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Messages - Matt_S

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406
0.9.9.5 / Re: [M|AoMr|81%|YAVP] To Hell with guns! :P
« on: January 07, 2012, 11:29 »
I rather like Arena Master Staff spamming for the Anomaly's lost souls - I think it's a pretty good time to use any remaining small medpacks.  Of course, not everyone does Hell's Arena on AoMr.

407
However, if you have the blaster in your off-hand, then you can't fire it if your main hand regular pistol is out of ammo.  I actually ran into this situation in an AoMr run a while ago, and there were situations where I wanted to keep shooting my blaster with Bullet Dance after my regular pistol ran out of ammo.

408
I think this is technically true for the Blaster as well, but that very well may be working as intended.

409
0.9.9.5 / [M|AoMr|YAAM/YASD] "You feel vulnerable again."
« on: January 04, 2012, 17:31 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Matt, level 12 Mancubus 2nd Lieutenant Technician,
 sacrificed himself to kill the Mastermind on level 8 of Hell.
 He survived 102364 turns and scored 113654 points.
 He played for 2 hours, 17 minutes and 27 seconds.
 He didn't like it too rough.

 He killed 716 out of 716 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 9

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Fallout Gold Cross
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .........................................................>#
  ..................................X.......................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .&........................................................#
  ......................................&...................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 61476/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->WK->WK->EE->EE->EE->MSs->Int->Int->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [3/3] (100%) (P)
    [b] [ Weapon     ]   pistol (2d6) [10/10] (B2P2T1)
    [c] [ Boots      ]   gravity steel boots [1/1] (100%) (T)
    [d] [ Prepared   ]   10mm ammo chain (x141)

-- Inventory -------------------------------------------------

    [a] nuclear BFG 9000 (8d8) [40/40]
    [b] Anti-Freak Jackal (5d3) [6/6]
    [c] fireproof red armor [6/6] (100%) (P)
    [d] red armor [6/6] (200%) (ABP)
    [e] bullet-proof vest [1/1] (100%)
    [f] Necroarmor [6/6] (100%)
    [g] Angelic Armor [7/7] (100%)
    [h] 10mm ammo (x78)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    83 former humans
    70 former sergeants
    31 former captains
    82 imps
    48 demons
    227 lost souls
    38 cacodemons
    28 hell knights
    29 barons of hell
    41 arachnotrons
    4 former commandos
    19 pain elementals
    1 mancubus
    7 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical armor!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Railgun!
  On level 10 he assembled a fireproof armor!
  On level 10 he found the Nano Pack!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a gravity boots!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Acid Spitter!
  On level 19 he entered the Vaults.
  On level 19 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21, hell froze over!
  On level 21 he found the Necroarmor!
  He nuked level 21!
  He nuked level 22!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 overload the nuclear reactor... [Y/n] You overcharge the nuclear
 plasma rifle! Warning! Explosion in 10 seconds! Warning! Explosion in
 9 seconds!
 You wear/wield : a pistol (2d6) [10/10] (B2P2T1) Warning! Explosion in 8
 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 You use a lava element. You feel invincible!
 Warning! Explosion in 1 seconds!
 You feel vulnerable again.
 You feel relatively safe now. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 110 brave souls have ventured into Phobos:
 79 of those were killed.
 5 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 18 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 8 killed the bitch and survived.
 8 showed that it can outsmart hell itself.

--------------------------------------------------------------

Yes, victory and stupid death.  Well... I think you can see from my equipment and the message log what happened here.  Clearly I did not know how the lava element actually works.  Though I have my doubts that I would have been able to beat the improved JC, the real loss here was that I brought spidey down to mortally wounded without taking damage, just to show that I could.  A regular victory and a Mastermind's Brain was just bullets away.

Hell's Arena and, to a lesser extent, the Chained Court were unnecessary and painful, but if you think I'll just skip a special level you don't know me very well :) (exceptions for the Wall and Cathedral of course).  The trait detour to the two Whizkid levels was necessary to trick out my pistol (I pretty much just slapped any non-agility mod on them), though the lack of Eagle Eye early on actually made me miss enough to really frustrate me at times.  The spare armors in my inventory got used very rarely; I heard about the idea of power-modded tactical armor, and after trying it I fell in love with it.  I had all I needed to make the gravity boots as soon as I got the nano pack, but I waited a little while to see if I could find some plasteel boots which never showed up.  City of Skulls wouldn't have been possible without those boots, because I would have gotten swarmed I'll bet (I killed the initial swarm with my arena master's staff and small medpacks) - it took a whole lot of ammo though.

Gravity boots, Sharpshooter, and ammo chains meant I was an absolute speed demon, and the end game was extremely easy.  Thanks to all the ammo chains I ended up getting (4 total) I didn't have to worry about ammo, either.  The Anti-Freak Jackal was a decent find I guess.  In reality, I wanted to avoid destroying items and barrels close to items, shooting enemies that were against walls could knock them towards me sometimes, and I sometimes blew myself up when in melee range, so the explosions were sometimes annoying.  It also had to be reloaded almost twice as often and took longer to do so, and it didn't fire as quickly due to my regular pistol's technical mod.  I didn't bother calculating the DPS, so my regular modded pistol might have actually been superior.

I used my modded pistol against the Mastermind just because I'm hardcore.  I was so quick that pillar dancing against the Mastermind was trivial, but then came my little mishap.  After mortally wounding spidey, I overcharged the nuclear plasma rifle, waited a long time to use my lava element, took a head start towards where the stairs would be, and used up my 9 turns of invulnerability awfully quick.

This was actually completed in the release candidate version, identical to the actual release.

410
I haven't even played a game on UV yet (though I have played a couple of games on N! just to see how hard it is; I killed a couple of formers in the base entry before dieing...), but I don't consider myself a bad player (nor a particularly good one :P ).  Lately I've been doing pretty good, even getting my first HMP win.  Nowadays I rarely die when I play on HNTR, and I'm getting to the point where I consistently get far in HMP also.  Note though that I also pretty much always play for 100% kills which results in more deaths.

Really though, skill is relative.  When I first started playing I sucked even on ITYTD, so I imagined a good player would be one who could beat the game.  Then I came to these forums after I finally won a few ITYTD games and saw how people were dominating me.  Then after a lot of work I finally won my first HNTR game.  I think the mortem shortening of the difficulties can help you determine what qualifies as good: ITYTD is (E)asy, HNTR is (M)edium, and HMP is (H)ard; UV an N! are completely different labels above and beyond hard, so beating them places one beyond "good" I would say.

There's a program called Roguelike Studio that lets you record your playthroughs of various roguelikes including DoomRL; I don't personally use it, but if you'd like criticism of your playstyle you could record your games and post them here.

411
Is the berserk from a hatred skull enough to kill the angel with only 50% to hit in melee?  A piercing blade certainly helps, but I've had times where I've gone practically the whole game without seeing a power mod.  Lucky unique/exotic armor drops can certainly make it easier, but the point is without the lucky drops I don't think there's much of a chance to beat the angel.  With red armor, the angel can kill a marine without Ironman/TaN in 5 hits if he's not supercharged or berserk, potentially 4 for other classes, and he has high accuracy.

If you did have a guaranteed hatred skull, then I think I'd agree that it'd be doable.  I'd have to do the math to see how it actually affects the odds, but I think it'll still take one or two large medpacks, and your armor would take a beating.  Eagle eye would help, but I like Army of the Dead builds so I personally rarely get it nowadays.

(A hatred skull is a much better solution than a new artifact just for this.  Though it also means you can't just lure the demons through the lava.)

412
I think my topic title is a good summary of what I'd like to discuss: any attempt at a conqueror run is pretty much forced to do a melee build, unless you're just hoping for some lucky drops or planning a knife throwing fight (which also forces Hellrunner most likely).  Now, I don't mind Vampyre builds and melee in general, but I like mixing things up rather than picking the same traits each game.  I also enjoy killing everything and doing all the special levels.  For a regular, non-challenge game, every other special level is doable by pretty much any build, though obviously some builds have an easier time with certain levels.  The Unholy Cathedral is the one level that forces a certain build, and the funny thing is, it's also one of the easier special levels if you do have an all-out melee build.  I mean, it says something that there's a diamond badge for doing the level without Brute.

So what would I suggest?  Well, I don't have a concrete idea, but I'm thinking maybe a new artifact that spawns in an earlier special level that does something (maybe allowing some ranged combat, or maybe doing something to temporarily boost your melee combat for the purposes of fighting with the angel so you can do it without Brute), like how the arena master staff allows one to clear the vaults without getting some lucky phases.  It's also sort of like how the arena gives you the rocket launcher and rockets that you need to clear the Wall.  I think a conqueror run should build upon itself, giving you what you need to clear the later special levels, even if it won't make it easy.  This is generally the case, with the exception of the Unholy Cathedral (but the guaranteed chainsaw certainly helps for the melee build).

What are your opinions on the matter?  Is it okay that not every build can clear the Unholy Cathedral?

413
Discussion / Re: Quick questions thread!
« on: December 14, 2011, 16:14 »
Why isn't the small building in the Chained Court + symmetric?  The bottom left corner doesn't have the same little notch.  It bugs me.

414
Discussion / Re: I just had a "Eureka!" moment.
« on: December 14, 2011, 16:13 »
I usually just exited through the back door, shot the enemies on the sides from there (using the doorway to cornershoot) and only then got the chainsaw and berserk pack and charged through the front door.
I just did a poor attempt at doing this, but I ended up panicking when a baron got in position to shoot at me.  I narrowly escaped with my life, and actually just ran out of berserk time before I killed the arena master, and that's after having to grab the second berserk pack after my panic.  It sounds like it would be a good strategy, because you can use the first berserk pack to heal from any damage taken fighting the enemies in the rear, but I couldn't pull it off.

415
I'm still willing to do it.  I'll make sure I remember the deadline next time.

416
Discussion / Re: I just had a "Eureka!" moment.
« on: December 11, 2011, 22:41 »
I don't remember the Arena Master ever getting close enough to the center building to revive the corpses around there, as long as you hustle.  But the beta has some AI changes that affect viles and I assume the arena master as well, so maybe this strategy wouldn't carry over to the current version.

417
Discussion / I just had a "Eureka!" moment.
« on: December 11, 2011, 19:30 »
I remember when I would first do the Chained Court (with arena beaten) I would just grab the chainsaw and run out and kill some stuff.  I always figured that was a good way to do things, until I read one time about grabbing one of the berserk packs as well, to guarantee that my berserk would last long enough.  After that moment, I started having a lot more success in the Chained Court.  However, in attempt to move on to HMP, and even sometimes on HNTR in the slightly harder betas, I would kill the arena master but end up stranded outside with all the cacodemons or hell knights still alive and wandering around who knows where, and I would often be almost dead.  Since there's one remaining berserk pack just begging to heal me, I would save my medkits and usually die.

Then it clicked.  Why don't I kill those four bastards before I go after the arena master?  With this strategy I was able to kill the four hell knights, beat the arena master, and even clear out a lot of the formers on HMP before running out of berserk.  It took a couple of small medkits because I probably should have started off with green armor while all the formers were blasting me (I've never actually done the math on this), but now rather than having the four hell knights to worry about without any berserk, I just have to kill the straggling formers, which easily fall to my regular weapons.

I have to say, I felt rather proud about arriving at this strategy change on my own.  I feel like I'm understanding DoomRL more and more every day.  Do you guys have any similar moments you'd like to share for posterity?

418
Read the entire entry and look at the exact phrasing that's used for the quotes from the game.  Then think about everything that's in DoomRL.  I think you'll discover my theory.  No clue when I'll be able to test it, because I can't get very far in Ao100 and have yet to see the Dragonslayer.  Though I've apparently discovered the Berserker Armor 3 times.

419
Here's the entry on the old wiki, for reference.  I won't say what my theory is, but I came up with it from reading this plus applying the "kicking yourself over how simple it is" principle.

420
Strange... I seem to remember the wiki talk page for the Dragonslayer talking a bit about the mysterious requirements (nothing too revealing I thought), but the talk page is empty now...

EDIT: Ah, turns out the page was on the old wiki.

EDIT 2: Hehehe, I have a theory to try if I ever find it.

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