...but both of them crash when I tried running them. :(
The irc channel (http://forum.chaosforge.org/index.php/topic,227.msg2219.html#msg2219) would be a great place to get answers to modding questions.
Just tried the inf-arena, and things were going great till i decided to quit at round 15. I got some error about allkill or something like that, and the game crashed when I used the stairs. Can't find an error log though or i'd post it.
I re-downloaded them and gave Hell's Arena a whirl and it worked fine up until the end where it failed to display the mortem and gave this message: (After winning all three rounds at ITYTD)
function arena.OnMortem()
local kill = player.killedby --calls kill descriptions from beings
if arena.result then kill = arena.result end
player:mortem_print( " "..player.name..", level "..player.explevel.." "
.." "..klasses[player.klass].name..", "..kill )
--e.g., "Cool Guy, level 1 Marine, fled alive the trials at wave 3"
player:mortem_print(" in the Hell Arena...")
end
function arena.OnPrintMortem(killedby)
if arena.result then killedby = arena.result end
player:mortem_print( " "..player.name..", level "..player.explevel.." "
.." "..klasses[player.klass].name..", "..killedby )
--e.g., "Cool Guy, level 1 Marine, fled alive the trials at wave 3"
player:mortem_print(" in the Hell Arena...")
end
To be honest, I'm not sure of the best place to put this, but it will hopefully receive appropriate attention here.
I've been working on a series of tutorial pages on the wiki for people wanting to mod but aren't really sure how to get started. It's a work-in-progress and only a few tutorials have been created so far, but there should be more than enough to begin creating your own work. At the moment, I'm looking both for suggestions on what kinds of tutorials should be written for this series and anything that's hard to understand in the tutorials already added. This isn't explicitly a how-to thread, but I'm fine with people straight-up asking things that they don't know how to do: either I or one of the other, more experienced, modders will give you an answer at some point. Eventually a FAQ will be added to the tutorial series and will address the more common misunderstandings sent here.
If you have the time and are interested in modding, please take a look at what's already there (http://doom.chaosforge.org/wiki/Modding:Tutorial) and reply. Feedback is practically mandatory if these tutorials are to be any good. (If you want to see the current documentation that is often referenced in these tutorials, use this link instead (http://doom.chaosforge.org/wiki/Modding:Documentation).)
Hey, I would like an overall tutorial on ALL of your DoomRL experience and tricks, so I can learn off of it.This sounds like you want gameplay tutorials, not modding ones. Discussion of gameplay tutorials should be placed in this thread (http://forum.chaosforge.org/index.php/topic,4410.0.html), specifically if you're looking for video tutorials. If you prefer such information in a readable format, you can find written advice all over this forum, especially in the Post Mortem area.
Also, I would like some tuts on a couple of the challenges, especially AoB and AoSh.
I also would like a "cheat sheet" with all of the objects in DoomRL listed with their id's (you know, small med pack=smed, jackhammer=ujack, et. cetera)
You will like this page (http://doom.chaosforge.org/wiki/Modding:sID).
Now, do I just go off of the modding tutorial on the wiki, because I want to do an episode, not a single level.I created an tutorial on how to build episodes, which can be found here (http://doom.chaosforge.org/wiki/Modding:Tutorial/Building_an_Episode). The basic idea behind episodic modules is that you chain together a bunch of levels, either through the generator functions or specially-crafted by yourself. I would suggest looking at the single-level tutorials on how to build up the special levels.
I created an tutorial on how to build episodes, which can be found here (http://doom.chaosforge.org/wiki/Modding:Tutorial/Building_an_Episode). The basic idea behind episodic modules is that you chain together a bunch of levels, either through the generator functions or specially-crafted by yourself. I would suggest looking at the single-level tutorials on how to build up the special levels.