Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Mader Levap on July 20, 2013, 07:38

Title: Suggestion: small informational feature about traits
Post by: Mader Levap on July 20, 2013, 07:38
Hi, I noticed this game some time ago and liked it very much! I am just after first win on Medium. 20 deaths until then, including "oh god entire level is lava'ed *sizzles after 2 steps* YASD". Well, it is roguelike, no fairness there. :)

I feel there are some things that require only few minutes of coding, but would make life for new players much easier.
This would help new players with planning their builds.
Title: Re: Suggestion: small informational feature about traits
Post by: IronBeer on July 20, 2013, 16:06
Good to have you with us, Mader.

In the Trait Screen, Master Traits already do have color-coding for blocked traits. Adding a similar "blocks/enables" descriptor to basic/advanced traits does sound like a good idea, but it might make the description area a bit cluttered. At any rate, it isn't my choice, but I can see why people would support it.
Title: Re: Suggestion: small informational feature about traits
Post by: Bloax on July 21, 2013, 06:11
but it might make the description area a bit cluttered.
No it wouldn't;
(https://dl.dropboxusercontent.com/u/63152810/n/Clutter.png)
There's plenty of space even in what seems like the most text-heavy trait, and if all these informational things would stick to the bottom of the screen instead of jumping all around the place:
(https://dl.dropboxusercontent.com/u/63152810/n/Clutter2.gif)
It would be even less messy. And useful. And easier to get right into.

I see only wins in the implementation of this.

Oh - and for the record; this is somewhat what I had in mind with "if all these informational things would stick to the bottom of the screen"
Spoiler (click to show/hide)
Title: Re: Suggestion: small informational feature about traits
Post by: Mader Levap on July 21, 2013, 12:51
In the Trait Screen, Master Traits already do have color-coding for blocked traits.
By color-coding I mean colors for text on list of traits at left. Currently only two colors are used for all things - red and gray (not counting yellow selection color). With different colors, you could see at glance what you have already selected, already blocked, not eligible or not yet enabled.
Example colors:
Big help for new players and less brainpower used up for old players. While we are at it, It would be nice to mark basic, advanced and master traits somehow on this screen.

Example screen from game:
(http://i.imgur.com/gUyYpVB.png)
Of course, if Reloader or Army of the Dead is not yet taken, it would have different color (depending on metioned above rules).

No it wouldn't;
Indeed it is not "cluttered" (no more than advanced and master traits already are in any case), and Bloax's idea about moving them to bottom is even better.
Title: Re: Suggestion: small informational feature about traits
Post by: IronBeer on July 21, 2013, 12:56
Huh. That does actually look pretty good. Consider me converted- I like this idea now.
Title: Re: Suggestion: small informational feature about traits
Post by: 2birds1stone on July 21, 2013, 21:33
Definitely supporting.

Could possibly also serve to remind players that master traits block each other? I got caught out on that once, it was most disappointing.
Title: Re: Suggestion: small informational feature about traits
Post by: ParaSait on July 21, 2013, 21:59
Huh. Guess I'm the only one here who thinks this looks incredibly confusing?
Nothing against it if it stays optional though. :P
Title: Re: Suggestion: small informational feature about traits
Post by: Klear on July 22, 2013, 01:01
I like the first part of the suggestion, just not color-coded traits themselves. It looks like a mess to me.