Chaosforge Forum

  • July 20, 2024, 13:49
  • Welcome, Guest
Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kitchen_ace

Pages: [1]
Bug Reports / Re: Crashes in Linux with 1.2
« on: January 28, 2022, 22:20 »
>That means that the driver crashed and didn't even return control to the game

Hm, that's worrying. I'll see if I can get some useful info from the drivers, but that might mean it is a problem on my end, or just with nvidia linux drivers in general. Thanks.

Hah, on that laptop just doing 'killall -9 jh' as long as the game was running normally would force-kill it and keep a save for the start of the level :p Doesn't seem to work now that I've upgraded to a properly-specced computer.

Anyhow I will appreciate the option for a safe mode, I know you're a busy guy and it'll be ready when it's ready. Thanks!

BTW is this the best place to post about these kinds of issues, or would you prefer steam/reddit/something else?

Bug Reports / Crashes in Linux with 1.2
« on: January 06, 2022, 00:23 »
This is extremely frustrating, but also probably hard to pin down.

I got a new machine at about the same time version 1.2 was released. Since then, I fairly regularly get crashes either when leaving the special level of Io, or Io's last level Gateway. Often these lock up my machine with the disk activity light lit up solidly. (Of course I also lose my save...)

IIRC this has only occurred when I've played the game straight without stopping. If I save & exit when I first get to Io, the game never crashes. But I don't always remember, especially when I'm in a game that I'm really focused on.

I've played a few games on v1.1 with this machine and none of those crashed, but I can't be certain that it's a problem new to 1.2 and not to this computer. I haven't had anything remotely similar with other games yet.

I've attached what I think are all the relevant files for the most recent crash. There's no crash_report_xxx.txt from these.

System is Arch Linux (EndeavourOS) stable, with NVIDIA drivers. I'm using the GOG version. Choice of GL or Vulcan doesn't seem to matter; running the Windows version in Wine is just as crash-prone.

So I play JH on a minimum-spec, Intel HD laptop using Linux. Performance is pretty bad, but I knew it would be going in, so I don't have any complaints there.

Occasionally though, the game will lock up and I'll have to kill it. Sometimes this gives me the "Game Crashed!" dialog box, other times it doesn't. Again, no big deal, I can't be too surprised with this machine.

BUT, when I don't get the dialog box, it also means my save doesn't get preserved, so my run dies. This is pretty frustrating. I get that removing the save while the game is running is meant to discourage save-scumming etc., but it's not like it does that much to prevent it since a player can just save & quit and then copy the save. Meanwhile I feel like I *should* be backing up my game regularly to avoid losing it in case of a crash.

Unless there's a foolproof way of forcing JH to quit that will preserve the save, please avoid deleting the save while the game is running.

Bug Reports / Re: 1.0a Crash on Linux with game over [solved?]
« on: August 31, 2021, 10:52 »
I played around with it some more and it seems like my score.dat file got corrupted somehow? Attaching in case you want to take a look.

AOD master trait levels 2&3 are supposed to increase the optimal range of shotguns, but the unique shotgun Monster isn't affected by this. Unsure if this is intentional or not, but it was disappointing.

Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: August 26, 2021, 09:38 »
I noticed that adding a second chamber mod to the BFT causes a similar problem, on account of the current weapon ammo being 3 digits.

Bug Reports / 1.0a Crash on Linux with game over [solved?]
« on: August 21, 2021, 11:14 »
In 1.0a every time I finish a game whether it's winning, losing, or even abandoning a run, the game crashes. This wasn't a problem in 1.0. Using "vulkan" with Intel HD 4000 gfx, on an up-to-date Arch Linux. Here's a crash log, I can post more if needed.

It may be possible that the crash is unrelated to upgrading to 1.0a and just a coincidence, but unfortunately I don't have my 1.0 installer any more.

General Discussion / Re: hellrunner and waiting
« on: March 06, 2021, 15:16 »
I'm fairly certain it doesn't; with Hellrunner 3 now an option, it's pretty easy to compare the "extra" turns you get when moving vs. waiting.

Exalted reavers are really dangerous.

Bug Reports / Re: Two special levels in one moon?
« on: March 06, 2021, 15:08 »
Happened again with seed 2506, refueling base available again but this time I didn't go in.

Code: [Select]
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Callisto Rift L3 -> The Rift
The Rift - cleared
EUROPA L2 - The Hunt
EUROPA L2 -> Europa Ruins L1
Europa Ruins L2 -> Frozen Temple
Frozen Temple - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L2 - Secure Vault

Bug Reports / Two special levels in one moon?
« on: March 04, 2021, 13:29 »
Don't know if this is a bug, or something intended, but in my latest game in Europa, I cleared Conmara Chaos Labs (2 levels) and then the Containment area, and it put me back on Europa 5 where I was able to to Refuling Base (and then died stupidly lol). Unfortunately I don't have the seed, I didn't realize it wasn't included in the morgue.

0.9.7a, Hard, GOG Linux version.

Code: [Select]
Kitchen Ace, level 10 Scout, killed on
Refueling Base by a ravager.

He survived for 7949 turns.
The run time was 57m 18s.
He scored 2015 points.
He liked it HARD!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Lockdown
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
EUROPA L5 - Secure Vault
EUROPA L5 -> Refueling Base

  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 287 out of 284 enemies.

  8 combat drones
  9 CalSec sentrys
  7 ravagers
  17 cryoreavers
  11 fiends
  5 rocket turrets
  11 archreavers
  15 former guards
  75 former grunts
  10 former sergeants
  21 security drones
  3 toxic reavers
  4 exalted soldiers
  6 CalSec bots
  4 turrets
  7 exalted fiends
  2 corrupted guards
  1 fire fiend
  18 corrupted soldiers
  1 corrupted sergeant
  4 ice fiends
  10 corrupted commandos
  8 security bots
  5 corrupted heavys
  8 security sentrys
  1 reaver
  8 former soldiers
  2 cryobeross
  6 former commandos

  Skilled L2
  Eagle Eye L1
  Hoarder L1
  Whizkid L2
  Deadly precision L2

Trait order

  Slot #1 : machete
  Slot #2 : AV2 7.62 assault rifle A
   * Calibrated 1
   * Molten 1
   * Poisoned 1

  Slot #3 : 12ga elephant gun P
   * Point Blank 8

  Body    : ENV armor PB
   * Carrier
   * Durable
   * Sealed
   * Fireproof
   * Heated

  Head    :  - NONE -
  Utility : AV3 utility AMP
   * Improved stealth
   * Silent
   * Energetic

  12ga shell (x50)
  12ga shell (x26)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x41)
  power mod pack
  EMP grenade (x2)
  multitool (x4)
  red keycard (x1)

Bug Reports / Large part of level inaccessible (0.9.7a)
« on: March 02, 2021, 19:22 »
Seed 2465, Hard, Scout
Linux 0.9.7a from GOG
Europa 6

A lot of the level is blocked off. There's a main room with two doors out, but the other side of the doorways are solid walls.

Pages: [1]