Here's my first attempt at this mod. (At Nightmare! of course) :D
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DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 5 Technician
Was left behind on round 2 in the Elevator of Dimensions.
He survived 18634 turns and scored 34076 points.
He played for 42 minutes and 24 seconds.
He opposed the Nightmare!
He killed 234 out of 234 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
##......%....## #########
###############.......%...######...%...%
###############....%....%.##.......%%.%.
##...%......%........%.%%..%%.%...######
#####......%.%%%.%%%..%%.....%%#########
##.........%%.%%..%.........##.........#
#####.....%%..=============.##.......#.#
##...%....%...=============............#
#####.......%.=============..........#.#
##....%.....%.=============%.%.%%......#
#..........##.=============%##.......#.#
#..........##...%.%.%%......##.........#
#.......X.%.....%%%.%.%..............#.#
#..............%%%.......%........#.#..#
#.........%.....%.....%%..%............#
#.#...#...##....###===##################
#################|...[%}################
|.....+.|
#.<%}.]|#
###---###
-- Statistics ------------------------------------------------
Health 20/50 Experience 8122/5
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Technician
Son of a bitch (Level 3)
Reloader (Level 1)
Eagle Eye (Level 1)
SoB->SoB->SoB->EE->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (61%)
[b] [ Weapon ] combat shotgun (7d3) [2/5]
[c] [ Boots ] nothing
[d] [ Prepared ] double shotgun (9d3)x2 [2/2]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] shotgun (8d3) [1/1]
[c] blaster (2d4) [10/10]
[d] green armor [1/1] (54%)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x10)
[i] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
12 cacodemons
10 mancubi
10 cacolanterns
20 dark imps
8 diabloists
40 sand demons
12 octabrains
20 undead warriors
20 anubis ministers
2 avatars
40 brutes
40 skeleton archers
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
-- Messages --------------------------------------------------
4
There is a green armor [1/1] (3%) lying here.
There is 10mm ammo (x80) lying here.
3 There is shotgun shell (x50) lying here.
You found 50 of shotgun shell.
There is a bulk mod pack lying here.
You picked up a bulk mod pack.
2 There is shotgun shell (x26) lying here.
There is a combat shotgun (7d3) [2/5] lying here.
You picked up a combat shotgun (7d3) [2/5].
You prepare the combat shotgun! 1
You pump a shell into the shotgun chamber.
There is shotgun shell (x26) lying here.
You found 26 of shotgun shell.
There is shotgun shell (x50) lying here.
You die!... Press <Enter>...
--------------------------------------------------------------
This is a pretty cool mod! I like the music and the selection of enemies was pretty interesting. I'll have to give it another try soon. :)
Except for one death earlyish on, I managed to avoid any casualties for quite a while... up until I encountered the first Avatar, which one-shotted me and then shortly after that, I got cornered in the elevator by a bunch of Diabolists and suffered a bunch of casualties in quick succession. Once I killed them, I got a message that said something like "The elevator doors are closing" which I assumed meant that I was supposed to *get out* of the elevator, (I had been outside the elevator for most of the game up until that point, so I assumed that the game was about to penalize me for spending too long in there) but then I abruptly died and got the message that I was "left behind," so I guess I was supposed to stay inside after all? :S I wish I'd known that; I might have been able to win this one. :(
If I can make a suggestion, I think it would be nice if the mortem tells you how many casualties you've suffered. It would be nice to have that benchmark for how well I did. :)
Okay, here's a more successful Nightmare! attempt. This time I got Tourist Platinum. :)
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DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Technician
Toured the world with 12 clones in the Elevator of Dimensions.
He survived 88752 turns and scored 444599 points.
He played for 4 hours, 35 minutes and 25 seconds.
He opposed the Nightmare!
He killed 1472 out of 1472 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Platinum)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|.................................|..#
#################.......#################
#....|..........................|..|....#
#..|..............................|.....#
#..............##.......##..............#
#.....................%.................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 130/70 Experience 86392/14
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 2)
Finesse (Level 1)
Son of a bitch (Level 5)
Reloader (Level 2)
Eagle Eye (Level 1)
Juggler (Level 1)
Whizkid (Level 1)
Shottyman (Level 1)
SoB->SoB->SoB->Rel->Rel->SM->Fin->Jug->EE->WK->Iro->SoB->SoB->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] onyx armor [4] (AP)
[b] [ Weapon ] tactical shotgun (8d3) [5/5]
[c] [ Boots ] antigrav phaseshift boots [4/4] (100%)
[d] [ Prepared ] plasmatic super shotgun (8d4)x2 [2/2]
-- Inventory -------------------------------------------------
[a] micro launcher (5d5) [1/1]
[b] gatling gun (1d7)x6 [60/60]
[c] hyperblaster (2d4)x3 [20/40]
[d] missile launcher (6d6) [4/4]
[e] high power railgun (8d10) [0/26]
[f] tactical armor [0/0] (0%)
[g] red armor [4/4] (100%)
[h] chainsword (8d2)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] shotgun shell (x50)
[m] shotgun shell (x50)
[n] shotgun shell (x49)
[o] rocket (x10)
[p] rocket (x10)
[q] power cell (x50)
[r] large med-pack
[s] large med-pack
[t] large med-pack
[u] large med-pack
[v] large med-pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
2 skeletal dragons
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical armor!
On level 0 he assembled a micro launcher!
On level 0 he assembled a plasmatic shrapnel!
On level 0 he assembled a chainsword!
On level 0 he assembled a hyperblaster!
On level 0 he assembled a high power weapon!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You dropped 10mm ammo (x44). There is 10mm ammo (x44) lying here.
There is 10mm ammo (x50) lying here.
There is power cell (x20) lying here.
You found 20 of power cell.
There is rocket (x5) lying here.
You found 5 of rocket.
There is power cell (x20) lying here.
You found 20 of power cell.
There is rocket (x5) lying here.
You dropped power cell (x10). There is power cell (x10) lying here.
There is a large med-pack lying here.
You picked up a large med-pack.
There is 10mm ammo (x50) lying here.
There is power cell (x10) lying here.
There is a Shifting Powerup lying here.
You feel invincible!
--------------------------------------------------------------
By the time I got to the fifth level, I only had one casualty, (on level 1) and I was well on my way to getting the Angelic Badge. Then, I had a very abrupt death which I presume was because I stepped into the "void." I was just walking along with no enemies in sight with decent hitpoints and spontaneously died, and that's the only explanation I can think of. Just another death that would have been very avoidable if I'd played this before, I guess. :| Then I got killed nine more times by the Overlord and Battlelord (the Duke Nukem 3D bosses) I just couldn't run fast enough to get away from them and into a better defensive position. (I probably should have invested in Hellrunner) And I lost one more to the group of Avatars that came afterward.
I played with a masterless build this time because I wasn't sure what to expect. Next time, hmm... Maybe I'll try a melee build? I haven't decided yet. :)
Kudos for this mod, it's really fun. I tried Nightmare right off the bat since I was used to the punishment from standard DoomRL anyway, and after a few runs it felt like MBm -> Whizkid -> Whatever was the way to go. It worked out, the hardest part was the beginning, but once you get rid of the big wave of anubis ministers, you can run laps around the map picking up health upgrades while you berserk on everything. The nightmare strategy of triggering berserk with arch-viles doesn't work with diabolists, but at the very least brutes fulfill that role nicely, with their suicide attacks actually making you live longer. I'm fairly certain I clocked 7 deaths at the very first level, then at the arch-lich I was wandering around and fell into the void like an idiot: I got flashbacks to that N! Ao100 run where I nuked myself on level 100, but at least I was still within the Angelic badge range.
I realized I didn't pick my stuff back up after falling into the void, but noteworthy items were: APT duelist armor, anti-grav plasteel boots, P3T2 Railgun, B3T2 Super Shotgun, A Ripper. The Arch-Lich is a cakewalk with a melee build it seems, though the Arch-Lich's fire attack was very creative. I wish more bosses had those kind of "super attacks", and this seems like a great concept to extend to DoomRL, too ;)
I mirror other people's sentiments on the Wolfenstein level: it's a good breather level but it's also a bit tedious. Maybe reduce the amount of enemies and add an extra room where you fight a Wolfenstein boss? You start to get rare mods around this time, and a single, very strong enemy is still probably easier than the group of diabolists you have to deal with in the first level.
I can't see myself using MAd in Nightmare, it felt like Hellrunner was essential, specially since you can't get something like anti-grav boots early on (it seems like a nano pack is only guaranteed in the fourth level?), the lack of run speed really messes with you if you're caught off position. Then again, it might just have to do with the playstyle.
Also, the final boss can spawn more enemies? 4xBru + Ripper + Berserk barely let him get some melee attacks in + his "super attacks". I'm almost curious to see what he can do, but I wasn't about to risk the Angelic badge! :p
In my mortem, you'll see that some of the monster names are garbled. They all came from level 3 IIRC, the one where you just go in circles.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.1)
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Material Defender, level 14 Scout
Toured the world with 8 clones in the Elevator of Dimensions.
He survived 45501 turns and scored 437120 points.
He played for 1 hour, 31 minutes and 33 seconds.
He opposed the Nightmare!
He killed 1470 out of 1470 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#--X----#
################.......################
##.....................................##
#.......................................#
#..|....................................#
#################.......#################
#.......|...............................#
#.......................................#
#..............##.......##..............#
#.......................................#
#..................++|..................#
#..............##\"+++|.##..............#
#%.................| |.................%#
#######..........}|+++|...........#######
#######......+|}......#######
#######=;=#######
#..;.}[.#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 50/50 Experience 86395/14
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 3)
Brute (Level 4)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Fin->Fin->WK->WK->Bru->Jug->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (100%)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] nothing
[d] [ Prepared ] chaingun (1d6)x4 [40/40]
-- Inventory -------------------------------------------------
[a] combat knife (2d5)
[b] 10mm ammo (x40)
[c] shotgun shell (x20)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical boots!
On level 0 he assembled a ripper!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You feel more calm.
Run - direction...
You see : a Shifting Powerup | iron floor
There is a Shifting Powerup lying here.
You feel much faster.
There is a tactical boots [0/0] (100%) (A) lying here.
There is a tactical boots [0/0] (100%) (A) lying here.
There is an antigrav plasteel boots [2/2] (100%) lying here.
There is a large med-pack lying here.
There is power cell (x34) lying here.
There is a ripper (6d6) (A) lying here.
--------------------------------------------------------------
If you think the battlelord and overlord are a problem I can tweak them; I did not have too many problems with them on a MAd build, but that was non-N!.
I think I would have fared a lot better if I had had HR/Dodgemaster. As it was, I was just ill-equipped to deal with them, especially the part when I was fighting both of them at the same time! :o That doesn't mean you have to change them; I think I just need to be ready for them next time.
Things learned:
* Berserker build isn't suicide like I thought it would be
Not sure yet, but I'll give it a good try when I can. :) (I have exams this coming week, so I really shouldn't be playing this game right now) :P
* Nobody remembers level 2; nobody's commented on it in any way and apparently apparu forgot about it completely :)
Oh, I remember it! I was just in a bit of a rush and, as mentioned above, I can't spend too much time on stuff like this lately. :) Believe me; there's tons of stuff I'd like to say, but I figured I should pick and choose the most important comments to make. Anyway, I thought the many variations of Barons/Knights were pretty cool. I mostly tried to avoid giving them a chance to fire, so I can't speak of their abilities except for that one guy who got off a shot and filled the room with explosions! Yikes! :o And as Appuru said, that Prosperity Rune is way overpowered, partly due to the duration, I think. It lasted me for a couple of levels with plenty of time to spare!
* Level 3 is too tedious. Do you think elite beings (like the elite formers you run into on Ao100) would help?
I recognize that it's supposed to be a breather and that's fine; it's just a bit too long of a breather with too little variety of enemies, (plus the fact that they give you almost no experience) but then there isn't a whole lot of variety within the original Wolfenstein enemies anyway. (Mostly different-clothinged guys with similar guns) I think Elite Formers would be a bit out of place in a Wolfenstein-themed level, but maybe you could put in Grosse? (The boss of the first episode; you could call them "Grosse clones" so you can have more of them) :D Maybe you could put in the Hitler clones that shoot fireballs from episode 3! (As shown in this video (http://www.youtube.com/watch?v=JXQrCwGCp-I)) Heck, maybe you could even put in Hitler himself as a final boss! :P (Also shown in that video; you would, of course, have to make him a two-stage boss) ;) Come to think of it, you could probably throw the Angel of Death in there, considering it was lifted from the Spear of Destiny expansion to Wolfenstein (http://www.youtube.com/watch?v=VmjvMeNYZLM) in the first place. :) (Huh! Until watching that video, I didn't realize what the AoD was saying... "Do your worst, human!" and "You may wield the Spear;" for some reason, back when I played the game, ages ago, I assumed he was speaking another language)
* Nobody plays Skulltag Invasion, so nobody gets the 'gibberish' names on Level 4
Holy crap! "sdw!" is "imps" upside-down! I just got that! Mind blown! :o
s+ueua^aj = revenants
sqjo hoj+sap 9 y>jeas = search & destroy orbs
sjas!njqh> = cybruisers
Very clever! :D
* I may be too generous with the mod packs (perhaps that's something I can scale by difficulty)
I find that hard to say... there were plenty of mod packs that I discarded as I went along, but I find that's true of most games I play. I guess I'm just not really big on mod packs. :)
* Perhaps the boss should actually REMAIN invincible for a while after his fire attacks so that he can use his specials... actually that might be too tedious and annoying.
Without knowing what his special attacks are, I'm not sure how to comment on this.
* Nightmare is too easy.
Yes, especially considering the kind of game this is, where death is a minor, temporary inconvenience, rather than the end of the game. Nightmare! can afford to be a lot less forgiving. (I sure hope I don't regret saying that!) :P Incidentally, I'd just like to say that as a game mechanic, it works very well and makes quite a fun game. :)
Well, this shows how bad my will power is, playing this game with exams coming up. :P Here you go:
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DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Marine
Toured the world with 1 clones in the Elevator of Dimensions.
He survived 76248 turns and scored 436566 points.
He played for 12 hours, 27 minutes and 9 seconds.
He opposed the Nightmare!
He killed 1472 out of 1472 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|.................................|..#
#################.......#################
#.......|.............................+.#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 47/60 Experience 86379/14
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +4 ToDmg Melee +10
-- Traits ----------------------------------------------------
Class : Marine
Tough as nails (Level 2)
Son of a bitch (Level 4)
Reloader (Level 2)
Brute (Level 2)
Berserker (Level 1)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
SoB->SoB->Rel->Rel->SM->Bad->MAD->Bru->Bru->Ber->SoB->TaN->TaN->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] piercing chainsaw (4d7)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] assault shotgun (8d3) [6/6] (P1)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] chaingun (1d6)x4 [40/40]
[c] gatling gun (1d7)x6 [60/60]
[d] plasma rifle (1d7)x6 [40/40] (S1)
[e] super shotgun (9d4)x2 [2/2] (P1)
[f] missile launcher (6d6) [4/4] (N1)
[g] phaseshift armor [2/2] (71%) (A)
[h] combat knife (2d5)
[i] 10mm ammo (x40)
[j] shotgun shell (x50)
[k] shotgun shell (x2)
[l] power cell (x50)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
2 skeletal dragons
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a micro launcher!
On level 0 he assembled a chainsword!
On level 0 he assembled a piercing blade!
On level 0 he assembled a tactical boots!
-- Messages --------------------------------------------------
You hit arch-lich. You're going berserk! You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You're going berserk! You need to taste blood!
You hit arch-lich. Arch-lich dies. You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : portal
You need to taste blood!
--------------------------------------------------------------
I didn't actually play for 12 hours; I just left the game on while doing other things, like sleeping. :) As I indicated before, I tried a MAD build this time and it was much more successful. (And less time-consuming in areas like level 2) Later on, I also got Berserker trait and a Piercing Chainsaw, so I guess this was the game of armour-piercing weaponry! :D (Incidentally, what's up with the Chainsaws that I can't select with the numbered keys? Pushing 0 gives me the message "You don't have a chainsaw")
The only death happened while fighting the Arch-Lich. I was at 180% health and berserk and I spontaneously died. The culprit seems to have been that one tiny square of void at the centre of the map. I can't remember if I was moving at the time; I think it may have appeared under my feet while I was chainsawing the Arch-Lich. (Seems like a bit of a dick move; hmph! Spoiled my otherwise deathless game) I had been happily chainsawing away at him while he was invulnerable, since he kept my berserk charged, but after that spontaneous death, I switched to corner-shooting him with the Shotgun for a while, because I wasn't sure what had happened and I lost some of my supplies to the explosions after they got scattered all over the place. I only recovered one med pack, so I had to be careful after that, but ended up switching back to the Chainsaw for the coup de gras. :)
The Berserker trait was a big help for an extended section of level 5, which kind of became a game of Whack-a-Mole, standing at the centre of the map, Chainsawing each enemy as they teleported in. By funny coincidence, I happened to choose to wander off to heal myself at the exact moment the Overlord appeared, which made it a bit awkward to get back to him, but his second hit against me made me berserk and then I just charged him and finished him off.
I was surprised to find that the Phaseshift Armour regenerated and... is also indestructible? :o I wish I'd found that during my previous game; it would have been a big help! (Heh, it seems that I forgot to put it back on after I died; oh well...) :P
Some good feedback. I never considered prosperity could be a game breaker; in the Skulltag Arena it always seemed to be one of the least popular runes. Would simply scaling its benefits to 150% or 200% be enough?
I think it would be good for the Runes to be balanced, but I find it hard to say how to balance them, because quite frankly, I don't know what most of the Runes do. :| Is there a listing of what they all do somewhere?
I think spawning more enemies on N! would drag the game on for too long. The same logic leaves me wary of adding a toughness or health tweak, but I could fiddle with adding a todamall bonus (+1 for UV +2 for N!). That should make the swarms more dangerous without majorly impacting the bosses.
Could be a good compromise; I guess I'll have to keep on my toes in the next version. :)
I'm going to nix the boss enemies for Level 3 idea though; gotta keep SOME unique things for WolfRL after all. Which I should probably start working on again soon. If elite guards doesn't work I may consider a mini-hans or two.
No Hitler? Awww... :P (I mean shite!) ;)
So, I guess I wasn't done with this mod. :P I decided to try out a Gunrunner build this time.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Scout
Toured the world with 13 clones in the Elevator of Dimensions.
He survived 66016 turns and scored 443768 points.
He played for 11 hours, 21 minutes and 17 seconds.
He opposed the Nightmare!
He killed 1472 out of 1472 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Platinum)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|....................................#
#################.......#################
#.......|...................%...|.......#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#...}...#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 120/70 Experience 86369/14
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Shottyman (Level 1)
Gunrunner (Level 1)
Rel->Rel->SM->HR->Fin->Jug->HR->DM->MGr->Iro->Fin->EE->EE->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] plasmatic double shotgun (9d3)x2 [2/2]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] railgun (8d8) [40/40] (N1)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] tactical shotgun (8d3) [5/5]
[c] micro launcher (5d5) [1/1]
[d] chaingun (1d6)x4 [40/40]
[e] missile launcher (6d7) [3/4] (P1)
[f] 10mm ammo (x100)
[g] 10mm ammo (x40)
[h] shotgun shell (x50)
[i] shotgun shell (x43)
[j] power cell (x20)
[k] power cell (x50)
[l] large med-pack
[m] large med-pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
2 skeletal dragons
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a tactical armor!
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical boots!
On level 0 he assembled a micro launcher!
On level 0 he assembled a plasmatic shrapnel!
-- Messages --------------------------------------------------
You swap your weapons instantly!
You start running!
The missile hits arch-lich. You dodge! Boom!
The missile hits arch-lich.
You see : arch-lich (mortally wounded) | pool of blood | [ m ]ore
Boom!
You swap your weapons instantly!
You are hit!
The skeletal dragon dies. You dodge! You dodge! You dodge!
You dodge! The missile hits the skeletal dragon.
You see : arch-lich (almost dead) | pool of blood | [ m ]ore
Arch-lich hits you.
Arch-lich dies.
There is a large med-pack lying here.
You picked up a large med-pack.
You stop running. There is rocket (x5) lying here.
--------------------------------------------------------------
Once it got going, it was devastating to boss monsters like the Cyberdemons, Overlord, Battlelord, Mastermind, and Cycloid Emperors. (By then, I had the Plasmatic Double Shotgun and I just danced back and forth, two squares away from them, firing and reloading simultaneously with each movement) It was also pretty effective in the second level against the hordes of huge Barons, although I still died there due to the yellow one that makes the room explode. (Can't remember that guy's name) And then I got cornered in the elevator by *four* of those yellow guys and lost a bunch of lives. :| It was fun, for a bit, to charge around Wolfenstein with my Tactical Shotgun, but I couldn't do it too long due to lack of shells, but I made up for it on level 4 by charging around with my Micro Launcher. :D
Oh, and I *still* stepped in that void square while facing the Arch-Lich. *sigh* I was hoping to see some of those special attacks that yaflhdztioxo talked up, and I thought if I ran around out in the open this time I would get to see it, but I didn't see anything special beyond a bunch of fireballs hurled my way. Perhaps my Plasmatic Double Shotgun and Nano-modded Railgun were just doing too much damage too quickly and kept plunging him back into his invulnerable state before he could do anything. With my agility-modded Phaseshift suit, Tactical Boots, and HR 2, I was moving pretty fast, and therefore shooting pretty fast.
So, someone (http://forum.chaosforge.org/index.php/topic,3097.msg58960.html#msg58960) suggested that I try this mod out again. (Was that really five months ago? It doesn't feel like that long!) :o
I was doing pretty well, trying out a Blademaster build, and got up to round 4 when the game suddenly crashed. :( It froze up completely and wouldn't let me finish, and generated this error message:
----------------------------------------------------------------------
Timestamp : 06/02/2014 7:22:23
Error level : ERROR
Message : Lua call OnKill caught ELuaException!
Call path : elevator.OnKill
Call params : (<object>)
Error message : Call(elevator.OnKill) Lua error : ...97\modules\elevator.module\elevator_wave_future2.lua:74: attempt to index local 'item' (a nil value)
----------------------------------------------------------------------
I had been playing for a while, cutting everything up with my chainsword before they could react, and this happened while I was fighting the upside-down Cybruisers. The playing field was pretty cluttered with items by that point, but not 100% full, so I don't know if that was a contributing factor. Also, my computer has lately been crashing occasionally due, I think, to issues with my graphics card. That may or may not have been a contributing factor too. (I doubt it, but I thought I'd mention it anyway) Screenshot from the end is attached below.
And on an unrelated note, for some reason, fighting all those upside-down enemies on round 4 brings this song (https://www.youtube.com/watch?v=OdQDXs75Ulo) to mind. :)
LOL! :D Okay, so I tried the build again and this time, I cleaned up after myself better. :P
It was good enough for another Tourist Angelic badge! :D ...which is kind of odd, because apparently, I died 8 times and I thought you're only allowed one death per floor, which would mean a maximum of 5 deaths, but now that I look again, it says one death per *wave* and since there are multiple waves per floor, I'm probably allowed up to 10 deaths. (I think?)
Anyway, all the deaths occurred on the first floor while I was establishing myself. Once I got Blademaster, I was able to zip up to every enemy almost before they could all get a shot off, especially once I had the Phaseshift set. For a while, I was moving at 0.2 seconds per move and by the end, I got that down to 0.11.
The burst minigun was kind of fun in a silly way; it fired an incredible barrage of shots which couldn't hit the broad side of a barn. At one point, I had to fire 36 bullets to bring down a suicide skull. :P (4.7 second reload time too)
Nothing much else to say that hasn't been said before. Here's the mortem: :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Scout
Toured the world with 8 clones in the Elevator of Dimensions.
He survived 40295 turns and scored 439890 points.
He played for 3 hours, 15 minutes and 5 seconds.
He opposed the Nightmare!
He killed 1470 out of 1470 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#.......................................#
#################.......#################
#.......................................#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 78/60 Experience 86378/14
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 3)
Hellrunner (Level 2)
Brute (Level 4)
Berserker (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Fin->Fin->WK->WK->Iro->Fin->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [2/2] (100%) (A)
[b] [ Weapon ] double chainsaw (8d7) (P)
[c] [ Boots ] antigrav phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [5/5]
[b] plasmatic super shotgun (8d4)x2 [2/2]
[c] burst minigun (1d8)x12 [400/400] (F1)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] rocket (x10)
[g] rocket (x10)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] technical mod pack
[r] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 90% feet 60%
Melee - internal 60% torso 90% feet 60%
Shrapnel - internal 60% torso 90% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a chainsword!
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical rocket launcher!
On level 0 he assembled a burst cannon!
On level 0 he assembled a double chainsaw!
On level 0 he assembled a plasmatic shrapnel!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You see : bloody corpse
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : wall
You need to taste blood!
You need to taste blood!
You see : wall
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
--------------------------------------------------------------
I had the same problem on round 4 as Tormuse. First come access errors if you level up (and you don't actually level when that happens) or if you press 'e' to look at the overview, and then when round 5 starts, there's an error when the elevator doors try to open, and fail, leaving me locked in. Ctrl-q then causes a fatal exception.
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:06:31
Error level : CRITICAL
Message : Player action exception!
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:06:58
Error level : CRITICAL
Message : Player action exception!
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:10:51
Error level : CRITICAL
Message : Player action exception!
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:15:35
Error level : CRITICAL
Message : Player action exception!
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:17:34
Error level : ERROR
Message : Lua call OnTick caught EAccessViolation!
Call path : elevator.OnTick
Call params : ()
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 22/08/2014 17:18:17
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
$0040DAA8
$0047977E
$00462508 TDOOMXML__SAVE, line 449 of src/dfhof.pas
$00460219 TSCOREFILE__SAVE, line 187 of src/dfhof.pas
$0046BC15 THOF__SAVE, line 1249 of src/dfhof.pas
$0046BB6F THOF__DONE, line 1233 of src/dfhof.pas
$0042FA11 TSYSTEM__DESTROY, line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas
----------------------------------------------------------------------
It's probably caused by the huge number of dropped rockets in such a small arena, I guess? Should I just collect them all so they stack?
Edit: nope, still happens every time on round 4, even when there's plenty of room. Ho hum. I also noticed the critter counter went to -1 when everything was dead.
For no particular reason, I felt like going through this module again last night, and didn't realize until after I finished the game that I think I'm playing the previous version? (And have been all along?) :S I mean it says version 0.8.0 which has always been incorrect, but looking again at the file I downloaded in 2013, I think I've been playing the earliest version all along! :o (Oops!) :| Well, here's the mortem anyway:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Technician
Toured the world with 6 clones in the Elevator of Dimensions.
He survived 62772 turns and scored 450416 points.
He played for 2 hours and 28 minutes.
He opposed the Nightmare!
He killed 1470 out of 1470 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|.................................|..#
#################.......#################
#.......|..|.................|..|.......#
#.......................................#
#..............##.......##..............#
#......................................รก#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 184/80 Experience 86389/14
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Brute (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Malicious Blades (Level 1)
HR->HR->DM->Fin->Bru->Bru->MMB->Iro->Iro->WK->WK->Bru->Iro->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [4/4] (100%) (AP)
[b] [ Weapon ] ripper (6d7) (P)
[c] [ Boots ] antigrav protective boots [2/2] (100%)
[d] [ Prepared ] chainsword (8d3) (P)
-- Inventory -------------------------------------------------
[a] plasmatic double shotgun (9d3)x2 [2/2]
[b] tactical shotgun (8d3) [5/5]
[c] gatling gun (1d7)x6 [60/60]
[d] missile launcher (6d6) [4/4]
[e] red armor [4/4] (100%)
[f] chainsword (8d3) (P)
[g] piercing chainsaw (4d7) (T)
[h] 10mm ammo (x100)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] rocket (x10)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] large med-pack
[u] tactical boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 80% feet 50%
Melee - internal 0% torso 95% feet 75%
Shrapnel - internal 0% torso 80% feet 50%
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 50% feet 50%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a gatling gun!
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical boots!
On level 0 he assembled a chainsword!
On level 0 he assembled a micro launcher!
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical boots!
On level 0 he assembled a chainsword!
On level 0 he assembled a plasmatic shrapnel!
On level 0 he assembled a ripper!
On level 0 he assembled a piercing blade!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You see : arch-lich (mortally wounded) | pool of blood | [ m ]ore
You hit arch-lich.
You miss arch-lich.
You hit arch-lich.
You hit arch-lich.
You see : arch-lich (almost dead) | pool of blood | [ m ]ore
You miss arch-lich.
You hit arch-lich.
You hit arch-lich.
You hit arch-lich. Arch-lich dies.
There is a large med-pack lying here.
You see : bloody corpse
You see : floor
There is a large med-pack lying here.
You picked up a large med-pack.
There is rocket (x5) lying here.
--------------------------------------------------------------
I got Tourist Angelic, this time with a Malicious Blades build. I didn't expect to get Angelic because of a bunch of deaths in quick succession on level 1 while I was getting myself established, but I guess I didn't suffer as many deaths as I thought. :) It was tricky starting off with HR instead of going for extra damage; you always want to use your strengths to their fullest and it's hard to take advantage of speed when there are hordes of monsters coming at you from every direction, but I managed to do enough clever dancing around to minimize the loss of my clones. :) What helped was that at the end of one of the rounds, all enemies were dead except a single Sand Demon and I just led him on a merry chase around the map a few times, allowing large medpacks and ammo to respawn until I was well established enough to last me 'til the end of the game. :)
I still suffered one more loss in level 2, right before I got my master trait because I got cornered by Belphegors when I went for the Prosperity Rune, but once I had MMB, I was able to charge right into the crowd and cut them up faster than they could respond and the rest of the game was fairly easy and I found myself playing around with getting a variety of melee weapons just for fun. :)
I'll have to download the new version... (well, two years old, but newest anyway) :P ...and try it again. Maybe this time, with a Vampyre build, since it's the only melee build I haven't tried this mod with. :)
EDIT: P.S. I decided it's about time I give myself an Avatar. :)
Okay, I played a game of the new version with Vampyre build and got Tourist Platinum! :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------
Tormuse, level 10 Marine
Toured the world with 20 clones in the Elevator of Dimensions.
He survived 54453 turns and scored 231859 points.
He played for 2 hours, 23 minutes and 16 seconds.
He opposed the Nightmare!
He killed 1430 out of 1430 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Platinum)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#....................................|..#
#################.......#################
#.......|....................|..|.......#
#.......................................#
#..............##......}##..............#
#....................%..................#
#...................}...................#
#..............##.......##..............#
#.........%........% .........%........%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 120/60 Experience 43924/10
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Brute (Level 2)
Berserker (Level 1)
Dodgemaster (Level 74)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Fin->Bad->MVm->Bad->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (42%)
[b] [ Weapon ] chainsword (8d2)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] chaingun (1d6)x4 [40/40]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] tactical shotgun (8d3) [5/5]
[c] combat knife (2d5)
[d] 10mm ammo (x40)
[e] shotgun shell (x20)
[f] power cell (x20)
[g] power mod pack
[h] technical mod pack
[i] nano pack
[j] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 67% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 67% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
110 dogs
180 guards
80 schutzstaffels
10 hellhounds
20 nightmare guards
10 nightmare schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical armor!
On level 0 he assembled a micro launcher!
On level 0 he assembled a tactical boots!
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You feel yourself slowing down... You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
--------------------------------------------------------------
I didn't fare nearly as well as my previous game with the MMB build. :| I had a smattering of deaths in each level except levels 3 and 4. (Nice additions to level 3, by the way) The deaths in the first two levels happened because I was still getting myself established, (things got easier when I got Vampyre) and on level 5, I had a surprisingly hard time with the Blood enemies. (Acolytes, Zealots, etc.) I think that was due to the fact that Vampyre blocks HR and that's a part where you need speed, because they approach from all directions. I lost my Phaseshift armour there because after I died once, I think one of them put it on and then got gibbed, so it got destroyed. Also, the abundant explosions from their dynamite-throwing guys blew up all the Chainsaws before I could get Whizkid 2, so I couldn't make a Ripper. :( I had to do the whole thing with the Chainsword instead. *Sigh* They blew up a lot of my stuff, actually, so I was short on supplies when I went up against the Arch-Lich. (I wasn't even able to use my Whizkid skill for anything; that was a waste of two levels!) :|
I died once while fighting the Arch-Lich, but that was mostly because I went in there with only two small medpacks. If I had had better supplies, I would have easily done it without dying, because it only took a few hits each time with my Chainsword to make him retreat into his invulnerable state and he hardly had a chance to fight back. Funny thing: I got him just barely in time at the end; I was down to 3% health and, thanks to Vampyre, killing him made my health instantly shoot up to 200%! :D
EDIT: Oh yeah, and that Dodgemaster level 74 thing... I have a feeling it's because toward the end, I picked up the shifting powerup and it gave me "haste" ability and I already was using a Haste rune. Bug or feature?
Okay, so I ended up dying several times and ultimately, didn't succeed because I tried to pick up too much stuff while the elevator doors were closing, but there were long stretches of time where I daresay I was holding my own pretty well; I still wouldn't say it's impossible. Recording available by request.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------
Tormuse, level 6 Marine
Was left behind on round 4 in the Elevator of Dimensions.
He survived 54500 turns and scored 65655 points.
He played for 1 hour, 38 minutes and 40 seconds.
He opposed the Nightmare!
He killed 358 out of 358 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
#########################
#......................_#
#.........%............_#
#.....###################
#.....#_................#
#.....########..........############
#..................................#
#.......................%.....%....#
##############..........#######....#
############...............# ##=....#
...%%%%%%.......%.........# #==....#
...%%.....................# ##=%.%.#
..........................#######%.%.#
....%%%...................%%.........#
############...%........X..%..%.......#
#######################===###
#|.....|#
|.%.}.+.|
#|<.;%]|#
###---###
-- Statistics ------------------------------------------------
Health 60/60 Experience 15260/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 1)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
SoB->Rel->Rel->SM->Bad->MAD->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (100%)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] super shotgun (8d4)x2 [2/2] (T1)
[c] shotgun shell (x14)
[d] small med-pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
12 cacodemons
16 hell knights
16 barons of hell
10 mancubi
18 belphegors
5 bruiser demons
10 cacolanterns
16 cyber barons of hell
16 cyber belphegors
16 cyber hell knights
16 cybruisers
20 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
40 sand demons
12 octabrains
20 undead warriors
20 anubis ministers
2 avatars
40 brutes
40 skeleton archers
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a tactical boots!
-- Messages --------------------------------------------------
There is a phaseshift boots [4/4] (100%) lying here.
You see : a medical armor [0/2] (0%) | greater cyberbaron corpse
You stop running.
There is shotgun shell (x50) lying here.
You see : a tactical shotgun (8d3) [5/5] | blood
4
There is a super shotgun (8d4)x2 [2/2] (T1) lying here.
You see : a tactical shotgun (8d3) [5/5] | blood
3 There is shotgun shell (x30) lying here.
There is 10mm ammo (x100) lying here.
There is a tactical shotgun (8d3) [5/5] lying here.
You picked up a tactical shotgun (8d3) [5/5]. 2
There is 10mm ammo (x100) lying here.
There is a blaster (2d4) [10/10] lying here.
1
You die!... Press <Enter>...
--------------------------------------------------------------
(Huh, no posts here in two years?) :o
Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build. This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys. (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves) They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths. :P (I didn't actually get Malicious Blades trait until the Wolfenstein level)
So no Diamond badge for me this time, but it was at least good enough for Platinum. :) (The game didn't actually take 11 hours; I just left it running overnight)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------
Tormuse, level 10 Technician
Toured the world with 25 clones in the Elevator of Dimensions.
He survived 73177 turns and scored 225488 points.
He played for 11 hours, 51 minutes and 34 seconds.
He opposed the Nightmare!
He killed 1430 out of 1430 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Platinum)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#....................................|..#
#################.......#################
#.......|..|.................|..|.......#
#.......................................#
#..............##.......##..............#
#......................................รก#
#.......................................#
#..............##.......##..............#
#......%..........%. ....%.........%....#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 60/60 Experience 43930/10
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 1)
Finesse (Level 1)
Hellrunner (Level 2)
Brute (Level 2)
Dodgemaster (Level 75)
Whizkid (Level 2)
Malicious Blades (Level 1)
HR->HR->DM->Fin->Bru->Bru->MMB->WK->WK->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [4/4] (100%) (AP)
[b] [ Weapon ] chainsword (8d3) (P)
[c] [ Boots ] antigrav phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] chainsword (8d3) (P)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] micro launcher (5d5) [1/1]
[c] gatling gun (1d7)x6 [60/60]
[d] plasmatic super shotgun (8d4)x2 [2/2]
[e] laser rifle (1d7)x5 [40/40]
[f] tactical armor [0/0] (100%)
[g] shotgun shell (x50)
[h] rocket (x10)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] large med-pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 80% feet 50%
Melee - internal 0% torso 95% feet 75%
Shrapnel - internal 0% torso 80% feet 50%
Fire - internal 0% torso 50% feet 50%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
110 dogs
180 guards
80 schutzstaffels
10 hellhounds
20 nightmare guards
10 nightmare schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical armor!
On level 0 he assembled a chainsword!
On level 0 he assembled a micro launcher!
On level 0 he assembled a plasmatic shrapnel!
On level 0 he assembled a chainsword!
On level 0 he assembled a chainsword!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You see : arch-lich (mortally wounded) | pool of blood | [ m ]ore
You hit arch-lich. You hit arch-lich.
You hit arch-lich. You hit arch-lich. Arch-lich hits you.
You hit arch-lich. You hit arch-lich. Arch-lich hits you.
You hit arch-lich. You hit arch-lich. Arch-lich hits you.
You hit arch-lich. You hit arch-lich.
You see : void
There is a large med-pack lying here.
You use a large med-pack from the ground. You feel fully healed.
There is rocket (x5) lying here.
There is power cell (x20) lying here.
There is power cell (x20) lying here.
There is rocket (x5) lying here.
There is a large med-pack lying here.
You see : couch
You see : portal
--------------------------------------------------------------