Chaosforge Forum

DoomRL => Modding => Topic started by: rchandra on September 17, 2010, 03:12

Title: colour setting and keybinding questions
Post by: rchandra on September 17, 2010, 03:12
I was wondering if it's possible to change the colours of the following items in color.ini - and if so, what are the IDs:

staircase (stairs, rstairs, ystairs all had no effect)
the out-of-sight monster from Intuition 2 (alternately, blood on the floor)
Backpack


http://doom.chaosforge.org/wiki/index.php?title=Item_IDs is what I've been using for a ID reference, quite handy!  the default colours of the objects would be nice additions, trying to remember if a given object is BLUE or LIGHTBLUE or LIGHTCYAN etc can be tough.

and with keybindings in doomrl.ini, how would one refer to the numeric keypad's "5" (numlock off, so the key between the arrows)?

Thanks and burnt imps in advance.
Title: Re: colour setting and keybinding questions
Post by: Game Hunter on September 17, 2010, 03:27
and with keybindings in doomrl.ini, how would one refer to the numeric keypad's "5" (numlock off, so the key between the arrows)?

I tried a lot of possibilities for the "blank" numpad key and got nothin'. After looking around for what the key is considered when not used for 5, the key appears to have literally no mapping: in other words, I don't it's a flaw in the .ini, rather the keyboard ITSELF doesn't recognize such a button. I'd love to get a use out of it, too, as it'd make the run command a lot easier to perform (I use Del, which is close, but not as perfect as I hoped for).
Title: Re: colour setting and keybinding questions
Post by: rchandra on September 17, 2010, 12:19
num-5 definitely has a mapping - Joy2Key calls it CLEAR, a python reference called it BEGIN.  neither worked.  Dungeon Crawl uses it to wait, though I don't know what they call it.
Title: Re: colour setting and keybinding questions
Post by: hananakajima on December 27, 2010, 02:44
Im having problems getting the color.ini to work, i think. I would like to change the color of the shotgun shells to something easy to spot and have mucked about with the sID list from the wiki, but alas, no results. Can someone who have achieved results baby-step me through it?
Title: Re: colour setting and keybinding questions
Post by: rchandra on December 27, 2010, 02:54
putting the line
Code: [Select]
SHELL = "GREEN"; (or another colour)
at the end of color.ini should be all you need to do.  Oh, and make sure the line
Code: [Select]
#include "color.ini" is in doomrl.ini and not commented out.

here's my full file:
Spoiler (click to show/hide)

hopefully that'll help you to make the changes you want :)
Title: Re: colour setting and keybinding questions
Post by: hananakajima on December 27, 2010, 04:17
putting the line
Code: [Select]
SHELL = "GREEN"; (or another colour)
at the end of color.ini should be all you need to do.  Oh, and make sure the line
Code: [Select]
#include "color.ini" is in doomrl.ini and not commented out.

here's my full file:
Spoiler (click to show/hide)

hopefully that'll help you to make the changes you want :)

Very helpfull. Thanks! Seems i missed the colons, doh!
Title: Re: colour setting and keybinding questions
Post by: thelaptop on December 27, 2010, 06:08
Do you mean semicolons?
Title: Re: colour setting and keybinding questions
Post by: hananakajima on December 30, 2010, 10:27
Do you mean semicolons?

Hahah, double doh.

Jokes aside, i think the color.ini should contain the whole list of sID's and corresponding colors in the vanilla install of the game. The way it is now where you have to manually do it can be a little ofputting to the computer illiterate. dont know if its planned for a future release, just my 2 cents.