Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Poochie on April 12, 2007, 19:30

Title: My wishlist
Post by: Poochie on April 12, 2007, 19:30
Righto, firstly: non-instant travelling projectiles, sure bullets could more like 10 spaces in 1 turn, (I'm assuming Doomguy takes like 10 turns to do anything, am I right?) but in the real doom, most projectiles aren't instantious, I've noticed this because Cacodemons are way, way deadler in DoomRL than the real Doom, I was thinking they should still be fast, perhaps 1 space in 1 turn, so it's only possible to dodge them when fighting at long ranges.

Secondly: Movement should be faster (for everything), or firing slower, I mean Caco's firing 1 big bolt things everytime you move a space isn't really doomish, I mean, Caco's can't fire 3 bolts at ya in the real doom when you're moving between a doorway, heck they'd be lucky to get 3 in on a decent sized room when you're crossing from one size to the other. Same thing goes for Imps and Barons etc, and demons would become more of a threat like they are in real doom, as opposed to an occasional nasty surprise on the other side of a door.

Questions? Comments? Complaints? (sp) corrections? Confessions as to your vile hatred to my pure soul :-P.
Title: Re: My wishlist
Post by: Malek Deneith on April 13, 2007, 00:59
/me shakes his head

Reeeeeeeallly... This has been discussed so much... bottom line:

1)non instantaneous projectiles will NOT work in an turn based game since: a)it would be confusing what projectile is heading where; b)even so dodging projectiles would be laughably easy

2)no, just no - this would make the game a cakewalk... the "frequency" of shots is like it should be to keep the game in balance