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1
Requests For Features / Re: The Matter of Splatter
« on: March 18, 2007, 02:04 »
Heh...
"You transform the foo into mangled heap."
:-)
"You transform the foo into mangled heap."
:-)
2
Requests For Features / Re: Question on Arach Caves
« on: March 18, 2007, 02:00 »
I once encountered THREE Arach caves in a row, too. I managed to clear two of them, and I died in the third practically atop the stairs. A pity, it was a nicely going AoDr challenge... :-/
3
Requests For Features / Re: Substitute for sounds for the hearing impaired
« on: March 07, 2007, 10:05 »
Just a question - how difficult would it be to add the monster sound texts directly to the map, just in eight general directions, and refreshed after every turn? This would eliminate the message overload problem mentioned by Blade.
4
Requests For Features / Re: Levers and the map
« on: March 05, 2007, 10:21 »
It's sad you can't take the levers with you and place them as a lure much like the ammo... :-P ;-)
5
Requests For Features / Re: New Artifact Item: Special Boots
« on: March 03, 2007, 03:17 »
I think I suggested something like "Heavenly Boots" in one of the previous topics. The basic idea was just stronger boots (16/16 as you suugested :-)), but I like the increased speed too. I'm not in favor of the additional special effects though.
6
Bug Reports / Re: Prepared Weapons can't be accessed by number-keys
« on: March 03, 2007, 03:06 »
I don't think this is a bug, the numbers activate only weapons that are in your inventory, and a prepared weapon is technically "equipped", so it's no longer in inventory. You just have to remember what weapon you have in the prepared slot ;-)
7
Requests For Features / Re: Trait suggestion: Zen Slayer
« on: February 21, 2007, 10:41 »
Equilibrium was cool! I liked it more than Matrix.
I wonder what would gun-kata look like... you can shoot two enemies at the same time, have 100% hit even in coward mode, and 100% dodge bonus in aggressive? And requirements: hellrunner2, dualgunner2, finesse2, and reloader2 :-)
I wonder what would gun-kata look like... you can shoot two enemies at the same time, have 100% hit even in coward mode, and 100% dodge bonus in aggressive? And requirements: hellrunner2, dualgunner2, finesse2, and reloader2 :-)
8
Discussion / Re: special stages meaning?
« on: February 10, 2007, 10:20 »
I usuall let the hell baron to hit me with an acid ball while standing at the "door" from the chamber where the prize is locked, and fry 'im clean when the lower wall is blasted off. This is a guaranteed way how to get to the prize, albeit a bit painful...
9
Discussion / Re: wtf is wrong with melee?
« on: February 10, 2007, 09:58 »
But in Doom, you don't swing the chainsaw - you just cram it in the demon's face and let it do the rest :-)
10
Requests For Features / Re: drowning in water
« on: January 29, 2007, 00:22 »
Splashing sounds sound neat! I would jump with joy were it not for the fact that I actually splashed in a puddle this morning when I was going to work. Fortunately there were no demons around ;-)
11
Bug Reports / Re: Can't run on Phobos rock (red floor on level 1)
« on: January 28, 2007, 03:02 »
Well, I never had problems with not being able to run on the first level - I've just learned to let go off the directional key right in time so as not to get shot. And after playing CastlevaniaRL and DrashRL so much, even pressing the arrow key repeatedly is no problem for me :-)
12
Requests For Features / Re: Revamp of Rank Requirements, etc.
« on: January 27, 2007, 12:38 »How about a advanced knife? xD
Serrated knife! *evil grin* :-)
13
Bug Reports / Re: Can't run on Phobos rock (red floor on level 1)
« on: January 27, 2007, 02:50 »
I think it was intended - the Phobos surface is just too rough, so the marine can't run carelessly on it.
15
Requests For Features / Re: drowning in water
« on: January 26, 2007, 19:06 »
Yep, just shallow streams and puddles. To drow in one of these would really be a shame :-)