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Messages - Equality

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166
Discussion / Re: Savecumming? (I promise I have an excuse)
« on: December 06, 2012, 05:59 »
yes, interesting. Make a save for Ao100 on lvl 20-25 with good equipment and just repeat it time to time for relaxing, right?

As far as I try to use save scumming, I find that we need backup not only "save" but "player.wad" and "score.wad" too. And restore all 3 files or we _can_ have some strange problems on next run.

167
Discussion / Re: N! Hell's Arena
« on: December 06, 2012, 05:39 »
I can add some observation: all methods for corpse stacking on N! Hell Arena are usable only for first and second waves. Past 3d wave (i.e. completing level), no resurrection occurs even on Nightmare - they just stay dead :) Any amount of time and turns passed on level. If you can kill them quick, you can not pay attention to bodies.

PS: no, I can't do that, actually :( It was a hack for testing game mechanics

168
Modding / Re: WolfRL
« on: December 05, 2012, 23:44 »
where and when we can download a development/alpha version for testing? :)

169
Of course, at 99% situations we always use them on self (num '5'). But I see a good usage for sometimes teleport not self, but one of monsters surrounds you. Using medpacks on monsters is not a good idea... but who knows may be we have a pet or some kind of companions in later versions? Or special level with another marine, who must be alive on completing?

170
Requests For Features / More clear death descriptions
« on: December 03, 2012, 01:03 »
Sorry for my English...

Look:
shoot from RL to nearest wall, mortally damage himself - "killed by a player"
walk in lava lake and die - "killed by a player"

Seems not good.

"He was stupid enough for shooting rocket at his own head"
"...was completely toasted in small lava pool"
"...accidentally dissolved by acid"
"...can't run out of lava emission" - on special flood levels
"...was to slow and frozen to death" - on deadly chill levels

So, IMO more accurate death messages needed. Perfect if 2-turn analyze death conditions "Forget about boots when walking at Hell". "His last medpack was not save his life". And so on.

171
0.9.9.6 / [M|99%|YAVP] Scavenger Platinum )
« on: November 26, 2012, 04:28 »
So, I just playing for fun, neither for new record, nor specially hunting badges. Choose a berserk-MVa run, was too injured for Hell Arena, and do not enter that. That was mean no Arena Master Staff. Past Phobos Anomaly I decide try "Clear Vaults by luck" and start to accumulate phase devices... Missed 4 pieces of hellspawn were Cacodemons at Chained cort, 2 at each of rooms past lava.
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 12 Hell Knight 1st Lieutenant Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 99430 turns and scored 128061 points.
 He played for 2 hours, 34 minutes and 44 seconds.
 He didn't like it too rough.

 He killed 648 out of 652 hellspawn. (99%)
 He was a real killing machine...

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 8

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Scavenger Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #.......X..................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 61556/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Brute            (Level 4)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bad->Bru->MVm->Fin->Fin->WK->Bad->WK->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (100%)
    [b] [ Weapon     ]   missile launcher (6d6) [6/6] (B2)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] BFG 9000 (10d8) [169/169] (B2F1)
    [b] blue armor [2] (OT)
    [c] double chainsaw (8d6)
    [d] rocket (x10)
    [e] rocket (x10)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] phase device
    [l] phase device
    [m] technical mod pack
    [n] Hellwave Pack
    [o] lava element
    [p] tactical boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    73 former humans
    54 former sergeants
    8 former captains
    67 imps
    39 demons
    251 lost souls
    39 cacodemons
    23 hell knights
    11 barons of hell
    31 arachnotrons
    4 former commandos
    14 pain elementals
    4 revenants
    9 mancubi
    12 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he found the Hellwave Pack!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He managed to clear the Vaults completely!
  On level 20 he assembled a double chainsaw!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he assembled a cerberus boots!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Enviroboots!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear plasma rifle on level 25!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 Are you sure you want to overcharge the nuclear plasma rifle? This will
 overload the nuclear reactor... [Y/n]
 You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds! Warning! Explosion in 4 seconds!
 You wear/wield : a missile launcher (6d6) [6/6] (B2) Warning! Explosion in 3
 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 You need to taste blood!

-- General ---------------------------------------------------

 77 brave souls have ventured into Phobos:
 65 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 11 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------

172
Modding / Re: The "Basic Doom" Module
« on: November 20, 2012, 09:59 »
hey, the game quite playable :) but...

DoomRL - Fatal Error!

DoomRL crashed!
Reason: LuaError: basicdoom.OnWinGame -- Call(basicdoom.OnWinGame) not found!

It's ok?

173
AliensRL / Re: [0.8.2|Sc|8|YASD] Game over, man! :(
« on: October 29, 2012, 23:35 »
I think that playing scout as sidearms master is unwinable. Sidearms totally sucks above level 5. Heavy + grenades + pulse rifle. Of course colt .44 really good and praetorians die in 3-4 shots but too rare to find.

Btw, why you do not use grenades??? One grenade can save your life in such situation. RPG - grenade - switch to primary/sidearm and finish them off. Grenade not only damage enemies but also if at close range knokback you away and selfdamage much less then from pack of stalkers.

(some minutes later) understand. You have a withdrawal effect past stimpack, and only one stalker kill you before you can do anything?

174
AliensRL / Re: [0.8.2] YAVP - really good game!
« on: October 09, 2012, 02:51 »
Quote
The Radiation have no any hazardous effects. May be add some withdrawal-like effects when overdosed?
After-Pain restoration is too fast. In 1 or 2 turns brave marine totally forget about pain.
And add (previous may be not clear):
1. Seems like radiation hurts us slowly? about 1 hp per... 10 turns? Do not measure it, and not sure. May be it was not a radiation but juveniles barely hit me? Next time check it carefully. But ... If we left the radiated area, but have been exposed to radiation, we can not become instantly healthy? And if exist "radiation poisoning" it must be showed. "Radiated!" or something like that.

well I did not spend a lot time in radiated areas and may be not know this mechanics exactly.

2. Pain seems immediately removing when heal up to 100/100. Why? ) pain must go on!

And add: In a dangerous situation, being surrounded by aliens and wounded, or even have a Pain effect first aid kit treats just ridiculous amount of HP :( Why? 1 turn, about 1 second. It is some chemical cure, not bandage or so. Why it heal less?

and one more suggestion:
in Berserk! exist a record of last played game and playback. What about AliensRL? May be not in-game playback, but just outstanding small program for record/replay?

175
AliensRL / Re: [0.8.2] YAVP - really good game!
« on: October 09, 2012, 00:20 »
Suggestions?

Well, what about dropping ammo/medikits/grenades? And may be add terminals to Storage, at least one on every floor? We can restore power - but that is impossible when no terminals at all.
Colt and shotguns are too rare. If it is a balance requirement then corresponding ammo must be rare to. From other side, Pulse rifles too common and can be found even at Civilian-3.
The Radiation have no any hazardous effects. May be add some withdrawal-like effects when overdosed?
After-Pain restoration is too fast. In 1 or 2 turns brave marine totally forget about pain.
No sound options - can I turn off shooting sounds but hear aliens hissing?
Quote
did you by any chance accidentally shoot your own sentry?
In fact I didn't quite understand what happened. - The turret shots 3-4 times, I was shooting in the other direction, got hit, and was pushed to turret. I do not damage that, by shooting. Looks like I sat down on it when knock backed :D

More info about sentry :) Restore situation by mind, have no screenshots
1. Turret ready and firing, I faced elite alien, and praetorian coming
Code: [Select]
==.....%....
....A.......
.....@......
......T.....
............
.....A..%...
.........===
....%....===
2. Turret targets praetorian, I shoot elite.
Code: [Select]
==.....%....
....A.......
.....@......
......T.....
.....A......
........%...
.........===
....%....===
3. Get hit and knockback. No turret, 2 mortally wounded aliens
Code: [Select]
==.....%....
....A.......
............
......@.....
.....A......
........%...
.........===
....%....===

The praetorian destroy turret in one hit ? Or I sat down on it? Unfortunately, at this moment do not read messages - just shoot praetorian, switch to sidearm, kill the elite, reload pistol, switch primary, reload primary - and messages about sentry was gone (if was any)

176
AliensRL / [0.8.2] YAVP - really good game!
« on: October 08, 2012, 12:36 »
So I did it!

-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : Alex XII
  Class    : Technician
  Rank     : Badass
  Result   : killed the queen and escaped
  Score    : 21900

  Total experience  : 21800
  Experience left   : 3500
  Game length       : 599416 turns

  Security keycards : 4
  Military keys     : 0

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : M5 RPG (ready)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

     #..........|.......%....|.....°#      #°...#......|........
     #..Ь..Ь...°|............|°.Ь...#      #...#..Ь...|..Ь..Ь..
     #°.........|............,.....°#      ###-##.....°|.......°
     #..%......°|............#......#      #.°..#°.Ь...|..Ь..Ь..
     #..°.......#............####-###      #...°#.....°|........
     ####-#######.....%......#...%..#      #....#......#.°...°..
     #..°.......#............#......#      #...°#......#####-###
     #..........#######-######..Ь.%°#      #....####-###.°.°...
     #..Ь..Ь....#.ю..ю..ю....|......#      ###-##..%%ю.#.......°
     #..........#...........ю#°.Ь...#      #....#......#°.Ь..Ь..
     #°.Ь..Ь.%..#ю.%.........#...%..#      #...°#ю.ЬЬ..#........
     #.........%|.%ю.ю..ю.ю..#......#      #....#......#........
     #..Ь..Ь...°##-------#######-###########...°#...%.#####-###
     #..........#.........#........./....../....####-###%....ю.
     #°........%#........°#.....%.../....../....#......|.%%.....
     #..°.......#..Ь..Ь...#.....X==.###//###....|......#ю.ЬЬ.Ь..
     #######-####.........#.....===.# #..# #°..°#°.Ь..°#..%....ю
     #...°.%.%..#..Ь..Ь..%#.....===.# #..# #....#......#..ЬЬ%Ь..
     #.........°#°..%...%.|.........# #..# ###-##..Ь...#.....%..
     #°.Ь..Ь....#..Ь..Ь..°#.........# #..# #.%..#°.....#ю.......
     #..........#..%......#.........# #..# #°...#...°..#........
     #..Ь..Ь....#..Ь..Ь...#.........# #..# #....##############-#
     #°........°#.........#.........# #..# ###-##...#.ю.ю....ю.#
     #..Ь..Ь....#.......°.#....%%...# #..# #....#ю.ю#..........#
     #..........##---##########-##### #..# #°...|...#ю.ЬЬЬ.ЬЬ..#
     #..Ь..Ь....#..°..#.....#.ю..ю..# #..# #....|...|.%......%.|
     #.........°#°....#°...#..../ю# #..# #....|ю..#ю.ЬЬЬ.ЬЬ/.#
     #..........#.....|.....|.......# #..# #°..°|..ю#........%ю#
     #.........#.°.°.#.....#.ю.....# #..# #..°.#.ю.#.ю.ю..ю...#
     ################################ #..# #####################
                                      #..#                     
                                      #..#                     

-- Skills ------------------------------------------------------------

  Sidearms      : advanced
  Light weapons : advanced
  Heavy weapons : advanced
  Technical     : master
  Medicine      : advanced
  Fitness       : expert
  Perception    : advanced

-- Ammunition --------------------------------------------------------

  9mm ammo      : 126/400
  5.56 ammo     : 112/400
  .44 ammo      : 132/150
  M309 ammo     : 135/500
  M250 ammo     : 350/500
  60mm gren.    : 19/40
  12g. shells   : 200/200
  napalm cartrid: 20/20
  frag grenade  : 4/6
  inc grenade   : 5/6
  krak grenade  : 4/6

-- Other items -------------------------------------------------------

  3 * medpack
  7 * multi-tool
  4 * stimpack
  5 * armor pack
  3 * painkiller pack
  4 * security key
  1 * sentry turret kit
  4 * military medpack

-- Kills (1881) ------------------------------------------------------

  465 juveniles
  298 warriors
  75 elites
  49 praetorians
  251 scavengers
  230 hunters
  94 stalkers
  244 drones
  142 workers
  31 overseers
  1 queen
  1 defense turret

-- Messages ----------------------------------------------------------

 barely scratch the drone! You barely
 scratch the drone! You barely scratch
 the drone!
 You barely hit the drone! The drone
 dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You hit
 the hunter! The hunter dies.
 You reload your weapon.
 You reload your weapon.
 Proximity doors powered down.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


As usual, ground floor of Civilian tower did not have any SMGs. I picked up to the basic level Sidearms and then advanced. At this point completely run out of medikits and I decided to go to Medical.
Take a few kits, do about 3 or so laps around the perimeter to get exploration bonus. Level up Fitness. In one of the passages found MP5 and a decent pile of 5.56 ammo. Unfortunately 9mm ammo was low. Go to the store was a long time, and I chose engineering tower next. FN SCAR pile waiting here brave marines - so, I take one (actually, I take anything, grab ammo and drop empty rifles). After a little exploration I got enough experience for level up in Primary weapon. For bullet saving try shoot volleys only at close range, and from 9mm pistol - at distance or finishing off...

Summary of levels 1-2:
Large amounts of .44 ammunition and no Colt.
Heaps of 12g shells and no shotguns.
Too few tools (5 or 6). But has found about 20 sequrity keys.

The most uncomfortable was constantly change one weapon to another. Low 9mm - take FN SCAR. Low 5.56 - take MP5. But I understand purpose of droping something - droping SMGs on passages or near elevators was extremely useful.

 So I decided to visit Military-2 and found pulse rifle. Drop it near elevator, take SCAR, explore Military-2 completely, visit one room in Military-1, then up to Military-3 and ...
...(there could be a long and boring story)...

At 5th level, all the lifts (apart from the elevator in the tower of the military) were broken. Fortunately Technician needs a little for mastering his Tech skill. I remembered the previous attempts and was not going to rise above 5 level through a military. As I understand reading forum, last task will be descend to Civilian-1. So I fix Civilian elevator.
On Engineering-6 I found sawed-off (damage 24L !!! A powerful at close range). Almost immediately after that, I got the Colt .44 - the weapon of my dreams. Good from distance, good at close range, and a lot of ammo. (Btw, lately I think that sawed-off more good because of master Technician reloading bonus...)

The Queen was not extremely dangerous. The most difficult moments were accending to the next floor past level 5 (a random generator create too large group of aliens around the elevators) and exploration the upper floors of the Military-Sequrity-Main towers. Escaping was easy but fun.

177
AliensRL / (Spoilers)Skills and enemy mechanic
« on: September 27, 2012, 04:38 »
sory for my English - I read and understand more better than write ;)

It's a pity no Wiki about game yet.
Please, check if I make mistakes.

Skills.
Spoiler (click to show/hide)

Enemies
Spoiler (click to show/hide)

178
AliensRL / Re: Exploration bonus message
« on: September 27, 2012, 03:14 »
Btw, I got exploration bonus just when standing and reloading. Is it granted simply by turns count?

179
AliensRL / Re: Which Tower To Go In First
« on: September 27, 2012, 02:41 »
0. Try to find some armor and FN SCAR in Civilian.
1. Storage, since you will be running out of ammo soon.
2. Medical, when you run out of medikits.
3. Engineering. It works nowadays as Storage bis.
4. Security/Military/Main for extra fun and some chance of getting heavy weaponry.
0. FN Scar in Civilian quite rare :( Twice explore 1st floor completely and not find ANY of SMG (as a Scout and then Technician, I have only 9mm pistol)
1. If you have SMG (any) - go Storage. If none of that - go Medical first (you really need more medikits), and try pass to Engineering.
2. Medical for medikits and exploration bonus (not nessesary clean it out - just safely walk around)
3. Engineering. By this point you find some SMG anyway (or die x_X).
4. Try to explore 1st floor Sequrity - sometimes no locked doors here, or breakable glass rooms
Military always locked - IMO not wise explore 1st & 2nd floors (low keys/multitools at this point), go here from 3d.

Pistols quite useless even when mastered - you can't kill workers, elites, stalkers and other touch aliens with 9mm pistol. You can if you have unlimited health
Shotgun powerful but not good. No knockback as it do in DoomRL. Just a little more good than pistols. SMGs and pulse rifle are the key.
One shot 5.56 sniper rifle - useless, for big open space (like a Main tower) and 1-2 aliens at one time only.

Never find colt .44. May be it is a good pistol (I hope)
Shotgun can be found at Storage, but rare
Plasteel armor became common on level 4+ Military, Sequrity & Main towers
Twice visit level 6 of Main tower and find here Power Armor.

180
AliensRL / Re: amazing RL!!! thanks coders!!
« on: September 26, 2012, 02:26 »
Yes, amazing. But... men, that's impossible to win )))

about 6-7 attempts.

Start. Low ammo, weak pistol/smg
mid-game. Oh, yes - plasteel armor, pulse rifle... and low ammo!
goods in sequrity\military towers really powerful ... sometimes. But need a tons of keys/multitools

running from one dropped weapon to another (when one ammo type depleted)? not fun
10000 pistols from crates - all useless 9mm. Are you joking? where is colt .44?
experience - thank for exploration bonus, gaining exp from aliens - no way, out of ammo

Got "advanced" in primary weapon, got power armor, 300+ ammo for pulse rifle, ready to action.
level 6 of main tower. Praetorian, 2 elites, scout - just around elevator. Pulse rifle - too slow. Grenades - too close. Run away - they are quick. Ok, grenades. medikits. Level 7. Praetorians*3, die in one turn.

Think I need a good stars position, meson fluctuations and luck for victory - once in centhury. How many times we need die per one success?

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