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Messages - appuru

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31
Post Mortem / Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« on: April 03, 2013, 15:37 »
It is possible to get Conqueror multiple times; it just never gives you Conqueror for clearing all special levels in AoOC.  It didn't in the previous version either.

I see, no idea then. This seems to be one of those grey areas introduced by dual-angels, there could be some weird interactions between them.

Nevertheless, I do remember there being talk of nerfing it...  Then again, Thelaptop seems to be talking about nerfing everything these days.  :P

I hope it's not nerfed, this was a fun way to play AoHu. True enough, by the time you get vampyre Mr. Doomguy forgets he's human sometimes and facetanks missiles, but it's interesting that you can choose to purposely damage yourself to guarantee berserk and possibly save your butt.

I think a better long term strategy is something like 2Dev's approach to AoHu anyway, but he was starting from the beginning of course. Ammochain + whizkid + HR/DM in that order. Maybe it's just confirmation bias but the amount of mod packs that dropped on AoHu were ridiculous (same with 2Dev's mortem), I wonder if it's cranked higher on this mode.

32
Post Mortem / Re: [U|AoHu+AoOC|YAVP] Everyman diamond
« on: April 03, 2013, 12:48 »
I think it's interesting that you got the Diamond badge even though it doesn't credit you as having gotten Conqueror.  (I would have thought this badge would be impossible to get on AoOC, since it denies you Conqueror!)

Good call, maybe it doesn't show repeated instances of Conqueror? I've gotten it before.. Otherwise I don't know. Conqueror was described as "completing all generated levels" and not "all generated levels in a standard game", after all.

I have a feeling this wasn't intended; in fact, I seem to remember reading somewhere that the Devteam removed that exploit for AoHu/Berserker.  I guess not.  :)

That was an exploit? It makes sense why it would work; there's a lot more damage sources that do "over one-third of your maximum health" in this. I take advantage of arch-viles on non-AoHu since their flames will always trigger my berserk.

Regardless, this looks like it was a crazy run!  You must have had some great skill/luck to pull this off.  Congrats!  :D  Also, that looks pretty ballsy, going toe-to-toe with the Mastermind instead of just nuking her!  :o

Thanks, even with the strategy in mind I had to learn how to respect the enemies and restart dozens of times.. xD I think standard AoMr N! is easier so I will try that next.

Wow...

Ironically, this is very good level. Arch-viles don't care about medkits, phase devices or armor, and clearing this level type gives an enormous amount of XP.

33
Wow, those unlucky "wrong-killing-source-processing" events just keep pursuing you. I think Kornel should have this issue as #1 bugfix for the next version :)

Anyway great job. I managed to complete the same challenge in beta but I used standart "Get HR2+DM, and just run through everything until the mastermind using shotgun" tactic. You managed to pull it off the hard way though.

I was probably going to do something similar, but I saw the nuclear plasma rifle and my eyes lit up, lol

34
Post Mortem / [U|AoHu+AoOC|YAVP] Everyman diamond
« on: April 03, 2013, 06:34 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ian McTaggart,
 level 11 Arch-Vile 1st Lieutenant Marine,
 defeated the Mastermind at the City of Dis.
 He survived 37493 turns and scored 168174 points.
 He played for 42 minutes and 40 seconds.
 He was a man of Ultra-Violence!

 He killed 355 out of 365 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Humanity!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Grim Reaper's Badge
  Thomas's Medal
  Everyman Platinum Badge
  Everyman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################.....X....####..............####.........
  #################......%...................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 10/5   Experience 57756/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Bad->TaN->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (92%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (7d3) [5/6]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] combat pistol (3d3) [15/15]
    [c] red armor [6/6] (79%) (P)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x35)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] phase device
    [s] thermonuclear bomb
    [t] technical mod pack
    [u] agility mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    11 former humans
    20 former sergeants
    21 former captains
    36 imps
    17 demons
    96 lost souls
    13 cacodemons
    29 barons of hell
    16 arachnotrons
    3 former commandos
    12 pain elementals
    25 revenants
    9 mancubi
    40 arch-viles
    4 nightmare imps
    1 lava elemental
    1 Angel of Death
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 1 he stumbled into a complex full of arch-viles!
  On level 1 he assembled a chainsword!
  On level 1 he assembled a ballistic armor!
  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 3 he entered the Vaults.
  On level 3 he found the Acid Spitter!
  He managed to clear the Vaults completely!
  On level 4 he was foolish enough to enter the Mortuary!
  He nuked level 4!
  On level 4 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Level 5 blasted him with an unholy atmosphere!
  On level 6 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You are hit! You are hit! You dodge! Boom! You are hit! You dodge! Boom! You
 dodge! Boom!
 You are hit! You are hit! You are hit! You are hit! You are hit! Boom!
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You feel like
 a killing machine! You're going berserk! You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood! You feel vulnerable again.
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 828 brave souls have ventured into Phobos:
 741 of those were killed.
 2 of those were killed by something unknown.
 18 didn't read the thermonuclear bomb manual.
 And 53 couldn't handle the stress and committed a stupid suicide.

 14 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 8 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This is definitely one of the most fun/tough dual angels so far. Based on the requirements for everyman diamond, I figured the only way you're ever killing AoD is to go for a melee build. From there I realized that AoHu + Berserk is ridiculously powerful in the end levels, you can go berserk from just about being sneezed at, and once you get Vampyre only former captains/commandos and arachnotrons can instakill you if you're not careful. It's still very tense though, as one false move will almost certainly get you killed.

Something I discovered on accident is that Azrael's Scythe special attack does not drop you below 5 max HP, and I cleared the vaults as well as the lava pits using it multiple times. I could have cleared the lava pits easily by the time I got there, but I wanted to make absolutely sure. I was extra lucky with the mortuary and had a invulnerability + nuke combo to clear it out instantly. I'm actually not sure if this is intended or if you were always meant to have your max HP capped at 5. Upgrading Ironman again seemed to bump my HP back up a bit.

The strategy here:
1. Try to take cover someplace and shotgun to death whatever is nearby. Advance by blind firing around the area you're taking cover next. It's really easy to get unlucky here and die.
2. Don't wander around until you're level 3 where you can get berserker. You're going to level up fast unless you get a terrible level type like a cacodemon cave or something.
3. Collect as many things as possible. This run I managed to get Conqueror by collecting an unholy amount of medkits, but you can simply phase into the middle in the vaults though it's luck based.
4. Your starting equipment is enough to do AoD, given that you get to level 4. Just assemble a ballistic red armor and AoD's attacks will only do 1 damage per hit.
5. Mortuary is very dangerous, Limbo felt easier even with the nightmare enemies because clearing the middle meant you could take your time luring enemies little by little to the middle which has solid corner cover and refilling your health back up. I cleared Limbo a few times by using a skull to reduce the number of corpses first and securing the middle. I also did the same with a BFG10K on another attempt, but that's really rare.
6. Vaults are luck based unless you can nuke the place while invulnerable, get a lucky phase or have enough medkits to spam Azrael's Scythe until everything dies.
7. Lava pits need one/two envirosuits to do, but not as difficult to do as Mortuary/Limbo otherwise.

Things that always trigger berserk in 1st hit:
1. Walking, not running into a tile of lava
2. Direct shotgun blast from sergeants
2. Revenant rocket (almost always)
3. Archvile flame attack
4. Mancubi rockets
5. Direct hits from baron of hell projectiles
6. Rocket jumping (!)
7. AoD

I'll try standard AoHu someday, at least UV Phobos Anomaly is much more manageable than N!, I don't even wanna look at ArchAoHu though x)

35
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Nils Bloodaxe,
 level 12 Arch-Vile 1st Lieutenant Scout,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 37591 turns and scored 502011 points.
 He played for 1 hour, 34 minutes and 34 seconds.
 He opposed the Nightmare!

 He killed 606 out of 1076 hellspawn. (56%)
 He was an Archangel of Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 1

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Minor Icarus Cross
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................X..........................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 62726/12
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)

  HR->Int->Int->HR->SoB->SoB->EE->DM->Fin->Fin->WK->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (71%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------


-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    28 former humans
    53 former sergeants
    31 former captains
    115 imps
    40 demons
    60 lost souls
    72 cacodemons
    87 hell knights
    22 barons of hell
    27 arachnotrons
    22 former commandos
    5 pain elementals
    9 revenants
    19 mancubi
    12 arch-viles
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 16 he found the Tower of Babel!
  On level 18 he found the Berserker Armor!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  On level 22 he arrived at Mt. Erebus.
  He decided it was too dangerous.
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear plasma rifle on level 25!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 missile hits the hell knight.
 Unknown command. Press "?" for help.
 You dodge! The missile hits the hell knight. You are hit!
 You dodge! You are hit! You dodge! You dodge!
 Unknown command. Press "?" for help.
 You dodge! The missile hits the hell knight. The missile hits the hell
 knight. You dodge! You dodge!
 You dodge! The missile hits the hell knight. The missile hits the cacodemon.
 The cacodemon dies. You dodge! The missile hits the cacodemon. The cacodemon
 dies. You dodge! The missile hits the hell knight.
 Are you sure you want to overcharge the nuclear plasma rifle? This will
 overload the nuclear reactor... [Y/n]
 You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
 You are hit! The hell knight dies. You are hit! You are hit! You die!...
 Press <Enter>...
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 683 brave souls have ventured into Phobos:
 616 of those were killed.
 2 of those were killed by something unknown.
 15 didn't read the thermonuclear bomb manual.
 And 38 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I had godlike luck this run, during the beginning I was using a shotgun/double shotgun to kill everything from a safe distance, and I got an exotic nuclear plasma rifle pretty early on thanks to those treasure rooms spawned by a level message. From there I carefully killed everything, making sure I only get 1 enemy in sight at a time. I got a nano pack as a reward for hell's armory, allowing me to get a powered armor. I even found an invulnerability globe close enough to the mortuary which let me walk to the nuclear BFG. My weird upgrade path was just me getting traits as needed to make my nuclear plasma rifle as beefy as possible, in the end I got A1B1P1 on it.

But alas, it was not meant to be, overloading my nuclear weapons seems to have counted as a melee kill. I was fairly certain that was the only time I didn't have a weapon equipped. T_T

36
Discussion / Re: Damageless hells arena N! ?
« on: April 02, 2013, 13:34 »
Damageless probably has a lot of luck involved no matter what, but here's the strategy I was thinking on using:

Grab a a shotgun (preferably a combat shotgun as a rare drop), a chaingun, and enough ammo. You'd need a lucky spawn so you can take cover safely, then blindfire cacodemons to lure them in and corner shoot them with the shotgun.

Once you can set up this situation, hit them until they're mortally wounded/almost dead and switch to chaingun as they get in melee range, this way they will die on the same spot. Now you can stand on top of it to keep it from respawning and blindfire the next enemy in or just wait. This way the worst that could happen is that two cacodemons get into your line of sight, or your corpse stack revives in the turns it takes to corner shoot the next enemy to death. Getting the right angles so that corpses can be gibbed can be inconsistent, so this should be a backup strategy in case there's more than 1 corpse hanging around. Hope this helps~

37
Discussion / Re: On exploiting dualangels...
« on: April 02, 2013, 10:50 »
There's no creativity in getting something via AoOC. Rush 7 levels, win. Optionally take nuclear BFG from Mortuary/Limbo. Skill, strategy, weapon choice? Meh, just run and run.
Same with AoMC - free damage and accuracy boost?Sure, why not.

Getting old Marksman Diamond via Vampire - now that was creative.

To be fair, you still need some form of strategy, it's just some of them are pretty much just luck once you figure out exactly what it is you need to do.

I'm just going to throw out there that in AoOC, 99% of the attempts are still probably going to die on level 1, but you only need that one lucky game to win in just a few minutes.  I wouldn't say that combining Angels with AoOC makes things easier per se; it's just that with the game so much shorter, it makes it faster to just keep restarting until you get a lucky starting position and then breeze through the rest of it.

This. You're also exempt from thinking of a long term strategy: planning out what to keep in your inventory and what special levels to visit, making sure you're ready for anomaly/cyberdemon etc. Dual-angels in AoOC are actually pretty fun and VERY useful since you get to practice the last parts of the game with typically worse equipment, so I'd definitely like to have the option of having AoOC dual angels, even if the badges are blocked.

38
I believe I wrote about this in my both strongman diamond posts.

1) its ok to melee-kill someone while holding ranged weapon, kills count towards fist-kills.
2) if any monster dies from any other source (i.e. demons die in lava, or even mosters tele-killing each other [and that happened to me]) while you have a weapon in your hands - kills count towards that weapon.

Well, maybe I should write small article about this on wiki, I just don't have any spare time at all.

That'd be awesome. I'd love to know more about subtle details like these in DoomRL. I wish things like angel runs in general had a few more details so you can better devise a strategy for it. For example for Hell Arena Diamond I didn't know a Large globe spawned in the final wave of the arena level in AoB; that changes a lot!

39
Nightmare! / [N!|AoMr/AoOC|11%|YAVP] More dual-angel hilarity
« on: April 01, 2013, 15:22 »
A little backstory: I've been trying AoMr on nightmare, and I've gotten pretty good at getting past Phobos Anomaly. There's a couple of ways to escape the death-trap, all of them require that you get lucky with some kind of drop or powerup. I've escaped with a phase device, shockwave pack, berserk pack, invulnerability, and one time I even had invulnerability + nuke! Afterwards I simply got too cocky and tried out different rare assemblies only to find out to my horror that assemblies like demolition ammo and energy gun lower your max damage, and in a sharpshooter build having powerful knockback was my lifeblood. So after botching multiple runs by doing a little too much experimenting, I decided to try this approach just to see if it could be done:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Stephen Ward, level 4 Hell Baron 2nd Lieutenant Scout,
 defeated the Mastermind at the Hell Fortress.
 He survived 3657 turns and scored 128836 points.
 He played for 8 minutes and 10 seconds.
 He opposed the Nightmare!

 He killed 36 out of 302 hellspawn. (11%)
 Who gave him the ticket to Hell, anyway?
 He was an Angel of Marksmanship!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  Marksman Silver Badge
  Marksman Gold Badge
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .................................................s...X....#
  ....................................................s...s.#
  ......................................................sX..#
  .......................................................ss.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ........................................s.................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 5746/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Tough as nails   (Level 1)
    Intuition        (Level 1)

  Int->HR->HR->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (117%) (B)
    [b] [ Weapon     ]   combat pistol (3d3) [12/15]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   10mm ammo chain (x232)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] large med-pack
    [c] large med-pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    1 former sergeant
    3 former captains
    7 demons
    12 lost souls
    2 cacodemons
    2 barons of hell
    1 arachnotron
    1 pain elemental
    6 revenants
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 3 he entered the Vaults.
  He came, he saw, but he left.
  On level 4 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 8!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 9 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a lost soul (unhurt) | floor | [ m ]ore
 The missile hits the lost soul. You dodge! The missile hits the lost soul.
 Unknown command. Press "?" for help.
 The lost soul hits you.
 John Carmack reloads his rocket launcher.
 The lost soul hits you. The lost soul hits you. The lost soul hits you.
 Fire -- Choose target...
 You see : a lost soul (almost dead) | floor | [ m ]ore
 The missile hits the lost soul. The lost soul dies. You are hit! The lost
 soul dies. The lost soul dies. The lost soul dies. The lost soul dies. The
 lost soul dies. The lost soul dies. The lost soul dies. The lost soul dies.
 Fire -- Choose target...
 You see : John Carmack (unhurt) | floor | [ m ]ore
 The missile hits John Carmack. The lost soul hits you. The lost soul hits
 you. The lost soul hits you. You die!... Press <Enter>...

-- General ---------------------------------------------------

 442 brave souls have ventured into Phobos:
 394 of those were killed.
 2 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 24 couldn't handle the stress and committed a stupid suicide.

 9 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I don't think I fired a pistol, hehe x) I think I killed an imp since I was missing 3 bullets!

Basically my strategy was to use Intuition to find any berserk packs, invulnerability globes or computer maps on the way to the stairs. If I grabbed a computer map I'd check if a nuke or homing phase device was on the level. If I can't find either safely, I just go straight to the stairs with anything I managed to grab. Most, if not all the kills were from collateral damage, which allowed me to level up HR to make the most out of the powerups and dodge enemies.

In this run I secured a homing phase device when I got to the mortuary, so I used that to phase to the top right which had the nuclear BFG. From there on I skipped to the stairs until I got to the SM. I got decent invulnerability globes and berserk pack drops, which is why I could nuke the SM while still invulnerable. Since I didn't have any extra nukes I just suicided on JC.. RIP Stephen Ward

Don't get me wrong, AoMr is really fun once you have a solid strategy for it, but doing quick runs through AoOC are quite fun in their own right, so I decided to experiment a bit. In fact, I'm probably going back to plain AoMr again, I just didn't want to burn myself out with repeated N! AoMr attempts; it requires a lot of patience from me.

40
Congratulations, good to see you finally got it. Your report raises as few questions though:

I don't see the connection... why useless on HMP with BAD2? Why useless at all, for that matter?

How so? The only advantage I see is 'melee resistance +30%' (which is a blessing against everything on a Strongman run, I should think), nothing against plasma, no other tricks up its armoured sleeves...

Knockback is almost never an issue by the time you get levels on badass. In HMP enemies are slightly less accurate too, which means you're less likely to get hit and consequently get knocked back by a very high damage roll. Of course, one or two are fine so you can build stuff like the ballistic vest, but I must have gotten around 5 which was frustrating. Upgrading a fresh armor with it gave me a marginal benefit at best, and it would be detrimental later on if I wanted to use something like a power or agility mod. Fireproof armor uses tech mods and were rather tempting, but the -30% melee damage penalty would only make it useful for wearing it temporarily while escaping from mancubi/revenants or something like that.

+30% melee resistance makes a big difference for hell knights and barons, specially if you just ran out of berserk time. You want to avoid plasma damage altogether by luring them around a corner whenever possible. Thankfully you can drop items to pull them in where you want them.

41
Post Mortem / [H|100%|YAAM] Strongman Diamond for real now!
« on: March 30, 2013, 23:34 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Charchian, level 12 Mancubus 2nd Lieutenant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 138189 turns and scored 203405 points.
 He played for 1 hour, 24 minutes and 35 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 812 out of 812 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Malicious Knives Cross
  Sunrise Iron Fist
  Hell Armorer Badge
  Strongman Bronze Badge
  Strongman Silver Badge
  Strongman Gold Badge
  Strongman Platinum Badge
  Strongman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................%..#
  ....................................................%.....#
  ..........................................................#
  ......................................................%...#
  ..........................................................#
  .....................................................|....#
  ..................................................%....%..#
  .....................................................X.|..#
  ..........................................................#
  ..........................................................#
  ............................................|...||........#
  .............................................|............#
  ..................................................|.......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 97/60   Experience 68494/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Ber->Bad->MVm->Bad->TaN->Fin->TaN->Fin->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (63%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] red armor [4/4] (100%)
    [d] small med-pack
    [e] large med-pack
    [f] large med-pack
    [g] phase device
    [h] phase device
    [i] phase device
    [j] phase device
    [k] homing phase device
    [l] envirosuit pack
    [m] power mod pack
    [n] technical mod pack
    [o] fireproof plasteel boots [2/2] (54%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 95%   feet 60% 

-- Kills -----------------------------------------------------

    68 former humans
    90 former sergeants
    35 former captains
    135 imps
    75 demons
    241 lost souls
    43 cacodemons
    16 hell knights
    24 barons of hell
    7 arachnotrons
    6 former commandos
    12 pain elementals
    21 revenants
    16 mancubi
    13 arch-viles
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a ballistic armor!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he found the Charch's Null Pointer!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He then destroyed the Unholy Cathedral!
  On level 22 he assembled a fireproof boots!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 dies. The cacodemon dies. The cacodemon dies. The cacodemon dies. Carmack
 raises his hands and summons hellspawn! You need to taste blood!
 You dodge! Boom! You dodge! Boom! You dodge! Boom! You need to taste blood!
 You need to taste blood!
 You hit the revenant. You're going berserk! The missile hits the revenant.
 The cacodemon dies. That hurt! You' going berserk! The revenant dies. You
 need to taste blood!
 You dodge! The missile hits the revenant. You dodge! Boom! You need to taste
 blood!
 You hit John Carmack. You need to taste blood!
 The revenant dies. The revenant dies. You dodge! Boom! The missile hits the
 revenant. The revenant dies. You need to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 You dodge! The missile hits the revenant. Boom! You are hit! John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 388 brave souls have ventured into Phobos:
 344 of those were killed.
 2 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I think dropping any weapons I wielded worked; I hit u on accident a few times on top of a gun and I would unwield it immediately.

RNG was NOT very kind to me (until the last floors). I got a few decent invulnerability gloves and berserk packs, but aside from that I only got the bare minimum at the beginning which is a berserk pack on level 2 and a ton of medkits on level 3 to deal with demons and imps. I got tons of tech mods, which were mostly useless for mitigating knockback when you're in HMP difficulty with 2x badass. Ballistic armor is dangerous because of barrels and imp fireballs but it's quite useful to assemble one if you get Agility/Tech mods from chained court, it will make hell knights and barons much more manageable early on.

On the bright side, it seems that as long as you get past level 3-4 or so and find globes and medkits to heal up, you can live with not getting the best drops. The new layout for chained court seems doable even with fists only since no enemies will be hidden behind a lava pool, and aside from the mods it's a good way to level up with the sheer number of enemies.

I wasn't sure if a full win was needed so I was worried when I had to skip limbo; I simply didn't have the right equipment. If a skull didn't get rid of 90% of the corpses within the first few turns, my armor would vaporize and the run ends.

I DID find a nuke which basically opened the option of going to lava pits, the catch being I didn't have any envirosuits, and mashing on phase devices sounded too risky. I decided to do this:

Quote
On level 22 he assembled a fireproof boots!
  On level 22 he arrived at Mt. Erebus.

It's hardly foolproof, but at least the boots will last until you find solid ground. I had a few close calls with running out of berserk while being shot at by mancubi and revenants, but after clearing the middle it turns out a Lava Armor spawned which turned out to guarantee the win. The lava elemental was almost harmless, SM got nuked and JC got punched in the face. The start is a little more luck reliant than an AoB run, but still a pretty fun challenge.

42
This was certainly true for previous versions, but not for this one.  I've played games in this version where I killed things with my fists while wielding a pistol and still got the Sunrise Iron Fist medal.  My understanding is that, for this version, Kornel changed it so that it only credits the kill to the weapon in your hand if something dies in the same turn that you fired the weapon.  This means that, for example, if you happen to fire your Rocket Launcher at a wall at the same time that a Demon wanders into lava at the opposite end of the map, it credits the Demon's death to the Rocket Launcher and you lose your Strongman conduct.  However, if you aren't firing it, and just happen to have the Rocket Launcher in your hands when the Demon dies, you can keep your Strongman conduct.

Appuru, did you fire a weapon at any time during your run?  Any time at all?  (Particularly if you got the message "You hear the scream of a freed soul" at any of those times)

I highly doubt it, the most I tried to do was see if I could punch crates to open them (so I tried to press F but you get a "no ranged weapon" message). I did keep a pistol wielded while punching things for a short time though since I pressed u to equip a pistol on accident. I used the skulls I grabbed from the city of skulls to clear limbo as well.

EDIT: And of course, sebsequent attempts have had terrible, terrible luck. I must have angered the RNG gods for missing this chance x)

43
Something spawned in lava/acid, or a demon ran into it? Or got shot by another monster?

I thought the only condition was use only your fists, not to avoid deaths from other means. If this wasn't the case nuking the Cyberdemon would invalidate the run, and there's mortems nuking the Cyberdemon while getting the badge (unless this was changed after 0.9.9.6)

44
So, any advice on how to make absolutely sure you will get the badge? I'm pretty sure I ONLY used fists. I might have picked up a pistol on accident by pressing 'u' to use a medpack while a pistol was underneath (I hadn't noticed it dropped underneath after killing a former human).

I got a nano pack on Deimos Lab, I promptly turned my red armor into a powered armor, it worked wonders for this. I could do Limbo thanks to the lava as well, I had two envirosuits so I could basically retreat to the lava while my armor regenerated.

Oh well =(

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Stephen Ward, level 12 Mancubus 2nd Lieutenant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 91077 turns and scored 192879 points.
 He played for 1 hour, 21 minutes and 41 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 742 out of 742 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  Grim Reaper's Badge
  Hell Armorer Badge
  Veteran Bronze Badge
  Veteran Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ....................................................%.....#
  ...................................................%%|%...#
  ....................................................X}%%..#
  ....................................................%|....#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 62404/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Bad->Fin->Fin->TaN->TaN->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (74%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] nuclear BFG 9000 (8d6) [40/40]
    [b] red armor [4/4] (88%)
    [c] onyx armor [2]
    [d] Lava Armor [4/4] (100%)
    [e] Angelic Armor [3/7] (40%)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] envirosuit pack
    [s] power mod pack
    [t] fire skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 85%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    63 former humans
    42 former sergeants
    18 former captains
    99 imps
    78 demons
    276 lost souls
    27 cacodemons
    19 hell knights
    20 barons of hell
    19 arachnotrons
    4 former commandos
    15 pain elementals
    13 revenants
    22 mancubi
    15 arch-viles
    2 nightmare cacodemons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a tactical boots!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He then destroyed the Unholy Cathedral!
  On level 19 he ran for his life from lava!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Lava Armor!
  He managed to clear the Lava Pits completely!
  On level 23 he ran for his life from lava!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You hit John Carmack. The lost soul hits you. The lost soul hits you. You
 need to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 The lost soul hits you. The lost soul hits you. You need to taste blood!
 You hit the lost soul. The lost soul dies. You're going berserk! You need to
 taste blood!
 The lost soul hits you. You need to taste blood!
 You hit John Carmack. Carmack raises his hands and summons hellspawn! You
 need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. The lost soul hits you. You need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. You need
 to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 346 brave souls have ventured into Phobos:
 303 of those were killed.
 2 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

45
omg to the RNG man, a jackhammer and a shielded armor in just the first 2 levels?
I'm pretty sure it would be almost impossible without these.

Early levels in Overconfidence are true hell anyway unless the RNG throws pain elemental caves at you or uber weapons.

Still gratz, 20 tries is pretty good, personally I have never even found those 2 overpowered items. Some day...

PS: The only really good thing with overconfidence is that runs "can" be done in one sitting. Even in nightmare.

There's definitely a luck element involved, but you can tell when you're screwed pretty quickly. In hindsight, you could probably startscum and get a lot of "good starts": super shotgun, jackhammer, any decent exotics/uniques or like you said a pain elemental cave. It IS pretty fun when you get a terrible spawn and manage to slip away though =)

There's more upsides too, AoOC/AoSh is pretty much redundant in the first levels, and IIRC you automatically start with the assault shotgun equipped which saves you some time, allowing you to take cover sooner and corner shoot everything to death.

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