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Messages - Valkeera

Pages: 1 ... 6 7 [8] 9
106
Requests For Features / Re: Idea: Arena Mode
« on: December 09, 2006, 08:52 »
Arenas in DooM? Wicked! I'm all for it! ;-)

107
Discussion / Re: doom soundtrack remix album
« on: December 09, 2006, 08:31 »
Davidos: Cool, I absolutely *love* the Weeping Cathedral track! I miss there my favourite Halls of the Damned, though.

108
Discussion / Re: Angel of Berserk Help
« on: December 09, 2006, 08:29 »
To make a single step, you must destroy something, or kill someone))

It's Hell, so what else d'you expect? :-) Besides, the non-exploding barrels can just replace some of the exploding ones, so the total amount of barrels will be roughly the same.

I think I'm going to submit it as a separate RFE now... :-)

109
Requests For Features / Re: More Interesting Postmortem History
« on: December 09, 2006, 08:19 »
WARNING! Spoilers ahead!

********************************


This may be a little off-topic, but one thing that bugs me, if you nuke the Cybie on L25 and proceed to JC level, you get always in the High Score "Nuked the Cyberdemon on L26", regardless if you manage to defeat JC by another thermie or the hard way. Perhaps High Score record should show something like "Soldier L:X, vanquished the ultimate evil on L 26"?

110
Requests For Features / Re: Music for Special Levels?
« on: December 09, 2006, 08:12 »
I'd like that a lot, too ;-) "The Halls of the Damned" would really play well in
Spoiler (click to show/hide)

111
Discussion / Re: The Official Angel of Death thread
« on: December 09, 2006, 07:46 »
And this one's even better :-)


112
Discussion / Re: The Official Angel of Death thread
« on: December 09, 2006, 07:43 »
A nice piccie of AoD:


113
Discussion / Re: Angel of Berserk Help
« on: December 09, 2006, 07:27 »
Hmm, really, i've forgot about them. There were burning undestructable barrels. But this can create a lots of situations, when this barrels will block any pass, and you won't be able to destroy them.

Non-exploding doesn't necessarily mean indestructible - I guess it wouldn't be much of a problem to implement destroying the barrels by shooting them or whacking them with a melee weapon, the only difference would be that they don't explode and hurt you as acid barrels do.

114
Discussion / Re: The Official Angel of Death thread
« on: December 09, 2006, 07:18 »
Um, you're probably right, DaEezT - considering that LS beats even the BFG, we don't want every wussie to wield it. :-)

115
Discussion / Re: Angel of Berserk Help
« on: December 09, 2006, 07:13 »
UnDooMish? But weren't there non-exploding barrels in original DooM as well? Can't remember now, but I would've sworn they were there...

116
Bug Reports / Re: Nuke bug and mortem file
« on: December 09, 2006, 07:10 »
This is to confirm that the same bug applies to JC level, too.

117
Discussion / Re: The Official Angel of Death thread
« on: December 09, 2006, 06:26 »
Perhaps it might not be a bad thing to add a berserker pack or two in the cathedral somewhere in the alcoves - just to give the chance to unlucky marines who don't have the means to go berserk on their own ;-)

118
Discussion / Re: Angel of Berserk Help
« on: December 09, 2006, 06:24 »
I found out that switching tactics in AoB is a good thing to do - set to coward to get close to the monster, then switch to aggressive and dice 'em.

I guess it might be also possible to hide behind a barrel - keep it between you and the monster, and it shouldn't see you until it's too late (this needs further testing, though).

On that: would it be possible to add non-exploding barrels to the game just for tactical purposes?

119
Discussion / Re: The official Arch-Vile thread
« on: December 09, 2006, 06:18 »
I hate them!

... discuss

I love them! They make such a nice sound when they're dying in their own pool of blood 8-)

I love my shiney LS :-)

120
Discussion / Re: Water
« on: December 09, 2006, 06:16 »
1. You can't run in water.

2. You can't push barrrels in water (is somewhat annoying if you lever-water an entire level with narrow one-space corridors).

=> Generally annoying. Just keep in in there 8-)

Suggestion: maybe being hit by a fireball / fire column on a water square could reduce the damage somewhat, non?

EDIT: 3. Walking on water is generally noisy and may alert demons to your presence :-)

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