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Messages - Matt_S

Pages: 1 2 3 [4] 5 6 ... 32
46
Removing AoOC from the choices after AoMC should be enough.
That seems like throwing the baby out with the bathwater.

47
Discussion / Re: 0.9.9.7 - Dual-Reload still broke?
« on: March 27, 2013, 09:29 »
A post from back in 2007 referring to Speed mods and Reloader mods?  Well that just doesn't apply anymore :)

The reason it gets people killed isn't because it takes longer, it's just because it's a long action that can't be interrupted if enemies show up.

Honestly, the reload mode to complain about is Full Reload.  That actually does take more time than manually reloading (if the wiki is accurate).

48
Discussion / Re: Does anyone got a Iron Scull?
« on: March 26, 2013, 10:18 »
10000 damage, that's enough to kill a marine 166 times over, 200 times for lesser men (i.e. scouts, technicians).

49
Post Mortem / Re: [M|100%|YAFW] More Than I Bargained For
« on: March 25, 2013, 14:28 »
"Almost bearable"?
The City of Skulls is an absolute godsend for a Vampyre run. The initial charge is not that tough to get through,and afterwards you just watch your HP rise and rise and rise, up to the point when you leave CoS with 200% health and fully charged berserk.
In the past, I don't recall ever getting out with my armor in tact, though.  I find that to be a bigger deal.

50
Post Mortem / Re: [M|100%|YAFW] More Than I Bargained For
« on: March 25, 2013, 14:02 »
In my opinion, the new lost soul AI makes City of Skulls almost bearable for a melee run.  Until the Agony elemental at least...

51
Bug Reports / Re: [0997] ArchAoPc 1 kil.
« on: March 24, 2013, 12:58 »
Isn't there a staircase to bypass the cyberdemon?

52
Nightmare! / Re: [N!|YAAM|YAFW] Quad Angelic
« on: March 20, 2013, 15:54 »
Hehehe, Demonic Angelic Badge.

53
I usually make a gatling gun instead of an assault rifle nowadays.  Not like I have much else that I'd want to put a bulk mod on.

54
Requests For Features / Re: Allow saving in N!
« on: February 25, 2013, 13:17 »
Well, sorear injected the patched files back into memory if I recall correctly after building his own improved Lua decompiler.  Everyone else who tried used luadec and built a wad creator/extractor.  Neither method is trivial or easy, and if you know of a simpler way I'd like to hear about it.
Well, a lot of it is sort of in plain sight.
  • Valkyrie is open source.
  • unluac, written by tehtmi and available on SourceForge, decompiles lua files into lua code.
  • drlwad.exe, available in the modding forums, can compile wads (with some caveats).
The only really tricky part was getting the encryption key.

Edit: of course, most of the issue is getting the source.  If a person already had the source, then it's downright trivial.

55
Requests For Features / Re: Allow saving in N!
« on: February 24, 2013, 23:01 »
Point 1: Putting the Lua BACK into DoomRL is actually very difficult.  You're in either memory editing or reverse engineering territory if you want to do that, not to mention knowing how to code.
Ehh, putting it back in is actually the easiest step of the process, though I don't want to give details on how to do it.  Editing things like enemy stats, items, or traits is extremely easy.

Point 2: I've yet to see a cheater who, upon acquiring the source code to a single player game, decided to use that boon to create a cheater version for themselves.  That sort of thing is usually reserved for multiplayer Quake engine titles, and even there I suspect hijacking DLLs are more common because that's what everyone's familiar with and there's plenty of code out there for 'em.
It's probably not common, but it is pretty easy if people wanted to do it for DoomRL.  It takes a single line change to make hellrunner give a -95% speed boost.  I think a non-programmer could figure out how to do it.

Point 3: Eventually the DoomRL sources will be released.  This is a good thing and I would encourage experimentation.  If you want to create your own DoomRL that allows N! saves by all means have at it.  But it won't be our DoomRL at that point; it will be yours.
If people are savescumming, it won't be our DoomRL either.  But if we're going to ignore the cheating potential like you suggest, then it just comes down to DoomRL being a dick because it can be.  Not the "haha you're dead" kind of dick, but the "haha you have to leave your computer on for 24 hours" kind of dick.

Ironically enough, unless I missed it, the part that blocks N! saves isn't in the lua code, so that would actually be one of the harder things to hack.

56
Requests For Features / Re: Allow saving in N!
« on: February 24, 2013, 21:49 »
Source code can be edited in pretty much any way imaginable.

57
Requests For Features / Re: Allow saving in N!
« on: February 24, 2013, 20:39 »
Hex editing or editing memory addresses may be difficult, but getting the lua source code from doomrl.wad is not that difficult.  That's a cheater's dream.

58
Requests For Features / Re: Allow saving in N!
« on: February 24, 2013, 13:08 »
This is rogulelike land, not Mario Party, and people have certain expectations.

...

There are four other levels of play that we've been strong-armed into including which DO allow saving along with a whole host of other genres structured around such outdated concepts as 'mercy' and 'fair play'.
I don't quite understand the point here, because I can't think of any serious roguelike besides DoomRL N! that doesn't allow saving.

As I and some other posters said, cheating is not a problem, both because most people don't cheat, and because the few cheaters will always be able to, anyway.
Quoted for emphasis.

59
0.9.9.6 / Re: [E|0%|YAVP] True Pacifism! :)
« on: February 24, 2013, 13:00 »
  On level 19 he encountered an armed nuke!
D:
Those poor souls!  Their deaths, though unlisted, will forever be on your hands.

Cool mortem, though.

Edit: Hahaha oh wow:
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 Welcome to the Doom Roguelike...
Best message buffer bug ever.

60
Requests For Features / Re: Allow saving in N!
« on: February 23, 2013, 15:52 »
It's not like people care about my opinion, and it's not like I'll ever have the skill to play on Nightmare! anyways, but I agree with the OP completely.  From what I've seen, cheating wouldn't be difficult at all.

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