- April 27, 2024, 06:39
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
DiabloRL / How to extract original sounds and music
« on: November 02, 2010, 03:05 »
Sorry, I don't manage to extract the files.
I double-click on mpqx.exe, and then nothing happens. My original diablo cd is in the drive, but I don't get asked the path of diabdat.mpq, why?
I double-click on mpqx.exe, and then nothing happens. My original diablo cd is in the drive, but I don't get asked the path of diabdat.mpq, why?
2
DiabloRL / DiabloRL challenge modes (what are all those Iron Man thread about??)
« on: November 01, 2010, 00:45 »
This sub-forum is filled with Iron (class) YetAnotherVictoryPost threads.. what are those kind of challenges about?
I love this game, the new beta is awesome and I would like to improve its difficulty.
I love this game, the new beta is awesome and I would like to improve its difficulty.
3
Requests For Features / ! Remember red previous shooting point & Wait after "f" on @ (failed suicide) !
« on: February 20, 2010, 07:23 »
Two big suggestion that will help me a lot:
1) When I shoot in a direction, and then I press "f" again, the game remembers my previous direction only if it was in the green shooting points, and not if it was in the green. I think making the game remember even with the red would save a lot of time for intuituin-like strategies (people who shoot to very far monsters out of their view).
2) When in simple but confused situations I just quickly press "f", "f", "f, "f", waiting for all those imps and soldiers to die under my chaingun.
Often I accidentally continue to press "f" when no more monsters are anymore in sight; this result in me getting those message "Find a more constructive way to commit suicide" and "You see: Palmiro Togliatti (not hurt)" alternatevely.
The problem is: in those situation it is very important for me to know if the last message was "Find a more constructive way to commit suicide" or "You see: Palmiro Togliatti (not hurt)".
Because in the first case I have to press "f" and then shoot in the direction I know there are monsters; in the second case I just have to shoot in that direction without having to press "f" before.
And this is annoying because I have to choiches:
A) Reading what was the last message (annoying)
B) (this is what I do very often) Pressing the directional key in the direction I want to shoot.. hoping the last message was "You see: Palmiro Togliatti (not hurt)". If the 50/50 chance goes bad, I can have two results:
b1) I make one or two steps toward the enemies and they shoot a couple of bullets at me; superficial wounds
b2) I make two or more steps toward the enemies and I discover there were also a Baron of Hell and a Searg.. ok, you got my point.
Possible solution: eliminating this 50/50 situation and making only one possible result when the player is "f"erserking.
This means: not accepting shooting on himself as a move; when this happens, you still get the "Find a more constructive way to commit suicide" message, but the game doesn't continue: if you press a directional key, the cursor moves (not Palmiro Togliatti), and if you want to go somewhere you have to press "esc" and exit the aim menu.
1) When I shoot in a direction, and then I press "f" again, the game remembers my previous direction only if it was in the green shooting points, and not if it was in the green. I think making the game remember even with the red would save a lot of time for intuituin-like strategies (people who shoot to very far monsters out of their view).
2) When in simple but confused situations I just quickly press "f", "f", "f, "f", waiting for all those imps and soldiers to die under my chaingun.
Often I accidentally continue to press "f" when no more monsters are anymore in sight; this result in me getting those message "Find a more constructive way to commit suicide" and "You see: Palmiro Togliatti (not hurt)" alternatevely.
The problem is: in those situation it is very important for me to know if the last message was "Find a more constructive way to commit suicide" or "You see: Palmiro Togliatti (not hurt)".
Because in the first case I have to press "f" and then shoot in the direction I know there are monsters; in the second case I just have to shoot in that direction without having to press "f" before.
And this is annoying because I have to choiches:
A) Reading what was the last message (annoying)
B) (this is what I do very often) Pressing the directional key in the direction I want to shoot.. hoping the last message was "You see: Palmiro Togliatti (not hurt)". If the 50/50 chance goes bad, I can have two results:
b1) I make one or two steps toward the enemies and they shoot a couple of bullets at me; superficial wounds
b2) I make two or more steps toward the enemies and I discover there were also a Baron of Hell and a Searg.. ok, you got my point.
Possible solution: eliminating this 50/50 situation and making only one possible result when the player is "f"erserking.
This means: not accepting shooting on himself as a move; when this happens, you still get the "Find a more constructive way to commit suicide" message, but the game doesn't continue: if you press a directional key, the cursor moves (not Palmiro Togliatti), and if you want to go somewhere you have to press "esc" and exit the aim menu.
Pages: [1]