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Messages - Shoop da Whoop

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Bug Reports / Re: [0.9.9.3] Multi-Shambler
« on: May 03, 2011, 04:57 »
Actually, "infinite exp" can be only after you get ammochain. Else you'll run off of ammo and medpacks earlier or later.
/me thinks of shooting rockets in horde of shamblers.

62
Bug Reports / Re: [0.9.9.3] Playing with bridges
« on: May 01, 2011, 18:31 »
There was floor tile under barrel.

63
Bug Reports / [0.9.9.3] Playing with bridges
« on: May 01, 2011, 18:00 »

You push the barrel.                                                           
 You push the barrel.                                                           
              ####
===#######################################===########### ####
              #...
.===...............%......................===...............#
              ##
###===###############################/######===...........##..#
              #.
..===.......................................===...........##..#
             
####===########/##############################===.....0.........#
             
#...===................................0......===.........##....#
             
#...==................%.%.....................===.........##....#
          .   
#0...==0@.............%.>.....%..0............===...............#
           . 
####===##########/############################===..........##...#
            . #
...===.................%.....................===....##....##...#
             %
####===##################/#####################===...##.##......#
              /=#.===................................%......#===......##......#
              #=#===.0.......0.##.....##...........##..##...#===..............#
              #=/===...........##.....##.......##..##..##.../===..............#
              #=#===........##.................##...%.......#===#########/#####
              #=#===...##...##..........##............##....#===..............#
              #=#===...##........0..##..#........##...##....#===..............#
              # #.===...............##..%......%.##.........#===..............#
                #.===...................................%...#===..............#
                ##===########################################===###############
 
Nanoscrewer                Armor : none                                       
 
Health: 62%  Exp:  2/13%   Weapon: shotgun (8d3) [1/1]                         
 cautious                                                   
Phobos Base  Lev2 


Then we move the barrel, and voila!


BB Screenshot created.                                                         
 You push the barrel.                                                           
              ####
===#######################################===########### ####
              #...
.===...............%......................===...............#
              ##
###===###############################/######===...........##..#
              #.
..===.......................................===...........##..#
             
####===########/##############################===.....0.........#
             
#...===................................0......===.........##....#
             
#...==................%.%.....................===.........##....#
          .   
#0...=0=@.............%.>.....%..0............===...............#
           . 
####===##########/############################===..........##...#
            . #
...===.................%.....................===....##....##...#
             %
####===##################/#####################===...##.##......#
              /=#.===................................%......#===......##......#
              #=#===.0.......0.##.....##...........##..##...#===..............#
              #=/===...........##.....##.......##..##..##.../===..............#
              #=#===........##.................##...%.......#===#########/#####
              #=#===...##...##..........##............##....#===..............#
              #=#===...##........0..##..#........##...##....#===..............#
              # #.===...............##..%......%.##.........#===..............#
                #.===...................................%...#===..............#
                ##===########################################===###############
 
Nanoscrewer                Armor : none                                       
 
Health: 62%  Exp:  2/13%   Weapon: shotgun (8d3) [1/1]                         
 cautious                                                   
Phobos Base  Lev2 


Barrel and bridge switched!

64
Announcements / Re: DoomRL 0.9.9.3 RELEASED!
« on: May 01, 2011, 17:11 »
So suddenly!

65
Requests For Features / Re: Infinite Arena
« on: April 15, 2011, 08:37 »
Proposition for Long Arena: the longer you stay, the lover you'll quit in result. For example, after waves 1-3 - next level, 4 - skip one level, 5 - skip two of them, etc.

66
Bug Reports / Re: [0.9.9.2] Armor shard on the stairs
« on: April 15, 2011, 08:08 »
Had same with Invulnerability sphere, somewhere is screenshots thread.
Also, reminds me of that little rooms with supllies at the end of the some Doom levels.

67
Off Topic / Re: Now playing... (games)
« on: April 15, 2011, 08:05 »
Deadly Rooms of Death - Journey to the Rooted hold.
The name sounds like some dungeon slasher, and it actually is. But it's turn-based and logical.

68
Requests For Features / Re: New badges and medals ideas
« on: April 08, 2011, 08:27 »
Firedancer - dodge more than 1000 non-nuclear damage.
Bloody Mess! - gib more than 200 enemies in one game.
Memento Mori - avoid potentially killing blow (I don't know how this must be calculated, but I just like idea).
Lucky Bastard - stay alive with 1% of health.
The Highlander - win game without any use of armor. Someway opposite to weaponless win challenge.

69
Discussion / Re: NOOBTIP:
« on: March 31, 2011, 09:12 »
When you've get Cybernetic armor, put it on immediately!

70
Discussion / Re: Assemblies and game balance
« on: March 26, 2011, 09:18 »
Well, my little proposition about WK.
You can add to weapon as much mods as you wish (up to 5), but without WK only one (first) will work, WK1 - three of them, WK2 - whole five.
Thus, we get assemblies that do not need WK anymore.

71
Requests For Features / Re: Weapon hotkey & multiple weapons
« on: March 25, 2011, 08:23 »
I'd like to see cycling with increasing time.
Sort of: you get your first gun fast (0 sec), the second then needs some time (0.1 sec), third - more time (0.2), et cetera.

72
41 nightmare arachnotronsNo, Kornel, no!!

73
Lava barrel at the nuke. Think about it.

74
Off Topic / Re: Now Playing: ...
« on: March 18, 2011, 07:00 »
Yngwie Malmsteen - Braveheart

75
Discussion / Re: 3d Art Inspired by DoomRL
« on: March 08, 2011, 05:01 »
Mrazerty, :D
(somebody had to do this)

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