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Messages - thelaptop

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31
Bug Reports / Re: Typos and grammatical errors
« on: February 16, 2021, 17:39 »
Hahahaha... I am withholding this myself till when JH is nearing a "full release" before offering to proof-read all the in-game text via reading whatever sources that contain them.

I am seriously hoping that Kornel is taking i18n seriously and have a strings file for that to take place too.

32
Discussion / Re: How Dead is this Game?
« on: February 04, 2021, 17:59 »
Community-wise, ever since JH became a thing, most people started talking more about that on the Steam forums, which I am not a big participant of.

There used to be an IRC, but it was abandoned in favour of Discord.

All in all, I think in many ways, the community has "moved on with the times".

It's sad for sure, but well... it is the way it is.

I will keep lurking here though.  Steam forums are terrible to work with, in my opinion.  XD

33
Discussion / Re: How Dead is this Game?
« on: February 04, 2021, 00:09 »
I won't call it dead because there are still folks who are playing it.  But I will call it dead from a "new features/bug fix" angle.

I've been here since 2009.  Life grinds on, and with it, priorities.  The day that Kornel decided to launch the Kickstarter for Jupiter Hell is the day that DRL fades quietly into the background, partly because of the development time needed to get Jupiter Hell on the road, and partly because by declaring that project on Kickstarter (with references to DRL), it is a very public statement that would (and did) incur the C&D request of using the old name.

DRL is open source now, which means that folks can compile their own version and do the necessary bug fixes/development.  But in many ways, it is a hot potato situation from the IP perspective; yes, the name is changed to not overtly reference and potentially mislead the provenance of the game, but there are still many entities and objects that are heavily referencing the source material that are just time bombs in disguise.  Because of that, I believe that it is hard for anyone to take up the mantle to further develop on DRL.

That aside, the code base is old.  We're talking Pascal levels of old.  I can program in Pascal, and probably a few others who are around my age group.  But most developers are more into C++, Java, C#, Python, JavaScript and other fun stuff.  You might say, "but the game is mostly in Lua!"; yes, but some of the bugs are in the Pascal code itself, and it is not exactly obvious how to fix it.  Old code eventually reaches a point where it is hard to maintain, especially when there is no champion for it.

As for whether DRL is still played by me, it's a hard and sad answer to say, not as much, inasmuch as I am still the Chaos Fanatic!.  Remember what I said about how life grinds on, and priorities change?  Yeah... that.

Also at this stage, my personal opinion is that more focus is/should be placed on Jupiter Hell to ensure that it is successful enough to keep ChaosForge going.  It's a lot of eggs in one basket, but it is the choice of Kornel, and I believe most of us are trying to help him there.  As such, I think much of the effort of playing/testing is on JH than DRL.

Except Tormuse.  He's nuts (in a good way) and is always trying to win every dang medal/badge/achievement he can get.  I can't even remember what he hasn't gotten at this point.  =)

34
Off Topic / Re: Global crises and how to deal with them
« on: October 22, 2020, 07:35 »
Hey, great to hear from you too!

While I'm not in that dire a situation as many folks (I still have a job), it has been taking a toil on my mental health as well.

Is bad.  Remembering DON'T PANIC is non-trivial.

Here's to hoping that 2021 would be less horrific than 2020 ever was.

35
Bug Reports / Re: Plurals in mortem
« on: August 19, 2020, 01:17 »
Eh heheheheh... the English needs less Polish and more polish.

Normally, I'd offer my services to polish up the English, but I think we have a ton of content to do first before that becomes a thing.

Not even sure if KK has the idea of setting up the text to be i18n able for translations down the road.

36
Bug Reports / Re: game crash when picking up helmet
« on: July 30, 2020, 19:15 »
sorry, put this in the wrong forum by accident, should be in the jupiter hell crash report not drl
Don't worry, I've got you covered.  =)

38
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 19:59 »
if you have enough ammo you could try blowing the door
I've never really tried destroying doors in JH.

Does that actually work?

Also, can we melee the door as well?

Hmmm...

39
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 19:26 »
Wow that looks... unfortunate.

I'm sorry you had to be stuck like that.

Now, if the walls were destructible... ;-)

40
Man, Ao100 is always fun (up to a point).  It makes me miss the large inventory count when going for JH (hint hint wink wink).

Instead of going Ao100/N!, maybe go for Ao666 instead?  Unless my hazy memory has forgotten about specific blocks in that level.

41
Woah woah WOAH... special content for melee builds?!

I am intrigued now!

And great win, by the way!

42
Ooo the MAD option!

I'm still tickled that MAD affects rockets.  Really tickled!

But, nice win!  Maybe I should try AoC again with MAD in mind.  The last time I played it was 0.8.8b, which had no Masters (I think).

43
Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 12, 2020, 21:29 »
Hahaha... I'm a little amused at your fear, Kornel.

I think JH's main goal didn't deviate from what made DRL as popular as it was -- that it was a coffee-break rogue-like.  In many ways, I see a mirroring of the development cycle of DRL in JH, with the difference that JH is reaching maturity at a faster rate than its spiritual predecessor.

Still waiting for a working ASCII JH version though.  I swear that all the fancy graphics are distracting me from following the text of what is happening on screen, and making enemy identification a tad more tricky.  ;-)

Glad to hear that AV properties in mortems will come eventually.

Also glad to hear that you know why that impossible kill count came about.

And now, I'm going to try my hand at Gunslingin' my way through an AoMr game.

44
Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 11, 2020, 22:50 »
Seriously, though, I'm not sure why it would do that; as far as I know, extra kills from the Summoner or from the Gateway don't count toward your kill count.  (At least they didn't in my own runs)

There was also a strange event at the Vaults where after clearing out the top one of the turrets, I suddenly had all kinds of extra spawns showing up with a message [that I didn't read in detail].  I suspect this could have caused the issue.  That's why the log file was put up there, in case there was indeed a bug in the counting there.

So you had one pistol for the squishy targets and another for the...  er...  clanky targets.  :D  Sounds like a fun game.  Congrats on your victory!  :)
Yup!  It was an amazingly fun one.  Thanks for the congratulations!

As always, scrub/noob tactics these days due to the severe restriction of free time to do whatever I want because life is happening.  >.<

45
I keep forgetting that MAD also affects rocket launchers!  I think this piece of information might help with some meme-runs that I might want to do.

Good win!

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