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Messages - Klear

Pages: 1 ... 4 5 [6] 7 8 ... 111
76
That's pretty much how I (Hugo) interpreted the message - Josie needs help with something inside...

77
Requests For Features / Re: N+ difficulty
« on: June 20, 2013, 18:04 »
It took me 42 tries, great number I think.

That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.

BTW, did you start with HR or INT?

78
Requests For Features / Re: N+ difficulty
« on: June 20, 2013, 07:51 »
Heh. AoID sounds very similar to the current Angelic Pacifism badge. One unlucky occurrence completely outside of your control, that's free to occur at any time, can and will throw the run for you.

It's better. The main tactic behind strongman badges is shooting enemies enough to soften them up before finishing them off with fists. If you can count, you can do it semi-reliably.

BTW, how long did it take to get AAoPc, Vandam? That's a pretty ridiculous challenge.

79
Discussion / Re: Screenshots: ASCII and Graphics
« on: June 20, 2013, 06:53 »
You... what... why...

80
Are you sure you had WK 2 at the time you assembled the tactical rocket launcher?

81
Requests For Features / Re: Reloadable Ammo Boxes
« on: June 19, 2013, 02:09 »
It's faithful in atmosphere, not an exact copy...

82
Requests For Features / Re: Add Darkness event
« on: June 19, 2013, 02:08 »
Yeah... you don't get two nukes at once in AoRA sometimes, do you? I think a darkness event would be nice, and there were very dark levels in Doom BTW, so it makes sense. Respawning would be a bit overboard though IMO.

83
Post Mortem / Re: [U|AoMC|99%|YAVP] First UV win :)
« on: June 18, 2013, 03:29 »
Yeah, AoMC makes the game a lot easier. I'm pretty sure most of, if not all, people here got their first UV win on AoMC. Good run nevertheless!

84
Hmmm.. there's also the matter of this being Doom, where the enemies didn't have any AI to speak of...

85
Why did you go masterless? All melee masters are awesome.

86
Hmm.. I'd be all for improved AI, but I'd keep it the same across difficulties. The lower difficulties are there to train for UV and N! anyway, no?

87
Discussion / Re: Alternative Background Music for DoomRL
« on: June 12, 2013, 14:51 »
Right now I'm playing Ao100 on N! while listening to Nightmares on Wax - Ethnic Majority. Far from being music that I would think of in the context of doom, but the creepy atmosphere fits the game perfectly.

88
Discussion / Re: Jackhammer with MAc?
« on: June 11, 2013, 19:37 »
So I guess thelaptop has at last attained the status of a Memetic Badass. It's just as well, with 2dev rarely posting here lately...

89
Discussion / Re: Jackhammer with MAc?
« on: June 11, 2013, 11:16 »
What I wonder, though, is why TH gives extra shots to bolters or Jackhammer, while it doesn't increase the firing rate of a normal pistol or missile launcher.
THAT, seems inconsistent to me. (but I don't care much, since TH looks like a negative pick to me, outside of MAc build)

The way I understand TH, it represents Doomguy's willingness to keep the trigger pressed just a bit longer, whether the monster he is shooting at is dead or not. That obviously doesn't carry over to the non-automatic weapons.

That's also the reason why I don't like MAc very much - I can't find a similar rationalisation. But that's be. I prefer flavour to gameplay to a big extend.

90
Discussion / Re: Jackhammer with MAc?
« on: June 11, 2013, 10:34 »
And to think I was SO sure there will be nerfing involved when thelaptop shows up in this thread =)

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