Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Angles of death on November 10, 2013, 00:52

Title: [0.9.9.7G, Windows 7 x64] Shottyman reloads rocket launchers
Post by: Angles of death on November 10, 2013, 00:52
I was lucky enough to get a regular rocket launcher, Missile Launcher, and Revenant's Launcher in the same game. I noticed pretty quickly they were being automatically reloaded in the same manner as shotguns. Also, clearing out Deimos Lab gives you a Hell's Armorer badge. I'm not sure if that's intended, though.
Title: Re: [0.9.9.7G, Windows 7 x64] Shottyman reloads rocket launchers
Post by: LuckyDee on November 10, 2013, 01:38
As to both remarks, this is from the wiki:

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Shotgun-type and explosive-type weapons in the weapon slot can be reloaded by moving. (http://doom.chaosforge.org/wiki/Traits#Shottyman)

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Hell Armorer Badge - Awarded for clearing Hell's Armory/Deimos Lab (http://doom.chaosforge.org/wiki/Medals)

It's pretty safe to say both effects were intended, I guess...
Title: Re: [0.9.9.7G, Windows 7 x64] Shottyman reloads rocket launchers
Post by: Angles of death on November 10, 2013, 01:52
Oopsy! I'm still used to the earlier shottyman, I guess. I really should start reading descriptions more.