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16
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: August 14, 2013, 22:22 »
I thought about it. There are enough services out there that specialize on on-demand production of this sort of stuff. However, that's for physical media, which i can't produce in a quality high enough. With digital downloads, the situation is different. Why not just "steal" the tracks, then send me money directly, bypassing all the middle-men?
17
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: August 03, 2013, 05:02 »
I second that.
Pity the album is missing one last track or two.
Pity the album is missing one last track or two.
18
Discussion / Re: Tiles or ASCII?
« on: August 02, 2013, 01:37 »
Need i remind you that modding was much more accessible when you only had to replace a few letters instead of drawing a whole new spritesheet?
19
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: August 02, 2013, 01:35 »
This pleases me. Where's it from?
20
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: April 27, 2013, 03:55 »
I have built a newsletter system to keep all who are interested updated on new music releases. It is a fairly clever hack with some of the basic functionality of mailing lists - un/subscription, verification, recalling of subscription details, and GPG authentication for posting. Any notices on new releases will be posted there first and then cross-posted to this thread. The mailto link for subscribing can be found on the music page of my website (http://simonvolpert.com/music/). The links for the other operations are properly advertised in the message headers.
21
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: March 27, 2013, 03:08 »
Most of them did. Rounds of Hell, in particular, weren't included because the infrastructure for them wasn't finished in time. The HQ version, unfortunately, ships with the MP3 versions, which are known to not loop properly. As a workaround, you could grab the OGG files from their download page (http://simonvolpert.com/music/) and search-and-replace the extensions of every one of them in music.lua or whatever. A bunch of scripts to do something like that are floating somewhere on the forums (http://forum.chaosforge.org/index.php/topic,5254). Me, i have my own config file (https://dl.dropbox.com/u/23785083/musicmp3.lua) which i just drop in every time i get a new version.
22
Discussion / Re: DooMRL Comics
« on: March 21, 2013, 06:53 »
I, for one, would like to see more comics in the style PSYCHO MANTITS was making. They're perfect in every way, down to the title.
23
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: March 12, 2013, 12:30 »
Not at the time, as far as i know. It's planned, though.
24
Requests For Features / Re: Add runmode binding to insert (numpad 0)
« on: February 23, 2013, 12:26 »That's because quick_weapon doesn't return whether or not it works like use_item does.That's no good! Will it do that?
A way to suppress the failed wield messages would also help, i suppose.
25
Requests For Features / Re: Add runmode binding to insert (numpad 0)
« on: February 23, 2013, 11:50 »While I'm at it, is it possible to create a binding like the following ?Code: [Select]["3"] = function()
if not command.quick_weapon('ashotgun') then
if not command.quick_weapon('shotgun') then
ui.msg("No cool weapon :(");
end
end
end,
Nope. I tried this with the new beta, and it doesn't work.
Code: [Select]
["1"] = function()
for i, item in pairs{"uscythe", "spear ", "ubutcher", "chainsaw", "knife"} do
if command.quick_weapon(item) then
return true
end
end
ui.msg("You don't have a melee weapon!")
return false
end,
It just aborts after the first one in the list fails. Which is strange, because this works:Code: [Select]
["SHIFT+M"] = function()
for i, item in pairs{"smed", "lmed"} do
if command.use_item(item) then
return true
end
end
ui.msg("No medpacks left!")
return false
end,
["SHIFT+H"] = function()
for i, item in pairs{"hphase", "phase", "umodstaff"} do
if command.use_item(item) then
return true
end
end
ui.msg("No phases left!")
return false
end,
I call bug. Pity, would've been fun.
26
Announcements / Re: ChaosForge Donation Drive - Stretch Goals!
« on: November 07, 2012, 00:42 »
You're going to make my life somewhat more difficult, you know that? :)
27
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: October 06, 2012, 01:42 »
Well, i'm sorry i couldn't blow your mind!
28
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: October 05, 2012, 11:36 »
Without the usual long preambles (see previous posts if you wish to see what they were like) and making great use of Kornel being busy with things that are not DoomRL, i present my misplaced attempt at the theme for The (Un)Chained Court, aptly named Rage! for some kind of peer review.
(More details are to be found in the first post).
With that, we're back to metal-like stuff, i guess.
The track name is pronounced similarly to "RAAAAAAAAAAAAAAAAAAGE!!!!!!!!111111111~" or somesuch. I don't insist that you pronounce it like that specifically, though. A single exclamation mark will do just fine.
(More details are to be found in the first post).
With that, we're back to metal-like stuff, i guess.
The track name is pronounced similarly to "RAAAAAAAAAAAAAAAAAAGE!!!!!!!!111111111~" or somesuch. I don't insist that you pronounce it like that specifically, though. A single exclamation mark will do just fine.
29
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: September 22, 2012, 23:12 »
The forums claim that a plugin to do that is in development. Of course, there are always other programs, perhaps even more suitable for the job. (Rosegarden, maybe? Who knows. Didn't check it for years.)
30
AliensRL / Re: Map marks
« on: September 21, 2012, 05:57 »
Easy now, you don't want to rush God (Hand)'s work...