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Messages - shark20061

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256
Graveyard / Re: Hackmaster 4e OOC
« on: February 18, 2012, 19:08 »
I wouldn't really trust Sho Lee to watch him because he wouldn't care if WE get robbed.

You got that right.  Character AND Player.

257
Graveyard / Re: Hackmaster 4e OOC
« on: February 18, 2012, 13:57 »
That's a success.  You are trying to meet or beat the number in the saving throw table.

258
Graveyard / Re: Hackmaster 4e OOC
« on: February 18, 2012, 12:04 »
@Matt - I've already placed my character, but you're free to push my character to the front if you so choose...

Edit: and regarding my character name, it can be "Sho" or "Sho Lee" (offically it's two e's).  I've just been using Sho Lee the whole time, but if I get tired, I'll make it just Sho.

259
Graveyard / Re: Hackmaster 4e IC - Quest for the Unknown
« on: February 18, 2012, 11:09 »
Sho Lee moves up toward the rest of the group.  Just because he's focused on himself doesn't mean he won't follow the rest of the group.

Spoiler (click to show/hide)

260
Graveyard / Re: Checking for interest - Hackmaster 4e
« on: February 17, 2012, 22:03 »
How'd we end up being the Linear Guild so quickly?

At least we don't have a Thog expy...

261
Graveyard / Re: Checking for interest - Hackmaster 4e
« on: February 17, 2012, 21:22 »
I do -- but I'm not going to waste it like that.  :)

262
Graveyard / Re: Hackmaster 4e IC - Quest for the Unknown
« on: February 17, 2012, 20:46 »
Sho Lee shakes his head, but noticing everybody getting quite interested at the cave piques his curiosity also.  Sho focuses his mind, preparing to mentally search the cave opening for anything of importance.

Spoiler (click to show/hide)

263
Graveyard / Re: Hackmaster 4e IC - Quest for the Unknown
« on: February 17, 2012, 16:58 »
Sho Lee looks at Michael, then returns to his own thoughts.

He's just being paranoid.

264
Graveyard / Re: Hackmaster 4e IC - Quest for the Unknown
« on: February 17, 2012, 10:10 »
Sho Lee scoffs.  He does not care to "socialize" with the rest, as who really needs to hear what he has to say?  Words take precious time, and the less time spent on unimportant things -- like Michael's lack of booze, or Maoun's discussion of rumors, or Jace's absent-mindedness -- is more time for Sho Lee to focus on what IS important: Himself.

Lost in his own thoughts, Sho Lee trails a little behind the rest of the group.

Spoiler (click to show/hide)

265
Graveyard / Re: Checking for interest - Hackmaster 4e
« on: February 12, 2012, 16:18 »
I'm thinking about joining in, but I don't have much experience (I have more rules knowledge than actual experience, and even that is somewhat limited) and I am not a very good writer/storyteller/roleplayer at all.  But I'm interested.

266
Discussion / Re: Screenshots: ASCII and Graphics
« on: February 11, 2012, 15:22 »

You see : floor                                                               
 Boom!                                                                         
 ##########################====##     #####====#####====                       
 #.........%....#..........====|..    #....====...#====..                       
 #..............#.....0....====.}..   #....=
===...====...                       
 #......|......./..........====...    #....
.====..====....                     
 #..............####/#####====##/######.....
=^==..====....                     
 #..............#.........====......../.....
====..====....                     
 #............=.=.........====........#.....
.====.====...                       
 #........%...==#.......|.====........#.....
.========....                       
 #.....%......==#.........====........#######
========#.#                       
 #...........==.=.........====........#     
.========..                         
 #..............=.........====........###
+###========##                         
 #..............#.........====........#
0.....@=======..                         
 
#..............#/########====###/#####......========..                         
 
#..............#.........====........#......=======..                         
 
#..............#.........====..........#####=======#/                         
 
#..............#........0====...............=======..                         
 #.........%....#^.........====.......#.....
.=======..                         
 #..............#...\......====.............
========.                           
 #.|.....^......#........0====........#....=
===.====.                           
 #########################====#############=
===#====                           
 
Shark                      Armor : red armor [4/4] (100%)                     
 
Health: 167% Exp:  5/72%   Weapon: missile launcher (6d6) [3/4]               
 cautious                                                   
Deimos       Lev1 


Really???  You could've spread those rivers out a little more, game.

Edit:

You open the door.                                                             
 There is an envirosuit pack lying here.                                       
 ##########################====###    #####====#####====                       
 #.........%....#..........====|..    #....====...#====..                       
 #..............#.....0....====.}..   #....====...====...                       
 #......|......./..........====...    #.....====..====....                     
 #..............####/#####====##/######.....=^==..====....                     
 #..............#.........====......../.....====..====....                     
 #............=.=.........====........#......====.====...                       
 #........%...==#.......|.====........#......===
=====....                       
 #.....%......==#.........====........#######
========#.#                       
 #...........==.=.........====........#
....+.========..                         
 #..............=.........====........###
@###========##                         
 #..............#.........====........#
0......=======..                         
 #..............#/########====###/#####
......========..                         
 #..............#.........====........#
......=======..                         
 #..............#.........====........
..#####=======#/                         
 #..............#........0====.......
........=======..                         
 #.........%....#^.........====.....
..#......=======..                         
 #..............#...\......====.....
........========.                           
 #.|.....^......#........0====........#....====.====.                           
 #########################====#############====#====                           
 
Shark                      Armor : red armor [4/4] (99%)                       
 
Health: 162% Exp:  5/73%   Weapon: shotgun (8d3) [1/1]                         
 cautious                                                   
Deimos       Lev1 

OK, so maybe it's not so bad after all.

267
Bug Reports / Re: [0.9.9.5] Lost Berserker Trait Bonus?
« on: February 05, 2012, 10:42 »
Well, I talked to Game Hunter, and it turns out that in order for a hit to count toward Berserker, it must deal at least 10 damage.

After picking up the BFG, I unequipped and dropped it, but...
-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   steel boots [1/1] (84%)
    [d] [ Prepared   ]   combat knife (2d5)
... I forgot to reequip my knife.  My damage was only 7-9. (1d3 + 6 with Bru2).  It'd never trigger Berserker.  Whoops.

In short, not a bug.

268
Bug Reports / [0.9.9.5] Lost Berserker Trait Bonus?
« on: February 04, 2012, 20:11 »
-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Brute            (Level 2)
    Berserker        (Level 1)
    Badass           (Level 1)

  Bru->Bru->Ber->Bad->Iro->

-- Messages --------------------------------------------------

 You hear the scream of a freed soul! There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 There are stairs leading downward here.
 The hell knight hits you.
 You hit the hell knight. The hell knight hits you.
 You hit the hell knight. The hell knight hits you.
 You hit the hell knight. The hell knight hits you. The hell knight hits you.
 You hit the hell knight. The hell knight hits you.
 You hit the hell knight. The hell knight hits you.
 You hit the hell knight. The hell knight hits you. You die!... Press
 <Enter>...

----------------------------------------------------------

Even though I can't use them, I still like to pick up exotics and uniques when I come across them, even when I already have them.  So after I picked up the BFG9000 on Halls of Carnage, I decided to finish clearing out the level, and discovered that my Berserker trait no longer triggered.

269
Bug Reports / [0.9.9.5] Phobos Base Entry Edge Walkable
« on: February 03, 2012, 11:04 »
Normally, the edge of the map is not traversable, even if it's occupied by tiles that you can normally walk on (rivers do this).

But the right edge of the Phobos Base Entry (where there are no walls) IS traversable, despite being on the edge of the map.

The game doesn't let you move off the map, just the pathing is a little inconsistent.

270
Discussion / Re: [WIKICOMP] Strategy Contest! (DEADLINE #4, Feb 4)
« on: February 02, 2012, 17:00 »
Submitted an entry for the Juggler Trait.

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