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Messages - Pricklyman

Pages: 1 [2] 3 4 ... 13
16
Play-By-Forum / Re: Doom: The Text Adventure
« on: May 04, 2012, 22:09 »
PULL POWER CORDS
MOVE UP STAIRS CAREFULLY

17
Play-By-Forum / Re: Doom: The Text Adventure
« on: May 04, 2012, 18:30 »
LOOK AROUND THE AREA
INSPECT SECURITY CAMERA

18
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 30, 2012, 00:33 »
PLACE SHOTGUN BARREL ON SCIENTIST'S HEAD (SNEAK)
FIRE SHOTGUN

19
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 28, 2012, 17:51 »
PONDER WET PAINT SYNDROME
ENTER CORE MANAGEMENT ANYWAY

20
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 27, 2012, 22:57 »
(I'm assuming we can still see the imps)

USE SHOTGUN'S "CROWD CONTROL" ON IMPS 2/3 (again, assuming they are close enough to do that...if not...just...ignore this)

21
Discussion / Re: Idea - Chaosforge's gaming community
« on: April 27, 2012, 04:10 »
I play a little of everything. I have too many steam games...lul

22
Requests For Features / Re: Request Save/Load feature
« on: April 25, 2012, 01:44 »
As a forum we suck at flamewars =(

You won't catch me complaining about this! :D

23
Requests For Features / Re: Request Save/Load feature
« on: April 25, 2012, 01:39 »
Guys - this isn't a discussion, all the guy wants is a way to play the game his way. (i.e. through the use of save/load)

If you don't want to do it, don't! I don't, but I still have the know-how to make a set of batch files to perform the action.

The same that I know how to club someone to death, but I choose not to.

Remember, this is a "Request" forum, not a demand forum. The man asked, don't bite his face off! (I know you aren't, and I'm honestly pleased to see some rather lucid arguments in the thread...)

24
Requests For Features / Re: Request Save/Load feature
« on: April 24, 2012, 23:49 »
For the sake of answering the guys question...try a set of two batch files.

The first batch file copies the save, the second "restores" that old save, thereby diverting the save deletion...if you're really that keen to scum it up. :)

25
Discussion / Re: Usless Levers
« on: April 20, 2012, 11:04 »
"Meditech Depot - you are healed!"
"Armour Repair station"
"The smell of a massacre..."

The risk is the gamble, levers are random, pray to RNG before you pull one, hope for medical supplies...or everything around you dying horribly with a single swift key stroke...oh yes it's fun.

Or you could just flood the whole level with lava for fun...just saying. :P

(On a serious note, most of the MOST dangerous levers announce themselves through level feelings, just remember (like I don't) to read the level feelings and you should be fine for the most part.)

26
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 18, 2012, 06:01 »
hey Pricklyman, probably you shouldn't chain that many actions at once, perhaps you won't kill that former, and POOF you're dead?

It's one former? I'd hope to god that the game isn't cruel enough to not blow away ONE FORMER who isn't even on full health with a shotgun blast to the face...

either way, whatever...I'm gonna wait till someone else belays my commands before rescinding them though, I'm still confident that it would work.

27
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 18, 2012, 00:09 »
FIRE SHOTGUN AT FORMER HUMAN #5
EXAMINE CORPSES FOR ITEMS (TO TAKE)
TAKE ITEMS

(The last two actions assume that the shotgun blast blows the former away that is :P )

28
Discussion / Re: Idea - Chaosforge's gaming community
« on: April 16, 2012, 02:57 »
I'd like to play RotMG.

I gotta say, this isn't a bad idea.

We need games where the servers are centralised - so that everyone from all across the world can play, and not get hampered by ping.

Anyone want to create a steam group or something for this? I'd be down for joining for sure!

29
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 15, 2012, 04:31 »
PREPARE THE SHOTGUN
EXAMINE THE CORPSE
GRAB THE KEYKARD

Sorry to belay this, but we have already gotten the keycard, killed the dude ourselves, etc etc.

i.e. We've already been here, but I don't know where to go next so I'm gonna let someone move us around...

30
Play-By-Forum / Re: Doom: The Text Adventure
« on: April 14, 2012, 19:50 »
GO TO NUCLEAR PLANT 2C
EXAMINE SURROUNDINGS

(Also as a side note, could something be put after areas where we have already been? I went searching for ages to see if we had been to N. Plant 2C, and couldn't find anything...so I hope I haven't goofed...but maybe an (X) after it if we've been there and "done" something?)

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