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Messages - skarczew

Pages: 1 [2] 3 4 ... 55
16
Discussion / Re: Jackhammer with MAc?
« on: June 10, 2013, 03:03 »
uh ? And so is double shotty, I guess ?
I'm not sure it should work with TH, but don't tell us it's a rapid fire weapon...
Mein Gott...

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The Pancor Corporation Jackhammer is a 12-gauge, gas-operated automatic shotgun.
http://en.wikipedia.org/wiki/Pancor_Jackhammer

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A double-barreled shotgun is a shotgun with two parallel barrels, allowing two shots to be fired in quick succession.
http://en.wikipedia.org/wiki/Double-barreled_shotgun

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anyway, with shell boxes or SM, it doesn't make a big difference.
No, there is totally no difference between 2 shots and 9 shots before reloading.


Btw. DoomRL got a design bug: Pancor got bigger ammo capacity in reality (10-shot ammo cassette, instead of 9 DoomRL-like).

17
Discussion / Re: Jackhammer with MAc?
« on: June 07, 2013, 05:04 »
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Using 3 shell boxes for CoS... just explain me why you used a jackhammer in that level ! I cleared several mortuaries with jackye and 3 shell boxes...
Against Agony and its spawn.

So, what d'you conclude, that Jackhammer sucks ? I guess Frag shotgun and Charch's null pointer are better.
It is like Minigun few releases ago - good on paper, mostly useless in reality.

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Why ? Anti-grav boots are great, insane... and I prefer crafting nanomachic weapons. Power armor is great too, and I hardly ever craft one for the same reason...
An even better example, I guess, would be melee builds : they are easy and overpowered, but I never use them, because they don't seem fun to me.
And that is why you are not 2Dev ;) .

18
Discussion / Re: Jackhammer with MAc?
« on: June 06, 2013, 14:00 »
I didn't speak of taking MAc only for it, but improving from an (already extremely powerful) plasma gun with mediocre accuracy and 1d7 * 6 damages, consuming plasma, to a 3d8 * 5 area weapon which never misses and just needs some shells sounds like a quite big leap.
So in fact, yes, it probably would deserve picking the skill just for it.
But the thing is, almost nobody would make MAc on AoSh.
Simple A2 modded Plasma Rifle would hit often enough to outdamage Jackhammer. Add more mods, traits, damage drop due to a range, armor (should I mention that plasma is better for this?), bigger magazine ...

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Sure, I prefer my usual S2B3 nuclear plasma rifles to most unique weapons, but one of the major difference caracterizing uniques is that they are powerful right out-of-the-box !
No need to wait for a ton of stupid mods to use them... just take a shell box, and your Jackhammer will pwn asses
I tried it once in CoS. I had to switch to Elephant Gun and Plasma Rifle because Jack ate 3 shell boxes. True story.

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I don't think Jackhammer is a bad weapon. For me, it just consumes too much shells, but it's still great for AoSh, and certainly also as a big area damage dealer, for some uses.
I personally prefer regular shotguns, but I wouldn't say it suck, really. It deals insane damages. I just see it as a situationnal weapon.
"Something is not bad." "I use other stuff anyway." <-- I see some contradiction here :P

Arena Master's Staff is not bad. It is just a situational equipment too.
And for some reason people want to change it, too. Why? Because it is situational?

19
Discussion / Re: Jackhammer with MAc?
« on: June 06, 2013, 04:10 »
On MAC builds, it would be just too powerful... 5 shells at the cost of one ? ... are you serious ?
Adding chainfire to it, tough, would be useless. 2/3/4 means it wouldn't fire faster unless you're MAC (you'd need to reload too fast), so the only use would be to spare some ammo. Maybe just add an alternate fire (the curren one, firing 3 shells), and make it's default attack a normal one ?
Maybe too powerful, but making MAc build just for one shotgun sounds like a ...you know.
On the other side, it still got very small ammo magazine, and has drawbacks explained earlier in the previous posts.

And if you say that it is too powerful, then what would you say about modded Plasma Rifle, or Hyperblaster?

20
Discussion / Re: Jackhammer with MAc?
« on: June 05, 2013, 08:29 »
Jackhammer is classified as a shotgun. That's why MAc has no effect on it.
Afaik BFG10K is considered rapid-fire for purprose of MAc. But i wouldn't use it. Too easy to accidentally kill yourself.
That's simply stupid ... Jackhammer uses tons of shells and is usually not very viable for a typical shottie run.
It uses even more shells with Triggerhappy, which makes it a bad weapon, imho.
I don't see why it could not be compatible with MAc, which would make it a good weapon, at last.

21
DiabloRL / Re: DiabloRL 0.5.0: Sorcerer [YASD]+[YAVP]
« on: May 24, 2013, 05:09 »
No problem.

I hope that Flash damage is fixed and area effect not-so-bugged as in original Diablo 1. We do not need to copy Diablo bugs into roguelike, Kornel, do we? :)

22
DiabloRL / Re: DiabloRL 0.5.0: Sorcerer [YASD]
« on: May 23, 2013, 09:29 »
There are Flash scrolls, so there may be spellbooks as well. This should be working as long as Flash is working (which I doubt anyway :P ).
Alternatively, one could get a bow or other weapon and just whack everything (like I did against Warlord of Blood in original).

23
DiabloRL / Re: DiabloRL 0.5.0: Sorcerer [YASD]
« on: May 23, 2013, 03:46 »
I don't think it was like that in the original diablo.. It should stay on for a certain amount of turns depending on the spell level and not be affected by other attacks.
SC is obviously bugged. Period.

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I also noticed that all the 0.5.0 postmortem's show killed 0 Hellspawn.. Shouldn't that be in the hundreds?
Was reported shortly before the release, but not fixed yet.

24
DiabloRL / Re: A few questions
« on: May 23, 2013, 03:39 »
I wish there was a warning when one of your equipment is low on durability (quite sure there was on the original diablo) coz mine always break without me knowing then I wonder why I die :s
There is a warning (yellow - and later red - square), near the down-right part of the screen.
But I have to agree, that it may be better to change it into sth else.

25
...or to do this without saving...
Or to do it with more saves.

26
Post Mortem / Re: [U|AoMC+AoOC|YAAM] Nerf Overconfidence
« on: May 10, 2013, 06:46 »
I would not say to "nerf" it, as I really like AoOC (it is fast, allows me to skip some annoying early levels, and brings the feeling of a coffeebreak roguelike altogether).
Just simply acknowledge its easiness and rank the difficulty and badges accordingly...

27
This weapon seems like a god gift for everyone on N!
(granted that you have lava boots, or sth)

28
Post Mortem / Re: [H|100%|YAFW] Scavenger Platinum
« on: May 09, 2013, 12:56 »
Yeah, I got the diamond badge using Scythe twice. Also :confused:
Ahh, that hax Scythe :| . You are right, guys.

29
Post Mortem / Re: [H|100%|YAFW] Scavenger Platinum
« on: May 09, 2013, 09:23 »
...and to get the diamond, you'll need a bit more medkits to kill off the arch-viles, but if you plan for it, stockpiling enough should be easy.
To get the diamond you need phase devices first :) .

30
Ow well, another painful bug :( .

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