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16
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 27, 2012, 07:06 »
Uh...so how do you play this?
17
Play-By-Forum / Wasteland 2099
« on: August 26, 2012, 04:36 »
This will be my last attempt at an RPG-then its curtains for me...
Wasteland 2099
The year is 2099, the planet-Earth. This once lush world is suffering, it lands barren. The air, poison, and seas are like acid. The source is not nuclear war, but pollution. Since the time of the industrial revolution, mankind harvested the earth’s bountiful resources with greed, burning fossil fuels and polluting her waters with toxic chemicals and debris.
A dying Earth
As the world’s ecosystems began to fall apart around us and the air became a poisonous fume, the most brilliant and dedicated men and women on the planet began to search for alternative power sources. The research, despite major breakthroughs, ultimately failed-but not because of flaws in the research, but man’s refusal to accept and use these alternate sources: instead the leaders of governments and corporations were too obsessed with the bountiful riches that the old ways brought.
Thus, this marked the beginning of the near destruction of the human race. It started in 2057, first as small towns, lacking safe water despite the best purification techniques available began to suffer outbreaks of virulent diseases thought long wiped out began to spread-then the real troubles began. Healthy children and adults began to suffer symptoms akin to an asthma attacks, and many died as a result. It was discovered later that the deaths were the result of the pollutants in the air that had built up in the lungs over time.
Immediately, the governments and corporations began to turn to the researchers, who had once been rejected and denounced by almost the entirety of man, but it was too little to late-plants, animals and people began to die all around. As the death toll rose, the researchers came up with a solution-a structure of glass and metal called a bio-dome. These devices would ensure the continued survival of man by providing purified water and air, as well as basic necessities. Thus, like earth, humanity began to slowly die within these domes.
Discovery and the Corporate wars
14 years passed without incident-it seemed that mankind had given up the struggle for survival and had resigned itself to simply spending its final days in peace. However, some were determined to reestablish contact with the rest of the world. During this time, they began to develop equipment that would allow them to survive the toxic environment. Despite several setbacks, they were able to successfully venture outside the domes. What they found there though…was a substance unlike anything they had ever encountered. A new material had formed under the harsh conditions-a greyish-green-blue substance that, given the proper chemical reaction, could become anything-paper, granite…even diamond.
This substance, which would be later called pollutanite, would prove to be both our salvation and our damnation…
One would think that this new discovery would begin a new era of cooperation and harmony among humanity. But sadly, this was not to be. Mankind’s darker natures, believed to be born of conflict since our creation, once again would be our undoing. It was greed, a hunger to control, to horde as much of this substance as possible. This led to what was known as the Corporate ward-dozens of multi-billion dollar businesses struggled to harness as much as possible-the local governments were powerless to stop them, as they were wholly dependent on them for the goods that kept their nations going. For the next 17 years, the wars would be waged, wars that was fought as much as with words as they were with soldiers.
Yet…some good did come of it. A corporation known as the Shimiaski Foundation built what is known as the Genesis Project-a star colony the hung in low earth orbit. One that was lush with life-the life that was once abundant on earth. Every ecosystem in existence had been created on the new haven-savannas, prairies, forests. An inhabitable land, yet to protect it, strict curfews were enacted, and kill teams of drones were sent out with the mission of terminating anyone who polluted the once chance that humanity had of survival. Desperate measures for a desperate time, as the Foundation had to ward off continuous attacks from the other corporations-two in particular-Al-tec, which was a major arms manufacturer, and Sixcorp-a major corporation that had only just recently exploded on to the scene whose forces were equipped with nano augmented technology beyond even the most advanced nano-tech that Shimiaski had. Little did they know that the world was about to face a new threat, one that would seek to dominate them all-the Alliance
Enter the Alliance
The Alliance was originally founded as a joint US-European Military Program nearly 50 years before the pollution had taken its toll on the earth. Their goal was simple-develop the most advanced weapon and armor systems known to man, however, they began to expand-first into nano technology, then into genetic engineering. After the world began to fall apart, the Program went rouge and no agency, whether government or independent was ever able to trace them. During this time, they began to create soldiers, cloned troops whose genetics had been purposefully manipulated to result in some of the fiercest warriors ever known to man. One species believed to be the result of these experiments was the offshoot race of humans known as the Eldraen-powerful psionsists and soldiers, they were perhaps the result of them trying to force humanities evolution along, but were unable to control them.
During the 17 year period of the Corporate Wars, the Alliance began to silently observe and recruit, ranging from strong arm bosses to military professionals. Their plan was to attempt to bring all of them under a single, unanimous entity-the Alliance itself. When the Shimisaki Foundation unveiled the Genesis Project, it decided it was time to strike. No faction, not even the mighty corporations themselves were prepared for what came next: the Genesis War, or as the Alliance called it, the Unification Crusade. The struck with a precision that could only be described as machine like, they utterly overwhelmed the governments and corporate armies in the initial years of the war…
The Genesis War
So named by the corporations for what triggered it, for the first time in their history, the corporations were unified, but not by common interests, but by a common foe. Despite the massive scale and extreme firepower that the Alliance struck with, they managed to pull themselves together and hit back with a ferocity that set their enemies back on their heels. For eight years, a bitter war of extermination was waged, with the corporation’s personal armies versing the superhuman army of the alliance-a mix of their enhanced clones and natural born troops augmented with superior technology. As the corporation’s hope of winning faded two years into the war, the planet’s two leading governments-the North American-pan African Federation, the Eurasian empire, and South American Coalition began to back them.
The cost was horrendous-millions dead on both sides. As the Alliance was seemingly being pushed back on all fronts, they unleashed a new fighter-the Liberator Class clone. Designed to a true warrior, they were enhanced with a special gland that pumped supercharged stimulants into their system. These new Shock Troops gave the Alliance the momentum it needed, but in releasing them, they made one fatal mistake-the Eldraen, who had long been kept under guard and cruelly treated, had escaped due to brief lapse of security during the Liberator clone’s development. Fleeing to the Corporations side, they gave vital intelligence that led them straight to their headquarters. A group of mercenaries, soldiers and Eldraen Warriors led the attack, and managed to succeed. With the destruction of their central leadership, their armies seemingly vanished overnight as many of them were over run. The final cost is unknown, but many know that at least 3 million lives were lost, if not more…
Aftermath
Three years later, humanity has slowly begun to recover from the war. The Collation has fallen apart, and the petty squabbles have resumed. Despite the lessons of the past, we still fight across the planet in our greed for the pollutnite. The Alliance, which nearly succeeded in bringing mankind under its leadership, is nothing more than a bad memory and lessons that they taught in war were lost. Rumors persist the somehow, members of their leadership survived; if this is true, then dark times may once again lie ahead.
You can play a corperation-just no mega corps-there's already three.
You can have up to two chars with supporing chars
There will be a tech limit-3 signature techs-theses cannot pe reproduced unless they are stolen-after that-regualr tech can be reproduced.
No godmodding, Metagaming-you get the picture.
Wasteland 2099
The year is 2099, the planet-Earth. This once lush world is suffering, it lands barren. The air, poison, and seas are like acid. The source is not nuclear war, but pollution. Since the time of the industrial revolution, mankind harvested the earth’s bountiful resources with greed, burning fossil fuels and polluting her waters with toxic chemicals and debris.
A dying Earth
As the world’s ecosystems began to fall apart around us and the air became a poisonous fume, the most brilliant and dedicated men and women on the planet began to search for alternative power sources. The research, despite major breakthroughs, ultimately failed-but not because of flaws in the research, but man’s refusal to accept and use these alternate sources: instead the leaders of governments and corporations were too obsessed with the bountiful riches that the old ways brought.
Thus, this marked the beginning of the near destruction of the human race. It started in 2057, first as small towns, lacking safe water despite the best purification techniques available began to suffer outbreaks of virulent diseases thought long wiped out began to spread-then the real troubles began. Healthy children and adults began to suffer symptoms akin to an asthma attacks, and many died as a result. It was discovered later that the deaths were the result of the pollutants in the air that had built up in the lungs over time.
Immediately, the governments and corporations began to turn to the researchers, who had once been rejected and denounced by almost the entirety of man, but it was too little to late-plants, animals and people began to die all around. As the death toll rose, the researchers came up with a solution-a structure of glass and metal called a bio-dome. These devices would ensure the continued survival of man by providing purified water and air, as well as basic necessities. Thus, like earth, humanity began to slowly die within these domes.
Discovery and the Corporate wars
14 years passed without incident-it seemed that mankind had given up the struggle for survival and had resigned itself to simply spending its final days in peace. However, some were determined to reestablish contact with the rest of the world. During this time, they began to develop equipment that would allow them to survive the toxic environment. Despite several setbacks, they were able to successfully venture outside the domes. What they found there though…was a substance unlike anything they had ever encountered. A new material had formed under the harsh conditions-a greyish-green-blue substance that, given the proper chemical reaction, could become anything-paper, granite…even diamond.
This substance, which would be later called pollutanite, would prove to be both our salvation and our damnation…
One would think that this new discovery would begin a new era of cooperation and harmony among humanity. But sadly, this was not to be. Mankind’s darker natures, believed to be born of conflict since our creation, once again would be our undoing. It was greed, a hunger to control, to horde as much of this substance as possible. This led to what was known as the Corporate ward-dozens of multi-billion dollar businesses struggled to harness as much as possible-the local governments were powerless to stop them, as they were wholly dependent on them for the goods that kept their nations going. For the next 17 years, the wars would be waged, wars that was fought as much as with words as they were with soldiers.
Yet…some good did come of it. A corporation known as the Shimiaski Foundation built what is known as the Genesis Project-a star colony the hung in low earth orbit. One that was lush with life-the life that was once abundant on earth. Every ecosystem in existence had been created on the new haven-savannas, prairies, forests. An inhabitable land, yet to protect it, strict curfews were enacted, and kill teams of drones were sent out with the mission of terminating anyone who polluted the once chance that humanity had of survival. Desperate measures for a desperate time, as the Foundation had to ward off continuous attacks from the other corporations-two in particular-Al-tec, which was a major arms manufacturer, and Sixcorp-a major corporation that had only just recently exploded on to the scene whose forces were equipped with nano augmented technology beyond even the most advanced nano-tech that Shimiaski had. Little did they know that the world was about to face a new threat, one that would seek to dominate them all-the Alliance
Enter the Alliance
The Alliance was originally founded as a joint US-European Military Program nearly 50 years before the pollution had taken its toll on the earth. Their goal was simple-develop the most advanced weapon and armor systems known to man, however, they began to expand-first into nano technology, then into genetic engineering. After the world began to fall apart, the Program went rouge and no agency, whether government or independent was ever able to trace them. During this time, they began to create soldiers, cloned troops whose genetics had been purposefully manipulated to result in some of the fiercest warriors ever known to man. One species believed to be the result of these experiments was the offshoot race of humans known as the Eldraen-powerful psionsists and soldiers, they were perhaps the result of them trying to force humanities evolution along, but were unable to control them.
During the 17 year period of the Corporate Wars, the Alliance began to silently observe and recruit, ranging from strong arm bosses to military professionals. Their plan was to attempt to bring all of them under a single, unanimous entity-the Alliance itself. When the Shimisaki Foundation unveiled the Genesis Project, it decided it was time to strike. No faction, not even the mighty corporations themselves were prepared for what came next: the Genesis War, or as the Alliance called it, the Unification Crusade. The struck with a precision that could only be described as machine like, they utterly overwhelmed the governments and corporate armies in the initial years of the war…
The Genesis War
So named by the corporations for what triggered it, for the first time in their history, the corporations were unified, but not by common interests, but by a common foe. Despite the massive scale and extreme firepower that the Alliance struck with, they managed to pull themselves together and hit back with a ferocity that set their enemies back on their heels. For eight years, a bitter war of extermination was waged, with the corporation’s personal armies versing the superhuman army of the alliance-a mix of their enhanced clones and natural born troops augmented with superior technology. As the corporation’s hope of winning faded two years into the war, the planet’s two leading governments-the North American-pan African Federation, the Eurasian empire, and South American Coalition began to back them.
The cost was horrendous-millions dead on both sides. As the Alliance was seemingly being pushed back on all fronts, they unleashed a new fighter-the Liberator Class clone. Designed to a true warrior, they were enhanced with a special gland that pumped supercharged stimulants into their system. These new Shock Troops gave the Alliance the momentum it needed, but in releasing them, they made one fatal mistake-the Eldraen, who had long been kept under guard and cruelly treated, had escaped due to brief lapse of security during the Liberator clone’s development. Fleeing to the Corporations side, they gave vital intelligence that led them straight to their headquarters. A group of mercenaries, soldiers and Eldraen Warriors led the attack, and managed to succeed. With the destruction of their central leadership, their armies seemingly vanished overnight as many of them were over run. The final cost is unknown, but many know that at least 3 million lives were lost, if not more…
Aftermath
Three years later, humanity has slowly begun to recover from the war. The Collation has fallen apart, and the petty squabbles have resumed. Despite the lessons of the past, we still fight across the planet in our greed for the pollutnite. The Alliance, which nearly succeeded in bringing mankind under its leadership, is nothing more than a bad memory and lessons that they taught in war were lost. Rumors persist the somehow, members of their leadership survived; if this is true, then dark times may once again lie ahead.
You can play a corperation-just no mega corps-there's already three.
You can have up to two chars with supporing chars
There will be a tech limit-3 signature techs-theses cannot pe reproduced unless they are stolen-after that-regualr tech can be reproduced.
No godmodding, Metagaming-you get the picture.
18
Requests For Features / Re: New unique items
« on: August 24, 2012, 13:16 »
Id like to see a Flamethrower integrated into the Rougelike.
And you have a point-although the kinetic or reactive armor could be an assembly for a basic armor...
And you have a point-although the kinetic or reactive armor could be an assembly for a basic armor...
19
Requests For Features / Re: New unique items
« on: August 23, 2012, 03:41 »"The PFMP"
[
Durability 100
Melee Resistance: +10%
Bullet Resistance: +20%
Fire Resistance: +20%
Acid Resistance: +10%
Plasma Resistance: +15%
Move Speed: slower by 20%
Can accept 1 mod
Enemies that attack you with Melee take 1/2 of the damage they deal to you.
Minimum Depth: 18
Pickup Quote: Must be plus five magical plate.
Inventory Quote: Heavy, but it makes it easier to handle demons.
Hmm...howbout you need the PFMP to make Either Reactive armor-which reduces all damage-or Kinetic Armor, which reduces ranged damage. Be Kinda cool toake minimum damage.
20
Requests For Features / Ailements
« on: August 18, 2012, 03:47 »
I'd like to see Ailements introduced-brutal in an alread brutally difficult game I know, but it might make people alittle more careful.
Of course, another idea that goes with this is that monster now can randomly-this means thay may not have it-deal out ailments in Nightmare. I just started playing Nightmare, and its well a Nightmare. This would make it even scary-Kudos to who ever could beat it.
Of course, another idea that goes with this is that monster now can randomly-this means thay may not have it-deal out ailments in Nightmare. I just started playing Nightmare, and its well a Nightmare. This would make it even scary-Kudos to who ever could beat it.
21
Requests For Features / Re: New unique items
« on: August 18, 2012, 03:30 »
Reactive armor. It reduces damage that ain't ove 100, but it'd be more into the exotic or manufatured realm.
22
Off Topic / Heavy Thoughts
« on: August 08, 2012, 04:56 »
Every once in a while, I fall into a though heavy state-mainly when I'm listening to music, so I thought I'd share some of them.
The wieght of human life.
How does one weigh human life? Can we truly justify the death of any living being, regardless of the crimes they have committed? I have recently begun to ponder just what that means. What brings this up was an incident that happened nearly 4 years ago-as well as the fact I heard this question somewhere.
If we took it at face value-the convict who has murdered dozens, and those who have fought and died to secure our current way in life-heroes who deserve all the respect in the world-the convict would be hauled off to prison, the war heroes both living and dead would be honored-but what would happen if those roles were reversed-what would happen if the convict became the hero-doing what we could not-and the heroes cast out of our society? I say this-that while this situation is unusual and somewhat perverted by many people’s standards, it goes to show that even the lowest of humanity are capable for putting it on the line for the greater good and that the highest, most honorable men and women are capable of heinous crimes.
For some, perhaps race may be a good example-let’s say you saw some colored man hanging out with his homies, rapping and acting all tough and dressed in fancy clothing. What would you say? This man is a criminal-the scum of the earth with nothing to contribute to society? Perhaps this is true-that these men are a group of thugs-terrorizing the local people and otherwise making life a living hell. But yet, perhaps not-perhaps these people have simply adopted the looks, but are actually good people-doctors, police officers, and perhaps even business men. How they are perceived is not a world view but YOUR view-you taking what they are on the surface rather than within…or perhaps the opposite in hoping that things will turn out for the best.
And then comes the darkest part-the justification of the death of another. The weight this can bear on you is enough to break even the strongest sprit-what has this person or persons done to you that is so wrong that it justifies their death? Can you truly be so petty as to take the life of another over some slight-or have you become so blinded by rage over what they have done-whether for an insult or them killing another that you descend to their level, or below them? For those of you who have, and I should hope not-this opportunity, it was undoubtedly among the darkest hours of your life. The rage, the feelings of injustice towards yourself…enough to send cold shivers down your spine at what you may have done. My only words to conclude this is that we all have a dark nature, but it is our choice whether or not we acknowledge it.
The wieght of human life.
How does one weigh human life? Can we truly justify the death of any living being, regardless of the crimes they have committed? I have recently begun to ponder just what that means. What brings this up was an incident that happened nearly 4 years ago-as well as the fact I heard this question somewhere.
If we took it at face value-the convict who has murdered dozens, and those who have fought and died to secure our current way in life-heroes who deserve all the respect in the world-the convict would be hauled off to prison, the war heroes both living and dead would be honored-but what would happen if those roles were reversed-what would happen if the convict became the hero-doing what we could not-and the heroes cast out of our society? I say this-that while this situation is unusual and somewhat perverted by many people’s standards, it goes to show that even the lowest of humanity are capable for putting it on the line for the greater good and that the highest, most honorable men and women are capable of heinous crimes.
For some, perhaps race may be a good example-let’s say you saw some colored man hanging out with his homies, rapping and acting all tough and dressed in fancy clothing. What would you say? This man is a criminal-the scum of the earth with nothing to contribute to society? Perhaps this is true-that these men are a group of thugs-terrorizing the local people and otherwise making life a living hell. But yet, perhaps not-perhaps these people have simply adopted the looks, but are actually good people-doctors, police officers, and perhaps even business men. How they are perceived is not a world view but YOUR view-you taking what they are on the surface rather than within…or perhaps the opposite in hoping that things will turn out for the best.
And then comes the darkest part-the justification of the death of another. The weight this can bear on you is enough to break even the strongest sprit-what has this person or persons done to you that is so wrong that it justifies their death? Can you truly be so petty as to take the life of another over some slight-or have you become so blinded by rage over what they have done-whether for an insult or them killing another that you descend to their level, or below them? For those of you who have, and I should hope not-this opportunity, it was undoubtedly among the darkest hours of your life. The rage, the feelings of injustice towards yourself…enough to send cold shivers down your spine at what you may have done. My only words to conclude this is that we all have a dark nature, but it is our choice whether or not we acknowledge it.
23
Off Topic / Trait Ideas
« on: July 29, 2012, 22:11 »
Okay, so I've recently started on a Pencil-Paper Survial Horro RPG called Survivor: Fallen Earth
Heres the back Story:
You’re a survivor after some kind of horrific disease swept through the population of Earth, causing some people to turn into shambling zombies, or mutating into monstrous aberrations. No one knows the virus’s origins-some speculate it was a science experiment gone wrong, while others think it was an alien virus caused by a meteor. Religious types seem to think the End Times-Armageddon-is upon us at last and that God has cast his judgment upon us.
All that is known is that our world-the land of ease and relative peace is gone, and that mankind’s last battle, our final struggle for survival is now upon us. Whether we survive or fade into the ocean of time is our decision to make.
Now the RP book is somewhat insulting, including the guys who helped inspire(Including our beloved Korniel), and is providing useful information:
Herre are the stats, Rated 1-12, with 1 the weakest, 12 strongest
Strength
Vitality
Dexterity
Intelligence
The trait sytem falls under three catagories: Combat, Technical, and Survial. I'm kind of taking a DoomRL approach to the traits but have been having brainfarts. So I'm coming to you guys for help. Any suggestions?
Heres the back Story:
You’re a survivor after some kind of horrific disease swept through the population of Earth, causing some people to turn into shambling zombies, or mutating into monstrous aberrations. No one knows the virus’s origins-some speculate it was a science experiment gone wrong, while others think it was an alien virus caused by a meteor. Religious types seem to think the End Times-Armageddon-is upon us at last and that God has cast his judgment upon us.
All that is known is that our world-the land of ease and relative peace is gone, and that mankind’s last battle, our final struggle for survival is now upon us. Whether we survive or fade into the ocean of time is our decision to make.
Now the RP book is somewhat insulting, including the guys who helped inspire(Including our beloved Korniel), and is providing useful information:
Herre are the stats, Rated 1-12, with 1 the weakest, 12 strongest
Strength
Vitality
Dexterity
Intelligence
The trait sytem falls under three catagories: Combat, Technical, and Survial. I'm kind of taking a DoomRL approach to the traits but have been having brainfarts. So I'm coming to you guys for help. Any suggestions?
24
Discussion / Re: Arachnophobia: Spider's Lair discussion
« on: May 31, 2012, 16:59 »
I use the tele's and then kill em with shotguns.
25
Play-By-Forum / Re: Doom: The Text Adventure
« on: May 31, 2012, 16:55 »
If one gets through, either kick them in to the door or hit them with live steam!
26
Play-By-Forum / Re: Doom: Hellhole
« on: May 31, 2012, 16:54 »
Heheh.
That's okay pricklyman-I've got plenty of time to come up-and I have-new threats and senarios to make even the most hardend doom and Role-Playing veterans sweat. Come-if you dare! MUWAHAHAHAHAHAHAHAH!
P.S.: I wii wait for my firstvictims pllayers.
That's okay pricklyman-I've got plenty of time to come up-and I have-new threats and senarios to make even the most hardend doom and Role-Playing veterans sweat. Come-if you dare! MUWAHAHAHAHAHAHAHAH!
P.S.: I wii wait for my first
27
Play-By-Forum / Re: Doom: Hellhole
« on: May 27, 2012, 05:49 »
Their NPC's, at least a few of the one's worht mentioning. Their under my contorl, and have predetermined fates, provided they don't get killed sooner.
I thought I had listed that in my post. Appreantly not...I was tired and in a hurry when I posted last night. Sorry.
I thought I had listed that in my post. Appreantly not...I was tired and in a hurry when I posted last night. Sorry.
28
Play-By-Forum / Re: Doom: Hellhole
« on: May 26, 2012, 23:49 »
Name: James Harper
Equipment
Melee: Combat Knife(1d4+1)
Sidearm: Laser Pistol (3d6)
Primary: Auto Assault 12(6d4), GK36 Grumbar(4d5x3, x7)
Grenade: Frag Grenade x2(15ft, 3d6), Concussive x2(stun 1d4 rounds)
Pack: Sensor Pack
Armor: Assault
Bio:
James Harper is the captain of the unit being sent to Phobos. He’s been in the marines for 14 years and has often been called a surly, yet caring son of a bitch. Due to an incident that involved pissing off a superior officer-he was accused of dereliction of duty and conduct unbecoming(told the officer to go fuck himself when he was told to leave behind a squad in the field) he was transferred to the UAC branch of the marines.
It is noted in his personal records that the man does not have a very high opinion of marine high command, not to mention the UAC on a whole, and the officers in charge of the unit on mars have made his attitude known on his record.
Name: Pyro
Equipment
Melee: Chainsaw(4d6)
Sidearm: Incinerator x2(4d5)
Primary: Hellfire Flamethrower(1d12)
Grenade: Incendiary (1d8 initial, 5pts aftwords)
Pack: Ammo
Armor: Juggernaut
Pyro is a convicted felon who was pressganged into the marine core after being charged with about 14 counts of arson. The man was permanently sealed into his juggernaut armor and sent mars as punishment. Being completely expendable, the UAC decided to send him along with several other felons attached to the marine unit station there.
Pyro is often reckless, even fanatical when it comes to combat. Even though he is a convict, the man understands the concept of loyalty and camaraderie. He will often throw himself into harm’s way to protect his brother marines, and UAC psychologists noticed that he seems to have the mindset of a child-gentle, but dangerous when aroused. In other words-simple minded.
Name: Elene Waterman
Equipment
Melee: Stunner(stuns)
Sidearm: Mob Gun(2d3x5chance of open wounds)
Primary: 5A09S2 Combat Shotgun (7d3, 30%chance of stun) P90: (2d6x3)
Grenade: Concussive (stun 1d4 rounds)
Pack: Turret
Armor: Riot Shield, Reactive armor
Elene Waterman is one of the marine unit’s technician. The woman is above average in looks, but of average height and weight due to her massive frontal superstructure. She seems to disdain combat of any sort, often using turrets to defend herself and preferring to keep out of sight. She uses the Mob Gun and Shotgun to attempt to wear down and outright stop her opponents rather than kill them: her true love is engineering.
Name: John “Doc” Sayers
Equipment
Melee: Brass Knuckles(1d3)
Sidearm: Burst Pistol(3d4x3)
Primary: Chaingun(1d6x4), HMR 501 HMG(3d7+5x8)
Grenade: Gas(Causes Poison)
Pack: Repair
Armor: Red Armor
Doc is one of the unit’s medics and doubles as a heavy weapon’s specialist. The man stands about 7ft tall and is built like a tank. His personality is this: stern, but laid back. His is well liked by his fellow marines, and hated by everyone else: he was sent to mars after refusing to bend over backwards for some UAC scumbag wanting some medical records on several marines. He is often looking after both Elene and Pyro
Name: Eric Bellahoff
Equipment
Melee: Plasma Blade(3d8)
Sidearm Gauss Pistol x2 (10)
Primary weapon: Laser Rifle (5d7)
Pack: Probe
Grenade: Frag(15ft, 3d8)
Armor: Scout
Not much is known about Eric Bellahoff, save for that he’s a world class…moron. The guy is a good scout, but often makes some tactical errors in terms of weapon choice; Eric is a good shot with a rifle of any kind, but still sticks with standard doctrine when sniping-plant your fucking feet when you whip out your big gun-unfortunately he still hasn’t realized you can’t do that with a laser rifle. How he got the job on mars is a complete mystery…
Name: Garrick Lester
Equipment
Melee: Combat Knife(1d4+1 mounted on E3, Does an additional 2 points of damage)
Sidearm: Pistol (2d4)
Primary Weapon: E3 GPR(2d7), PK-38 Enforcer(4d6)
Grenade: Frag(15ft Splash)
Pack: Stimpack
Armor: green
Lester is the newest guy-as in a rookie straight out of training. Average joe, enough said.
Name: Sarah Farradin
Equipment
Melee: Chainsaw: (4d6)
Sidearm: Magnum (2d8+3)
Primary: Rolling Thunder ((AP rounds) 2d6, (HE Rounds) 3d7), Mortar (7d12+8)
Grenade: Concussive x1(stun 1d4), Incendiary x1(1d8, 5pts after), Flashbang x2(blind 1d4)
Pack: Detpack(10d10, 30ft splash)
Armor: Juggernaut
Sarah is a demolitionist currently assigned to the unit. She shares the same circumstance as Pyro: being sealed into a suit of armor for crimes, except hers were charges of terrorism, and was assigned to the unit going to mars. She is very beautiful, icy, and sadistic.
Now for the narrative:
“Alright, we’re coming up on Phobos now,” Came the pilot’s voice over the intercom. Some of the soldiers cursed and grumbled as the troopship began shaking violently as it penetrated the artificially generated atmosphere on the moon, “ETA to surface: 2 minutes.” Someone muttered something about the pilots getting a kick out of making their passengers miserable. “Pipe down ladies!” Barked captain James Harper as the complaints began to pick up speed, “We’ll have plenty to do when we land.”
They had been sent with 3 other troopships to investigate whatever the hell happened on phobos-roughly 200 men and women-and in Harper’s opinion that was one too many marines for a simple recon. So while his men were bitching, he wondered what the hell was going on? What was the UAC really up to? His musings were interrupted by the soldier called Pyro tugging on his shoulder plate; the guy was a convict with a mindset of a child-a child who liked to set things on fire. He felt sorry for the guy: probably wouldn’t make it back.
“What’s up Pyro? You allright?” He had to remind himself that this guy wasn’t your ordinary marine. “Scared Capn’.”Came the reply-Pyro’s deep bass voice was shakey. Haper laid a comforting hand on the convict’s shoulder, and smiled: “We’ll be alright big guy, now you just hang in there and we’ll get through this.” But in his mind, he could only see the guy lying on the ground, dead from whatever took him; he was too soft for this work. “Hey Pryo,” Came an icy, feminine voice, “The ship’s gonna crash-hope you got your parachute!” Pyro cringed, trying to tuck himself further into his armor as a woman in similar armor let out an evil chuckle. “Shut it Kerradin!” Came a sharp reply. A 7ft tall, beastly rock of a man sat across from her, Doc, clearly unintimidated by the woman’s heavy power armor and cold demeanor. “The guy’s already got a hard time of it and your messing with him isn’t helping!” The woman was clearly going to respond or explode, possibly both, until the ‘ship suddenly rocked violently. “What the hell?!” Came another voice; A recruit named Garrick, he believed. “Captain Harper to pilot: What the fuck’s going on up there?” James radioed, trying to get a sense of what was going on. “Hydraulics failure,” The pilot responded quickly, clearly trying to get the vessel uprighted, “It’s gradual, so should be able to land safely, other ships seem to be having the same problem.
“Alright, try and get us on the ground in one piece.” The man stood, and addressed the 49 other soldier’s with him: “Alright: we seem to be suffering from some kind of Hydraulic problem, but the pilot assured me he’ll get us on the ground in one-UNNGH!”
The ship hit the ground with a loud BANG-THUMP! “I thought you said safely!” Shouted harper over the radio. “We’re alive and in one piece, can’t say the same thing for the ship’s engines and landing gear though.” The pilot responded smugly, “So quit your bitching captain and get your asses off my ship!” Harper muttered something less than civilized as a retort and then grabbed his weapons. “Lock and load boys. Time to figure out what happened here and check up on the other crews.”
(OOC): Alright, main objective at the moment is to investigate the crash site and then hook up with the other troopships. You are now free to move about the cabin. There are three exits: a hatch on top-pilot’s cockpit, and emergency exit near the cargo hold.
Equipment
Melee: Combat Knife(1d4+1)
Sidearm: Laser Pistol (3d6)
Primary: Auto Assault 12(6d4), GK36 Grumbar(4d5x3, x7)
Grenade: Frag Grenade x2(15ft, 3d6), Concussive x2(stun 1d4 rounds)
Pack: Sensor Pack
Armor: Assault
Bio:
James Harper is the captain of the unit being sent to Phobos. He’s been in the marines for 14 years and has often been called a surly, yet caring son of a bitch. Due to an incident that involved pissing off a superior officer-he was accused of dereliction of duty and conduct unbecoming(told the officer to go fuck himself when he was told to leave behind a squad in the field) he was transferred to the UAC branch of the marines.
It is noted in his personal records that the man does not have a very high opinion of marine high command, not to mention the UAC on a whole, and the officers in charge of the unit on mars have made his attitude known on his record.
Name: Pyro
Equipment
Melee: Chainsaw(4d6)
Sidearm: Incinerator x2(4d5)
Primary: Hellfire Flamethrower(1d12)
Grenade: Incendiary (1d8 initial, 5pts aftwords)
Pack: Ammo
Armor: Juggernaut
Pyro is a convicted felon who was pressganged into the marine core after being charged with about 14 counts of arson. The man was permanently sealed into his juggernaut armor and sent mars as punishment. Being completely expendable, the UAC decided to send him along with several other felons attached to the marine unit station there.
Pyro is often reckless, even fanatical when it comes to combat. Even though he is a convict, the man understands the concept of loyalty and camaraderie. He will often throw himself into harm’s way to protect his brother marines, and UAC psychologists noticed that he seems to have the mindset of a child-gentle, but dangerous when aroused. In other words-simple minded.
Name: Elene Waterman
Equipment
Melee: Stunner(stuns)
Sidearm: Mob Gun(2d3x5chance of open wounds)
Primary: 5A09S2 Combat Shotgun (7d3, 30%chance of stun) P90: (2d6x3)
Grenade: Concussive (stun 1d4 rounds)
Pack: Turret
Armor: Riot Shield, Reactive armor
Elene Waterman is one of the marine unit’s technician. The woman is above average in looks, but of average height and weight due to her massive frontal superstructure. She seems to disdain combat of any sort, often using turrets to defend herself and preferring to keep out of sight. She uses the Mob Gun and Shotgun to attempt to wear down and outright stop her opponents rather than kill them: her true love is engineering.
Name: John “Doc” Sayers
Equipment
Melee: Brass Knuckles(1d3)
Sidearm: Burst Pistol(3d4x3)
Primary: Chaingun(1d6x4), HMR 501 HMG(3d7+5x8)
Grenade: Gas(Causes Poison)
Pack: Repair
Armor: Red Armor
Doc is one of the unit’s medics and doubles as a heavy weapon’s specialist. The man stands about 7ft tall and is built like a tank. His personality is this: stern, but laid back. His is well liked by his fellow marines, and hated by everyone else: he was sent to mars after refusing to bend over backwards for some UAC scumbag wanting some medical records on several marines. He is often looking after both Elene and Pyro
Name: Eric Bellahoff
Equipment
Melee: Plasma Blade(3d8)
Sidearm Gauss Pistol x2 (10)
Primary weapon: Laser Rifle (5d7)
Pack: Probe
Grenade: Frag(15ft, 3d8)
Armor: Scout
Not much is known about Eric Bellahoff, save for that he’s a world class…moron. The guy is a good scout, but often makes some tactical errors in terms of weapon choice; Eric is a good shot with a rifle of any kind, but still sticks with standard doctrine when sniping-plant your fucking feet when you whip out your big gun-unfortunately he still hasn’t realized you can’t do that with a laser rifle. How he got the job on mars is a complete mystery…
Name: Garrick Lester
Equipment
Melee: Combat Knife(1d4+1 mounted on E3, Does an additional 2 points of damage)
Sidearm: Pistol (2d4)
Primary Weapon: E3 GPR(2d7), PK-38 Enforcer(4d6)
Grenade: Frag(15ft Splash)
Pack: Stimpack
Armor: green
Lester is the newest guy-as in a rookie straight out of training. Average joe, enough said.
Name: Sarah Farradin
Equipment
Melee: Chainsaw: (4d6)
Sidearm: Magnum (2d8+3)
Primary: Rolling Thunder ((AP rounds) 2d6, (HE Rounds) 3d7), Mortar (7d12+8)
Grenade: Concussive x1(stun 1d4), Incendiary x1(1d8, 5pts after), Flashbang x2(blind 1d4)
Pack: Detpack(10d10, 30ft splash)
Armor: Juggernaut
Sarah is a demolitionist currently assigned to the unit. She shares the same circumstance as Pyro: being sealed into a suit of armor for crimes, except hers were charges of terrorism, and was assigned to the unit going to mars. She is very beautiful, icy, and sadistic.
Now for the narrative:
“Alright, we’re coming up on Phobos now,” Came the pilot’s voice over the intercom. Some of the soldiers cursed and grumbled as the troopship began shaking violently as it penetrated the artificially generated atmosphere on the moon, “ETA to surface: 2 minutes.” Someone muttered something about the pilots getting a kick out of making their passengers miserable. “Pipe down ladies!” Barked captain James Harper as the complaints began to pick up speed, “We’ll have plenty to do when we land.”
They had been sent with 3 other troopships to investigate whatever the hell happened on phobos-roughly 200 men and women-and in Harper’s opinion that was one too many marines for a simple recon. So while his men were bitching, he wondered what the hell was going on? What was the UAC really up to? His musings were interrupted by the soldier called Pyro tugging on his shoulder plate; the guy was a convict with a mindset of a child-a child who liked to set things on fire. He felt sorry for the guy: probably wouldn’t make it back.
“What’s up Pyro? You allright?” He had to remind himself that this guy wasn’t your ordinary marine. “Scared Capn’.”Came the reply-Pyro’s deep bass voice was shakey. Haper laid a comforting hand on the convict’s shoulder, and smiled: “We’ll be alright big guy, now you just hang in there and we’ll get through this.” But in his mind, he could only see the guy lying on the ground, dead from whatever took him; he was too soft for this work. “Hey Pryo,” Came an icy, feminine voice, “The ship’s gonna crash-hope you got your parachute!” Pyro cringed, trying to tuck himself further into his armor as a woman in similar armor let out an evil chuckle. “Shut it Kerradin!” Came a sharp reply. A 7ft tall, beastly rock of a man sat across from her, Doc, clearly unintimidated by the woman’s heavy power armor and cold demeanor. “The guy’s already got a hard time of it and your messing with him isn’t helping!” The woman was clearly going to respond or explode, possibly both, until the ‘ship suddenly rocked violently. “What the hell?!” Came another voice; A recruit named Garrick, he believed. “Captain Harper to pilot: What the fuck’s going on up there?” James radioed, trying to get a sense of what was going on. “Hydraulics failure,” The pilot responded quickly, clearly trying to get the vessel uprighted, “It’s gradual, so should be able to land safely, other ships seem to be having the same problem.
“Alright, try and get us on the ground in one piece.” The man stood, and addressed the 49 other soldier’s with him: “Alright: we seem to be suffering from some kind of Hydraulic problem, but the pilot assured me he’ll get us on the ground in one-UNNGH!”
The ship hit the ground with a loud BANG-THUMP! “I thought you said safely!” Shouted harper over the radio. “We’re alive and in one piece, can’t say the same thing for the ship’s engines and landing gear though.” The pilot responded smugly, “So quit your bitching captain and get your asses off my ship!” Harper muttered something less than civilized as a retort and then grabbed his weapons. “Lock and load boys. Time to figure out what happened here and check up on the other crews.”
(OOC): Alright, main objective at the moment is to investigate the crash site and then hook up with the other troopships. You are now free to move about the cabin. There are three exits: a hatch on top-pilot’s cockpit, and emergency exit near the cargo hold.
29
Play-By-Forum / Re: Doom: Hellhole
« on: May 26, 2012, 20:51 »
You can select whatever starting equipment you want, but after that you have to find new gear. Or obtain it some other way, like off a fallen comerade.
I'll be making balance adjustments as we play, so expect some changes to weapons throughout the course of the game, primairly because I did the equipment up last night on short notice.
I'll be making balance adjustments as we play, so expect some changes to weapons throughout the course of the game, primairly because I did the equipment up last night on short notice.
30
Discussion / Re: Quick questions thread!
« on: May 26, 2012, 08:16 »
Yeah, but don't it destroy most of the crap inside of it?