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Messages - Creepy

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Requests For Features / Re: The Horrible Ideas Thread
« on: May 01, 2012, 16:18 »
I read all four too. A.S. was definitely a fun character. =P

17 / Re: [M|AoPc|8%|YAVP] Finally, Pacifism Gold
« on: May 01, 2012, 16:09 »
Goddamn, Pacifist runs are such a pain in the ass. Good job on yours, bo!

2dev mentioned wait-running; that's something I've started using on occasion and it's been pretty helpful. You hit run (,) and pick the wait command as your direction (.) and the game will wait for 200 ticks/20 seconds. If something show it's ugly face, the game interrupts the 'run' and you get the first shot at them. Turnabout ambush!

Requests For Features / Re: The Horrible Ideas Thread
« on: May 01, 2012, 11:23 »
The character you see on screen is either a tiny icon or an @ sign. Most of the time, references to the character are through the pronoun "You", which is gender neutral. The few directly masculine references are in flavor text of the trait descriptions, which are minor. Any added gender-switch would be purely cosmetic, do nothing but flip a few random words in the skill descriptions, and be all-around kinda pointless.

You want to play a doomgal, put a femme name when prompted for one. This achieves exactly as much as a gender option would.

Discussion / Re: The Underappreciated Art of Not Getting Hit
« on: April 30, 2012, 12:51 »
Be much faster than the monster. If you're pulling less than .5 seconds for an action, any monster that takes a second to act will give you a second turn to move before they can react.

At least that's the theory as far as I know it, I don't do it well myself; I'm more interested in surviving the hits that land, because I know I'm not good enough to dodge everything. I lack the mad skillz for it. =P

Requests For Features / Re: Masterless class
« on: April 30, 2012, 09:32 »
There would still be no reason to use the original in that case.

Unlocks are not upgrades. There should be no unlocks that obsolete or replace a pre-existing option. No "Marine/Scout/Tech but BETTER" option.

I know you're joking, but I'm gonna say anyway that I don't think you can judge your performance based on someone else's; you have to play by your own standards.  If I had given up simply because "other players are better," I never would have achieved my first Diamond.

Of course I'm joking. What kind of spaz would stop playing a single-player game because someone else is better at it? XD

Welp. It's over, 2dev beat us, we can all go home. No more reason to keep trying.


Discussion / Re: Easy Angel of Death Kill Method!
« on: April 27, 2012, 12:50 »
That hinges on a pretty big "if".

Compared to being lucky enough to find a nuke and an invulnerability orb right by the UC? Because those aren't common occurances at all. "Pray for those powerups" isn't really any less of an 'if' than "spend three levels picking up the melee traits I'll need to do the melee level and prepare properly"

Requests For Features / Re: Masterless class
« on: April 27, 2012, 10:50 »
Masterless Officer gets no benefits. Make it purely a "Hard Mode" class; no masteries, no EXP bonus, none of the class types' other misc benefits, nothing. =B

Requests For Features / Re: Caged demons
« on: April 27, 2012, 08:29 »
An animated tile probably depends on if the screen flips while waiting for input, from what little I know about such things

Discussion / Re: Easy Angel of Death Kill Method!
« on: April 27, 2012, 08:02 »
If you've been playing a melee game and are able to reach the UC, Berserk and whatever master trait you're rolling with (or even Berserk alone, it be powerful) is usually enough to carry you through it. A Marine with Vampire would probably leave the level with more health than he had when he entered, even.

Requests For Features / Re: Caged demons
« on: April 27, 2012, 07:59 »
This would require more space, but having a "cage" wall type that stops movement but not attacks would be a simpler solution. So if you want a caged Caco spewing lightning everywhere, you have this:

And in order to stop this from preventing melee attacks, the cages could be damaged by melee attacks. A guy with a chainsaw could go through it if he had a hard-on for killing anyone using cages as a nest.

But I think I remember hearing something about walls prohibiting movement but not FOV or projectiles being some kind of problem in this version, so maybe not.

Requests For Features / Re: Masterless class
« on: April 27, 2012, 07:50 »
All advanced traits being instantly available would be just about the easiest way to break the game, yeah. The traits associated with the three classes are already powerhouses at low-level. When classes were introduced, Int2 got a huge boost in utility from not requiring four levels of traits to get, and Badass had to be nerfed to keep it's effects in line with other class-available advanced traits.

I'd appreciate not having the message buffer filled up with "You need to taste blood!"

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