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Messages - Zarin

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61
hehee, just had an idea, maybe do it so that items dropped on stairs "fall" down to the next level =-D
You might not know that, but this was done in at least one roguelike game before: I think its official name was Jaunt Trooper: Mission Thunderbolt (as well as in its sequel, mission Firestorm, available for Macs only).  The items dropped down the stairs this way could become damaged in the process (you didn't want to fire damaged weapons there, unless absolutely necessary) or even break on impact.  On the other hand, you could fix damaged objects as well, or drop a pillow there first to make the drop safer.
I'm not sure about the policy here about links to other gaming sites, but I can give the link if you contact me in private.

Regards,
    Zarin.

62
Discussion / Re: Killed by something?!
« on: March 20, 2007, 07:59 »
First of all, there was no lava nearby.  So far, sergeant dying first in the same wave of explosions seems the most probable.  It was very tight quarters, with barrels being very close to each other and the two nearby doors.

Second, how do I make a replay?

63
Discussion / Killed by something?!
« on: March 16, 2007, 09:59 »
Hello,

don't get me wrong - I know what "killed by something" is: bleeding to death, melting in acid or burning in lava.  However, today I came across something totally different: I stepped around some barrels and suddenly all of them started blowing, killing me instantly.  I expected something like "killed by former sergeant" - sometimes they shoot at you before you can see them, even though I did not hear any shots this time - but the postmortem said "killed by something".

Maybe I'm just seeing things but the game (0.9.8.5) so far always reported such accidents according to whose shot detonated the barrel (I did "commit stupid suicide" some 7 times :).  What could have caused this message?

Regards,
       Arkady.

64
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 09, 2007, 14:09 »
You unlocked N!...? Are you sure that's not UV? I think N! requires an AoMr full win to have been done, but I'm not sure.
Sorry for confusion, I unlocked UV indeed - which is quite an accomplishment for me, nonetheless.  I tried it once and got quite deep (around leve 8 or 9), but then had a very unfortunate turn of events when a Hell Knight blew a wall next to me, uncovering quite a few baddies behind it :(.

Anyway, this game is sure to keep me busy for the next few months if not more (since I generally suck at roguelikes).

65
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 09, 2007, 06:54 »
You know, it's funny how a topic transforms :).  I mentioned that I want to take my AoMr to level 10 (not realizing that I've done it several times - it's dungeon level 10, not character level 10), and that was enough to sprout a whole discussion about traits in AoMr.  By the way, since then I managed to unlock Nightmare, taking my AoB to level 5 and discovering that it is indeed manageable under HNTR - please, don't laugh, I started playing this game a couple of months ago and I don't have enough time to fully explore it.

Meanwhile my last decent attempt at AoMr (I'm trying to win this time) ended miserably when a lever I hit summoned two Arachs and a Hell Knight in a very tight room on level 9 - going from 59% health to negatives in one turn is no fun :(.  I think a couple of levels in IM instead of TaN could have saved my ass.  Or not - against multishot Arachs TaN is supposed to work better, isn't it?

66
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 07, 2007, 08:03 »
Regardless, what traits have you been taking for AoMr?
I start with SoaG(2), DG, then either TaN or IM.  However, yesterday I tried something different: SoaG(3)->DG->Fin and it seemed to work much better.  I got too immersed in a fight and forgot that reloading two guns can be really slow.  I started reloading at 34% health, and two acid blasts from a Hell Knight later found my health in negative numbers :)

Still, this game felt much better than my previous attempts, so I'll continue to go the speed shooter way.

67
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 06, 2007, 12:36 »
Savescumming really is a bad thing to do, is looked down upon by most of us and isn't worth it at all if you really want to get better.
Other than that, great game...
Please note that I have not save scummed on the reported game - it's just that one of my previous savescummed games ended with a win, which I never even considered "real".  I came to DoomRL from ADoM, where savescumming is also very much frowned upon.
However, savescumming is a good way to get a feel for the game before trying the actual win.

Anyway, it feels really nice to know that I can win this game (on HNTR, but still) without cheating.  Now I'm torn between two goals - making level 10 on AoMr/HNTR and winning on HMP.  So far all my attempts in either one end after the first Arch-Vile or even earlier :(

68
Pre-0.9.9 / [M|96%|Win] YAFVP - shottyman path
« on: March 06, 2007, 09:31 »
(Edit - put <mortem> tags where they belong)
I couldn't remember whether it was this game or another one where it crashed in the Arena after the second wave was done, managed to create a save, and then I had to battle through Arena again with 3 small med-packs and two 100% green armors gone.  Judging by level 3 appearing twice I think it's this one.  Imagine my disgust...

Anyway, the mortem: (the one previous win mentioned at the bottom was save-scummed; this one was clean)

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Arkady, level 10 Cacodemon Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 140241 turns and scored 66842 points.
 He didn't like it too rough.

 He killed 542 out of 566 hellspawn. (96%)
 He held his right to remain violent.

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He was caught in the Mortuary!
 And he managed to clear it!

-- Statistics ------------------------------------------------

  Health 64/80   Experience 44407/10
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 3)
    Reloader       (Level 2)
    Eagle Eye      (Level 1)
    Shottyman      (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [3/6] (40%)
    [b] [ Weapon     ]   double shotgun (6d3)x2 [0/2]
    [c] [ Boots      ]   protective boots [4/4] (98%)
    [d] [ Prepared   ]   advanced rocket launcher (4d5) [1/1]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] chainsaw (4d6)
    [e] advanced plasma rifle (1d9)x8 [40/40]
    [f] advanced BFG 9000 (8d9) [20/100]
    [g] shotgun shell (x50)
    [h] shotgun shell (x15)
    [i] rocket (x10)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] thermonuclear bomb
    [n] large med-pack
    [o] phase device
    [p] phase device
    [q] large med-pack
    [r] large med-pack

-- Kills -----------------------------------------------------

    63 former humans
    60 former sergeants
    24 former captains
    32 imps
    47 demons
    69 lost souls
    50 cacodemons
    20 barons of hell
    1 Cyberdemon
    14 hell knights
    37 arachnotrons
    2 former commandos
    16 pain elementals
    5 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 3 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he found a hellish city.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 On level 9 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he battled through the complex.
 On level 14 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 15 he found hellish caves.
 Then he found the City of Skulls.
 On level 16 he found a hellish city.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through a maze of rooms.
 On level 19 he found hellish caves.
 On level 20 he battled through a maze of rooms.
 On level 21 he found hellish caves.
 On level 22 he found hellish caves.
 He was foolish enough to enter the Mortuary!
 On level 23 he found a hellish city.
 On level 24 he battled through the complex.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 209 brave souls have ventured into Phobos:
 195 of those were killed.
 7 of those were killed by something unknown.
 And 6 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------
I found double shotgun relatively early so I decided "why not Shottyman?"  Shotgun ammo was plentiful, so I decided to keep 10-mm ammo to a minimum and use the chaingun only until I get Shottyman, then switch to DSG almost exclusively.  I made a resolution to stay away from the cheesy EE(2)/Int(3) path, and instead went IM(2)/TaN/Rel(2)/Shotty/TaN(2)/EE/IM(3)/TaN(3).  The single EE was to help hit with RL when there was a need.

I totally skipped Unholy Cathedral, but the chainsaw did save my ass once when I ran out of SG ammo - somewhere deep in the dungeon, in hellish caves with Arachnotrons.  I had to go toe-to-toe with the last one.  Fortunately, I picked enough ammo AFTER clearing that level, so on I went again.

My first guaranteed BFG was destroyed by Baron's acid ball, but Shottyman and DSG make City of Skulls a clean run, so the two BFGs down there were intact, as all the powercells.

I "was foolish enough to enter the Mortuary" (no, really - I wondered "where can THIS red stairway lead?" and ... saved on top of it.  By the way, I noticed that Wiki doesn't have entry text for Mortuary, so here it is (note: double "is" between "the floor" and "covered" was really there):

The smell of blood!  Can this be real??  The floor is
is covered by blood, and there are corpses everywhere!
Suddenly with a wail, arch-viles appear!

The left side of Mortuary was cleared with BFG shots, but then I ran out of ammo and had to switch to my advanced RL.  Fortunately, the bulk of enemies was already down, so I emerged victorious.  I guess I killed at least a couple of Arch-Viles by splash damage from the RL.  Anyway, the booty was well worth the effort.

The encounter with Cyberdemon was uneventful: use up all advanced BFG shots, switch to DSG while closing to nearly melee range - on HNTR Cyberdemon misses moving target a lot - kill.  I used only one large med-pack in the process.  Mortuary was much more adrenalin-pumping, IMHO.

On to HMP!

Regards,
    Arkady.

69
Discussion / Re: Stupid, stupid monsters
« on: January 24, 2007, 19:50 »
The monsters wouldn't move for one of two reasons:

1. They were sitting on a lever.

2. They were sitting on some ammo/a gun.
Well, they were neither - it is Arena: no levers, and no, they weren't standing on any ammo/weapon.  Besides, I encounter this way too often everywhere - once discovered, it is very tempting to abuse it :).  Anyway, the promise of a complete AI rewrite sounds cool - even though I'm not sure how I would handle smarter hell knights.  Maybe after a few thousand games I'll be enlightened...

FWIW,
    Zarin.

70
Discussion / Stupid, stupid monsters
« on: January 24, 2007, 15:14 »
Hello,
I just decided to switch from "Hey, not too rough!" to "Hurt me plenty".  First of all, I managed to finish the top level with all four medikits intact (even though all of them were picked by some former human) and at 100% - never could do that on lower difficulty levels!  Second, level 2 already had some former captains, which gave me a super-early access to the chaingun.  Third, there were some combat shotguns present as well - also nice.
Thus equipped (and being already at level 2 - EE(2)), I decided to step into Arena...

... I never had easier time there!  (Remember, this is my first attempt at Hurt me plenty!)
One of the reasons is that chaingun rules.  Cacodemons don't always shoot - sometimes they move, and one of them tried to shoot me through the nearby wall, wounding itself in the process.  Anyway, three bursts from a chaingun beat 3-4 combat shotgun shots with 2-3 moves between them any day!
The real fun, though, came later...

The third wave of monsters had two Hell Knights.  However, they were the easiest to dispatch - I saw one, stepped back one step and shot at the place it's been spotted.  It never moved!  So, I just killed one and then the other from out of sight range!  I always take EE(2)/Int(3) path, and, playing on "Hey, not too rough!", noticed that monsters always move even when out-of-sight.  Why were the knights playing sitting duck?  Why didn't they react to me when I came into range?  Has anyone noticed this?

By the way, my first impression is that this difficulty is easier so far - faster level-ups, more weapons and ammo etc.  It doesn't matter if I meet some tough guys earlier since I get the tools and experience to kill them sooner as well...

Regards,
    Zarin.

71
Discussion / One unholy level - questions (spoily)
« on: January 22, 2007, 20:01 »
[EDIT] After I found the proper way to hide spoilers in this forum, I went here and put my question between the spoiler tags.

Spoiler (click to show/hide)

Thanks in advance,
    Zarin.

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