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Messages - singalen

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166
0.9.9.6 / [M|AoMr|97%|17|YAVP] first win
« on: August 25, 2012, 03:11 »
My first win ever since I stopped savescumming and reset the game. Not counting ITYTD, which I started by accident.

No interesting trophies encountered - I hoped for a better gun.
I just went the marksman build path.

A pity, no invuln globes on the level before Dis - that's what I kept two homing phases and two nukes for.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 10 Demon Corporal Marine,
 defeated the Mastermind on level 8 of Hell.
 He survived 114500 turns and scored 87337 points.
 He played for 10 hours, 2 minutes and 4 seconds.
 He didn't like it too rough.

 He killed 471 out of 483 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 2

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Technician Silver Badge
  Marksman Bronze Badge
  Marksman Silver Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #######................................####################
  ######...............####...............###################
  #####.......####.....####.....####.......##################
  ####........####.....####.....####........#################
  ###.........####.....####.....####.........################
  ##..........####..............####..........###############
  #............................................##############
  #....####............................####....##############
  #...&####............................####....##############
  #....####............................####&...##############
  #....####............................####....##############
  #.............................X..............##############
  ##..........####.............%####..........###############
  ###.........####.....####.....####.........################
  ####........####.....####.....####........#################
  #####.......####.....####.....####.......##################
  ######...............####...............###################
  #######................................####################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 40/60   Experience 42128/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [2/4] (30%) (AP)
    [b] [ Weapon     ]   speedloader pistol (2d4) [4/6]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   speedloader pistol (2d4) [4/6]

-- Inventory -------------------------------------------------

    [a] Shielded Armor [2]
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x74)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] phase device
    [l] homing phase device
    [m] homing phase device
    [n] thermonuclear bomb
    [o] thermonuclear bomb
    [p] power mod pack
    [q] agility mod pack
    [r] agility mod pack
    [s] bulk mod pack
    [t] bulk mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Melee      - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    84 former humans
    70 former sergeants
    31 former captains
    73 imps
    57 demons
    81 lost souls
    11 cacodemons
    18 hell knights
    11 barons of hell
    14 arachnotrons
    4 former commandos
    5 pain elementals
    2 mancubi
    5 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a tactical boots!
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he assembled a high power weapon!
  On level 14 he found the Berserker Armor!
  On level 15 he assembled a speedloader pistol!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a speedloader pistol!
  On level 18 he found the Shielded Armor!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He managed to scavenge a part of the Vaults treasures.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 hits you.
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind.
 You dualreload your guns! The Spider Mastermind hits you. Your phaseshift
 armor is damaged! The Spider Mastermind hits you.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
 Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 There is a small med-pack lying here.

-- General ---------------------------------------------------

 56 brave souls have ventured into Phobos:
 53 of those were killed.
 2 of those were killed by something unknown.

 1 souls destroyed the Mastermind...
 1 killed the bitch and survived.

--------------------------------------------------------------


167
AliensRL / Re: Request: Confirm Dropping your Weapon
« on: July 05, 2011, 05:37 »
I believe it's a gray zone. I felt as if I dropped a weapon in panic.

168
AliensRL / Ideas: Another types of landscape
« on: July 04, 2011, 05:42 »
To support a ventilation legend, there could be some more types of landscape:
  • maintainance ladders: just a narrow 2-way around a tower.
  • ventilation system: a grid of a tower floor shape. One can go down to the level or up to ventilation in certain places. Though, for better effect this will require field of vision and decreasing player speed.
  • maybe some more tower internals - there must be some infrastructure. That beacon, at the very least.

169
AliensRL / Re: Request: Confirm Dropping your Weapon
« on: July 04, 2011, 05:22 »
I died once due to hitting "d" instead of "f", and twice was very close.
That feels very roleplaying, as once I panicked, and another time I was too relaxed.
I'm against the confirmation - it adds another tone to a game atmosphere.

170
AliensRL / Re: AliensRL 0.8 YAVP
« on: July 04, 2011, 04:27 »
That's a really nice win!  So far, I've not had much luck with AliensRL, but now there is a more recent example of a viable strategy that I can try.

We'll see how we can push AliensRL up to the next level, when the dev-team gets to it.  ;-)

Meanwhile, welcome to the forums and hope to see more victories like this.  =D
Thanks! I don't feel I found any new strategy, rather going the easiest way that everybody knows of - Scout-Sidearms-pump up-kill the Q letter.
Before, I played about 30 ten-minute games dying in the beginning all the time, but after reading forums a little - it felt like cheating - I managed to build up. Things really get easier then.

And yes, I'd love to continue, though don't feel that replaying will add much new experience.

Very sorry to see no development in the last year. There are some ideas in this forum that would strengthen game atmosphere greatly - like eggs, broken walls, FoV or panic.

171
AliensRL / AliensRL 0.8 YAVP
« on: June 30, 2011, 14:45 »
Hi,

Looks like it's a kind of tradition. I finally won :)

-- AliensRL 0.8 Post Mortem ------------------------------------------

  Name     : Ellen Ripley
  Class    : Scout
  Rank     : Badass
  Result   : killed the queen and escaped
  Score    : 47994

  Total experience  : 23870
  Experience left   : 550
  Game length       : 15494 turns

  Security keycards : 38
  Military keys     : 1

  Armor   : Power armor [4]
  Sidearm : M4A3 pistol (12/12)
  Primary : M41A pulse rifle (30/99)
  Heavy   : M56 smartgun (50/50)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

  #°........#.....#þ.a
  #......°..#a....#.a.
  #####-#####.þ.þ.#.þ.
  #......°..#####-####
  #.........#...°.°.°.
  #°.Ü..Ü...|.........
  #.........#.........
  #..Ü..Ü..°#°........
  #.a.......#þ........
  #.°...°...#.þ°.....þ
  ####################
   X..................
   ...................
  ####################
  #......#.þ..#....°.°
  #.....þ#...&#.......
  #þ.ÜÜ..#þ.+%#......a
  #.....þ#....#.......
  #þ.ÜÜ..#....|...°.°.
  #.....þ#þ..þ#####-##
  #..ÜÜ..#....#......þ
  #......|...þ#.......
  #þ.ÜÜ..#....#.......

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : expert
  Heavy weapons : advanced
  Technical     : advanced
  Medicine      : basic
  Fitness       : expert
  Perception    : advanced

-- Ammunition --------------------------------------------------------

  9mm ammo      : 390/400
  .44 ammo      : 16/150
  M309 ammo     : 0/500
  M250 ammo     : 290/500
  60mm gren.    : 40/40
  12g. shells   : 200/200
  frag grenade  : 6/3
  inc grenade   : 6/3
  krak grenade  : 0/3

-- Kills (2100) ------------------------------------------------------

  437 juveniles
  351 warriors
  99 elites
  26 praetorians
  284 scavengers
  627 hunters
  46 stalkers
  178 drones
  41 workers
  10 overseers
  1 queen

-- Messages ----------------------------------------------------------

 barely scratch the praetorian! You
 barely scratch the praetorian! You
 lightly hit the praetorian! The
 praetorian shreds you!
 You lightly hit the praetorian! The
 praetorian dies.
 You reload your weapon.
 Choose direction to run...
 Choose direction to run...
 You enter the corridor. Entering
----------------------------------------------------------------------

I played Scout (easy difficulty, as far as I know now). Initial hunt for ammo went OK, and I gradually pushed to level 5, with the game becoming easier.
I was pretty scared of uncertainity, looked for RPG some of which that I left on lower levels but was too stubborn to go down, but didn't find one. M56 didn't feel good enough, shooting the same rifle ammo. Well, had to go with it.

First I pumped Sidearms, couple of times switching to .44 Colt, but I was incessantly running out of .44 ammo, even when killing a Warrior with two shots. I ended up going to the top with half-stocked Colt and M41A (I had felt I'd be sorry about incomplete ammo, and I was), and being unsure if M56 Smartgun is enough.
When finding no connection from Medical tower to Main, I discovered that it's probably only so many levels - not 10, 20 or 50 which I expected too. I was suffering a radiation damage (it's now I know what it was) - used about 15 medipacks there to max health back up from 73 to 80+.

On the top, it went no harder then on ordinary elevator to a new floor. Smartgun turned out to be OK and fully stocked, krak and inc grenades worked fine. On a rush down, I had to use M56 as other weapons ran out of ammo. There was one unpleasant moment with 2 praetorians and a, huh, hunter? in a main corridor, but krak grenade helped me out. Kraks are so damn amazing, you can throw them even under your feet, and they will precisely rip only those whom you need to.

Final titles are great :) Hoping for AliensRL 2.

Thanks for an amazing game!

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