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2
Post Mortem / Re: [U|AoI|99%|YAVP|What's next, Dee?]
« on: April 13, 2015, 01:40 »
Well obviously N! AoPc.
(have fun with that)
(have fun with that)
3
Post Mortem / Re: [U|AoMs|95%|YAVP] Masochism full win
« on: March 12, 2015, 05:26 »
Windows does newlines different than unix for whatever reason.
gratses on the win
gratses on the win
4
Discussion / Re: A question I've had for a while now: Is whizkid bugged?
« on: December 08, 2014, 07:36 »
The restriction is unintuitive as fuck and pretty pointless to boot.
Great reason to keep it in, I gather.
Great reason to keep it in, I gather.
5
Century Lounge / Re: [M|Ao100|100%|YAAM] Standing in lava Saved my life
« on: November 24, 2014, 03:44 »
The difference is that pistols with high levels of SoG+SoB do a fuckton more DPS (and damage at the high skill levels) than shotguns.
6
Discussion / Re: Doom RL Let's Play
« on: November 19, 2014, 02:03 »
FFsplit is just about the same thing as OBS, so you should check both of them out and see which one of them you like the most.
8
Nightmare! / Re: [N!|ArchAoHu|28%|18|YASD] Defeated the Cyberdemon!
« on: November 11, 2014, 22:43 »
Nice RNG response right there.
9
Nightmare! / Re: [N!|ArchAoHu|53%|10|YASD] Epic ending battle, AKA How am I not dead?
« on: November 10, 2014, 03:19 »
Wouldn't getting into a position where he can't fling you offscreen (i.e. ahead of a pillar so that the knockback will only knock you into it) be a solution to the knockback problem?
of course that implies getting there in the first place
of course that implies getting there in the first place
10
Off Topic / Re: There should a thread for nonsense like this...
« on: October 02, 2014, 03:56 »
oy vey i am goldberg von shekelstein and i wanna spend all your money
AT THE GAY BARR
GAY BARR
GAY BAR!!
AT THE GAY BARR
GAY BARR
GAY BAR!!
11
Bug Reports / Re: PSA: You can move diagonally
« on: September 23, 2014, 05:39 »
PSA?
And well, Nethack isn't exactly the roguelike you should refer to when you want fun gameplay. (It's a funny game, but the gameplay isn't all that fun.)
So it is indeed a Good Thing that DoomRLGuy (who is much wussier than Doomguy unless we count OP items) can squeeze through walls.
Spoiler (click to show/hide)
So it is indeed a Good Thing that DoomRLGuy (who is much wussier than Doomguy unless we count OP items) can squeeze through walls.
12
Discussion / Re: Analysis on weapons
« on: September 19, 2014, 05:45 »On Shottyhead build, Nano super shotgun(P) is arguably best, as it does not need reload.It would actually be rather terrible, because nano weapons only start generating ammo after more time than it would take you to take a single step to reload through shottyman.
13
Post Mortem / Re: [M/AoHu/100%/YAVP] Everyman + Heroic Platinum!
« on: August 25, 2014, 03:53 »
There's no reason to quit, because there's always the astronomically improbable chance of miraculously getting hilariously good rolls and if you don't get them you'll just die anyhow.
14
Discussion / Re: Which mode do you prefer to Play DoomRL? Tiles, NotEye3D or Console Text?
« on: August 21, 2014, 04:07 »
I started playing back in like 0.9.9.1 where there was only console, and DoomRL is probably one of the lightest ASCII game experiences you'll have - since all the glyphs are sensible, appropriately colored and there are almost no duplicates.
Now go compare this to something like DCSS and you'll see what I mean.
Now go compare this to something like DCSS and you'll see what I mean.
15
Requests For Features / Re: Notice that beserk/invincibility/envirosuit is about to wear off
« on: May 14, 2014, 05:42 »
DCSS has expiration (soon to expire) messages for most positive status effects, and I can't imagine it being a bad inspiration to take from.
Because in the worst of situations where you'll likely be very focused on tracking what's going on it is much harder to spot small color differences across a single action - whether you're great at such things or not.
Because in the worst of situations where you'll likely be very focused on tracking what's going on it is much harder to spot small color differences across a single action - whether you're great at such things or not.