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Messages - PsihoKekec

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1
Post Mortem / [0.9.9b|H|AoCo|Sc|YAAM] Living on the edge
« on: May 30, 2021, 14:35 »
Well, jump from medium to hard was kind of hard for me. After multiple fails, including couple of promising runs that I lost due to my tunnel vision, I decided to do it a bit differently. I usually decide in advance what kind of playstyle will I use, but this time I choose it depending on the guns my enemies dropped on the first level (sniper rifle and smg), while also making myself armor. This proved good decision because the first armor I would have found otherwise was on Europ Ruins 2. Inbetween I had a 7,62 smg made in the next manufacturing station I found, so there was no problem with ammo. 
There was a big problem with lack of healing items, I was on the edge all the way to Infernal Lock, where I fond a vampiric mod, which a happily slapped on my trusty sniper rifle, the murder healing greatly reducing the demand for healing items, allowing me to build up a bit of a reserve. The few grenades that I found at the start were a real lifesavers, before the traits really kicked in, but I reckon i kind of overdid their hoarding later on, when I started really splattering the enemies with the rifle. Still, there were some close calls before the end, but I finally made it through.

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Mark Taggart, level 16 Scout, defeated
The Summoner against all odds.
He survived for 7945 turns.
The run time was 1h 36m 46s.
He scored 5383 points.
He liked it HARD!
He was an Angel of Confidence!

EUROPA L2 -> Europa Ruins L1
Europa Ruins L2 - The Hunt
Europa Ruins L3 -> Frozen Temple
Frozen Temple - cleared
IO L2 - Low Power
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Confident Gold Badge
   * Complete AoCo on Hard

He killed 407 out of 407 enemies.

  3 former CRI soldiers
  1 guardian bot
  9 reavers
  3 hellish soldiers
  34 ice fiends
  11 corrupted soldiers
  17 turrets
  12 exalted fiends
  12 armored ravagers
  15 plasma ravagers
  5 siege ravagers
  2 CRI bots
  16 CRI marines
  8 exalted ravagers
  1 Summoner
  19 fiends
  3 fire fiends
  7 exalted reavers
  22 toxic reavers
  2 corrupted guards
  3 corrupted grunts
  24 ravagers
  45 archreavers
  6 former CRI commandos
  9 toxic fiends
  1 former CRI grunt
  7 hellish commandos
  8 corrupted commandos
  3 corrupted sergeants
  3 security bots
  1 hellish sergeant
  8 corrupted heavys
  6 military bots
  6 military sentrys
  2 hellish heavys
  3 kerbeross
  8 security sentrys
  6 former CRI sergeants
  12 cryobeross
  3 toxibeross
  11 rocket turrets
  4 combat drones
  28 cryoreavers
  3 cybeross

Traits
  Skilled L1
  Eagle Eye L1
  Juggler L1
  Hoarder L2
  Whizkid L3
  Energy leech L1
  Deadly precision L3
  SNIPER L3

Trait order
  EE->PP->PP->Whk->Whk->Whk->MSN->PP->
  Hor->MSN->Skl->EnL->MSN->Hor->Jug

Equipment
  Slot #1 : 7.62 sniper rifle +PBAV
   * Vampiric 3
   * Hunter 4
   * Balanced 1
   * Extended Mag 4
   * Auto-calibrated

  Slot #2 : 7.62 assault SMG P
   * Frenzy 1

  Slot #3 : 7.62 gatling
   * Peacekeeper
   * Critical 30
   * Spin-up

  Body    : AV3 combat armor P2
   * Acid shield
   * Carrier
   * Durable
   * Powered

  Head    : combat helmet PB2A2
   * Durable
   * Aim assist
   * Heatvision 3
   * Crit Enhancer 25
   * Health Monitor

  Utility : AV3 auto AMP
   * Auto long-range tracking
   * Auto crit system


Inventory
  7.62 ammo (x100)
  7.62 ammo (x66)
  plasma grenade (x1)
  EMP grenade (x3)
  krak grenade (x3)
  krak grenade (x1)
  frag grenade (x3)
  CRI phase kit (x1)
  multitool (x5)
  multitool (x2)
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit

2
Post Mortem / [0.9.9b|U|Sc|YAAM] My first UV win
« on: May 23, 2021, 03:20 »
I guess playstyle that goes with Scout Sniper agrees the most with me. Getting a hunting rifle for long range work and smg for close up was not difficult and .44 ammo was not an issue past the first few levels. I could handle multiple close call by either going invisible or using a poison grenade, the accurate and resilient/armored exalted opponent being the biggest reason why I was low on healing items through most of Callisto. There was Manofacturing station Mk. II on Mimir Habitat 2 and decided I'll have Marine armor AV2, but pressed helmet instead. Oh well, it served me to the end, but at that moment I'd kick my own ass if the chair was not in the way.

CalSec rewarded me with Jackhammer and a nice hunting rifle which served me until Tyre outpost, where I made myself a really nice sniper rifle. Thus with my mighty gun and traits kicking in, every monster got a ticket on the pain train. I don't think I saw this many single shot kills and splattered ravagers since playing on easy. There were multiple close calls though, especially towards the end when I was encountering 8-10 strong packs of enemies and on couple of occasions I got so carried away splattering the enemy after enemy, that I completely forgot to monitor my health and noticed only at the last moment that I needed healing or GTFO via CRI phase kit.

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PsihoKekec, level 16 Scout, defeated
The Summoner against all odds.
He survived for 10864 turns.
The run time was 2h 8m 37s.
He scored 7233 points.
He was ULTRAVIOLENT!

CALLISTO L3 - Low Power
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Exalted Curse
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  CRI Gold Badge
   * Win a UV or higher game with 100% kills

He killed 672 out of 662 enemies.

  68 archreavers
  6 exalted ravagers
  37 fiends
  20 plasma ravagers
  5 military bots
  40 exalted fiends
  18 rocket turrets
  26 turrets
  4 military sentrys
  5 security sentrys
  1 former CRI grunt
  11 CalSec bots
  13 exalted reavers
  5 former CRI soldiers
  2 corrupted guards
  1 Summoner
  6 exalted kerbeross
  2 corrupted sergeants
  3 hellish sergeants
  18 ravagers
  12 former soldiers
  23 former guards
  3 former heavys
  15 fire fiends
  11 siege ravagers
  5 former sergeants
  20 exalted soldiers
  8 cryobeross
  1 corrupted heavy
  13 CRI marines
  2 guardian bots
  3 hellish soldiers
  1 hellish heavy
  6 former CRI commandos
  6 corrupted soldiers
  12 hellish commandos
  40 former grunts
  15 toxic reavers
  21 ice fiends
  2 former CRI sergeants
  13 armored ravagers
  11 CRI bots
  20 reavers
  9 corrupted commandos
  21 toxic fiends
  13 cybeross
  10 security drones
  35 cryoreavers
  12 kerbeross
  3 former commandos
  16 CalSec sentrys
  7 toxibeross

Traits
  Eagle Eye L1
  Hellrunner L2
  Juggler L1
  Hoarder L2
  Whizkid L3
  Deadly precision L3
  SNIPER L3

Trait order
  EE->PP->PP->Whk->Whk->Hor->MSN->Whk->
  PP->Hor->MSN->Jug->MSN->Hr->Hr

Equipment
  Slot #1 : AV3 7.62 sniper rifle +BA
   * Critical 25
   * Extended Mag 4
   * Auto-calibrated
   * Hunter 7
   * Deadly 9

  Slot #2 : 7.62 pierce rifle BA
   * Extended Mag 6
   * Critical 25
   * Anti-armor
   * Calibrated 2

  Slot #3 : 12ga jackhammer PA
   * Point Blank 8
   * Critical 25
   * Jackhammer
   * Autoloader

  Body    : duramesh scout armor P
   * Carrier
   * Duramesh
   * Padded

  Head    : AV2 marine helmet PBA
   * Health Monitor
   * Heatvision 3
   * Crit Enhancer 25
   * Filtered
   * Durable

  Utility : AV3 auto AMP
   * Auto gyro-stabilizer
   * Auto booster


Inventory
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x67)
  plasma grenade (x1)
  EMP grenade (x3)
  krak grenade (x2)
  CRI phase kit (x1)
  multitool (x4)
  military stimpack
  stimpack (x3)
  stimpack (x2)
  small medkit (x1)
  large medkit
  large medkit

3
Post Mortem / [0.9.9b|H|AoV|Ma] Angry blood drinker
« on: May 20, 2021, 11:29 »
After couple of crashes on Angel of Impatience I decided to try Angel of Vampirism instead. My previous runs were either high damage or high dodge builds (multiple versions ago that is), but checking out the changed Survivor trait I decided this will be the perfect one for the challenge.

I opted to go the long gun route, doing most of the Callisto with hunter rifle and 9mm SMG with master calibration, which I later exchanged for CRI SMG, due to ammo issues. Also found the Jackhammer in the CalSec. On Tyre Outpost I made a nice AV3 sniper rifle and AV3 helmet that was fully sealed, which saved my bacon later on.
On Io I decided that I have enough ammo to hit the Shadow Halls, I was right, but damn if I wasn't sweating by the end of the Dark Cathedral. Pack of kerbeross also scared the crap out of me, when I realized just how much bleed they piled on me. But in the end, I entered the Dark Cathedral at almost full health, I kind of thought that I will be one shooting everyone, but instead the constant stream of enemies kept almost at perfect health.
Well, once my worst ammo fears were alleviated, I found a sustain pack. Figures.
 
Beyond L1 was almost the end of me twice, when I got jumped, point blank, by enemies from three sides. Danger close use of poison grenades, krak grenades and emptying all the guns (loading feed on armor was good idea) got me out of the tight spot, but my helmet was destroyed as I ran out of multitools. The rest of the game was rather straightforward. Ran out patience on L3 (it was getting late) and went straight for the Summoner.

I think I suffered a lot more armor damage in this run than in any other.


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PsihoKekec, level 17 Marine, defeated
The Summoner against all odds.
He survived for 7976 turns.
The run time was 1h 55m 39s.
He scored 5892 points.
He liked it HARD!
He was an Angel of Vampirism!

Callisto Hub - Lockdown
Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L2 - Low Power
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Shadow Halls L1
Shadow Halls L3 - Exalted Curse
Shadow Halls L3 -> Dark Cathedral
Dark Cathedral - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Blood Gold Badge
   * Complete Angel of Vampirism on Hard

He killed 564 out of 561 enemies.

  8 corrupted commandos
  21 reavers
  11 ice fiends
  8 cybeross
  2 hellish sergeants
  34 fiends
  21 cryoreavers
  9 security drones
  2 military sentrys
  7 exalted ravagers
  15 toxibeross
  12 armored ravagers
  7 hellish soldiers
  6 corrupted grunts
  45 former grunts
  8 exalted reavers
  3 corrupted heavys
  6 combat drones
  11 exalted kerbeross
  4 kerbeross
  6 hellish commandos
  4 military bots
  4 CRI bots
  12 plasma ravagers
  2 former CRI sergeants
  16 former guards
  5 former sergeants
  4 corrupted guards
  2 CRI marines
  24 ravagers
  2 corrupted sergeants
  20 fire fiends
  1 former CRI grunt
  1 Summoner
  9 siege ravagers
  2 former CRI heavys
  10 turrets
  12 cryobeross
  7 former commandos
  4 military drones
  9 CalSec bots
  2 security bots
  8 former CRI commandos
  23 toxic reavers
  29 archreavers
  4 exalted soldiers
  16 exalted fiends
  6 security sentrys
  18 rocket turrets
  24 CalSec sentrys
  19 corrupted soldiers
  10 former soldiers
  1 hellish heavy
  5 former CRI soldiers
  13 toxic fiends

Traits
  Ironman L1
  Furious L1
  Hellrunner L1
  Tough as Nails L3
  Army Surplus L1
  Whizkid L3
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  TaN->TaN->Hr->AMf->AMf->AMf->MSV->TaN->
  Arm->Whk->MSV->Whk->MSV->Whk->Fur->Iro->


Equipment
  Slot #1 : AV3 7.62 sniper rifle +PB
   * Hunter 4
   * Extended Mag 4
   * Auto-calibrated
   * Ripper 9
   * Deadly 9

  Slot #2 : 12ga jackhammer PA
   * Critical 25
   * Point Blank 8
   * Jackhammer
   * Extended Mag 3

  Slot #3 : CRI 7.62 riot SMG AS
   * Sustain
   * Calibrated 1
   * Antiriot

  Body    : duramesh scout armor PB
   * Loading feed
   * Carrier
   * Duramesh

  Head    : blast helmet
   * Blast shield

  Utility : AV3 auto AMP
   * Auto target tracking
   * Auto crit system


Inventory
  12ga shell (x37)
  7.62 ammo (x100)
  7.62 ammo (x64)
  EMP grenade (x1)
  frag grenade (x1)
  CRI phase kit (x1)
  multitool (x2)
  small medkit (x1)

4
Yeah, currently Blademaster is beyond brutal once you reach proper level. I love it how you can just run past your enemies and they fall apart, packs of enemies become ''how to carve them in fewest turn'' challenge.

5
It's an old issue, when you shut down the security on Callisto, the shut down robots are counted twice if you wreck them.

6
Decided to the Sniper route, got lucky and found hunting rifle already on the Mimir 1, so at the CalSec I got AV3 hunting rifle which was kind of meh and Jackhammer that saved me in multiple close encounters. On Europa 1 I made common 7,62 sniper rifle, due to it's more bountiful ammo, of course couple of enemies dropped the same weapon on the next level. On Asterius 1 I found vampire pack and held on it until Asterius Breach in hope of some good weapon there. My hopes dashed, I slapped it on my sniper rifle. It greatly cut down on the need for healing.

On IO 3 (or was it 4?) I skipped the doors blasting and got surprise by a pack of of reavers from behind the door and pack kerberos from behind the corner, using a CRI pack to escape and then pick them off from the distance. On the Hub I got a near DRL experience as I ran into two packs of enemie two steps out of elevator, a close shave.

On the IO 5 I got sandwiched between incoming lockdown bots and CRI commandos, with no CRI pack I used stealth to sneak behind commandos, who were quickly dispatched by the bots, into corner, from where I started to plink the bots, but then on the other side a pack of arch and toxic reavers broke down the doors of the vault. I was saved by appearance of a single CRI marine who distracted the long enough for me to take out the last CRI bot, got into cover against the reavers and started plinking them. Found another vampiric mod in the vault which I slapped on the Jackhammer. Then I took the elevator to storage area, where my impatience got me into hard fight from three directions, used my last stimpack to ward off heavy poisoning. Found a really snappy AV3 plasma rifle that served me to the end.

Gateway and beyond went rather well, with no mayor hiccups, Summoner went down damageless.

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PsihoKekec, level 17 Scout, defeated
The Summoner against all odds.
He survived for 11655 turns.
The run time was 2h 29m 58s.
He scored 5955 points.
He liked it HARD!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Volatile Storage
EUROPA L3 -> Asterius Habitat L1
Asterius Habitat L2 - Low Power
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - Volatile Storage
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 614 out of 604 enemies.

  41 archreavers
  3 exalted ravagers
  18 corrupted grunts
  35 fiends
  4 plasma ravagers
  10 military bots
  9 exalted fiends
  26 rocket turrets
  16 turrets
  6 military sentrys
  18 security sentrys
  1 former CRI grunt
  3 exalted reavers
  5 CalSec bots
  8 former CRI soldiers
  2 corrupted guards
  1 Summoner
  4 corrupted sergeants
  18 ravagers
  12 combat drones
  9 former soldiers
  17 former guards
  1 former heavy
  10 fire fiends
  10 siege ravagers
  11 former sergeants
  8 exalted soldiers
  6 cryobeross
  4 corrupted heavys
  10 CRI marines
  2 guardian bots
  13 former CRI commandos
  31 corrupted soldiers
  2 former CRI heavys
  3 hellish commandos
  66 former grunts
  22 toxic reavers
  23 ice fiends
  3 former CRI sergeants
  17 armored ravagers
  14 CRI bots
  23 reavers
  7 corrupted commandos
  8 toxic fiends
  4 cybeross
  9 security drones
  12 cryoreavers
  8 kerbeross
  4 former commandos
  8 CalSec sentrys
  3 toxibeross
  11 security bots

Traits
  Eagle Eye L1
  Hellrunner L2
  Juggler L1
  Hoarder L2
  Dodgemaster L1
  Whizkid L3
  Deadly precision L3
  SNIPER L3

Trait order
  EE->PP->Hor->PP->Hor->Whk->Whk->MSN->
  Whk->MSN->PP->Jug->MSN->Hr->Hr->Dm->


Equipment
  Slot #1 : 7.62 sniper rifle PBA2V
   * Critical 25
   * Vampiric 3
   * Hunter 4
   * Balanced 1
   * Extended Mag 4

  Slot #2 : 12ga jackhammer PV
   * Vampiric 3
   * Point Blank 8
   * Jackhammer
   * Calibrated 2

  Slot #3 : AV3 plasma rifle BA2
   * Balanced 1
   * Extended Mag 6
   * Calibrated 1
   * Barbed 4
   * Deadly 6

  Body    : AV2 combat armor B3
   * Fire-resistant
   * Loading feed
   * Durable
   * Compartments
   * Painkiller

  Head    : battle helmet PA
   * Crit Enhancer 25
   * Aim assist
   * Battle hardened

  Utility : AV2 utility AMP
   * Auto-med 10
   * Carrier


Inventory
  energy cell (x28)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x69)
  plasma grenade (x1)
  EMP grenade (x3)
  krak grenade (x1)
  CRI phase kit (x2)
  multitool (x4)
  stimpack (x1)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit
  large medkit
  large medkit

7
Post Mortem / [0.9.7c|M||TE|100%] Still learning stuff
« on: April 01, 2021, 14:31 »
In the previous version I learn to really like Scout and Gun Kata, had a bit of problem now and tried Tech with Sharpshooter and I must admit it is superior, even if have to play both classes completely differently.
Since it was a regular game I coasted a bit with shotguns and hunter rifle early on until I got AV3 .44 at CalSec. I also got Jackhammer there, it got me out of several dangerous situations on the way to Tyre outpost where I got really brutal AV3 7,62 sidearm, which combined with upgrades and traits one-shoted most enemies, I never seen so many enemies splattered, including the high level ones.
Io was really stingy with 7,62 ammo making me quite worried so I took Scavanger only to realize that I need to take lvl.2 in order to get 7,62 ammo. Since I restocked with ammo at Beyond L1, I took Whizkid lvl.3 instead and found that with bulk mod I could get Sustain on the weapon, which greatly reduced the ammo consumption and led to silly situation when double kill got the magazine over capacity. Got a bit cocky at the end and walked into deadly crossfire on L3 and had to use phase kit to get out of the jam, finishing off the merry bunch after I healed. The summoner was a formality afterwards.

In conclusion, I should have more confidence in this build, it is even more potent in this version than it was before.

Code: [Select]
PsihoKekec, level 18 Technician, defeated
The Summoner against all odds.
He survived for 8739 turns.
The run time was 1h 50m 56s.
He scored 4711 points.
He took MEDIUM risks.

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
Europa Concourse - The Hunt
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L5 - Infestation
IO L5 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage

He killed 486 out of 477 enemies.

  31 archreavers
  6 corrupted grunts
  36 fiends
  9 plasma ravagers
  6 exalted fiends
  17 rocket turrets
  17 turrets
  4 military sentrys
  3 security sentrys
  1 former CRI grunt
  4 CalSec bots
  6 exalted reavers
  7 former CRI soldiers
  4 corrupted guards
  1 Summoner
  2 exalted kerbeross
  5 corrupted sergeants
  3 hellish sergeants
  9 ravagers
  4 combat drones
  14 former soldiers
  29 former guards
  5 fire fiends
  4 siege ravagers
  5 former sergeants
  3 exalted soldiers
  3 cryobeross
  4 corrupted heavys
  17 CRI marines
  1 guardian bot
  8 hellish soldiers
  2 military drones
  1 hellish heavy
  12 corrupted soldiers
  5 hellish commandos
  44 former grunts
  10 toxic reavers
  28 ice fiends
  3 former CRI sergeants
  9 armored ravagers
  13 CRI bots
  19 reavers
  3 corrupted commandos
  16 toxic fiends
  4 cybeross
  14 security drones
  16 cryoreavers
  13 kerbeross
  3 former commandos
  9 CalSec sentrys
  5 toxibeross
  4 security bots

Traits
  Whizkid L3
  Son of a Gun L3
  Hoarder L3
  Headshot L3
  Scavenger L1
  Grenadier L1
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Whk->Hor->Hsh->MSS->Hor->
  Gre->MSS->Hsh->Hor->Whk->MSS->Scv->Whk->
  SoG

Equipment
  Slot #1 : AV3 7.62 sidearm P2BA2
   * Sustain
   * Exalted bane
   * Calibrated 1
   * Deadly 3
   * Frenzy 3
   * Extended Mag 8
   * Fresh Mag 4
   * Triggerhappy

  Slot #2 : AV3 plasma pistol P
   * Deadly 3
   * Extended Mag 4
   * Finisher 5
   * Autoloader

  Slot #3 : 12ga jackhammer P
   * Point Blank 8
   * Frenzy 2

  Slot #4 : AV3 .44 revolver PB
   * Extended Mag 4
   * Fresh Mag 3
   * Poisoned 4
   * Vampiric 1
   * Autoloader

  Body    : AV3 combat armor P2B
   * Plated
   * Carrier
   * Durable
   * Powered
   * Swift
   * Pockets

  Head    : AV2 gasmask
   * Sealed
   * Plated

  Utility : AV2 pistol AMP
   * Pistol accelerator
   * Pistol capacitor


Inventory
  energy cell (x96)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x52)
  plasma grenade (x3)
  plasma grenade (x1)
  gas grenade (x3)
  krak grenade (x3)
  CRI phase kit (x2)
  multitool (x3)
  stimpack (x3)
  stimpack (x3)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit

Screnshot with the overloaded sidearm

8
So I took another shot at the Angel on New York Reload. I really don't like this challenge, but I figured that going the Wizard path, with Grenadier and Toxicologist would be doable. My memory may be faulty, but I think only zombies and CRI troops dropped the guns a few updates ago and now all enemies do.
I was doing fairly well until I decided to visit the CRI Lab, regretting the decision immediately, I have forgotten how tough the CRI Marines are, when you have damage dealing traits and no weapon upgrades and they were felling the hacked CRI bots with gusto. Most of the time I activated my poisonous smoke to get them close, so the bots could chainsaw them. The first level made a great dent in my heal items stores and yet I still went for the armory, despite not having any red cards. Award was really not worth it. Eventually I arrived to only 3 multi tools, hacking at least dozen CRI bots along the way. I wish they would stop walking through the barrels though.

I restocked somewhat through the Beyond, going a bit grenade crazy on lvl.3 and then shot the Summoner in the end.

Code: [Select]
PsihoKekec, level 17 Technician, defeated
The Summoner against all odds.
He survived for 10922 turns.
The run time was 2h 51m 19s.
He scored 4604 points.
He took MEDIUM risks.
He was an Angel of New York Reload!

CALLISTO L2 - Infestation
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L3 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
Europa Concourse - Lockdown
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
Io Nexus -> CRI Laboratory L1
CRI Laboratory L2 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 429 out of 426 enemies.

  4 corrupted commandos
  10 reavers
  23 ice fiends
  10 CRI commandos
  1 CRI bot MkII
  1 CRI sergeant
  3 cybeross
  1 hellish sergeant
  4 former CRI guards
  25 fiends
  6 CRI turrets
  13 cryoreavers
  15 security drones
  9 toxibeross
  11 armored ravagers
  9 hellish soldiers
  3 corrupted grunts
  1 CRI heavy
  24 former grunts
  2 exalted reavers
  4 corrupted heavys
  8 CRI soldiers
  12 combat drones
  10 kerbeross
  5 hellish commandos
  19 CRI bots
  2 guardian bots
  2 plasma ravagers
  2 former CRI sergeants
  15 former guards
  12 former sergeants
  30 CRI marines
  15 ravagers
  1 corrupted sergeant
  11 fire fiends
  1 former CRI grunt
  1 Summoner
  8 siege ravagers
  4 turrets
  6 cryobeross
  3 former commandos
  2 military drones
  11 CalSec bots
  5 security bots
  8 toxic reavers
  25 archreavers
  2 exalted soldiers
  15 exalted fiends
  19 security sentrys
  6 rocket turrets
  11 CalSec sentrys
  3 corrupted soldiers
  8 former soldiers
  2 hellish heavys
  3 former CRI soldiers
  13 toxic fiends

Traits
  Skilled L2
  Powerjack L1
  Hacker L3
  Hoarder L1
  Toxicologist L3
  Remote Hack L2
  Grenadier L1
  WIZARD L3

Trait order
  Hor->Gre->Pow->Skl->Hak->Hak->MWZ->Tox->
  RHa->MWZ->Hak->Tox->Tox->RHa->MWZ->Skl->


Equipment
  Slot #1 : Golden Gun
  Slot #2 : 7.62 assault SMG
  Slot #3 : CRI plasma launcher
  Slot #4 : .44 hunter rifle
  Body    : AV3 combat armor PBA
   * Swift
   * Carrier
   * Durable
   * Heated
   * Auto-med 6
   * Meshed

  Head    : AV2 marine helmet PBA
   * Danger Monitor
   * Aim assist
   * Durable
   * Meshed
   * Nightvision

  Utility : AV3 utility AMP
   * Pockets
   * Smoke-gen
   * Powerful


Inventory
  gas grenade (x2)
  krak grenade (x3)
  krak grenade (x1)
  CRI phase kit (x3)
  multitool (x5)
  military stimpack
  military stimpack
  military stimpack
  stimpack (x3)
  small medkit (x1)
  large medkit

9
Post Mortem / [M|Ao100] Armorer Gold
« on: March 12, 2021, 15:02 »
Code: [Select]
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 PsihoKekec, level 21 Cyberdemon Mjr General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 257036 turns and scored 721352 points.
 He played for 5 hours, 35 minutes and 51 seconds.
 He didn't like it too rough.

 He killed 1920 out of 1920 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Experience Medal
  Armorer Gold Badge

-- Graveyard -------------------------------------------------

  ##############################=====########################
  ..........................#...========............%.......#
  ####=######/##########+####...=====.=====.................#
  ...==........0..}.........#...============...........===..#
  +########/###########+#####.}=======.===.=..........=====%#
  ...=........#............./..=====.=======..........=====.#
  ..=.=.......#......##.....#..=====....===...........=====.#
  .=...........%............#..=====...........%.......===..#
  ..=...........................=====..%......./.####/#######
  .=........../................=====........................#
  .0.....".....%...............=====..===......;........#...#
  ............................=====..=====..............#...#
  ..\.........#...............=====..=====...}..........#...#
  ....=.......#.................====.=====..............#..0#
  ###=###########../......##..=====...===...#...........#...#
  ..=....\....%...........==.=====..........#......%..../X..#
  ......................==========..........#.=.........#...#
  ......................==========..........#..=........#...#
  ......................==========..........#.=.........#...#
  ###########################=====###########################

-- Statistics ------------------------------------------------

  Health 80/80   Experience 462036/21
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 3)
    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 5)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->SoB->SoB->SoB->HR->DM->Jug->Iro->Fin->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [4/4] (118%) (ABP)
    [b] [ Weapon     ]   nuclear VBFG9000 (8d9) [60/60] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (200%) (B)
    [d] [ Prepared   ]   laser rifle (1d7)x5 [88/88] (B3)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] missile launcher (6d8) [8/8] (B3P2)
    [c] nuclear BFG 9000 (10d6) [68/68] (B2F1P2)
    [d] duelist armor [4] (AOP)
    [e] plasma shield [0/0] (100%)
    [f] shotgun shell (x50)
    [g] shotgun shell (x9)
    [h] shotgun shell (x50)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] rocket (x2)
    [l] rocket (x10)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] bulk mod pack
    [u] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Melee      - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    103 former humans
    167 former sergeants
    189 former captains
    86 imps
    25 demons
    276 lost souls
    55 cacodemons
    70 hell knights
    171 barons of hell
    88 arachnotrons
    9 former commandos
    26 pain elementals
    143 revenants
    166 mancubi
    165 arch-viles
    16 nightmare imps
    30 nightmare cacodemons
    54 nightmare demons
    30 nightmare arachnotrons
    4 nightmare arch-viles
    2 elite former humans
    5 elite former sergeants
    3 elite former captains
    27 bruiser brothers
    5 shamblers
    1 lava elemental
    2 agony elementals
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 9 he assembled a tactical shotgun!
  On level 12 he assembled a tactical boots!
  On level 18 he found the Necroarmor!
  He nuked level 18!
  On level 19 he stumbled into a complex full of revenants!
  On level 27 he found the Cybernetic Armor!
  On level 31 he assembled a cerberus boots!
  Level 32 blasted him with an unholy atmosphere!
  On level 35 he stumbled into a complex full of revenants!
  On level 35 he ran for his life from acid!
  He sounded the alarm on level 38!
  On level 39 he assembled a cerberus armor!
  On level 42 he found the Subtle Knife!
  On level 46 he stumbled into a complex full of arch-viles!
  On level 48 he found the Frag Shotgun!
  On level 49 he stumbled into a nightmare arachnotron cave!
  On level 52 he stumbled into a nightmare demon cave!
  On level 54 he found the Hellwave Pack!
  He nuked level 58!
  He sounded the alarm on level 59!
  On level 61 he stumbled into a nightmare arachnotron cave!
  On level 62 he stumbled into a complex full of revenants!
  On level 66 he assembled a lava boots!
  Level 71 was a hard nut to crack!
  On level 71 he assembled a VBFG9000!
  On level 72 he stumbled into a nightmare demon cave!
  He nuked level 73!
  On level 78 he stumbled into a nightmare cacodemon cave!
  Level 81 blasted him with an unholy atmosphere!
  Level 84 was a hard nut to crack!
  On level 84 he assembled a cerberus boots!
  On level 87 he found the Anti-Freak Jackal!
  On level 92 he found the Berserker Armor!
  He sounded the alarm on level 93!
  On level 93 he found the Butcher's Cleaver!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 There is shotgun shell (x8) lying here.
 The missile hits the cacodemon. The cacodemon dies. You feel relatively safe
 now. Boom! Boom! Boom! Boom! Boom! There is shotgun shell (x8) lying here.
 There is shotgun shell (x8) lying here.
 There is shotgun shell (x8) lying here.
 You found 8 of shotgun shell.
 You open the door.
 There are stairs leading downward here.
 You reload the laser rifle. There are stairs leading downward here.
 You swap your weapons instantly!
 You wear/wield : a nuclear VBFG9000 (8d9) [60/60] (P1)
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 261 brave souls have ventured into Phobos:
 181 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 67 souls destroyed the Mastermind...
 5 sacrificed itself for the good of mankind.
 53 killed the bitch and survived.
 9 showed that it can outsmart Hell itself.

--------------------------------------------------------------


So I went for a rather conservative approach with scout using Cateye to shoot first. I ran into Dragonslayer early on, but there was no Berserker packs on that level, thus I had to leave it behind. I found a laser rifle early enough not to start investing into Eagle Eye, I decided to make it nanomachic, but there was no nano pack in 100 levels, I was saving firestorm pack for a long time to slap it on as the final upgrade, but put it on the BFG in the end. Relied on the shotgun corner shooting a lot, as the power cells were scarce.
Completing the phaseshift set in the last third made my life much easier.

And finally got my hands on the damn Subtle Knife, found every other unique at least twice so far.

10
Yeah, there was a big update, also revised traits. Made a similar run on the first try of this new update, Tech Sharpshooter rocking the AV3 7,62 sidearm, doing real well and then the computer crashed. It took a lot of willpower not to smash the keyboard.

11
I found Scout wit Assasinate is also very useful in doing the AoLt as once it gets going the enemy will have a hard time landing a hit on you and you ca one-shot them most of the time.

12
Code: [Select]
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 PsihoKekec, level 15 Cyberdemon Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 80340 turns and scored 338304 points.
 He played for 1 hour, 58 minutes and 15 seconds.
 He was a man of Ultra-Violence!

 He killed 962 out of 962 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Untouchable Medal
  Hell Armorer Badge
  Hell Arena Key
  Gatekeeper Diamond Badge
  Destroyer Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####...................%........####....#################
  ..........................................#################
  .........####..............####X.........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 107126/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 4)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->HR->HR->DM->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [10/68] (B2N1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   minigun (1d7)x8 [165/200] (P1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] missile launcher (6d6) [4/4]
    [c] powered red armor [5/5] (100%)
    [d] 10mm ammo (x110)
    [e] 10mm ammo (x140)
    [f] shotgun shell (x29)
    [g] rocket (x7)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] homing phase device
    [o] power mod pack
    [p] nano pack
    [q] tactical boots [0/0] (100%)
    [r] plasteel boots [4/4] (100%) (PT)
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 30% 
    Fire       - internal 0%    torso 100%  feet 100%
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    117 former humans
    90 former sergeants
    55 former captains
    142 imps
    116 demons
    150 lost souls
    45 cacodemons
    29 hell knights
    61 barons of hell
    8 arachnotrons
    12 former commandos
    20 pain elementals
    37 revenants
    25 mancubi
    29 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a power armor!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Anti-Freak Jackal!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  On level 18 he found the Malek's Armor!
  On level 19 he entered the Vaults.
  On level 19 he found the Cybernetic Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he found the Railgun!
  On level 21 he was targeted for extermination!
  On level 22 he found the Nyarlaptotep's Boots!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! Boom!
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! You feel vulnerable again.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
 Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 191 brave souls have ventured into Phobos:
 145 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 9 couldn't handle the stress and committed a stupid suicide.

 35 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 27 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I went for Destroyer Platinum Badge and played it safe, but couldn't help but do couple of stupid mistakes. I found a nano pack on level 6 and wasted it on a red armor to later make a power armor. I facepalmed hard when I remembered that the firepower is infinitely more important. I found homing phase device which helped me breeze through Anomaly, so I set my sights on Gatekeeper Diamond Badge as well. With Dodgemaster, the Cybie was a routine job, securing the badge.
I made another mistake in Hell's Armory, letting an arachnotron wing me, costing me the Shambler's Head. Fortunately I found another nano pack in the cache, happily slapping it on the plasma rifle, unfortunately there were only two bulk packs in the game, so I couldn't finish the nanomachic plasma and had to supplant the plasma with the minigun a lot. Soon I pulled battered Malek's Armor of a baron's corpse, towards the end I also found the boots to complete the set, so I also visited the Lava Pits, despite not finding any nukes. Also found yet another nano pack towards the end.

13
Post Mortem / [0.9.1|E|Sc|AoI|
« on: June 30, 2020, 13:43 »
This one has been a learning experience for me. I went Valhalla Terminal route as I knew I'll get at least one good handgun there and bots go down quickly against dual wielding guns. I wasn't disappointed, JS .44 served me to the end. At the first technical station I got bulk mod pack to increase it's capacity and I decided to take a multitool because I didn't bother to repair the green armor. Armor is 100% now. AAAAAAAAGGGGHHH That piece of knowledge would have served me well on multiple previous runs, instead of using them just as terminal currency, I could have saved my enviromental armor on the Angel of Berserk run. The next multitool I find, I press shift and wouldn't you know, all the information I needed if I only bothered before. And before that I fond the first heal station and healed myself. Then it dawned to me, that the better use would be to increase my health like in Angel of Vampirism. Another facepalm moment. Fortunately you can pick the hand grenades, EMP grenades were a big help on Io.

At Tyre outpost I had a bit of dilemma about which handgun to replace with 7,62 Sidearm. In the end I dropped 9 mm for which I had plenty ammo, I reckoned I could go through with existing .44 stocks until getting to ammo terminal on Beyond without Scavanger and 7,62 is plentiful on later levels (at least on easy and medium). As Gun Kata gets really powerful at later levels it was mostly straightforward slaughter, except a hairy moment on Beyond 2 when I was attacked by five enemies from opposite directions. No CRI phase kit, no medkits, I actually had to stop and think how to get out of that one. I used invisibility to escape to better position, where I ran into reaver. Thankfully GK is really brutal in such situation, got into cover to reload and finished off the reminder. Summoner was but a formality, I just ran towards him and he went dowm.


PsihoKekekc, level 14 Scout, defeated
The Summoner against all odds.
He survived for 7457 turns.
The run time was 1h 29m 27s.
He scored 3192 points.
He wanted to take it EASY.
He was an Angel of Impatience!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Eagerness Bronze Badge
   * Reach Io on Angel of Impatience
  Eagerness Silver Badge
   * Complete Angel of Impatience

He killed 332 out of 332 enemies.

  3 former CRI soldiers
  1 guardian bot
  10 former soldiers
  18 reavers
  5 hellish soldiers
  8 corrupted soldiers
  8 turrets
  3 exalted fiends
  11 armored ravagers
  5 plasma ravagers
  3 siege ravagers
  5 security drones
  11 CRI bots
  12 CRI marines
  1 Summoner
  34 fiends
  20 fire fiends
  3 toxic reavers
  6 former CRI guards
  23 former grunts
  6 corrupted guards
  2 hellish grunts
  22 ravagers
  11 former guards
  23 archreavers
  4 former CRI grunts
  8 hellish commandos
  1 former heavy
  4 corrupted commandos
  2 corrupted sergeants
  6 CalSec sentrys
  2 security bots
  4 hellish sergeants
  6 corrupted heavys
  2 hellish heavys
  1 kerberos
  10 former sergeants
  1 military drone
  5 CalSec bots
  4 former CRI sergeants
  1 cryoberos
  1 toxiberos
  6 rocket turrets
  5 combat drones
  1 cyberos
  9 cryoreavers

Traits
  Hellrunner L2
  Pinpoint L1
  Son of a Gun L2
  Eagle Eye
  Gunslinger L2
  Deadly precision
  Dodgemaster
  GUN KATA L3

Trait order
  SoG->SoG->Hr->Gsl->Gsl->MGK->Hr->Dm->
  MGK->EE->PP->MGK->DPr

Equipment
  Slot #1 : JS .44 revolver PBA
  Slot #2 : AV3 7.62 sidearm P
  Body    : AV3 blue armor B
  Utility :  - NONE -

Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x60)
  .44 ammo (x50)
  .44 ammo (x45)
  gas grenade (x3)
  gas grenade (x2)
  krak grenade (x1)
  smoke grenade (x2)
  red keycard (x2)

14
I reckon the Cursed status prevents any use of active abilities, as when I did it with Scout I couldn't use his teleport attack. Demon sword is absolutely awesome, but can't be used for Tehnician dual wielding master trait.

15
I always considered that loss of Hellruner and Finesse in Army of Darkness is necessary to not make it too OP.

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