Chaosforge Forum

  • June 14, 2024, 18:13
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - FantomFang

Pages: 1 [2]
16
Pre-0.9.9 / [E|99%|YAVP] First Win, Pathetic As It May Be :D
« on: August 28, 2009, 03:14 »
Yeah, win on easy mode isn't that impressive (if I win in the future, I'll only post if it is actually notable, lol), but it was fairly satisfying considering the problems I was having with the game (for some reason, the game kept crashing on me for several characters before the issue mysteriously disappeared...).

Was an interesting game. Went fairly haphazardly on the talents, besides the early focus of acquiring intuition 3, which proved to be the turning point for me in regards to the later areas of the game (as in, I didn't walk into deadly situuation that I could've otherwise handled from afar). Got some normal items and uniques to drop that proved to be very useful to getting through the game:
1) Missile Launcher. Once acquired, this paired with intuition proved critical to late-game success, and was great for sniping.
2) Jackhammer. Didn't get it until fairly late, but became my staple attack choice at that point, only otherwise using the Plasma Rifle.
Used the chaingun alot early on in the game to mow through the weaker enemies too.

One thing that also proved to be a major point of my success this game was the proper usage of Tactics. Previously, I never made use of the ability to Run, and actually putting that to use early on with the shotgun, and later on to dodge rockets from some of the enemies (not to mention surviving going down the stairs into a group of enemies on lv20ish...).

Had a thermie, and being thoroughly spoiled, I was sadly disappointed to not find a method of invulnerability for lvl 25. Also, never used the Hell Staff. Wasn't even quite sure how it worked anyways :/

I hope that next time I post it will be something a bit more respectable. What I'm shooting for is a Medium AoMarksmanship victory, so I'll just have to see (and pray for pistol uniques...)

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 DoomGuy, level 10 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 126056 turns and scored 47963 points.
 He was too young to die!

 He killed 409 out of 410 hellspawn. (99%)
 He was a real killing machine...


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ............................###...........................#
  ............................###...........................#
  ....###..........###........###...........................#
  .....#...........##.......................................#
  .................##.......................................#
  ........................###...............................#
  ........................#>#...............###.............#
  .......................}###.....###.......###.............#
  ................................###.......###.............#
  ................................###.......................#
  ................................................###.......#
  ......................................###.......###.......#
  ..............................X.......###.......###.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 57/60   Experience 47352/10
  ToHit +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Finesse        (Level 1)
    Hellrunner     (Level 1)
    Reloader       (Level 1)
    Eagle Eye      (Level 2)
    Cateye         (Level 1)
    Intuition      (Level 3)

  HR->EE->EE->Int->Int->Int->Cat->Fin->Iro->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (88%) (D)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [50/130] (M1)
    [c] [ Boots      ]   Gothic Boots [10/10] (199%)
    [d] [ Prepared   ]   Missile Launcher (7d6) [4/4]

-- Inventory -------------------------------------------------

    [a] modified plasma rifle (1d8)x8 [40/40] (A1)
    [b] Jackhammer (6d3)x3 [9/9]
    [c] blue armor [2/2] (82%)
    [d] shotgun shell (x30)
    [e] shotgun shell (x70)
    [f] rocket (x14)
    [g] rocket (x14)
    [h] rocket (x12)
    [i] power cell (x30)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] thermonuclear bomb
    [q] Hell Staff

-- Kills -----------------------------------------------------

    69 former humans
    65 former sergeants
    14 former captains
    54 imps
    34 demons
    51 lost souls
    24 cacodemons
    8 barons of hell
    1 Cyberdemon
    19 hell knights
    10 arachnotrons
    2 former commandos
    3 pain elementals
    8 arch-viles
    4 mancubi
    11 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he found the Missile Launcher!
  On level 17 he found the Hell Staff!
  On level 22 he found the Jackhammer!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Gothic Boots!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 The Cyberdemon fires! Boom!
 The Cyberdemon reloads his rocket launcher.
 You start running!
 You reload the BFG 9000 with power cell.
 The Cyberdemon fires!
 Fire -- Choose target... The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 5 brave souls have ventured into Phobos:
 4 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

17
Discussion / Re: Experience cap at level 19
« on: May 16, 2008, 13:01 »
First post in this forum! So before I respond to the post, I'd just like to say, Great game, Kornel.

On the topic of levels in RPG's, they are not strictly needed, but every game has some sort of leveling process. Whether it is D&D, or Cyberpunk 2020 (no levels, only skill points earnings) Really, the point of an RPG is to have some sort of leveling system, or else it isn't an RPG, it is simply a roleplay. Whether or not those levels have a major impact on the game is another beast entirely (Cyberpunk 2020 vs. D&D, no matter how much you 'level' in Cyberpunk, which means increasing your skills, you are still easily killable. D&D is the opposite).

Honestly, I would have to say more RPG's do have levels. As long as the system is balanced, even god-like powers aren't bad. Anyways, you can just choose what you prefer.

One last thing, if you think leveling systems in RPG's are bad, how would you propose changing it? Besides, it seems to me the leveling system in DoomRL isn't strictly a leveling system. Its just a good way to fill in the process of how your Doomguy picks up tricks and tactics as the game goes on, instead of getting simply "stronger".

Meh, sorry if i rambled a little bit off that, I just hate leaving thoughts incomplete =)
Great game again Kornel!

Pages: 1 [2]