Chaosforge Forum

  • March 28, 2024, 03:07
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Angle of Death

Pages: [1] 2
1
Discussion / Re: Quick questions thread!
« on: October 23, 2011, 14:05 »
Is the assault rifle a better weapon than the Gatling Gun with a Sniper mod?

2
Bug Reports / Re: DoomRL no longer works on my comp...
« on: January 29, 2010, 07:21 »
I've had programs uninstall themselves with no virus before. (Once, Combat Flight Simulator 3 uninstalled while I was playing it. I was quite confused.) So a virus isn't the only possibility.

3
Requests For Features / Re: Extensions for the new player
« on: January 17, 2010, 22:56 »
What I think would be better is to add perks for completing challenges (thus encouraging new players to explore them), rather than kimiting existing features. For example, these rewards could be given for a standard win of Angel of Shotgunnery on a given difficulty level (rough outline)

I'm too young to die: N/A (The challenge can not be played in this mode)
Hey, Not Too Rough: Unless playing a restricted game, you start with a shotgun and 20 shells in your inventory.
Hurt Me Plenty: YOu have an inherent level of Reloader* in all subsequent games.
Ultra Violence: The shotgun reward from HNTR is replaced with a combat shotgun.
Nightmare!: You have an inherent Shottyman trait** in all games.

* Reloader becomes a two level trait that unlocks shottyman at level one. Your base reload time is set equal to the standard+reloader1. Essentially, the shotgun build gets one level faster.

** The shottyman trait dissapears from both blocking traits and prerequisutes. The effect of shottyman (auto-reloading shotguns) is available at all times.

This would encourage newer players to explore challeneges beyond "just enough to get that badge, then never again", while giving a nice bonus to more experienced players that have unlocked everything, but can't handle the harder challenges. It would also lead to more varied builds on more advanced players, which is always a good thing. (Completing challenges with inherent trait rewards would allow trait combinations normally impossible.)

4
Discussion / Re: Are self-referential teleporters a bug?
« on: January 16, 2010, 07:44 »
Not this time. I'm sad to say it's happened enough I can tell the difference.

5
Discussion / Are self-referential teleporters a bug?
« on: January 16, 2010, 03:31 »
Twice today, I've stepped on a teleporter and had it go to the location of itself, killing me. Is this supposed to be possible?

6
The one thing that truly annoys me about this game is that very few of my normal character names (such as my username on this forum) fit. Is it possible to make the name field longer?

7
Discussion / Re: The Vaults
« on: December 18, 2009, 11:41 »
In my experience, if you trigger a phase device in the reight chamber, you go into the left one. (I've only done this about ten times, so this is not absolute)

8
Discussion / Re: The little tips and tricks topic.
« on: December 18, 2009, 11:39 »
It is if you take the shotgun traits first, then go for ammochain, especially if you get a double early. You give up Army of the Dead, but the result is infinite long-range firepower and the ability for quick point-blank punch that leaves you less exposed than rapiding plasma fire. At least I think so.

9
In that case my suggestion is pointless and should be locked to avoid cluttering the forum.

10
Discussion / Re: The little tips and tricks topic.
« on: December 17, 2009, 21:27 »
Not certain it applies, but its possible to get both Shottyman and Ammochain, which is potentially an insanely powerful combination for any playstyle.

11
Requests For Features / Challenge modes and guaranteed rewards.
« on: December 17, 2009, 21:22 »
Unless I'm mistaken, the guaranteed rewards for completing certain special levels (Primarily Hell's arena and the wall) are the same regardless of Challenge modes. While this is perfectly okay for most of them, completing either on AoMr, AoB, or AoS gain you very little in the way of reward.

I suggest that, to make these levels more desirable to complete, the guaranteed rewards for these levels be changed for these three modes.

For an example, replace the Chaingun and rocket launcher from Hell's Arena with one of the following:

AoS:
Advanced Combat Shotgun/Red Armor
*Assault Shotgun*/Large Medkit
Double Shotgun/Phase Device

AoMr
Advanced Pistol/Advanced Pistol


12
Angel of Darkness was one of my favorite challenge modes in the last version, actually.

And the lamps should be implemented as a wall tile, not a floor one to avoid taking up space.

13
Requests For Features / Re: Gamepad support?
« on: October 22, 2009, 06:03 »
It plays really clunky.

14
Requests For Features / Re: Trait Requests!
« on: May 11, 2009, 00:52 »
Hesitation needs a lot more detail on what the exact effect is.

For the quote:

Where you go, even demons fear to tread.

or

Few can stand against your hellish stare.


For a better name, try "Tamer of Hell," as it's not YOU who hesitates.

15
Angel of Bloodshed

Difficuly: Hard

There is no cyber level........There is no cyber level........There is no cyber level........There is no cyber level........There is no cyber level........There is no cyber level........


Pros: HP and armor bonuses (including those from Ironman and Tough as nails) are doubled.



Cons: The game has twice as many levels as normal. Every other level is a "theme" level, with fourteen will be city levels featuring large numbers of the same monster, one for each monster in the game (except the three unique ones and the AV), and each of the remaining ten arena levels featuring even larger hordes of a single random enemy.


Variant: For a harder variant, give monsters immunity to the attacks of their own kind.

Pages: [1] 2