Chaosforge Forum

DoomRL => Modding => Topic started by: Equality on April 12, 2013, 02:29

Title: some questions (sprites and logging)
Post by: Equality on April 12, 2013, 02:29
first: from what source the constants like SPRITE_CYBERDEMON are taken? And how use a custom sprites for items-player-enemies? Format of picture, how to implement that for custom item or being?

second: is anywhere exist good guide on logging? How add a special strings at mortem, how handle special levels stats, and so on. Or I must remember that in some kind of array and print OnMortem manually?
Title: Re: some questions (sprites and logging)
Post by: SPTX on April 12, 2013, 02:55
I asked for the same thing about sprites (twice). Hopefully someone will answer this time around.
Title: Re: some questions (sprites and logging)
Post by: Kornel Kisielewicz on April 12, 2013, 04:48
Truth is that at the moment there's no way to have custom sprites in the game. This is a high priority feature though which will surely make it into 0.9.9.8. At the moment the only thing that can be done with the sprites is recoloring (for recolorable items), glow (for items and monsters) and a color overlay (for everything) -- the spritesheet though is set in stone. DoomRL 0.9.9.8 beta 1 should already correct that.
Title: Re: some questions (sprites and logging)
Post by: SPTX on April 12, 2013, 05:27
If you could make it so that the player could have to F_LARGE flag attributed too, it would be perfect (for me)
Title: Re: some questions (sprites and logging)
Post by: Kornel Kisielewicz on April 12, 2013, 14:56
Someone wants to play as the Cyberdemon or Mastermind? :P
Title: Re: some questions (sprites and logging)
Post by: thelaptop on April 12, 2013, 14:59
Alucard at Level 0.
Title: Re: some questions (sprites and logging)
Post by: SPTX on April 12, 2013, 15:15
Someone wants to play as the Cyberdemon or Mastermind? :P
Well technically they are like, 80% ready to go, the 20 remaining percent being the sprite (for which I still have to figure a workaround) and overriding the player's default attack (that 1d3 fists thing)