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 1 
 on: September 03, 2021, 16:09 
Started by Tormuse - Last post by Tormuse
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms.  (And also grenades;  I'm not *that* crazy...  or am I?)  :P  I only picked up other weapons to extract ammo from them, then immediately dropped them.  I didn't use any weapon I couldn't hold in the "sidearm" weapon slot.  It took a few tries, but I finally got it.  Yay!  :D 

On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits.  (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill)  Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.

Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.

The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels.  I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.

Along the way, I made some interesting discoveries I was not previously aware of...  or perhaps they're new additions to this version and I just didn't play it that much?  Anyway, it appears that you can only get the "exploration bonus" once per level.  I guess, in previous games, I headed straight to the end so quickly, I didn't notice.  I had thought you just get that bonus periodically, regardless of what level you're on.  This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers...  not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway...  which explains why I ended up with so many security keys.  :P  Also, level 7 of each of the various towers doesn't connect with any other tower.  (Has that been a thing all along?  I don't remember it)

Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful!  :o  I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time)  :P  and they took out Praetorians with a surprising amount of ease.  (With the assistance of my colt, of course)  :)  It helped the endgame out considerably.  The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 18470

  Total experience  : 14940
  Experience left   : 1160
  Game length       : 516195 turns

  Security keycards : 25
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : M4A5 compact pistol (7/7)
  Primary : .44 colt (6/6)
  Heavy   : sawed-off shotgun (ready)
  Medpacks: 4

-- Graveyard ---------------------------------------------------------

                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
       ##################################//#####################
       #................................/../....................
       #................................/../...............%....
       #..###############################//#####################
       #..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
       #..#....|þ.þ#..........|.......°|............#.....|.....
       #..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
       #..#===.#.þ.#..°...°...#####-####°...........|.....|.....
       #..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
       #..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
       #..#....#.......þ|þ...þ|........###############-####.....
       #..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
       #..###-##.......þ####-######-####..................#..°.#
       #..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
       #..#...|........#.....#......].##--#####-#######-##°...#
       #..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
       #..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
       #..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
       #..#.°..#......þ.#.....#........#....|........°#...#....|
       #..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
       #..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
       #..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
       #.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
       #.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
       #..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
       #..#....|.......|....°|.......°#°...#.........#...|.|%..
       #..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : expert
  Medicine      : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 189/400
  5.56 ammo     : 400/400
  .44 ammo      : 115/150
  M309 ammo     : 500/500
  M250 ammo     : 500/500
  60mm gren.    : 40/40
  12g. shells   : 185/200
  napalm cartrid: 20/20
  frag grenade  : 4/5
  inc grenade   : 3/5
  krak grenade  : 1/5

-- Other items -------------------------------------------------------

  4 * medpack
  4 * armor pack
  25 * security key
  9 * multi-tool
  5 * painkiller pack
  5 * stimpack
  2 * military stimpack
  1 * military medpack

-- Kills (1300) ------------------------------------------------------

  180 juveniles
  198 warriors
  35 elites
  14 praetorians
  183 scavengers
  94 hunters
  39 stalkers
  372 drones
  177 workers
  7 overseers
  1 queen

-- Messages ----------------------------------------------------------

 here.
 The praetorian slashes you!
 You criticaly hit the praetorian! The
 praetorian impales you!
 You lightly hit the praetorian!
 You hit the praetorian! The
 praetorian slashes you! The
 praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You use a medpack. You feel much
 better!
 You reload your weapon.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


PS  This was my highest ever scoring game!  Yay again!  :D

 2 
 on: September 02, 2021, 12:22 
Started by Exigus - Last post by Exigus
Hi!
Got a few messages on my review on Steam from Epyon and found my way here after his/her attempts to help me out with this issue there.

The game runs extremely poorly (0-5 fps) after playing for a little while (10-15mins) - Tabbing out and after a while back in again fixes it momentarily "sometimes" but it just comes back.

I've tried Vulkan and OpenGL, both are afflicted by this same problem. I've disabled all overlays available - And before it starts lagging it performs absolutely perfectly (Both at 144hz and 60hz, changing to 60hz does not change how long it takes before it starts lagging though)

There is no major load or distinctive difference in load on any resource of the PC while it happens.

Attaching dxdiag as that is what Epyon requested! Also attaching the log.txt if it helps.

 3 
 on: August 31, 2021, 10:52 
Started by kitchen_ace - Last post by kitchen_ace
I played around with it some more and it seems like my score.dat file got corrupted somehow? Attaching in case you want to take a look.

 4 
 on: August 30, 2021, 10:56 
Started by kitchen_ace - Last post by kitchen_ace
AOD master trait levels 2&3 are supposed to increase the optimal range of shotguns, but the unique shotgun Monster isn't affected by this. Unsure if this is intentional or not, but it was disappointing.

 5 
 on: August 26, 2021, 09:38 
Started by thelaptop - Last post by kitchen_ace
I noticed that adding a second chamber mod to the BFT causes a similar problem, on account of the current weapon ammo being 3 digits.

 6 
 on: August 24, 2021, 15:43 
Started by khiijol - Last post by khiijol
got a shotgun AMP that should convert aim bonus to crit chance, but shotgun (av auto-shotgun) seems unaffected - seed U3742

 7 
 on: August 23, 2021, 06:21 
Started by drfluffycat - Last post by thelaptop
Good to hear, and thanks for the update!  I think a lot of times we forget to post an update reply to our bug reports when it is fixed, which may cause some confusion.

(I am guilty of that too, I think.)

 8 
 on: August 23, 2021, 06:14 
Started by drfluffycat - Last post by drfluffycat
It seems the issue was solved with 1.0a.

 9 
 on: August 21, 2021, 11:14 
Started by kitchen_ace - Last post by kitchen_ace
In 1.0a every time I finish a game whether it's winning, losing, or even abandoning a run, the game crashes. This wasn't a problem in 1.0. Using "vulkan" with Intel HD 4000 gfx, on an up-to-date Arch Linux. Here's a crash log, I can post more if needed.

It may be possible that the crash is unrelated to upgrading to 1.0a and just a coincidence, but unfortunately I don't have my 1.0 installer any more.

 10 
 on: August 18, 2021, 16:17 
Started by BrickGun - Last post by BrickGun
Attaching my save standing right at the door (and my log file). The door allows me to walk through as if it isn't there, but appears closed and doesn't auto-open as the Europa doors do. I didn't shoot it, I don't think. Not impeding play or causing a crash or anything, but clearly doesn't appear to be functioning as intended.

EDIT: And, of course, when I load my save the door is now gone. My guess is maybe the explosion of the turret nearby destroyed it, but graphically it was *definitely* still showing as closed when I did my save and then disappeared on reload, so something doesn't appear to have been getting deleted visually as expected.

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