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16
Post Mortem / [1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D
« on: November 26, 2021, 22:26 »
So I've been trying out the new Apocalypse difficulty, cycling through different challenge modes and different builds, trying to figure out what works best, and finally had some luck with Angel of Light Travel and a Survivor build. :)
The early game was pretty harrowing, but started to come together when I got Angry MoFo 3. AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.
Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand. That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks. (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level; I had to use a handful of grenades to get out of that situation)
The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm; another good weapon for ammo conservation) :) and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.
The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing. :) (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)
That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature. I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away. (Oops!) :o
I also made a recording of myself playing the last level. I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?" :P Anyway, here it is! :)
The early game was pretty harrowing, but started to come together when I got Angry MoFo 3. AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.
Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand. That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks. (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level; I had to use a handful of grenades to get out of that situation)
The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm; another good weapon for ammo conservation) :) and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.
The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing. :) (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)
That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature. I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away. (Oops!) :o
I also made a recording of myself playing the last level. I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?" :P Anyway, here it is! :)
Tormuse, level 18 Marine,
defeated the Harbinger against all odds.
He survived for 13257 turns.
The run time was 8h 18m 55s.
World seed was 3775.
He scored 11912 points.
He witnessed the APOCALYPSE!
He was an Angel of Light Travel!
CALLISTO L2 - Volatile Storage
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Callisto Docking Bay
Europa Concourse - Lockdown
EUROPA L5 -> Refueling Base
Refueling Base - found Firestorm
IO L2 - Volatile Storage
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
The Shattered Abyss - found Soulstealer
The Shattered Abyss - Cleared!
Dante Inferno - found BFT 10K
Dante Station L3 - The Hunt
Awards
Explorer Ribbon (+100)
* Visited all encountered special levels
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point
He killed 1015 out of 1256 enemies.
46 former grunts 12 security sentries
1 former CRI grunt 8 military sentries
12 former grenadiers 26 CalSec bots
5 corrupted grenadiers 13 security bots
4 former CRI grenadiers 4 guardian bots
13 former soldiers 55 reavers
27 corrupted soldiers 46 cryoreavers
9 former CRI soldiers 30 toxic reavers
2 CRI soldiers 59 archreavers
6 former sergeants 10 kerberi
5 corrupted sergeants 7 cyberi
3 former CRI sergeants 12 cryoberi
20 former guards 3 toxiberi
2 corrupted guards 7 medusae
6 former commandoes 20 archmedusae
12 corrupted commandoes 27 ravagers
2 former CRI commandoes 19 armored ravagers
2 CRI commandoes 6 siege ravagers
2 former heavies 20 plasma ravagers
2 corrupted heavies 31 CRI marines
8 security drones 5 CRI bots
46 fiends 14 guardians
8 fire fiends 3 sentinels
19 ice fiends 8 warlocks
31 CalSec sentries 3 archwarlocks
Traits
Furious L2
Hellrunner L3
Tough as Nails L3
Rip and tear L1
Cover Master L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
Hr->AMf->AMf->AMf->TaN->MSV->Cov->Cov->
RaT->Hr->MSV->TaN->MSV->Hr->TaN->Fur->
Fur
Equipment
Slot #1 : AV1 7.62 sniper rifle +BC
* Freezing 2
* Auto-calibrated
* Speed-loader
* Hunter 6
* Scope
Slot #2 : Firestorm
Slot #3 : Soulstealer
Body : necrotic armor
* Necrotic
Head : - NONE -
Utility : AV3 auto AMP
* Automatic reloader
* Auto crit system
Relic : - NONE -
Permanents
Medusa's Curse
CRI backpack
Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x16)
military stimpack
17
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms. (And also grenades; I'm not *that* crazy... or am I?) :P I only picked up other weapons to extract ammo from them, then immediately dropped them. I didn't use any weapon I couldn't hold in the "sidearm" weapon slot. It took a few tries, but I finally got it. Yay! :D
On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits. (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill) Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.
Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.
The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels. I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.
Along the way, I made some interesting discoveries I was not previously aware of... or perhaps they're new additions to this version and I just didn't play it that much? Anyway, it appears that you can only get the "exploration bonus" once per level. I guess, in previous games, I headed straight to the end so quickly, I didn't notice. I had thought you just get that bonus periodically, regardless of what level you're on. This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers... not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway... which explains why I ended up with so many security keys. :P Also, level 7 of each of the various towers doesn't connect with any other tower. (Has that been a thing all along? I don't remember it)
Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful! :o I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time) :P and they took out Praetorians with a surprising amount of ease. (With the assistance of my colt, of course) :) It helped the endgame out considerably. The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.
PS This was my highest ever scoring game! Yay again! :D
On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits. (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill) Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.
Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.
The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels. I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.
Along the way, I made some interesting discoveries I was not previously aware of... or perhaps they're new additions to this version and I just didn't play it that much? Anyway, it appears that you can only get the "exploration bonus" once per level. I guess, in previous games, I headed straight to the end so quickly, I didn't notice. I had thought you just get that bonus periodically, regardless of what level you're on. This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers... not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway... which explains why I ended up with so many security keys. :P Also, level 7 of each of the various towers doesn't connect with any other tower. (Has that been a thing all along? I don't remember it)
Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful! :o I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time) :P and they took out Praetorians with a surprising amount of ease. (With the assistance of my colt, of course) :) It helped the endgame out considerably. The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Scout
Rank : Veteran
Result : killed the queen and escaped
Score : 18470
Total experience : 14940
Experience left : 1160
Game length : 516195 turns
Security keycards : 25
Military keys : 0
Armor : Plasteel armor [3]
Sidearm : M4A5 compact pistol (7/7)
Primary : .44 colt (6/6)
Heavy : sawed-off shotgun (ready)
Medpacks: 4
-- Graveyard ---------------------------------------------------------
#..#
#..#
#..#
#..#
#..#
##################################//#####################
#................................/../....................
#................................/../...............%....
#..###############################//#####################
#..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
#..#....|þ.þ#..........|.......°|............#.....|.....
#..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
#..#===.#.þ.#..°...°...#####-####°...........|.....|.....
#..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
#..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
#..#....#.......þ|þ...þ|........###############-####.....
#..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
#..###-##.......þ####-######-####..................#..°.#
#..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
#..#...|........#.....#......].##--#####-#######-##°...#
#..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
#..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
#..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
#..#.°..#......þ.#.....#........#....|........°#...#....|
#..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
#..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
#..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
#.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
#.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
#..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
#..#....|.......|....°|.......°#°...#.........#...|.|%..
#..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....
-- Skills ------------------------------------------------------------
Sidearms : master
Light weapons : untrained
Heavy weapons : untrained
Technical : expert
Medicine : advanced
Fitness : advanced
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 189/400
5.56 ammo : 400/400
.44 ammo : 115/150
M309 ammo : 500/500
M250 ammo : 500/500
60mm gren. : 40/40
12g. shells : 185/200
napalm cartrid: 20/20
frag grenade : 4/5
inc grenade : 3/5
krak grenade : 1/5
-- Other items -------------------------------------------------------
4 * medpack
4 * armor pack
25 * security key
9 * multi-tool
5 * painkiller pack
5 * stimpack
2 * military stimpack
1 * military medpack
-- Kills (1300) ------------------------------------------------------
180 juveniles
198 warriors
35 elites
14 praetorians
183 scavengers
94 hunters
39 stalkers
372 drones
177 workers
7 overseers
1 queen
-- Messages ----------------------------------------------------------
here.
The praetorian slashes you!
You criticaly hit the praetorian! The
praetorian impales you!
You lightly hit the praetorian!
You hit the praetorian! The
praetorian slashes you! The
praetorian impales you!
You barely hit the praetorian! The
praetorian dies.
You use a medpack. You feel much
better!
You reload your weapon.
You activate the elevator. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
PS This was my highest ever scoring game! Yay again! :D
18
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level. The grind to get there was kind of ridiculous; I was already ready to face the Queen long before I reached expert level, let alone master level. (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill) I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.
I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities. I just wish the game was long enough to reasonably allow someone to advance that far. Something for a future update, maybe. :)
I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities. I just wish the game was long enough to reasonably allow someone to advance that far. Something for a future update, maybe. :)
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Marine
Rank : Veteran
Result : killed the queen and escaped
Score : 14920
Total experience : 11840
Experience left : 1040
Game length : 358313 turns
Security keycards : 3
Military keys : 0
Armor : Plasteel armor [3]
Sidearm : .44 colt (6/6)
Primary : 12g. combat shotgun (5/5)
Heavy : M41A pulse rifle (99/99)
Medpacks: 2
-- Graveyard ---------------------------------------------------------
Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
....#°......°#.....#.°...°...#..#######################-######
Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
.............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
.............#.....#.........#..#.......þ#°...%..°#......°#...
.............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
##############################//##############################
............................./../.............................
.......................%...../../.............................
##############################//##############################
#..#
#..#
#X.#
-- Skills ------------------------------------------------------------
Sidearms : untrained
Light weapons : master
Heavy weapons : untrained
Technical : untrained
Medicine : untrained
Fitness : untrained
Perception : untrained
-- Ammunition --------------------------------------------------------
9mm ammo : 399/400
5.56 ammo : 172/400
.44 ammo : 48/150
M309 ammo : 375/500
M250 ammo : 486/500
60mm gren. : 16/40
12g. shells : 102/200
napalm cartrid: 0/20
frag grenade : 3/3
inc grenade : 3/3
krak grenade : 3/3
-- Other items -------------------------------------------------------
2 * medpack
3 * security key
4 * painkiller pack
4 * stimpack
6 * multi-tool
2 * military medpack
5 * armor pack
-- Kills (874) -------------------------------------------------------
103 juveniles
166 warriors
35 elites
10 praetorians
119 scavengers
111 hunters
19 stalkers
176 drones
116 workers
9 overseers
1 queen
9 military bots
-- Messages ----------------------------------------------------------
You activate the elevator. Entering
Medical Tower, level 1...
There is a M4A3 pistol lying here.
You barely hit the warrior! You
barely hit the warrior! You barely
hit the warrior! The warrior dies.
You reload your weapon.
The hunter slashes you! The hunter
slashes you!
You lightly hit the hunter! You
lightly hit the hunter! The hunter
dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
19
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again. :) I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015. (I guess I really like the technician features of the previous version; :P seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Scout
Rank : Experienced
Result : killed the queen and escaped
Score : 10970
Total experience : 7940
Experience left : 1400
Game length : 147082 turns
Security keycards : 7
Military keys : 2
Armor : Power armor [4]
Sidearm : .44 colt (6/6)
Primary : M41A pulse rifle (99/99)
Heavy : HK MG4 machine gun (80/80)
Medpacks: 2
-- Graveyard ---------------------------------------------------------
#X.#
#..#
#..#
##############################//##############################
...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
...#....þ|........|°......./....../.........#.........#.......
Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
...|....þ|.......%|........# #......../........./....%..
..#...þ.#..ÜÜ.Ü..,..Ü..Ü..# #.°....°..#.......°.#.°...°.
##########þ.......|°......°# ##---###/###################
....#%.°.#........|..Ü..Ü..# #..°..#...þ.þ.þ..#..°.°...#.
....#°+.°#....þ...#........# #....°#þ%........|........|þ
....#....####/#####..Ü..Ü..# #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....#°...#....°..#°.......# #.....#þ........þ|........|þ
....|....#........#.......°# #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....###-##..Ü..Ü..#..°..°..# #...../.........þ|........|.
....#.°..#........#####-#### ####-##.....þ....#a%Ü..Ü..|þ
..|.#....#.......°#.þ.°..°.# #.°...#######-####.||....°#.
.%..#...a#......°.#........# #....#..........#a.......##
....#...°####-#####..°..°..# #..Ü.|#..........#####-####.
....#...#.....þ..#####-#### #°....#..........#........#.
....#....#þ......þ#.....°..# #..Ü..#..........#........#.
#####....#..ÜÜÜ.|%#°.......# #....°#..........#........#.
.þ..#°...#........#..Ü..Ü..# #.°...#..........#........#.
....|...°#þ.ÜÜÜ...|.......°# ####-##..........#....../%#°
ÜÜ..|....#........#..Ü..Ü..# #.°...#..........#........#.
....|....#þ.ÜÜÜ...#........# #...°#..........#........#.
..þ.#a..a#........#..Ü..Ü.°# #..Ü|%#.%........#.....|..#.
##########..ÜÜÜ...#°.......# #°....#.|........#........#.
...#.....#.......þ#........# #..Ü%|#####-######........|.
...#°....#.....þ..#.°.....# #°.%+.#...°....°.#####-#####
...#..Ü..#######-########### #..Ü..#..........#.°.°.°..#.
-- Skills ------------------------------------------------------------
Sidearms : expert
Light weapons : untrained
Heavy weapons : untrained
Technical : untrained
Medicine : advanced
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 139/400
.44 ammo : 138/150
M309 ammo : 96/500
M250 ammo : 300/500
60mm gren. : 4/40
12g. shells : 195/200
napalm cartrid: 20/20
frag grenade : 4/4
inc grenade : 3/4
krak grenade : 1/4
-- Other items -------------------------------------------------------
2 * medpack
5 * stimpack
7 * security key
5 * armor pack
5 * painkiller pack
8 * multi-tool
1 * sentry turret kit
2 * military key
-- Kills (467) -------------------------------------------------------
42 juveniles
54 warriors
21 elites
13 praetorians
90 scavengers
42 hunters
9 stalkers
114 drones
76 workers
5 overseers
1 queen
-- Messages ----------------------------------------------------------
hit the praetorian! You barely hit
the praetorian! You barely hit the
praetorian! The praetorian shreds
you!
You barely hit the praetorian! You
barely hit the praetorian! You barely
hit the praetorian! You barely hit
the praetorian! The praetorian
slashes you! The praetorian slashes
you! The praetorian impales you!
You barely hit the praetorian! The
praetorian dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
20
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges. Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times. By that point, I was getting impatient and frustrated, and died in a very avoidable way. (Though still pretty unlikely; the RNG was against me in the final second of the game) :P
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.
He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
He killed 720 out of 781 enemies.
14 archreavers
4 plasma ravagers
23 exalted ravagers
21 fiends
56 exalted fiends
16 turrets
12 rocket turrets
10 military sentrys
1 former CRI grunt
12 security sentrys
84 exalted reavers
11 CalSec bots
1 former CRI soldier
2 corrupted sergeants
23 exalted kerbeross
7 ravagers
3 hellish sergeants
2 medusas
14 former soldiers
17 former guards
2 exalted medusas
16 fire fiends
2 former heavys
85 exalted soldiers
3 former sergeants
6 CRI marines
4 corrupted heavys
20 cryobeross
8 hellish soldiers
3 former CRI commandos
4 hellish heavys
2 military drones
19 corrupted soldiers
25 ice fiends
40 toxic reavers
40 former grunts
8 hellish commandos
6 armored ravagers
5 former CRI sergeants
3 CRI bots
14 reavers
8 corrupted commandos
9 toxic fiends
11 security drones
18 cryoreavers
4 kerbeross
6 CalSec sentrys
6 former commandos
3 security bots
8 toxibeross
Traits
Skilled L2
Dash L2
Executioner L1
Swashbuckler L3
Hoarder L3
Scavenger L1
Energy leech L3
Trait order
Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
Hor->EnL->EnL->Das->Hor->Exe->Scv
Equipment
Slot #1 : AV1 chaingun +PA
* Auto-calibrated
* Ripper 1
* Calibrated 1
* Extended Mag 30
* Spin-up
Slot #2 : AV2 katana AV
* Exalted bane
* Vampiric 3
* Resilient
* Frenzy 20
Slot #3 : JAC .44 SMG A
* Calibrated 1
* Splatter
Body : duramesh scout armor P
* Meshed
* Duramesh
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV2 utility AMP
* Energetic
* Metabolic boost
Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x34)
.44 ammo (x3)
gas grenade (x2)
EMP grenade (x1)
krak grenade (x2)
frag grenade (x2)
smoke grenade (x2)
CRI phase kit (x1)
multitool (x2)
stimpack (x3)
small medkit (x2)
large medkit
large medkit
21
Post Mortem / [0.9.10 RC3|U|AoNYR|Te|YAAM] Golden what? (New York Platinum)
« on: May 27, 2021, 17:43 »
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them... though I still played Angel of New York Reload, because I didn't want it too easy. :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
Spoiler: Medusae (click to show/hide)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!
CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
New York Bronze Badge
* Reach Io on Angel of New York Reload
New York Silver Badge
* Complete Angel of New York Reload
New York Gold Badge
* Complete Angel of New York Reload on Hard
New York Platinum Badge
* Complete Angel of New York Reload on UV
He killed 634 out of 629 enemies.
53 reavers
4 corrupted commandos
28 ice fiends
6 cybeross
1 CRI sergeant
44 fiends
4 hellish sergeants
2 military sentrys
6 exalted ravagers
8 security drones
23 cryoreavers
3 corrupted grunts
33 hellish soldiers
18 armored ravagers
11 toxibeross
21 exalted reavers
37 former grunts
2 CRI soldiers
1 corrupted heavy
9 exalted kerbeross
23 combat drones
4 kerbeross
9 archmedusas
3 military bots
14 hellish commandos
10 CRI bots
4 guardian bots
8 plasma ravagers
7 medusas
26 former guards
6 former CRI sergeants
4 former sergeants
4 corrupted sergeants
18 ravagers
9 CRI marines
27 fire fiends
1 former CRI grunt
1 Summoner
8 siege ravagers
31 turrets
2 former heavys
10 cryobeross
20 CalSec bots
2 former commandos
6 former CRI commandos
8 security bots
34 toxic reavers
53 archreavers
23 exalted fiends
9 exalted soldiers
11 rocket turrets
7 security sentrys
5 corrupted soldiers
17 CalSec sentrys
14 former soldiers
9 former CRI soldiers
9 hellish heavys
16 toxic fiends
Traits
Skilled L2
Powerjack L1
Hacker L3
Hoarder L1
Toxicologist L3
Remote Hack L1
Grenadier L3
WIZARD L2
Trait order
Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->
Equipment
Slot #1 : Golden Gun
Slot #2 : 7.62 assault SMG
Slot #3 : AV1 plasma launcher
* Hunter 12
Slot #4 : super nailgun
* 9 inch nails
* Spin-up
Body : meditech armor A
* Swift
* MediTech
* Powered
Head : AV3 combat headset B
* Durable
* Darkvision
* Critical 20
* Target tracking
Utility : AV3 auto AMP
* Auto gyro-stabilizer
* Auto crit system
Inventory
plasma grenade (x2)
gas grenade (x3)
gas grenade (x3)
gas grenade (x3)
krak grenade (x3)
CRI phase kit (x2)
multitool (x3)
military stimpack
large medkit
large medkit
large medkit
22
Post Mortem / [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 19:58 »
For once, I wasn't trying for an achievement this time; I saw other people having fun with the new Blademaster trait, and I wanted to get in on that. :D After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game. :) (Naturally, Angel of Berserk was the way to go)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 616 out of 616 enemies.
8 corrupted commandos
55 reavers
22 ice fiends
2 cybeross
3 hellish sergeants
38 fiends
21 cryoreavers
8 security drones
4 military sentrys
9 exalted ravagers
5 toxibeross
24 armored ravagers
3 hellish soldiers
3 corrupted grunts
25 former grunts
13 exalted reavers
5 corrupted heavys
6 combat drones
6 exalted kerbeross
1 kerberos
9 hellish commandos
4 military bots
4 CRI bots
5 guardian bots
2 plasma ravagers
4 former CRI sergeants
14 former guards
9 former sergeants
6 CRI marines
22 ravagers
5 corrupted sergeants
28 fire fiends
1 former CRI grunt
1 Summoner
16 siege ravagers
2 former CRI heavys
15 turrets
2 former heavys
10 cryobeross
2 former commandos
23 CalSec bots
12 security bots
6 former CRI commandos
34 toxic reavers
71 archreavers
16 exalted soldiers
35 exalted fiends
21 security sentrys
9 rocket turrets
21 CalSec sentrys
1 Swordmaster
31 corrupted soldiers
17 former soldiers
5 former CRI soldiers
16 toxic fiends
Traits
Skilled L1
Cover Master L2
Hacker L3
Juggernaut L3
Remote Hack L1
Bladedancer L3
BLADEMASTER L3
Trait order
Jgn->Hak->Hak->RHa->Hak->Bda->Bda->Bda->
MBM->MBM->Skl->Cov->MBM->Jgn->Jgn->Cov->
Equipment
Slot #1 : AV2 katana BA
* Resilient
* Guarded 10
* Surrounded
* Frenzy 10
Slot #2 : AV3 katana PA
* Hunter 5
* Resilient
* Ripper 30
* Freezing 2
Slot #3 : demonic sword
* Frenzy 10
* Vampiric 5
Body : AV3 combat armor PB
* Durable
* Meshed
* Loading feed
* Powered
Head : analytic visor A
* Critical 10
* Tactical computer
* Aim assist
Utility : AV2 utility AMP
* Powerful
* Metabolic boost
Inventory
plasma grenade (x1)
gas grenade (x2)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x3)
multitool (x3)
military stimpack
military stimpack
military stimpack
military stimpack
large medkit
23
Post Mortem / [0.9.8a|N!|AoI|Ma|YAVP] Just call me Gattsu. :) (Eagerness Diamond)
« on: May 02, 2021, 03:10 »
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!
CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Platinum Badge
* Complete Angel of Impatience on UV
Eagerness Diamond Badge
* Complete AoI on Nightmare!
He killed 906 out of 925 enemies.
12 corrupted commandos
71 reavers
1 Summoner
24 ice fiends
7 cybeross
3 hellish sergeants
22 fiends
21 cryoreavers
2 security drones
17 military sentrys
21 exalted ravagers
3 hellish soldiers
13 toxibeross
17 armored ravagers
19 former grunts
99 exalted reavers
3 corrupted heavys
9 combat drones
35 exalted kerbeross
5 kerbeross
3 hellish commandos
6 military bots
12 CRI bots
1 guardian bot
7 plasma ravagers
2 former CRI sergeants
18 former guards
6 former sergeants
16 CRI marines
15 ravagers
5 corrupted sergeants
16 fire fiends
1 former CRI grunt
5 siege ravagers
2 former CRI heavys
22 turrets
2 former heavys
14 cryobeross
4 former commandos
18 CalSec bots
11 security bots
4 former CRI commandos
27 toxic reavers
69 archreavers
84 exalted soldiers
64 exalted fiends
17 security sentrys
22 rocket turrets
36 CalSec sentrys
1 Swordmaster
18 corrupted soldiers
22 former soldiers
4 hellish heavys
7 former CRI soldiers
12 toxic fiends
Traits
Ironman L2
Furious L1
Hellrunner L3
Sustained fire L1
Tough as Nails L3
Rip and tear L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
Fur->Hr
Equipment
Slot #1 : AV3 katana BA
* Guarded 10
* Resilient
* Surrounded
* Freezing 2
Slot #2 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #3 : 9mm frag shotgun B
* Autoloader
* Shredder
* Swap Harness
Body : AV3 combat armor A
* Swift
* Compartments
* Adrenal
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV3 utility AMP
* Metabolic boost
* Improved adrenaline
Inventory
energy cell (x73)
rocket (x10)
rocket (x5)
12ga shell (x50)
7.62 ammo (x100)
.44 ammo (x24)
9mm ammo (x100)
9mm ammo (x2)
gas grenade (x1)
EMP grenade (x2)
krak grenade (x3)
frag grenade (x2)
smoke grenade (x3)
24
Post Mortem / [0.9.8a|N!|AoV|Ma|YAVP] Angry survivor (Blood Diamond)
« on: April 27, 2021, 23:04 »
So, I really wanted to do a challenge that doesn't restrict me from using the master traits, (Why do so many of the Diamond badges require you to play masterless? Hmph!) so I decided to try for Blood Diamond. (Also, I didn't want my game to be interrupted by an update, so I turned off beta testing) :P Since Angel of Vampirism theoretically meant my hp would be low all the time, I decided to lean into the strengths of Survivor and Angry MotherFucker traits.
I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time. :P (Oops!) I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which... I guess was helpful at the beginning, but as it turned out, quickly became irrelevant. I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.
I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple. (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did) :( I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either. :| I did map out which switches open which doors, though, so there's that.
The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies. I was able to freeze them and reload while running away. :)
I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle. :)
I carried around a storm SMG (or whatever it's called? The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.
I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time. :P (Oops!) I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which... I guess was helpful at the beginning, but as it turned out, quickly became irrelevant. I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.
I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple. (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did) :( I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either. :| I did map out which switches open which doors, though, so there's that.
The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies. I was able to freeze them and reload while running away. :)
I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle. :)
I carried around a storm SMG (or whatever it's called? The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.
Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 18086 turns.
The run time was 6h 7m 5s.
He scored 9470 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L3 -> Frozen Temple
IO L3 - The Hunt
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Blood Platinum Badge
* Complete Angel of Vampirism on UV
Blood Diamond Badge
* Complete AoV on Nightmare!
He killed 960 out of 1102 enemies.
56 archreavers
18 plasma ravagers
49 exalted ravagers
27 fiends
51 exalted fiends
2 military bots
22 turrets
25 rocket turrets
1 Summoner
8 military sentrys
1 former CRI grunt
7 security sentrys
158 exalted reavers
24 CalSec bots
1 former CRI soldier
60 exalted kerbeross
1 hellish sergeant
12 ravagers
11 former soldiers
13 former guards
6 siege ravagers
6 fire fiends
2 former heavys
103 exalted soldiers
8 former sergeants
16 CRI marines
1 corrupted heavy
13 cryobeross
6 guardian bots
6 hellish soldiers
16 former CRI commandos
2 military drones
17 corrupted soldiers
11 ice fiends
12 toxic reavers
39 former grunts
3 hellish commandos
2 former CRI heavys
26 armored ravagers
4 former CRI sergeants
6 CRI bots
11 reavers
9 toxic fiends
10 corrupted commandos
17 security drones
5 cybeross
57 cryoreavers
3 kerbeross
12 CalSec sentrys
9 former commandos
2 security bots
5 toxibeross
Traits
Skilled L1
Ironman L2
Hellrunner L3
Sustained fire L1
Tough as Nails L3
Army Surplus L1
Bloodhound L1
Whizkid L3
Angry Motherfucker L3
SURVIVOR L1
Trait order
SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
Hr->Iro->Arm->Whk->Hr->Hr->TaN->Whk->
Whk->Ski->Blo
Equipment
Slot #1 : 7.62 pierce rifle BA
* Critical 25
* Extended Mag 6
* Anti-armor
* Calibrated 2
Slot #2 : AV3 rocket launcher
* Calibrated 2
* Toxic 2
Slot #3 : AV3 12ga shotgun PBAL
* Frenzy 8
* Calibrated 1
* Autoloader
* Swap Harness
* Critical 40
* Freezing 2
Body : - NONE -
Head : - NONE -
Utility : AV3 auto AMP
* Auto accelerator
* Auto booster
Inventory
rocket (x4)
12ga shell (x25)
7.62 ammo (x100)
7.62 ammo (x20)
krak grenade (x1)
frag grenade (x1)
smoke grenade (x1)
CRI phase kit (x3)
stimpack (x3)
large medkit
frozen heart
red keycard (x2)
25
Post Mortem / [0.9.9 RC1|N!|AoMr|Ma|YAVP] Test successful (Marksman Diamond)
« on: April 23, 2021, 10:42 »
So I was testing out the latest beta release candidate to see how the new experience awarding system works, and I accidentally won the game. Erm... can we call this a successful test? :P
Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient. Then I decided to try out a Marine game with Gunslinger and won on my first try. :P I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game. (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)
I didn't get Conqueror, but not for lack of trying. I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward. I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets. (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus) With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets. (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message) :P It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature? It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.
I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off. In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley! By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.
It's probably also worth noting that this was my highest ever score in this game. Yay! :D
Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds. With 8 Diamond badges to go, that'll take a while. :P
Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient. Then I decided to try out a Marine game with Gunslinger and won on my first try. :P I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game. (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)
I didn't get Conqueror, but not for lack of trying. I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward. I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets. (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus) With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets. (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message) :P It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature? It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.
I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off. In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley! By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.
It's probably also worth noting that this was my highest ever score in this game. Yay! :D
Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds. With 8 Diamond badges to go, that'll take a while. :P
Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 12853 turns.
The run time was 6h 45m 13s.
He scored 9752 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Secure Vault
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L1 - Infestation
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Marksman Platinum Badge
* Complete AoMr on Nightmare!
Marksman Diamond Badge
* Complete AoMr on N! master-less
He killed 1101 out of 1254 enemies.
94 archreavers
7 plasma ravagers
30 exalted ravagers
22 fiends
3 corrupted grunts
47 exalted fiends
5 military bots
25 turrets
20 rocket turrets
1 Summoner
6 military sentrys
1 former CRI grunt
19 security sentrys
181 exalted reavers
9 CalSec bots
5 former CRI soldiers
7 corrupted sergeants
37 exalted kerbeross
1 hellish sergeant
7 ravagers
22 former soldiers
12 combat drones
30 former guards
7 siege ravagers
7 fire fiends
1 former heavy
129 exalted soldiers
8 former sergeants
20 CRI marines
6 corrupted heavys
19 cryobeross
3 hellish soldiers
4 former CRI commandos
39 corrupted soldiers
10 ice fiends
46 toxic reavers
34 former grunts
4 former CRI heavys
26 armored ravagers
3 former CRI sergeants
13 CRI bots
9 reavers
5 toxic fiends
21 corrupted commandos
11 security drones
8 cybeross
33 cryoreavers
4 kerbeross
18 CalSec sentrys
10 former commandos
8 security bots
11 toxibeross
Traits
Ironman L2
Hellrunner L3
Son of a Gun L3
Tough as Nails L1
Army Surplus L3
Cover Master L1
Gunslinger L3
Whizkid L3
Trait order
SoG->SoG->Gsl->Gsl->Gsl->SoG->Arm->Whk->
Whk->Arm->Arm->Whk->Hr->Hr->TaN->Hun->
Hr->Iro->Iro
Equipment
Slot #1 : AV2 .44 long revolver PBA
* Efficient
* Calibrated 1
* Frenzy 3
* Zombiebane
* Autoloader
Slot #2 : AV2 .44 long revolver PBA
* Frenzy 3
* Efficient
* Calibrated 1
* Critical 40
* Hunter 6
Slot #3 : AV2 7.62 sidearm PBE
* Frenzy 3
* Efficient
* Disruptive 3
* Critical 40
* Calibrated 2
Body : AV3 marine armor PA2
* Swift
* Metabolic boost
* Carrier
* Painkiller
* Powered
Head : AV1 basic helmet P2B2
* Crit Enhancer 25
* Tech Monitor
* Durable
* Danger Monitor
* Health Monitor
Utility : AV3 pistol AMP
* Pistol accelerator
* Pistol booster
Inventory
7.62 ammo (x100)
7.62 ammo (x80)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x45)
gas grenade (x1)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x2)
multitool (x1)
military stimpack
large medkit
large medkit
26
Post Mortem / [0.9.8a|N!|AoC|Te|YAVP] We have ways of blowing things up (Rocket Diamond)
« on: April 16, 2021, 02:50 »
So just for a change of pace, I thought I'd give Angel of Carnage another try. :) (Last time I tried this challenge, Nightmare difficulty didn't exist yet) :P
Basically, the early game was spent maximizing my efficiency with rockets, while maximizing my inventory size, so I could carry forward as many rockets as possible for the mid to late game, where, as I correctly predicted, I was using rockets faster than I was getting them back. By Beyond 1, I was down to 14 rockets, so it was fortunate that there was an ammo station there that I could pump multitools into to get like 50 more rockets to carry me to the endgame.
The AV3 rocket launcher you see in slot 1 is the one I got in Calsec Central, and carried me through the whole game. The haze effect was good for making sure enemies didn't get the chance to fire back, and the vampiric effect reduced my need for healing sources, hence the big pile of first aid kits and stimpacks at the end. :P Giving it the "focused" buff was a risky move, since it reduced the area of the fog effect, which meant my enemies spent less time lost in the fog, but in late game, I was thankful for it, because of the frequency of fast-moving melee enemies that I needed to be able to shoot at closer range.
I got my first plasma launcher (the one in slot 3) from the Mk3 crafting station in Tyre Outpost, which was a nice complement to my arsenal, and helped me make more efficient use of cells. (I got the second one in Limbo) Since 10 cells count as a rocket for that weapon, and it converts ammo to your chosen weapon at a 15 to 1 ratio, any stacks of less than 10 cells were more efficient to turn into a rocket for the rocket launcher, whereas any stacks greater than 10 were more efficient to leave as cells. (Stacks of exactly 10 could be used either way, since they're the equivalent of one shot of either weapon)
I didn't figure out how to open the right-most door in Infernal Lock. I have a feeling maybe the switches need to be turned on/off in a particular sequence? With six switches, that makes 64 possible combinations. I would've gladly spent the time trying to figure it out if I had known that the way back was going to seal shut behind me when I moved on to fight the robots. As it was, I didn't get the chance to experiment with it. :(
Curiously, I didn't get the Conqueror medal; it seems that it didn't count one of the special levels to be finished? There's no "cleared" message for Tyre Outpost; is that because an enemy revived or something? Do they all have to be dead when you leave for it to be considered "cleared?" But no, that can't be it, because there were definitely plenty of revived reavers when I left Limbo. Hmm...
Basically, the early game was spent maximizing my efficiency with rockets, while maximizing my inventory size, so I could carry forward as many rockets as possible for the mid to late game, where, as I correctly predicted, I was using rockets faster than I was getting them back. By Beyond 1, I was down to 14 rockets, so it was fortunate that there was an ammo station there that I could pump multitools into to get like 50 more rockets to carry me to the endgame.
The AV3 rocket launcher you see in slot 1 is the one I got in Calsec Central, and carried me through the whole game. The haze effect was good for making sure enemies didn't get the chance to fire back, and the vampiric effect reduced my need for healing sources, hence the big pile of first aid kits and stimpacks at the end. :P Giving it the "focused" buff was a risky move, since it reduced the area of the fog effect, which meant my enemies spent less time lost in the fog, but in late game, I was thankful for it, because of the frequency of fast-moving melee enemies that I needed to be able to shoot at closer range.
I got my first plasma launcher (the one in slot 3) from the Mk3 crafting station in Tyre Outpost, which was a nice complement to my arsenal, and helped me make more efficient use of cells. (I got the second one in Limbo) Since 10 cells count as a rocket for that weapon, and it converts ammo to your chosen weapon at a 15 to 1 ratio, any stacks of less than 10 cells were more efficient to turn into a rocket for the rocket launcher, whereas any stacks greater than 10 were more efficient to leave as cells. (Stacks of exactly 10 could be used either way, since they're the equivalent of one shot of either weapon)
I didn't figure out how to open the right-most door in Infernal Lock. I have a feeling maybe the switches need to be turned on/off in a particular sequence? With six switches, that makes 64 possible combinations. I would've gladly spent the time trying to figure it out if I had known that the way back was going to seal shut behind me when I moved on to fight the robots. As it was, I didn't get the chance to experiment with it. :(
Curiously, I didn't get the Conqueror medal; it seems that it didn't count one of the special levels to be finished? There's no "cleared" message for Tyre Outpost; is that because an enemy revived or something? Do they all have to be dead when you leave for it to be considered "cleared?" But no, that can't be it, because there were definitely plenty of revived reavers when I left Limbo. Hmm...
Tormuse, level 18 Technician, defeated
The Summoner against all odds.
He survived for 12744 turns.
The run time was 5h 45m 26s.
He scored 9182 points.
He opposed the NIGHTMARE!
He was an Angel of Carnage!
CALLISTO L3 - Secure Vault
Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 - Low Power
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Rocket Platinum Badge
* Complete AoC on Nightmare!
Rocket Diamond Badge
* Complete AoC on N! master-less
He killed 766 out of 861 enemies.
3 corrupted commandos
20 reavers
1 Summoner
24 ice fiends
2 hellish sergeants
30 fiends
27 cryoreavers
5 security drones
4 military sentrys
16 exalted ravagers
7 toxibeross
12 armored ravagers
9 hellish soldiers
3 corrupted grunts
45 former grunts
85 exalted reavers
3 corrupted heavys
4 combat drones
24 exalted kerbeross
2 kerbeross
7 hellish commandos
9 military bots
7 CRI bots
5 guardian bots
17 plasma ravagers
7 former CRI sergeants
19 former guards
7 former sergeants
2 corrupted guards
19 CRI marines
20 ravagers
2 corrupted sergeants
7 fire fiends
1 former CRI grunt
2 siege ravagers
23 turrets
3 former heavys
12 cryobeross
4 former commandos
7 CalSec bots
4 security bots
4 former CRI commandos
30 toxic reavers
55 archreavers
41 exalted soldiers
44 exalted fiends
8 security sentrys
26 rocket turrets
20 CalSec sentrys
6 corrupted soldiers
14 former soldiers
3 hellish heavys
9 former CRI soldiers
11 toxic fiends
Traits
Skilled L1
Whizkid L3
Cover Master L2
Juggler L2
Hacker L2
Hoarder L3
Remote Hack L1
Sysop L3
Trait order
Whk->Sys->Hor->Hor->Sys->Hor->Whk->Whk->
Sys->Hak->Hun->Jug->Hak->Skl->RHa->Hun->
Jug
Equipment
Slot #1 : AV3 rocket launcher PBA2
* Critical 25
* Focused
* Calibrated 1
* Autoloader
* Haze
* Vampiric 2
Slot #2 : AV3 plasma launcher BA2
* Calibrated 1
* Critical 25
* Autoloader
* Hunter 12
* Deadly 20
Slot #3 : CRI plasma launcher B2A2
* Second chamber
* Critical 25
* Swap Harness
* Calibrated 1
Slot #4 : AV2 rocket launcher PB3
* Frenzy 8
* Barbed 3
* Autoloader
* Second chamber
* Focused
* Swap Harness
Body : AV3 combat armor PA2
* Critical 10
* Carrier
* Metabolic boost
* Loading feed
* Powered
Head : AV3 combat helmet P2B
* Crit Enhancer 25
* Danger Monitor
* Tech Monitor
* Auto-repair
* Nightvision
Utility : AV3 utility AMP
* Carrier
* Smoke-gen
Inventory
energy cell (x100)
energy cell (x8)
rocket (x10)
rocket (x10)
rocket (x3)
CRI phase kit (x2)
multitool (x4)
military stimpack
stimpack (x3)
stimpack (x1)
small medkit (x3)
small medkit (x1)
large medkit
large medkit
large medkit
27
Post Mortem / [0.9.7c|UV|AoLT|Sc|YAVP] I'm an assassin. Shh! (Lightfoot Platinum)
« on: April 07, 2021, 19:39 »
I've been playing so many Nightmare games lately that I feel like I rarely get to see the late game, so I wanted to try something a little easier, while also seeing if I could get a Platinum badge, so Angel of Light Travel it was! :) (I gotta say... this game is sooo much easier when enemies don't come back as Exalted variants all the time) :P
The game sort of started as a range/melee hybrid build, but settled into melee more and more as the game went on, with an Assassinate build. Assassinate gets pretty strong once you hit late game, and have three levels of Executioner and three levels of Energy Leech. You still have to be careful about teleporting up to seemingly individual enemies that had a whole hoard of enemies next to them just off-screen. That got me into trouble a few times. :P
I primarily used my combat knife at the beginning, then switched to the advanced machete I found in Valhalla Command, then the advanced katana you see in my inventory there, which I got from the Mark 3 manufacturing terminal in Tyre Outpost. (I actually brought a stack of multitools with me, so I could make three katanas, and pick out the best one) That advanced amp you see is one I found right near the end, in Limbo. (I'm still disappointed that the "silent" ability doesn't stack with Skilled 2; no, I won't stop complaining about that) :P
The game sort of started as a range/melee hybrid build, but settled into melee more and more as the game went on, with an Assassinate build. Assassinate gets pretty strong once you hit late game, and have three levels of Executioner and three levels of Energy Leech. You still have to be careful about teleporting up to seemingly individual enemies that had a whole hoard of enemies next to them just off-screen. That got me into trouble a few times. :P
I primarily used my combat knife at the beginning, then switched to the advanced machete I found in Valhalla Command, then the advanced katana you see in my inventory there, which I got from the Mark 3 manufacturing terminal in Tyre Outpost. (I actually brought a stack of multitools with me, so I could make three katanas, and pick out the best one) That advanced amp you see is one I found right near the end, in Limbo. (I'm still disappointed that the "silent" ability doesn't stack with Skilled 2; no, I won't stop complaining about that) :P
Tormuse, level 17 Scout, defeated
The Summoner against all odds.
He survived for 14816 turns.
The run time was 6h 49m 8s.
He scored 7398 points.
He was ULTRAVIOLENT!
He was an Angel of Light Travel!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L1 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 - Lockdown
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L1 - Low Power
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Lightfoot Platinum Badge
* Complete AoLT on UV with 100% kills
He killed 657 out of 657 enemies.
1 corrupted commando
52 reavers
26 ice fiends
10 cybeross
5 hellish sergeants
2 former CRI guards
26 fiends
24 cryoreavers
8 security drones
4 military sentrys
9 exalted ravagers
9 toxibeross
15 armored ravagers
17 hellish soldiers
6 corrupted grunts
4 exalted reavers
42 former grunts
2 corrupted heavys
4 combat drones
9 exalted kerbeross
3 kerbeross
18 hellish commandos
5 CRI bots
2 guardian bots
12 plasma ravagers
5 former CRI sergeants
23 former guards
4 former sergeants
12 CRI marines
19 ravagers
3 corrupted sergeants
15 fire fiends
1 former CRI grunt
1 Summoner
10 siege ravagers
2 former CRI heavys
48 turrets
7 cryobeross
3 former commandos
19 CalSec bots
1 security bot
8 former CRI commandos
31 toxic reavers
61 archreavers
19 exalted soldiers
25 exalted fiends
3 security sentrys
14 rocket turrets
8 CalSec sentrys
1 Swordmaster
18 corrupted soldiers
9 former soldiers
3 hellish heavys
1 former CRI soldier
22 toxic fiends
Traits
Skilled L2
Dash L3
Hellrunner L2
Executioner L3
Energy leech L3
ASSASSINATE L3
Trait order
Exe->Exe->Exe->Skl->EnL->Das->MAS->EnL->
EnL->MAS->Skl->Das->MAS->Das->Hr->Hr->
Equipment
Slot #1 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #2 : AV3 katana PBA
* Retaliate
* Vampiric 1
* Surrounded
* Critical 10
* Guarded 10
* Resilient
Slot #3 : AV1 7.62 assault rifle C
* Freezing 2
* Speed-loader
Body : AV2 combat armor PBA
* Durable
* Meshed
* Painkiller
* Swift
* Loading feed
Head : combat helmet PB
* Durable
* Danger Monitor
Utility : AV3 utility AMP
* Silent
* Carrier
* Auto-med 10
Inventory
krak grenade (x2)
CRI phase kit (x1)
small medkit (x1)
large medkit
28
Bug Reports / Typos and grammatical errors
« on: February 16, 2021, 12:49 »
I've been meaning to make a post about this for a while, since I've been making a note of typos for the last... ten versions or so. :P I have no idea if this is a good time to be making this, but I just don't want to put it off any longer. This is gonna be a weird mix of old and new stuff; some of it may have been fixed already, and now that all the descriptions have been re-done for the new Beta, I should really go over everything anew, but at least this will help the Devteam get started correcting it, so here goes. :)
...
Bloodhound description, "...once you seen an enemy it's position is always revealed..." (Should be "you've" instead of "you;" also, there should be a comma after "enemy;" also, also, no apostrophe in "its")
(vampiric mod description) "A sophisticate device..." (should be "sophisticated")
Healing orb description: "What could you ask for more!" (Would read better as "what more could you ask for?" with that word order and a question mark)
Basic helmet description: "...protects agains critical hits..." (typo, should be "against" instead of "agains")
At the beginning of the game, "Something went wrong" probably reads better as "something is wrong."
Marine helmet description: "...and a bit additional protection..." (missing word "of" as in "and a bit of additional protection")
"You hear the shreaking of reavers." (Should be "shrieking")
Furious trait description: "Additionally if you gib an enemy you have generate 1 additional point of Fury." (Commas after "Additionally" and "enemy" and take out the word "have")
Tough as Nails description: "...skin is so though..." (Should be "tough" instead of "though")
Long revolver description: "...slightly less stoping power..." (should be "stopping" two p's)
Loading holster description: "auto-reload the weapon when swaping to it." (should be "swapping" two p's; actually, I notice that "swapping" is misspelled in a lot of places; you're probably going to want to do a general search for each instance of that word)
Resilient description: "reduces pain effect on accuacy by half." (should be "accuracy")
Marine description: "...convert one a quarter..." (take out "a")
...
I hope this is helpful. Is it worth it for me to go over all the new descriptions right now? Or is this something that should wait 'til later?
...
Bloodhound description, "...once you seen an enemy it's position is always revealed..." (Should be "you've" instead of "you;" also, there should be a comma after "enemy;" also, also, no apostrophe in "its")
(vampiric mod description) "A sophisticate device..." (should be "sophisticated")
Healing orb description: "What could you ask for more!" (Would read better as "what more could you ask for?" with that word order and a question mark)
Basic helmet description: "...protects agains critical hits..." (typo, should be "against" instead of "agains")
At the beginning of the game, "Something went wrong" probably reads better as "something is wrong."
Marine helmet description: "...and a bit additional protection..." (missing word "of" as in "and a bit of additional protection")
"You hear the shreaking of reavers." (Should be "shrieking")
Furious trait description: "Additionally if you gib an enemy you have generate 1 additional point of Fury." (Commas after "Additionally" and "enemy" and take out the word "have")
Tough as Nails description: "...skin is so though..." (Should be "tough" instead of "though")
Long revolver description: "...slightly less stoping power..." (should be "stopping" two p's)
Loading holster description: "auto-reload the weapon when swaping to it." (should be "swapping" two p's; actually, I notice that "swapping" is misspelled in a lot of places; you're probably going to want to do a general search for each instance of that word)
Resilient description: "reduces pain effect on accuacy by half." (should be "accuracy")
Marine description: "...convert one a quarter..." (take out "a")
...
I hope this is helpful. Is it worth it for me to go over all the new descriptions right now? Or is this something that should wait 'til later?
29
Berserk! / I guess it crashed because I was doing too well. :P
« on: January 26, 2021, 18:58 »
So lately, I've been playing BerserkRL, bits at a time, for months, maybe a few levels a day, and I finally got to see what happens if you reach Ironman level 100! :D The game tolerates you going over 100, but if you try to load the game when you're above 100, it instantly crashes. Attached, is the log file from my last run, and a screenshot of my stats screen on the last playable level. :)
It was still having the issue of crashing consistently when late-game Demons appear, but every once in a while, a Demon was able to spawn without it crashing. I don't know what was different on those occasions, but I did take a screenshot of the last Demon that was able to spawn properly, which happened a few levels before the end. :)
EDIT: Also, I just confirmed that it now crashes consistently when it gets to the trait selection screen. I can still upgrade my stats, though, and it gives me an extra point each time I reload, so I can boost my strength, dexterity, endurance, and willpower as much as I like! :D (I just can't do anything with them) :P
It was still having the issue of crashing consistently when late-game Demons appear, but every once in a while, a Demon was able to spawn without it crashing. I don't know what was different on those occasions, but I did take a screenshot of the last Demon that was able to spawn properly, which happened a few levels before the end. :)
EDIT: Also, I just confirmed that it now crashes consistently when it gets to the trait selection screen. I can still upgrade my stats, though, and it gives me an extra point each time I reload, so I can boost my strength, dexterity, endurance, and willpower as much as I like! :D (I just can't do anything with them) :P
30
Post Mortem / [0.9.6|N!|AoLT|Ma|YAVP] Lightfoot Diamond Badge! :D
« on: January 07, 2021, 15:19 »
I've been alternating between various challenges lately, trying for a number of Diamond badges, and finally got Lightfoot Diamond with my classic favourite Vampyre build! :D
I largely relied on ranged weapons for early to mid game, carried a lot by the lucky find of the 7.62 CRI SMG, and then somewhere around Io, I switched to melee almost exclusively after I got the AV3 Katana from the weapon terminal in Tyre Outpost. The "Exalted Bane" upgrade seemed fitting for a Nightmare game. :) (And I like the little nod to Nethack in the name) :D The Momentum upgrade on that weapon combined with the Kinetic upgrade on the armour meant that higher dodge bonuses meant higher damage and protection, which perfectly suited AoLT, where you get a natural speed boost, which I enhanced with Hellrunner, Swift, Danger Monitor, and Running. :)
In a previous run, I found out the hard way that bleeding protection is now extra important for melee builds, because of the extra stackable bleedings that late game enemies give you. :| (And I also learned in this run that you need a power mod for bleeding protection instead of a bulk mod, like in previous versions; that was a waste of a tech terminal) :|
Not much else to say except that I noticed a couple of bugs. The Tech Monitor ability says it "increases all repair received by 50%" but when I used the "repair armour" feature of a tech station, it increased it by the regular amount. (Using multi-tools got the bonus, though... and I was pleased to find that it affected both my helmet and body armour; wasn't sure if it would, from the description) :) Also, the mortem still isn't displaying the trait order properly; probably owing to me getting too many traits. (All those Nightmare re-kills) :P
PS Darn it, I got two too many kills. :P
I largely relied on ranged weapons for early to mid game, carried a lot by the lucky find of the 7.62 CRI SMG, and then somewhere around Io, I switched to melee almost exclusively after I got the AV3 Katana from the weapon terminal in Tyre Outpost. The "Exalted Bane" upgrade seemed fitting for a Nightmare game. :) (And I like the little nod to Nethack in the name) :D The Momentum upgrade on that weapon combined with the Kinetic upgrade on the armour meant that higher dodge bonuses meant higher damage and protection, which perfectly suited AoLT, where you get a natural speed boost, which I enhanced with Hellrunner, Swift, Danger Monitor, and Running. :)
In a previous run, I found out the hard way that bleeding protection is now extra important for melee builds, because of the extra stackable bleedings that late game enemies give you. :| (And I also learned in this run that you need a power mod for bleeding protection instead of a bulk mod, like in previous versions; that was a waste of a tech terminal) :|
Not much else to say except that I noticed a couple of bugs. The Tech Monitor ability says it "increases all repair received by 50%" but when I used the "repair armour" feature of a tech station, it increased it by the regular amount. (Using multi-tools got the bonus, though... and I was pleased to find that it affected both my helmet and body armour; wasn't sure if it would, from the description) :) Also, the mortem still isn't displaying the trait order properly; probably owing to me getting too many traits. (All those Nightmare re-kills) :P
Tormuse, level 17 Marine, defeated
The Summoner against all odds.
He survived for 13648 turns.
The run time was 6h 21m 4s.
He scored 8886 points.
He opposed the NIGHTMARE!
He was an Angel of Light Travel!
CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 - Low Power
IO L3 -> Io Black Site L1
Io Black Site L1 - The Hunt
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 - Exalted Curse
BEYOND L2 -> Limbo
Limbo - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Lightfoot Diamond Badge
* Complete AoLT on Nightmare!
He killed 668 out of 697 enemies.
59 archreavers
5 plasma ravagers
42 exalted ravagers
34 fiends
38 exalted fiends
34 turrets
10 rocket turrets
1 Summoner
1 former CRI grunt
6 security sentrys
51 exalted reavers
13 CalSec bots
1 former CRI soldier
3 corrupted sergeants
21 exalted kerbeross
46 ravagers
2 hellish sergeants
26 former soldiers
8 former guards
15 siege ravagers
21 fire fiends
8 former heavys
48 exalted soldiers
2 former sergeants
12 CRI marines
5 corrupted heavys
15 cryobeross
2 guardian bots
8 hellish soldiers
3 military drones
16 ice fiends
3 toxic reavers
4 former grunts
4 hellish commandos
1 former CRI heavy
1 Swordmaster
16 armored ravagers
1 former CRI sergeant
12 CRI bots
64 reavers
6 corrupted commandos
4 security drones
8 cybeross
18 cryoreavers
4 kerbeross
23 CalSec sentrys
10 former commandos
2 security bots
2 toxibeross
Traits
Skilled L1
Furious L2
Hellrunner L2
Ironman L1
Tough as Nails L2
Rip and tear L2
Army Surplus L1
Whizkid L1
Running
VAMPYRE L3
Trait order
Equipment
Slot #1 : CRI 7.62 SMG
* Hunter 1
Slot #2 : AV2 rocket launcher B
* Autoloader
* Poisoned 5
* Focused
Slot #3 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #4 : AV3 katana BA2
* Exalted bane
* Resilient
* Guarded 10
* Critical 30
* Disruptive 3
* Momentum
Body : AV3 combat armor PBA
* Swift
* Durable
* Meshed
* Kinetic shield
* Fireproof
* Tenacity
Head : combat helmet PBA
* Target tracking
* Danger Monitor
* Tech Monitor
Utility : AV1 utility AMP
* Carrier
Inventory
rocket (x5)
7.62 ammo (x88)
stimpack (x2)
small medkit (x1)
PS Darn it, I got two too many kills. :P