max" and 1-tile knockback reduction. The second level gets you as high as it used to be.

I wanted to make Badass a two-step trait because it seemed a little unbalanced for the Marine to be able to get his full potential in one level-up, while the Scout and Technician were able to do it in two. There are some ideas in play that will (effectively) bring all of the advanced traits back to a more balanced level. (Also, given that quite a few master traits required Badass, it seemed appropriate to make it so that you had the option of "going further", rather than getting this huge boost while building up the master build.)