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Messages - Gutter

Pages: [1] 2
1
Requests For Features / Adding LOH (Line Of Hearing)
« on: January 04, 2006, 15:10 »
I don't see how surround sound would make thing better. You play the part of a guy who always look the same way. Sure you could have the sounds coming for the right place, but it would only reinforce the feeling that the '@' is eternally strafing...

And a '?' would show you the ennemies outside your LOS without IDing them. It would be up to the player to shoot it (some players like to shoot outside the LOS)

And SS wouldn't allow for ennemy's ambush, like in Doom.

2
Requests For Features / Adding LOH (Line Of Hearing)
« on: January 04, 2006, 05:57 »
Doom was always about hearing the ennemies. The only reason I finished Doom I and II was because I was using headphones and I could hear the monster coming (left, right, etc).

So what about having a "Line Of Hearing"? It would have a greater range than the LOS, and would peg little '?' on the map, when something is heard but not seen.

And with something like this implemented, the monster could be set in a 'ambush' mode, like in Doom (where they didn't attack or look for the player unless they heard him)

3
Requests For Features / Sokoban level
« on: January 04, 2006, 00:08 »
I would slow down the pace of the game too much...

4
Requests For Features / backpack
« on: January 02, 2006, 21:09 »
Quoting: jake250
No.. I already think the inventory is pretty tight. And, dont take it personal, but I HATE it when a game changes something so you need an item to recover the same effect...


I am not taking that personnaly. I mean Doom was like that, I didn't invent the concept.

And DoomRL is not to ver 1.0 yet, so anything that change is no really a change, its a feature...

5
Requests For Features / backpack
« on: December 31, 2005, 17:10 »
I see another solution. Instead of adding slots, why not remove slots from the starting character to add them later (when the backpack is picked up)

The backpack would become a very important item that way.

6
Requests For Features / Episode 1 ASCII Maps
« on: December 31, 2005, 17:07 »
Quoting: Alfonso the Great
I don't know how secret rooms, etc. will work, so I stuck them in there; maybe the next version could have a "search" function to find secret doors, a la Nethack? Certainly it's Doomish enough to go pounding the space bar on walls in an attempt to find the passage leading to that soul sphere!


As every walls are breakable, it might be useless...

7
Requests For Features / Proposed Feature - Machinery
« on: December 18, 2005, 17:39 »
Well i'd show you what I mean't if the forum supported colors...

But basically I am speaking about a floor that would toggle between floor tiles and lava times every few turns. You could trow in a "transition" state, represented by dark gray floor tiles. So floor-tiles -> dark gray floor tiles -> lava -> dark gray floor tiles.

When the floor would rise again, all the weapon, blood and ammo would have been destroyed by the floor's journey in lava.

8
Requests For Features / Proposed Feature - Machinery
« on: December 12, 2005, 16:30 »
Yeah I give you that for the moving walls.

But the raising floor would be pretty straightfoward. Unless I am missing something again

9
Requests For Features / Help needed - Levers
« on: December 11, 2005, 23:47 »
Oh and I just though about something ;) No one will like that suggestion but anyway... I say scrap the stairs and replace them by wall switches. Just like in Doom.

I would be more true to the original, and answer the stairs thread a little farther down ;)

10
Requests For Features / Help needed - Levers
« on: December 11, 2005, 23:40 »
Lever shouldn't be "&" in the middle of the floors. They should be a special wall type, or a "&" embended in the walls, and acting as a wall unless the player stands beside it and activate it (like a door).

Its Doom we are talking about after all...

But... If you ever get around implementing indestructible walls, levers could be made to open some sort of "vaults" or caches of ammo... or liberate the ennemies in them.

11
Requests For Features / Proposed Feature - Machinery
« on: December 11, 2005, 23:35 »
Raising floor would be quite easy do to though.

crushing ceiling is impossible IMHO. But rooms with "crushing walls" wouldn't. (think Stars Wars Episode 1's garbage pit ;) )

12
Requests For Features / Auto pickup
« on: December 10, 2005, 19:49 »
Oh damn... yes... I forgot that picking stuff up takes some game time.

DoomRL make me forget that its a roguelike sometime

13
Requests For Features / Proposed Feature - Machinery
« on: December 10, 2005, 19:48 »
Quoting: pcentella
I should note that in Doom and Doom 2, there was no sliding walls, or rotating walls: things only moved up and down. But that could be confusing in DoomRL, as the view is from the top.


Well I know that. Thats why I am talking about sliding walls.

Quoting: jake250
Moving stuff in a turn based game would look, realy, realy odd if you ask me.


Not more than wall that explose automagically and instantly.

14
Requests For Features / Proposed Feature - Machinery
« on: December 10, 2005, 02:52 »
What made the difference between Wolfenstein and Doom, beside the fake 3d, was the "movable stuff". Even in Doom 3, machinery make for a big part (transforming you and so on)

Now I understand that DoomRL is top down, but still. Movable (or rather, sliding) walls could easily be done. The walls would crush you of course if you are in their path.

Movable floor (up/down) could be doable too. Someone would need to find a way to make a "middle" state in ascii. They would be the normal "." when up, maybe a darker one when in the middle, and it would be replaced by lava characters when completely down (thus hurting the player). What would be cool is if the blood and the objects would dissapear when the platform comes back up (lava is hot)

What would be cool is some sort of rotating "gear" like walls. Going round and round.

15
Requests For Features / Auto pickup
« on: December 10, 2005, 02:07 »
Ok ok, it might have been a bad idea, but still. How about a list of autopickup then?

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