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Messages - Kantarza

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1
Thanks for the feedback and for helping the Winlator community!

2
Bug Reports / Re: incorrect resistance % in postmortem
« on: March 02, 2025, 05:58 »
The issue appears to be in Lua's calculation of resistances, somehow generating an overflow. I can't see how the overflow would manifest but if it did, then the display would show:

-- Resistances -----------------------------------------------

    bullet     - internal 10%   torso 10% feet 10% 
    melee      - internal 10%   torso 4294967276% feet 10% 
    shrapnel   - internal 10%   torso 10% feet 10% 
    acid       - internal 10%   torso 10% feet 10% 
    fire       - internal 10%   torso 10% feet 10% 
    plasma     - internal 10%   torso 10% feet 10% 

If I adjust the player's melee resistance to be -1% then it shows (correctly but weirdly) as -1%. So in this case, something had generated the total resistance to be 2^32.

The new version of DRL implements a {!} around the string in mortem.lua. I'm not yet familiar with this syntax so it may be increasing the safety of the variable. I'd be very interested to see anyone else who has this issue.

3
Bug Reports / Re: incorrect resistance % in postmortem
« on: March 01, 2025, 06:30 »
Thanks @Khashishi

Mighty impressive!

I'll see if I can reproduce the issue.

4
Hi @carthagodrl

Thanks for posting your bug report. I'd love to get a little more info and take a closer look.
* Which version of drl are you using?
* Does it happen on every item use, or only occasionally?
* If it's occasional, can you see a pattern when it does occur?
* Can you send any more screenshots showing the error occurring?
* Ideally, do you have a save file just prior to the crash?

5
Bug Reports / Re: Level feel 1 description
« on: March 01, 2025, 06:13 »
Bugfix has been developed and submitted for review: https://github.com/chaosforgeorg/doomrl/pull/241

6
Bug Reports / Re: Level feel 1 description
« on: February 11, 2025, 03:33 »
I used to be a developer. So in an effort to repay the group a little I've downloaded the source. I've attempted to get the environment up and running but have got about 50% of the way there following the readme. I can compile a drl.exe (that crashes) and cannot seem to find suitable instructions to compile the wads or fpcvalkyrie (if that's even necessary).

I don't want to waste anyone's time. Is it worth trying to set it up and contribute (initially by documenting the process into readme.md on the development branch) or is there a tight-knit team that would rather not have someone extra poking around?

7
Bug Reports / Level feel 1 description
« on: February 10, 2025, 05:10 »
I hate to mention this because you guys do a fantastic job. It's a just a little graphical issue.

I died in the Arena in N! doing AoSh, second group of monsters (second attachment).
I then jumped into a fresh game with the same parameters, and found that the level feeling had not been reset. It still showed the Arena Master's voice booming (see attachment).

8
Thanks so much for the advice. Solid gold!

Nice job, good thing you got this done now, because Vampyre is slated for some pretty serious nerfs in 0.9.9.9 as it is super busted in 0.9.9.8 :p

Certainly that was my first thought too. As much as I enjoyed the win, it's better to recognise genuine skill. Completed my first AoB/N! yesterday on the same strat but didn't watch my kill count and just drifted below 60%. Given what you've said, I'll switch to some other challenges (rather than cheesing) and reassess when 0.9.9.9 comes out.

still survived clinging on to crummy Blue Armor
I only kept that in case level 100 turned up a surprise. The manuals sometimes skimp on detail (which leaves the experience appreciably open). I'd say over 70% of the levels were in the nude. The rest was spent vainly trying to keep some clothes.

...build a Nanofiber Red Armor, even with no TaN and no Power mod on it, it on top of Berserk resistances stacked with the Marine's resistances will be enough to reduce any fire hit to 1 damage, reduce a max damage Baron acid ball to 2 damage, and reduce a max damage Shambler bolt to 3 damage while any lesser plasma hit can't deal more than 1).
This is great info for players like me. Cheers.

Also don't ditch the Rocket Launcher, it's Vampyre's best friend as rocket jumping will cover for your lack of movement speed to let you close gaps against troublesome enemies instantly, and you can face rocket yourself to trigger Berserker whenever (when Berserker triggers from being hit, its resistances are applied before damage is inflicted to you, so you'll just be trading 1 HP for 20 actions of Berserk if you got any half decent armor on).
Haven't even attempted one yet, although I did punch the odd barrel to start berserk mode.

getting lucky AoOC stair dives are far easier ("Sereging" as it's known)
As a new player, I searched but failed to find any information on why Sereg got his name on a difficulty mode. This fills in an important lore gap for me.

The lack of guaranteed items and extra EXP from special levels makes the early game hell of Nightmare even worse in A100, and trying to just stair dive through is far less viable when you got 100 floors to get through and some inevitable very nasty ones if your level and equipment aren't up to snuff (though I suppose that makes it more bragworthy to have Centurial as your first Diamond).
I had no idea what horrors were below so I didn't dive very much (maybe 5 or 10 levels). Vampyre meant I didn't have to once I got past its level. From then on 60% of the time I explored the majority. 30% a minority and 10% rushed the exit after taking damage.

Powered Red Armor (or even Powered Blue Armor) definitely would have been the better option, it would be already reducing basically every hit to 1 damage when you're berserked and would reduce many melee hits to 1 damage without berserk too.
Next time!

while more importantly, it wouldn't have slowed you down at all (which Vampyre greatly appreciates when the Hellrunner block is basically its only hindrance in 0.9.9.8)
I used to think Hellrunner block was reason to give up on Vampyre. Having attained it it is currently unnecessary.

Alternatively, Antigrav Boots
tbh that was a weigh up too. However I wasn't sure if they would perish on lava or acid. The help files don't declare it even though it makes physical sense.

You just need to copy paste your mortem inbetween the mortem tags
Wunderbar! and a huge thanks for taking the time to level me up.

9
This is to inspire all those players who might know a bit about DoomRL and are looking to gain some confidence.

I'm just a moderate player who has repicked up DoomRL in the last month (previously played fifteen or twenty years ago upto HNTR). I've played about 25 games so far and haven't taken on a HMP game yet. However after this run I'm now at 2|9|0|0|1. My badges are 20|12|7|1|1|0.

After reading a post about someone's only diamond badge being Ao100 on Nightmare, I realised this it could be a very achievable challenge compared to others.

My first two games perished on level 1. However after getting a bit of luck on the first few levels, I made it to Vampyre and never looked back. I think I used one large health kit from that point, might have touched the chain gun and shotgun a few times (but it wasn't necessary). I didn't bother with any rocket launchers, plasma guns or the BFG 10K that I found. The key pieces of equipment that were useful were the phase devices (might have used 5) and the Hell Staff (lev 58 and maybe 3 times) just to escape trouble.

My chief regret was wasting a nano mod. I couldn't work out whether to take a powered armor, or to nano a cerberus red. In the end I went down the cerberus path and watched in horror as it got demolished. However it really didn't matter as I played nearly all the game with no armor on. The great part with Ao100 is that if you don't like a level, you can drop down without feeling like you're missing a key treasure. There are plenty of levels to get something better.

The hardest levels were nightmare arachnotron caves. They tend to deal so much damage even in berserk mode. Most other damage types can be shrugged and the health recovered.

As I noted above. I had no victories above HNTR so I'd really recommend this for anyone who wants a moderate challenge.

The forum help file suggested I post my victory. I found the file but couldn't work out how to make it look schmick like @Tormuse does.

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 Kantarza, level 23 Mancubus 1st Lieutenant Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 116222 turns and scored 3950897 points.
 He played for 2 hours, 48 minutes and 14 seconds.
 He opposed the Nightmare!

 He killed 2904 out of 5051 hellspawn. (57%)
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)  25+ kills without taking damage
  Experience Medal           Reach experience level 20+
  Dervis' Medallion          Win Angel of 100 on Nightmare!
  Centurial Platinum Badge   Complete Ao100 on UV
  Centurial Diamond Badge    Complete Ao100 on N!

-- Graveyard -------------------------------------------------

  ###########################################################
  ==......................#..............=====......===.....#
  ==.....0.......0........#..#....#......=====....======....#
  =.#..#.....####..###...........#.....#..===...#=======##..#
  ..####0...|#.....##.........===.....##........#=======##..#
  ..####.................%...=====......|===.....=======....#
  |..........................=====.....|=======.#=======#...#
  ...............===....../..=====......========##=====##...#
  ..#..........R=====..%.%...%===.......======.=............#
  ..#...........=====..===.....%..=====..=======.....##..===#
  .0####.|......=====.=====.....=======#.======#......#.====#
  ..####.........======.===....================#|.|.....===.#
  ..0.....###.....=========....=============............==.=#
  ........##.....=========.....========.=====....#...#..#===#
  ......[.##......=====........#=======..=.=.||...==.#=##...#
  .....==..#......=====...#.##.##..=X===..........=====.%...#
  ....==.=.........===....#.##.....======......=======......#
  0..0=====...............#........=======.|..========......#
  ....=====........................=======....====..M...|...#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 87/60   Experience 678566/23
  ToHit Ranged +6  ToHit Melee +16  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Eagle Eye        (Level 3)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  TaN->Bru->Bru->Ber->Bad->MVm->TaN->Bru->Bad->Fin->Fin->WK->TaN->Fin->WK->Bru->Bru->EE->EE->Int->Int->Jug->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (37%)
    [ Weapon     ]   chainsword (8d3) (P)
    [c] [ Boots      ]   cerberus protective boots [0/0] (100%)
    [d] [ Prepared   ]   BFG 10K (6d4)x5 [50/50]

-- Inventory -------------------------------------------------

    [a] napalm launcher (7d7) [1/1]
    cerberus red armor [0/0] (98%)
    [c] rocket (x10)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] large med-pack
    large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] homing phase device
    [m] thermonuclear bomb
    [n] technical mod pack
   
  • bulk mod pack
[p] shockwave pack
    [q] shockwave pack
    [r] hatred skull
    Hell Staff
    [t] gothic boots [10/10] (200%) (A)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 60%   feet 80% 
    melee      - internal 60%   torso 60%   feet 80% 
    shrapnel   - internal 60%   torso 60%   feet 80% 
    acid       - internal 80%   torso 80%   feet 100%
    fire       - internal 80%   torso 80%   feet 100%
    plasma     - internal 80%   torso 90%   feet 90% 

-- Kills -----------------------------------------------------

    104 former humans
    180 former sergeants
    200 former captains
    76 imps
    95 demons
    726 lost souls
    113 cacodemons
    119 hell knights
    287 barons of hell
    101 arachnotrons
    8 former commandos
    88 pain elementals
    137 revenants
    162 mancubi
    229 arch-viles
    12 nightmare imps
    25 nightmare cacodemons
    81 nightmare demons
    38 nightmare arachnotrons
    7 nightmare arch-viles
    15 elite former humans
    11 elite former sergeants
    6 elite former captains
    3 elite former commandos
    41 bruiser brothers
    11 shamblers
    21 lava elemental
    3 agony elementals
    5 Cyberdemons

-- History ---------------------------------------------------

  Entering level 3 he was almost dead...
  On level 17 he ran for his life from lava!
  On level 20 he assembled a chainsword!
  On level 21 he was bombarded!
  On level 22 he stumbled into a complex full of mancubi!
  On level 23 he stumbled into a nightmare demon cave!
  Level 26 blasted him with an unholy atmosphere!
  He left level 27 as soon as possible.
  On level 31 he assembled a fireproof armor!
  On level 33 he stumbled into a complex full of arch-viles!
  Level 35 blasted him with an unholy atmosphere!
  On level 36 he stumbled into a nightmare arachnotron cave!
  On level 36 he assembled a cerberus boots!
  He left level 39 as soon as possible.
  On level 40 he stumbled into a nightmare arachnotron cave!
  On level 41 he ran for his life from lava!
  On level 43 he found the BFG 10K!
  On level 45 he was targeted for extermination!
  On level 46 he stumbled into a nightmare arachnotron cave!
  Level 48 was a hard nut to crack!
  On level 56 he was stumbling in the dark!
  On level 58 he assembled a cerberus armor!
  On level 58 he found the Hell Staff!
  On level 66 he stumbled into a lava elemental cave!
  On level 67 he found the Nyarlaptotep's Boots!
  On level 68 he was bombarded!
  On level 78 he was walking in fire!
  On level 79 he was bombarded!
  He left level 82 as soon as possible.
  On level 83 he assembled a cerberus armor!
  On level 84 he was stumbling in the dark!
  On level 92 he ran for his life from lava!
  On level 96 he was stumbling in the dark!
  On level 100 he was stumbling in the dark!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood! There is power cell (x20) lying here.
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 24 brave souls have ventured into Phobos:
 12 of those were killed.

 12 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

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