- August 31, 2024, 19:55
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
0.9.9.5 / [U|AoMC|93%|YAVP] Way too much nice armor...
« on: January 15, 2012, 17:27 »
Well, this is my first UV win, and I really have to give credit to ZicherCZ for suggesting trying AoMC if you're having trouble with regular UV. It definitely makes for a tougher school, but it is easier in some ways. Even an unmodded chaingun with no skill can one burst kill formers (not commando) and imps. My tactic in the first few levels was, go to middle of intersection (preferably with some cover) and wait for stuff to wander into your line of sight. Boring, but...
This is actually only the second game I tried this build. Previously I'd been going for an ammochain build, and hoping for the mods for an assault cannon or similar. Apparently I'm a little better with ammo conservation than I am with keeping from being shot at the edge of vision, so Cateye worked nicely. (Cateye + Light goggles + intuition 2 makes for an amazing field of view.)
This game also had a lot of luck in it; I found an Onyx pack at the armory and made a plate armor, which I used for nearly all of the game. I also found a medical armor, a gothic armor (which I nanofibered, and used on spidey. Silly me assumed it did bullet damage. :) and a duelists armor (used in unholy cathedral).
On the other hand, the RNG mocked me with the first sniper mod I've ever seen, so I guess it evens out. ;)
This is actually only the second game I tried this build. Previously I'd been going for an ammochain build, and hoping for the mods for an assault cannon or similar. Apparently I'm a little better with ammo conservation than I am with keeping from being shot at the edge of vision, so Cateye worked nicely. (Cateye + Light goggles + intuition 2 makes for an amazing field of view.)
This game also had a lot of luck in it; I found an Onyx pack at the armory and made a plate armor, which I used for nearly all of the game. I also found a medical armor, a gothic armor (which I nanofibered, and used on spidey. Silly me assumed it did bullet damage. :) and a duelists armor (used in unholy cathedral).
On the other hand, the RNG mocked me with the first sniper mod I've ever seen, so I guess it evens out. ;)
--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------
Byrel, level 15 Hell Baron 2nd Lieutenant Scout,
defeated the Mastermind on level 8 of Hell.
He survived 176498 turns and scored 325285 points.
He played for 2 hours, 52 minutes and 26 seconds.
He was a man of Ultra-Violence!
He killed 1011 out of 1077 hellspawn. (93%)
He held his right to remain violent.
He was an Angel of Max Carnage!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 6
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Aurora Medallion
Hell Champion Medal
Hell Armorer Badge
Destroyer Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
####................................#####################>#
###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
.........####.....####.....####.........###################
.........####..............####..........##################
..........................................#################
..####............................####....#################
.&####............................####....#################
..####............................####&...#################
..####............................####....#################
.............................%X...........#################
.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####........####################
##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 44/50 Experience 101968/15
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 3)
Son of a bitch (Level 5)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->SoB->HR->HR->DM->Fin->HR->Jug->SoB->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber gothic armor [5]
[b] [ Weapon ] plasma rifle (1d7)x6 [10/52] (B1)
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] rocket box (x19)
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [5/5] (T1)
[b] chaingun (1d6)x4 [42/52] (B1)
[c] missile launcher (6d6) [4/4]
[d] BFG 9000 (10d8) [100/100]
[e] BFG 9000 (10d8) [11/100]
[f] plate armor [8]
[g] medical armor [2/2] (100%)
[h] duelist armor [2/2] (200%) (B)
[i] 10mm ammo (x140)
[j] 10mm ammo (x140)
[k] 10mm ammo (x140)
[l] 10mm ammo (x140)
[m] 10mm ammo (x140)
[n] rocket (x14)
[o] power cell (x70)
[p] large med-pack
[q] homing phase device
[r] sniper weapon pack
[s] Hell Staff
[t] 10mm ammo chain (x250)
[u] 10mm ammo chain (x250)
[v] rocket box (x20)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
129 former humans
108 former sergeants
82 former captains
218 imps
93 demons
100 lost souls
42 cacodemons
32 hell knights
83 barons of hell
21 arachnotrons
21 former commandos
8 pain elementals
24 revenants
14 mancubi
29 arch-viles
2 bruiser brothers
1 shambler
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 4 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 4 he assembled a tactical armor!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 10 he ran for his life from acid!
On level 10 he entered Hell's Armory.
On level 10 he found the Onyx Armor Pack!
On level 10 he assembled a plate armor!
On level 10 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 12 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 20 he assembled a nanofiber armor!
On level 20 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
On level 21 he found the Hell Staff!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
the Spider Mastermind. The missile hits the Spider Mastermind. The missile
hits the Spider Mastermind. The missile hits the Spider Mastermind.
The Spider Mastermind hits you.
Fire -- Choose target...
You see : a Spider Mastermind (severely wounded) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The missile hits the Spider Mastermind. The missile
hits the Spider Mastermind. The missile hits the Spider Mastermind.
The Spider Mastermind hits you.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The Spider
Mastermind dies. You feel relatively safe now. Congratulations! You
defeated the Spider Mastermind! Press <Enter>...
-- General ---------------------------------------------------
129 brave souls have ventured into Phobos:
110 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
13 souls destroyed the Mastermind...
9 killed the bitch and survived.
4 showed that it can outsmart hell itself.
--------------------------------------------------------------
2
Discussion / Wiki update question
« on: January 15, 2012, 13:06 »
I'm starting to work on the wiki in my free time, and I was going to start with the new level layout, etc.
Is there a canonical source for where levels can appear? Or should I just run through a few games keeping track, and post best estimates?
My other question was about monster AI changes. Did these change firing chance? If so, how do I find out what the firing chances are? Count as they shoot me? :) (I don't think I'll get a good sample on the mastermind before I die... ) Also, how do I go about finding the damage done by spidey? AoMC, and factor?
Is there a canonical source for where levels can appear? Or should I just run through a few games keeping track, and post best estimates?
My other question was about monster AI changes. Did these change firing chance? If so, how do I find out what the firing chances are? Count as they shoot me? :) (I don't think I'll get a good sample on the mastermind before I die... ) Also, how do I go about finding the damage done by spidey? AoMC, and factor?
3
Requests For Features / Fire damage affects fluids
« on: January 14, 2012, 16:24 »
I was just thinking that maybe enough fire (or even plasma) damage might be able to evaporate water off the floor. I can't see it being useful very often (maybe if I'm pounding a former so hard it is obvious it has exotic armor of some sort?) You could also have lots and lots of fire damage ignite acid into lava.... which could be unpleasant, but might be a nice way of speeding up the death of stuff you've knocked back into it.
4
Bug Reports / [Solved][0.9.9.5] Scout shows downstairs in Dis
« on: January 12, 2012, 21:41 »
I was playing a scout speedrun, and I noticed the downstairs showed up when I entered the level, but disappeared immediately. I was blazing through all the messages, etc. so I'm not sure exactly when they disappeared (first move maybe? Or maybe the messages prompted me to continue in the middle of the damned city of Dis message?)
5
Bug Reports / [Solved][0.9.9.5] AoB Large Health Spheres
« on: January 11, 2012, 17:30 »
I was trying out the new version (and getting my first AoB full win :D) when I noticed that large health packs didn't berserk like they did in the previous version. I figured that was just balance, to actually make AoB deserve its "VERY HARD" rating.
But then I noticed that the challenges screen still mentions that ability in AoB.
But then I noticed that the challenges screen still mentions that ability in AoB.
6
0.9.9.4 / [M|AoMr|80%|YAVP] Nano Packs rule!
« on: December 12, 2011, 05:14 »
I never thought my first win would be a challenge run. And I really didn't expect it to be a Sharpshooter build, because they always die before they get sharpshooter. Until now at least. :)
My biggest chunk of luck was finding a nano pack in the armory, and an energy vest a couple levels later. I immediately threw both the nano pack and a power mod I had on it. It had to wait for me to find the other two power mods. Nice armor. It made everything from archviles to revenants a piece of cake.
My other piece of luck was in the zillions of ammo chains I kept finding. I think I voluntarily left four, and used one besides the passel I had in my inventory. And that's not counting any other sort of ammo box.
The one place I nearly lost it was trying city of skulls. Usually (in standard games) I figure that place for a pushover. Apparently not having a shotgun puts a different light on the subject. I burned 5 large medpack and 6 small ones getting out of there.
BTW, I understand there is an extended end game (killing a tougher boss than Cybie). Is it a secret how to chose it? Or could someone enlighten me.
Mortem follows:
My biggest chunk of luck was finding a nano pack in the armory, and an energy vest a couple levels later. I immediately threw both the nano pack and a power mod I had on it. It had to wait for me to find the other two power mods. Nice armor. It made everything from archviles to revenants a piece of cake.
My other piece of luck was in the zillions of ammo chains I kept finding. I think I voluntarily left four, and used one besides the passel I had in my inventory. And that's not counting any other sort of ammo box.
The one place I nearly lost it was trying city of skulls. Usually (in standard games) I figure that place for a pushover. Apparently not having a shotgun puts a different light on the subject. I burned 5 large medpack and 6 small ones getting out of there.
BTW, I understand there is an extended end game (killing a tougher boss than Cybie). Is it a secret how to chose it? Or could someone enlighten me.
Mortem follows:
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
Byrel, level 10 Cacodemon Sergeant Technician,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 147515 turns and scored 97866 points.
He played for 2 hours, 36 minutes and 39 seconds.
He didn't like it too rough.
He killed 508 out of 629 hellspawn. (80%)
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 5
Levels completed : 3
-- Awards ----------------------------------------------------
Hell Armorer Badge
Hell Champion Medal
Marksman Silver Badge
Armorer Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
...........................................................
....#.#....................................................
....#.#....................................................
...........................................................
...........................................................
...........................................................
............................##.............................
.......................................................###.
........................................###....#.......###.
........................}.....X...........#............###.
###.....................................#.#................
###.............##.........#...............................
###....###......##.............###.......................#.
.......###......###..##........#>#.........................
.......###.....................###.........................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 49088/10
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 1)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->EE->SoG->EE->WK->WK->EE->MSs->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified nanoskin energy-shielded vest [7/7] (100%) (P)
[b] [ Weapon ] modified speedloader pistol (2d5) [2/6] (P1)
[c] [ Boots ] modified fireproof protective boots [2/2] (100%) (A)
[d] [ Prepared ] speedloader pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] 10mm ammo (x95)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[f] small med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] phase device
[k] envirosuit pack
[l] thermonuclear bomb
[m] power mod pack
[n] power mod pack
[o] bulk mod pack
[p] 10mm ammo chain (x250)
[q] 10mm ammo chain (x250)
[r] 10mm ammo chain (x250)
[s] 10mm ammo chain (x250)
[t] 10mm ammo chain (x250)
[u] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 50% feet 25%
Fire - internal 0% torso 50% feet 30%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
75 former humans
68 former sergeants
41 former captains
105 imps
41 demons
81 lost souls
19 cacodemons
13 barons of hell
1 Cyberdemon
14 hell knights
9 arachnotrons
4 former commandos
5 pain elementals
10 arch-viles
10 mancubi
9 revenants
2 bruiser brothers
1 shambler
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 7 he assembled a speedloader pistol!
On level 9 he assembled a fireproof armor!
On level 9 he entered Hell's Armory.
On level 9 he found the Nano Pack!
He destroyed the evil within and reaped the rewards!
On level 11 he assembled a tactical armor!
On level 11 he ventured into the Halls of Carnage.
On level 13 he assembled a nanofiber skin armor!
On level 15 he encountered the Phobos Hellgate.
On level 15 he assembled a speedloader pistol!
On level 17 he found the City of Skulls.
He fled the City in terror!
On level 20 he assembled a fireproof boots!
On level 21 he entered the Vaults.
He came, he saw, but he left.
On level 24 he found the Railgun!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The missile hits the Cyberdemon.
Your weapon is empty. Press <Enter>...
You reload the speedloader pistol with 10mm ammo.
Fire -- Choose target...
You see : a Cyberdemon (mortally wounded) [m]ore | floor
The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | floor
The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
44 brave souls have ventured into Phobos:
42 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
1 souls destroyed the Cyberdemon...
1 killed the bastard and survived.
--------------------------------------------------------------
Pages: [1]